@@ -1632,8 +1632,7 @@ bool CBattleInfoCallback::isEnemyUnitWithinSpecifiedRange(BattleHex attackerPosi
for(auto hex : defenderUnit->getHexes())
if(BattleHex::getDistance(attackerPosition, hex) <= range)
return true;
-
- //TODO what about shooting distance calculation for two-hex shooters? Is it correct?
+
return false;
}