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@@ -22,333 +22,333 @@
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void InputSourceGameController::gameControllerDeleter(SDL_GameController * gameController)
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{
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- if(gameController)
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- SDL_GameControllerClose(gameController);
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+ if(gameController)
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+ SDL_GameControllerClose(gameController);
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}
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InputSourceGameController::InputSourceGameController():
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- lastCheckTime(0),
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- cursorAxisValueX(0),
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- cursorAxisValueY(0),
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- cursorPlanDisX(0.0),
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- cursorPlanDisY(0.0),
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- scrollAxisMoved(false),
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- scrollStart(Point(0,0)),
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- scrollCurrent(Point(0,0)),
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- scrollAxisValueX(0),
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- scrollAxisValueY(0),
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- scrollPlanDisX(0.0),
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- scrollPlanDisY(0.0)
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+ lastCheckTime(0),
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+ cursorAxisValueX(0),
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+ cursorAxisValueY(0),
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+ cursorPlanDisX(0.0),
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+ cursorPlanDisY(0.0),
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+ scrollAxisMoved(false),
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+ scrollStart(Point(0,0)),
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+ scrollCurrent(Point(0,0)),
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+ scrollAxisValueX(0),
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+ scrollAxisValueY(0),
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+ scrollPlanDisX(0.0),
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+ scrollPlanDisY(0.0)
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{
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- tryOpenAllGameControllers();
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+ tryOpenAllGameControllers();
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}
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void InputSourceGameController::tryOpenAllGameControllers()
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{
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- for(int i = 0; i < SDL_NumJoysticks(); ++i)
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- if(SDL_IsGameController(i))
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- openGameController(i);
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- else
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- logGlobal->warn("Joystick %d is an unsupported game controller!", i);
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+ for(int i = 0; i < SDL_NumJoysticks(); ++i)
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+ if(SDL_IsGameController(i))
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+ openGameController(i);
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+ else
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+ logGlobal->warn("Joystick %d is an unsupported game controller!", i);
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}
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void InputSourceGameController::openGameController(int index)
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{
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- SDL_GameController * controller = SDL_GameControllerOpen(index);
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- if(!controller)
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- {
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- logGlobal->error("Fail to open game controller %d!", index);
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- return;
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- }
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- GameControllerPtr controllerPtr(controller, gameControllerDeleter);
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-
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- // Need to save joystick index for event. Joystick index may not be equal to index sometimes.
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- int joystickIndex = getJoystickIndex(controllerPtr.get());
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- if(joystickIndex < 0)
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- {
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- logGlobal->error("Fail to get joystick index of game controller %d!", index);
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- return;
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- }
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-
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- if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
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- {
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- logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
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- return;
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- }
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-
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- gameControllerMap.emplace(joystickIndex, std::move(controllerPtr));
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+ SDL_GameController * controller = SDL_GameControllerOpen(index);
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+ if(!controller)
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+ {
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+ logGlobal->error("Fail to open game controller %d!", index);
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+ return;
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+ }
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+ GameControllerPtr controllerPtr(controller, gameControllerDeleter);
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+
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+ // Need to save joystick index for event. Joystick index may not be equal to index sometimes.
