|
@@ -177,6 +177,7 @@ INetworkHandler & CServerHandler::getNetworkHandler()
|
|
|
|
|
|
void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
|
|
|
{
|
|
|
+ logNetwork->trace("\tLocal server startup has been requested");
|
|
|
#ifdef VCMI_MOBILE
|
|
|
// mobile apps can't spawn separate processes - only thread mode is available
|
|
|
serverRunner.reset(new ServerThreadRunner());
|
|
@@ -187,10 +188,11 @@ void CServerHandler::startLocalServerAndConnect(bool connectToLobby)
|
|
|
serverRunner.reset(new ServerThreadRunner());
|
|
|
#endif
|
|
|
|
|
|
+ logNetwork->trace("\tStarting local server");
|
|
|
serverRunner->start(getLocalPort(), connectToLobby);
|
|
|
+ logNetwork->trace("\tConnecting to local server");
|
|
|
connectToServer(getLocalHostname(), getLocalPort());
|
|
|
-
|
|
|
- logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
|
|
|
+ logNetwork->trace("\tWaiting for connection");
|
|
|
}
|
|
|
|
|
|
void CServerHandler::connectToServer(const std::string & addr, const ui16 port)
|
|
@@ -238,6 +240,10 @@ void CServerHandler::onTimer()
|
|
|
if(getState() == EClientState::CONNECTION_CANCELLED)
|
|
|
{
|
|
|
logNetwork->info("Connection aborted by player!");
|
|
|
+ serverRunner->wait();
|
|
|
+ serverRunner.reset();
|
|
|
+ if (GH.windows().topWindow<CSimpleJoinScreen>() != nullptr)
|
|
|
+ GH.windows().popWindows(1);
|
|
|
return;
|
|
|
}
|
|
|
|
|
@@ -301,6 +307,9 @@ EClientState CServerHandler::getState() const
|
|
|
|
|
|
void CServerHandler::setState(EClientState newState)
|
|
|
{
|
|
|
+ if (newState == EClientState::CONNECTION_CANCELLED && serverRunner != nullptr)
|
|
|
+ serverRunner->shutdown();
|
|
|
+
|
|
|
state = newState;
|
|
|
}
|
|
|
|
|
@@ -830,11 +839,7 @@ void CServerHandler::onPacketReceived(const std::shared_ptr<INetworkConnection>
|
|
|
|
|
|
void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
|
|
|
{
|
|
|
- if (serverRunner)
|
|
|
- {
|
|
|
- serverRunner->wait();
|
|
|
- serverRunner.reset();
|
|
|
- }
|
|
|
+ waitForServerShutdown();
|
|
|
|
|
|
if(getState() == EClientState::DISCONNECTING)
|
|
|
{
|
|
@@ -865,6 +870,34 @@ void CServerHandler::onDisconnected(const std::shared_ptr<INetworkConnection> &
|
|
|
networkConnection.reset();
|
|
|
}
|
|
|
|
|
|
+void CServerHandler::waitForServerShutdown()
|
|
|
+{
|
|
|
+ if (!serverRunner)
|
|
|
+ return; // may not exist for guest in MP
|
|
|
+
|
|
|
+ serverRunner->wait();
|
|
|
+ int exitCode = serverRunner->exitCode();
|
|
|
+ serverRunner.reset();
|
|
|
+
|
|
|
+ if (exitCode == 0)
|
|
|
+ {
|
|
|
+ logNetwork->info("Server closed correctly");
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
|
|
|
+ if (getState() == EClientState::CONNECTING)
|
|
|
+ {
|
|
|
+ showServerError(CGI->generaltexth->translate("vcmi.server.errors.existingProcess"));
|
|
|
+ setState(EClientState::CONNECTION_CANCELLED); // stop attempts to reconnect
|
|
|
+ }
|
|
|
+ logNetwork->error("Error: server failed to close correctly or crashed!");
|
|
|
+ logNetwork->error("Check log file for more info");
|
|
|
+ }
|
|
|
+
|
|
|
+ serverRunner.reset();
|
|
|
+}
|
|
|
+
|
|
|
void CServerHandler::visitForLobby(CPackForLobby & lobbyPack)
|
|
|
{
|
|
|
if(applier->getApplier(CTypeList::getInstance().getTypeID(&lobbyPack))->applyOnLobbyHandler(this, lobbyPack))
|