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@@ -1,5 +1,37 @@
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# VCMI Project Changelog
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+## 1.6.1 -> 1.6.2
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+
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+### General
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+
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+* Holding Alt while in town will now highlight all interactive buildings in town
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+* Fixed missing surrender video on battle results dialog
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+* Game will no longer show custom campaigns dialog for short period when selecting Heroes III campaign
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+* Added workaround for right mouse button being recognized as 'back' button on some Android devices
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+* Fixed regression that caused second and further upgrades that were not functioning correctly
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+* Fixed regression that sometime caused curved path that leads to a blocked monolith in random map generation
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+* Fixed regression that broke several mechanics, such as issues with Legion artifacts or with Gelu/Dracon specialties
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+* Fixed broken positioning for some images when selected scaling factor is different from prescaled texture factor
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+
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+### Stability
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+
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+* Game will now show list of mods with critical issues that might cause crash after game start
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+* Fixed crash in map editor on attempt to copy wandering monster
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+* Fixed crash on having unsupported mod (e.g. Era mod) in a preset
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+* Fixed crash on attempt to update a mod that depends on unknown mod that is not installed or not available in repository
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+* Fixed possible crash on attempt to flip an empty image
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+* Fixed possible crash on attempt to remove old saves
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+
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+### Campaigns
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+
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+* Game will now select correct scenario in campaigns with multiple available scenarios
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+* Added blink animation for campaign scenario selection
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+
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+### Adventure AI
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+
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+* AI will now only upgrade units if this would increase their AI value. Fixes possible freeze on upgrading units in some mods that can be upgraded in both directions
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+* AI will no longer attempt to build Mage Guild of 4th or 5th levels in towns without such guild
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+
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## 1.6.0 -> 1.6.1
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### General
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