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+ int joystickIndex = getJoystickIndex(controllerPtr.get());
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+ if(joystickIndex < 0)
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+ {
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+ logGlobal->error("Fail to get joystick index of game controller %d!", index);
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+ return;
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+ }
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+
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+ if(gameControllerMap.find(joystickIndex) != gameControllerMap.end())
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+ {
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+ logGlobal->warn("Game controller with joystick index %d is already opened.", joystickIndex);
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+ return;
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+ }
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+
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+ gameControllerMap.emplace(joystickIndex, std::move(controllerPtr));
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}
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int InputSourceGameController::getJoystickIndex(SDL_GameController * controller)
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{
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- SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
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- if(!joystick)
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- return -1;
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-
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- SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
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- if(instanceID < 0)
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- return -1;
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- return (int)instanceID;
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+ SDL_Joystick* joystick = SDL_GameControllerGetJoystick(controller);
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+ if(!joystick)
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+ return -1;
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+
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+ SDL_JoystickID instanceID = SDL_JoystickInstanceID(joystick);
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+ if(instanceID < 0)
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+ return -1;
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+ return (int)instanceID;
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}
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void InputSourceGameController::handleEventDeviceAdded(const SDL_ControllerDeviceEvent & device)
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{
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- if(gameControllerMap.find(device.which) != gameControllerMap.end())
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- {
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- logGlobal->warn("Game controller %d is already opened.", device.which);
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- return;
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- }
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- openGameController(device.which);
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+ if(gameControllerMap.find(device.which) != gameControllerMap.end())
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+ {
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+ logGlobal->warn("Game controller %d is already opened.", device.which);
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+ return;
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+ }
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+ openGameController(device.which);
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}
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void InputSourceGameController::handleEventDeviceRemoved(const SDL_ControllerDeviceEvent & device)
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{
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- if(gameControllerMap.find(device.which) == gameControllerMap.end())
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- {
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- logGlobal->warn("Game controller %d is not opened before.", device.which);
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- return;
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- }
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- gameControllerMap.erase(device.which);
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+ if(gameControllerMap.find(device.which) == gameControllerMap.end())
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+ {
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+ logGlobal->warn("Game controller %d is not opened before.", device.which);
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+ return;
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+ }
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+ gameControllerMap.erase(device.which);
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}
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void InputSourceGameController::handleEventDeviceRemapped(const SDL_ControllerDeviceEvent & device)
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{
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- if(gameControllerMap.find(device.which) == gameControllerMap.end())
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- {
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- logGlobal->warn("Game controller %d is not opened.", device.which);
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- return;
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- }
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- gameControllerMap.erase(device.which);
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- openGameController(device.which);
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+ if(gameControllerMap.find(device.which) == gameControllerMap.end())
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+ {
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+ logGlobal->warn("Game controller %d is not opened.", device.which);
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+ return;
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+ }
