|
@@ -3917,9 +3917,96 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
|
|
(si32)dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START)));
|
|
|
}
|
|
|
|
|
|
- MoveArtifact ma;
|
|
|
- ma.src = src;
|
|
|
- ma.dst = dst;
|
|
|
+ MoveArtifact ma(&src, &dst);
|
|
|
+ sendAndApply(&ma);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameHandler::bulkMoveArtifacts(ObjectInstanceID srcHero, ObjectInstanceID dstHero)
|
|
|
+{
|
|
|
+ // Make sure exchange is even possible between the two heroes.
|
|
|
+ if (!isAllowedExchange(srcHero, dstHero))
|
|
|
+ COMPLAIN_RET("That heroes cannot make any exchange!");
|
|
|
+
|
|
|
+ auto psrcHero = getHero(srcHero);
|
|
|
+ auto pdstHero = getHero(dstHero);
|
|
|
+ BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(psrcHero),
|
|
|
+ static_cast<ConstTransitivePtr<CGHeroInstance>>(pdstHero));
|
|
|
+ auto slots = &ma.artsPack0.slots;
|
|
|
+
|
|
|
+ // Temporary fitting set for artifacts. Used to select available slots before sending data.
|
|
|
+ CArtifactFittingSet ArtFittingSet(pdstHero->bearerType());
|
|
|
+ ArtFittingSet.artifactsInBackpack = pdstHero->artifactsInBackpack;
|
|
|
+ ArtFittingSet.artifactsWorn = pdstHero->artifactsWorn;
|
|
|
+
|
|
|
+ // Move over artifacts that are worn
|
|
|
+ for (auto & artInfo : psrcHero->artifactsWorn)
|
|
|
+ {
|
|
|
+ if (ArtifactUtils::isArtRemovable(artInfo))
|
|
|
+ {
|
|
|
+ auto artifact = psrcHero->getArt(artInfo.first);
|
|
|
+ auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
|
|
+ ArtFittingSet.putArtifact(dstSlot,
|
|
|
+ static_cast<ConstTransitivePtr<CArtifactInstance>>(psrcHero->getArt(artInfo.first)));
|
|
|
+ slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artInfo.first, dstSlot));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Move over artifacts that are in backpack
|
|
|
+ for (auto & slotInfo : psrcHero->artifactsInBackpack)
|
|
|
+ {
|
|
|
+ auto artifact = psrcHero->getArt(psrcHero->getArtPos(slotInfo.artifact));
|
|
|
+ auto dstSlot = ArtifactUtils::getArtifactDstPosition(artifact, &ArtFittingSet, pdstHero->bearerType());
|
|
|
+ ArtFittingSet.putArtifact(dstSlot, static_cast<ConstTransitivePtr<CArtifactInstance>>(slotInfo.artifact));
|
|
|
+ slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(psrcHero->getArtPos(slotInfo.artifact), dstSlot));
|
|
|
+ }
|
|
|
+ sendAndApply(&ma);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameHandler::bulkSwapArtifacts(ObjectInstanceID leftHero, ObjectInstanceID rightHero)
|
|
|
+{
|
|
|
+ // Make sure exchange is even possible between the two heroes.
|
|
|
+ if (!isAllowedExchange(leftHero, rightHero))
|
|
|
+ COMPLAIN_RET("That heroes cannot make any exchange!");
|
|
|
+
|
|
|
+ auto pleftHero = getHero(leftHero);
|
|
|
+ auto prightHero = getHero(rightHero);
|
|
|
+ BulkMoveArtifacts ma(static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero),
|
|
|
+ static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero));
|
|
|
+ ma.artsPack1 = BulkMoveArtifacts::HeroArtsToMove();
|
|
|
+ ma.artsPack1.value().srcArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(prightHero);
|
|
|
+ ma.artsPack1.value().dstArtHolder = static_cast<ConstTransitivePtr<CGHeroInstance>>(pleftHero);
|
|
|
+ auto slotsLeftRight = &ma.artsPack0.slots;
|
|
|
+ auto slotsRightLeft = &ma.artsPack1.value().slots;
|
|
|
+
|
|
|
+ auto moveArtsWorn = [this](const CGHeroInstance * srcHero, const CGHeroInstance * dstHero,
|
|
|
+ std::vector<BulkMoveArtifacts::HeroArtsToMove::LinkedSlots> * slots) -> void
|
|
|
+ {
|
|
|
+ for (auto & artifact : srcHero->artifactsWorn)
|
|
|
+ {
|
|
|
+ if (artifact.second.locked)
|
|
|
+ continue;
|
|
|
+ if (!ArtifactUtils::isArtRemovable(artifact))
|
|
|
+ continue;
|
|
|
+ slots->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(artifact.first, artifact.first));
|
|
|
+ }
|
|
|
+ };
|
|
|
+ // Move over artifacts that are worn leftHero -> rightHero
|
|
|
+ moveArtsWorn(pleftHero, prightHero, slotsLeftRight);
|
|
|
+ // Move over artifacts that are worn rightHero -> leftHero
|
|
|
+ moveArtsWorn(prightHero, pleftHero, slotsRightLeft);
|
|
|
+ // Move over artifacts that are in backpack leftHero -> rightHero
|
|
|
+ for (auto & slotInfo : pleftHero->artifactsInBackpack)
|
|
|
+ {
|
|
|
+ auto slot = pleftHero->getArtPos(slotInfo.artifact);
|
|
|
+ slotsLeftRight->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
|
|
|
+ }
|
|
|
+ // Move over artifacts that are in backpack rightHero -> leftHero
|
|
|
+ for (auto & slotInfo : prightHero->artifactsInBackpack)
|
|
|
+ {
|
|
|
+ auto slot = prightHero->getArtPos(slotInfo.artifact);
|
|
|
+ slotsRightLeft->push_back(BulkMoveArtifacts::HeroArtsToMove::LinkedSlots(slot, slot));
|
|
|
+ }
|
|
|
sendAndApply(&ma);
|
|
|
return true;
|
|
|
}
|