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@@ -209,10 +209,9 @@ bool SetFormation::applyGh( CGameHandler *gh )
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bool HireHero::applyGh( CGameHandler *gh )
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{
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const CGObjectInstance *obj = gh->getObj(tid);
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-
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- if(obj->ID == Obj::TOWN)
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- ERROR_IF_NOT_OWNS(tid);
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- //TODO check for visiting hero
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+ const CGTownInstance *town = dynamic_cast<const CGTownInstance *>(obj);
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+ if(town && PlayerRelations::ENEMIES == gh->getPlayerRelations(obj->tempOwner, gh->getPlayerAt(c)))
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+ COMPLAIN_AND_RETURN("Can't buy hero in enemy town!");
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return gh->hireHero(obj, hid,player);
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}
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