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+ gameControllerMap.erase(device.which);
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+ openGameController(device.which);
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}
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int InputSourceGameController::getRealAxisValue(int value)
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{
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- if(value < AXIS_DEAD_ZOOM && value > -AXIS_DEAD_ZOOM)
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- return 0;
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- if(value > AXIS_MAX_ZOOM)
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- return AXIS_MAX_ZOOM;
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- if(value < -AXIS_MAX_ZOOM)
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- return -AXIS_MAX_ZOOM;
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- int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
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- return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
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+ if(value < AXIS_DEAD_ZOOM && value > -AXIS_DEAD_ZOOM)
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+ return 0;
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+ if(value > AXIS_MAX_ZOOM)
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+ return AXIS_MAX_ZOOM;
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+ if(value < -AXIS_MAX_ZOOM)
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+ return -AXIS_MAX_ZOOM;
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+ int base = value > 0 ? AXIS_DEAD_ZOOM: -AXIS_DEAD_ZOOM;
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+ return (value - base) * AXIS_MAX_ZOOM / (AXIS_MAX_ZOOM - AXIS_DEAD_ZOOM);
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}
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void InputSourceGameController::dispatchTriggerShortcuts(const std::vector<EShortcut> & shortcutsVector, int axisValue)
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{
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- if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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- GH.events().dispatchShortcutPressed(shortcutsVector);
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- else
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- GH.events().dispatchShortcutReleased(shortcutsVector);
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+ if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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+ GH.events().dispatchShortcutPressed(shortcutsVector);
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+ else
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+ GH.events().dispatchShortcutReleased(shortcutsVector);
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}
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void InputSourceGameController::dispatchTriggerLeftClick(int axisValue)
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{
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- const Point & position = GH.input().getCursorPosition();
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- if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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- GH.events().dispatchMouseLeftButtonPressed(position, 0);
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- else
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- GH.events().dispatchMouseLeftButtonReleased(position, 0);
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+ const Point & position = GH.input().getCursorPosition();
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+ if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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+ GH.events().dispatchMouseLeftButtonPressed(position, 0);
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+ else
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+ GH.events().dispatchMouseLeftButtonReleased(position, 0);
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}
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void InputSourceGameController::dispatchTriggerRightClick(int axisValue)
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{
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- const Point & position = GH.input().getCursorPosition();
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- if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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- GH.events().dispatchShowPopup(position, 0);
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- else
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- GH.events().dispatchClosePopup(position);
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+ const Point & position = GH.input().getCursorPosition();
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+ if(axisValue >= TRIGGER_PRESS_THRESHOLD)
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+ GH.events().dispatchShowPopup(position, 0);
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+ else
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+ GH.events().dispatchClosePopup(position);
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}
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void InputSourceGameController::handleEventAxisMotion(const SDL_ControllerAxisEvent & axis)
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{
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- tryToConvertCursor();
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- if(axis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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- {
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- if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
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- cursorAxisValueX = getRealAxisValue(axis.value);
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- else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
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- scrollAxisValueX = getRealAxisValue(axis.value);
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- }
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- else if(axis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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- {
