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Fix crash on attacking town with garrison but without defending heroes

Ivan Savenko 4 luni în urmă
părinte
comite
102d932641
1 a modificat fișierele cu 1 adăugiri și 1 ștergeri
  1. 1 1
      lib/mapObjects/CGTownInstance.cpp

+ 1 - 1
lib/mapObjects/CGTownInstance.cpp

@@ -310,7 +310,7 @@ void CGTownInstance::onHeroVisit(IGameEventCallback & gameEvents, const CGHeroIn
 			const CArmedInstance * defendingArmy = defendingHero ? static_cast<const CArmedInstance*>(defendingHero) : this;
 			const bool isBattleOutside = isBattleOutsideTown(defendingHero);
 
-			if(!isBattleOutside && defendingHero == getVisitingHero())
+			if(!isBattleOutside && defendingHero && defendingHero == getVisitingHero())
 				mergeGarrisonOnSiege(gameEvents);
 
 			gameEvents.startBattle(h, defendingArmy, getSightCenter(), h, defendingHero, BattleLayout::createDefaultLayout(*cb, h, defendingArmy), (isBattleOutside ? nullptr : this));