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- if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
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- cursorAxisValueY = getRealAxisValue(axis.value);
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- else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
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- scrollAxisValueY = getRealAxisValue(axis.value);
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- }
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- if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTX)
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- {
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- if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
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- cursorAxisValueX = getRealAxisValue(axis.value);
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- else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
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- scrollAxisValueX = getRealAxisValue(axis.value);
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- }
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- else if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
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- {
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- if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
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- cursorAxisValueY = getRealAxisValue(axis.value);
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- else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
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- scrollAxisValueY = getRealAxisValue(axis.value);
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- }
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- else if(config.isLeftClickTrigger(axis.axis))
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- {
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- dispatchTriggerLeftClick(axis.value);
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- }
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- else if(config.isRightClickTrigger(axis.axis))
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- {
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- dispatchTriggerRightClick(axis.value);
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- }
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- else if(config.isShortcutsTrigger(axis.axis))
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- {
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- const auto & shortcutsVector = config.getTriggerShortcuts(axis.axis);
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- dispatchTriggerShortcuts(shortcutsVector, axis.value);
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- }
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+ tryToConvertCursor();
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+ if(axis.axis == SDL_CONTROLLER_AXIS_LEFTX)
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+ {
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+ if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
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+ cursorAxisValueX = getRealAxisValue(axis.value);
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+ else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
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+ scrollAxisValueX = getRealAxisValue(axis.value);
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+ }
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+ else if(axis.axis == SDL_CONTROLLER_AXIS_LEFTY)
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+ {
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+ if(config.getLeftAxisType() == AxisType::CURSOR_MOTION)
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+ cursorAxisValueY = getRealAxisValue(axis.value);
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+ else if(config.getLeftAxisType() == AxisType::MAP_SCROLL)
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+ scrollAxisValueY = getRealAxisValue(axis.value);
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+ }
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+ if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTX)
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+ {
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+ if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
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+ cursorAxisValueX = getRealAxisValue(axis.value);
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+ else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
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+ scrollAxisValueX = getRealAxisValue(axis.value);
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+ }
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+ else if(axis.axis == SDL_CONTROLLER_AXIS_RIGHTY)
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+ {
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+ if(config.getRightAxisType() == AxisType::CURSOR_MOTION)
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+ cursorAxisValueY = getRealAxisValue(axis.value);
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+ else if(config.getRightAxisType() == AxisType::MAP_SCROLL)
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+ scrollAxisValueY = getRealAxisValue(axis.value);
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+ }
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+ else if(config.isLeftClickTrigger(axis.axis))
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+ {
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+ dispatchTriggerLeftClick(axis.value);
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+ }
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+ else if(config.isRightClickTrigger(axis.axis))
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+ {
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+ dispatchTriggerRightClick(axis.value);
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+ }
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+ else if(config.isShortcutsTrigger(axis.axis))
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+ {
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+ const auto & shortcutsVector = config.getTriggerShortcuts(axis.axis);
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+ dispatchTriggerShortcuts(shortcutsVector, axis.value);
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+ }
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}
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void InputSourceGameController::tryToConvertCursor()
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{
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- if(CCS && CCS->curh && CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
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- {
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- const Point & cursorPosition = CCS->curh->getCursorPosition();
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- CCS->curh->ChangeCursor(Cursor::ShowType::SOFTWARE);
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- CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y);
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- GH.input().setCursorPosition(cursorPosition);
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- }
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+ if(CCS && CCS->curh && CCS->curh->getShowType() == Cursor::ShowType::HARDWARE)
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+ {
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+ const Point & cursorPosition = CCS->curh->getCursorPosition();
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+ CCS->curh->ChangeCursor(Cursor::ShowType::SOFTWARE);
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+ CCS->curh->cursorMove(cursorPosition.x, cursorPosition.y);
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+ GH.input().setCursorPosition(cursorPosition);
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+ }
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}
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void InputSourceGameController::handleEventButtonDown(const SDL_ControllerButtonEvent & button)
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{
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- const Point & position = GH.input().getCursorPosition();
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-
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- if(config.isLeftClickButton(button.button))
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- {
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- GH.events().dispatchMouseLeftButtonPressed(position, 0);
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- }
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-
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- if(config.isRightClickButton(button.button))
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- {
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- GH.events().dispatchShowPopup(position, 0);
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- }
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-
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- if(config.isShortcutsButton(button.button))
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- {
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- const auto & shortcutsVector = config.getButtonShortcuts(button.button);
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- GH.events().dispatchShortcutPressed(shortcutsVector);
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- }
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+ const Point & position = GH.input().getCursorPosition();
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+
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+ if(config.isLeftClickButton(button.button))
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+ {
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+ GH.events().dispatchMouseLeftButtonPressed(position, 0);
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+ }
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+
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+ if(config.isRightClickButton(button.button))
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+ {
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+ GH.events().dispatchShowPopup(position, 0);
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+ }
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+
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+ if(config.isShortcutsButton(button.button))
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+ {
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+ const auto & shortcutsVector = config.getButtonShortcuts(button.button);
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+ GH.events().dispatchShortcutPressed(shortcutsVector);
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+ }
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}
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void InputSourceGameController::handleEventButtonUp(const SDL_ControllerButtonEvent & button)
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{
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- const Point & position = GH.input().getCursorPosition();
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-
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- if(config.isLeftClickButton(button.button))
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- {
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- GH.events().dispatchMouseLeftButtonReleased(position, 0);
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- }
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- if(config.isRightClickButton(button.button))
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- {
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- GH.events().dispatchClosePopup(position);
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- }
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- if(config.isShortcutsButton(button.button))
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- {
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- const auto & shortcutsVector = config.getButtonShortcuts(button.button);
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- GH.events().dispatchShortcutReleased(shortcutsVector);
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- }
|
|
|
+ const Point & position = GH.input().getCursorPosition();
|
|
|
+
|
|
|
+ if(config.isLeftClickButton(button.button))
|
|
|
+ {
|
|
|
+ GH.events().dispatchMouseLeftButtonReleased(position, 0);
|
|
|
+ }
|
|
|
+ if(config.isRightClickButton(button.button))
|
|
|
+ {
|
|
|
+ GH.events().dispatchClosePopup(position);
|
|
|
+ }
|
|
|
+ if(config.isShortcutsButton(button.button))
|
|
|
+ {
|
|
|
+ const auto & shortcutsVector = config.getButtonShortcuts(button.button);
|
|
|
+ GH.events().dispatchShortcutReleased(shortcutsVector);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
void InputSourceGameController::doCursorMove(int deltaX, int deltaY)
|
|
|
{
|
|
|
- if(deltaX == 0 && deltaY == 0)
|
|
|
- return;
|
|
|
- const Point & screenSize = GH.screenDimensions();
|
|
|
- const Point & cursorPosition = GH.getCursorPosition();
|
|
|
- int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
|
|
|
- int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
|
|
|
- Point targetPosition{newX, newY};
|
|
|
- GH.input().setCursorPosition(targetPosition);
|
|
|
- if(CCS && CCS->curh)
|
|
|
- CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
|
|
|
+ if(deltaX == 0 && deltaY == 0)
|
|
|
+ return;
|
|
|
+ const Point & screenSize = GH.screenDimensions();
|
|
|
+ const Point & cursorPosition = GH.getCursorPosition();
|
|
|
+ int newX = std::min(std::max(cursorPosition.x + deltaX, 0), screenSize.x);
|
|
|
+ int newY = std::min(std::max(cursorPosition.y + deltaY, 0), screenSize.y);
|
|
|
+ Point targetPosition{newX, newY};
|
|
|
+ GH.input().setCursorPosition(targetPosition);
|
|
|
+ if(CCS && CCS->curh)
|
|
|
+ CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
|
|
|
}
|
|
|
|
|
|
int InputSourceGameController::getMoveDis(float planDis)
|
|
|
{
|
|
|
- if(planDis >= 0)
|
|
|
- return std::floor(planDis);
|
|
|
- else
|
|
|
- return std::ceil(planDis);
|
|
|
+ if(planDis >= 0)
|
|
|
+ return std::floor(planDis);
|
|
|
+ else
|
|
|
+ return std::ceil(planDis);
|
|
|
}
|
|
|
|
|
|
void InputSourceGameController::handleUpdate()
|
|
|
{
|
|
|
- auto now = std::chrono::high_resolution_clock::now();
|
|
|
- auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
|
|
- if (lastCheckTime == 0) {
|
|
|
- lastCheckTime = nowMs;
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- long long deltaTime = nowMs - lastCheckTime;
|
|
|
- handleCursorUpdate(deltaTime);
|
|
|
- handleScrollUpdate(deltaTime);
|
|
|
- lastCheckTime = nowMs;
|
|
|
+ auto now = std::chrono::high_resolution_clock::now();
|
|
|
+ auto nowMs = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
|
|
|
+ if (lastCheckTime == 0) {
|
|
|
+ lastCheckTime = nowMs;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ long long deltaTime = nowMs - lastCheckTime;
|
|
|
+ handleCursorUpdate(deltaTime);
|
|
|
+ handleScrollUpdate(deltaTime);
|
|
|
+ lastCheckTime = nowMs;
|
|
|
}
|
|
|
|
|
|
void InputSourceGameController::handleCursorUpdate(long long deltaTime)
|
|
|
{
|
|
|
- if(cursorAxisValueX == 0)
|
|
|
- cursorPlanDisX = 0;
|
|
|
- else
|
|
|
- cursorPlanDisX += ((float)deltaTime / 1000) * ((float)cursorAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
-
|
|
|
- if(cursorAxisValueY == 0)
|
|
|
- cursorPlanDisY = 0;
|
|
|
- else
|
|
|
- cursorPlanDisY += ((float)deltaTime / 1000) * ((float)cursorAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
-
|
|
|
- int moveDisX = getMoveDis(cursorPlanDisX);
|
|
|
- int moveDisY = getMoveDis(cursorPlanDisY);
|
|
|
- cursorPlanDisX -= moveDisX;
|
|
|
- cursorPlanDisY -= moveDisY;
|
|
|
- doCursorMove(moveDisX, moveDisY);
|
|
|
+ if(cursorAxisValueX == 0)
|
|
|
+ cursorPlanDisX = 0;
|
|
|
+ else
|
|
|
+ cursorPlanDisX += ((float)deltaTime / 1000) * ((float)cursorAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
+
|
|
|
+ if(cursorAxisValueY == 0)
|
|
|
+ cursorPlanDisY = 0;
|
|
|
+ else
|
|
|
+ cursorPlanDisY += ((float)deltaTime / 1000) * ((float)cursorAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
+
|
|
|
+ int moveDisX = getMoveDis(cursorPlanDisX);
|
|
|
+ int moveDisY = getMoveDis(cursorPlanDisY);
|
|
|
+ cursorPlanDisX -= moveDisX;
|
|
|
+ cursorPlanDisY -= moveDisY;
|
|
|
+ doCursorMove(moveDisX, moveDisY);
|
|
|
}
|
|
|
|
|
|
void InputSourceGameController::handleScrollUpdate(long long deltaTime)
|
|
|
{
|
|
|
- if(!scrollAxisMoved && isScrollAxisReleased())
|
|
|
- {
|
|
|
- return;
|
|
|
- }
|
|
|
- else if(!scrollAxisMoved && !isScrollAxisReleased())
|
|
|
- {
|
|
|
- scrollAxisMoved = true;
|
|
|
- scrollCurrent = scrollStart = GH.input().getCursorPosition();
|
|
|
- GH.events().dispatchGesturePanningStarted(scrollStart);
|
|
|
- }
|
|
|
- else if(scrollAxisMoved && isScrollAxisReleased())
|
|
|
- {
|
|
|
- GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
|
|
|
- scrollAxisMoved = false;
|
|
|
- scrollPlanDisX = scrollPlanDisY = 0;
|
|
|
- return;
|
|
|
- }
|
|
|
- scrollPlanDisX += ((float)deltaTime / 1000) * ((float)scrollAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
- scrollPlanDisY += ((float)deltaTime / 1000) * ((float)scrollAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
- int moveDisX = getMoveDis(scrollPlanDisX);
|
|
|
- int moveDisY = getMoveDis(scrollPlanDisY);
|
|
|
- if(moveDisX != 0 || moveDisY != 0)
|
|
|
- {
|
|
|
- scrollPlanDisX -= moveDisX;
|
|
|
- scrollPlanDisY -= moveDisY;
|
|
|
- scrollCurrent.x += moveDisX;
|
|
|
- scrollCurrent.y += moveDisY;
|
|
|
- Point distance(moveDisX, moveDisY);
|
|
|
- GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
|
|
|
- }
|
|
|
+ if(!scrollAxisMoved && isScrollAxisReleased())
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if(!scrollAxisMoved && !isScrollAxisReleased())
|
|
|
+ {
|
|
|
+ scrollAxisMoved = true;
|
|
|
+ scrollCurrent = scrollStart = GH.input().getCursorPosition();
|
|
|
+ GH.events().dispatchGesturePanningStarted(scrollStart);
|
|
|
+ }
|
|
|
+ else if(scrollAxisMoved && isScrollAxisReleased())
|
|
|
+ {
|
|
|
+ GH.events().dispatchGesturePanningEnded(scrollStart, scrollCurrent);
|
|
|
+ scrollAxisMoved = false;
|
|
|
+ scrollPlanDisX = scrollPlanDisY = 0;
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ scrollPlanDisX += ((float)deltaTime / 1000) * ((float)scrollAxisValueX / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
+ scrollPlanDisY += ((float)deltaTime / 1000) * ((float)scrollAxisValueY / AXIS_MAX_ZOOM) * AXIS_MOVE_SPEED;
|
|
|
+ int moveDisX = getMoveDis(scrollPlanDisX);
|
|
|
+ int moveDisY = getMoveDis(scrollPlanDisY);
|
|
|
+ if(moveDisX != 0 || moveDisY != 0)
|
|
|
+ {
|
|
|
+ scrollPlanDisX -= moveDisX;
|
|
|
+ scrollPlanDisY -= moveDisY;
|
|
|
+ scrollCurrent.x += moveDisX;
|
|
|
+ scrollCurrent.y += moveDisY;
|
|
|
+ Point distance(moveDisX, moveDisY);
|
|
|
+ GH.events().dispatchGesturePanning(scrollStart, scrollCurrent, distance);
|
|
|
+ }
|
|
|
}
|
|
|
|
|
|
bool InputSourceGameController::isScrollAxisReleased()
|
|
|
{
|
|
|
- return scrollAxisValueX == 0 && scrollAxisValueY == 0;
|
|
|
+ return scrollAxisValueX == 0 && scrollAxisValueY == 0;
|
|
|
}
|