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Support for wall penalty & No Wall Penalty ability.

All creature abilities should now be more or less working.
DjWarmonger %!s(int64=14) %!d(string=hai) anos
pai
achega
10fce0025a

+ 1 - 1
config/bonusnames.json

@@ -28,7 +28,7 @@
 			{ "id": "MAGIC_RESISTANCE", "name": "Magic Resistance", "description": "%d% chance to resist enemy spell" },
 			{ "id": "NO_DISTANCE_PENALTY", "name": "No distance penalty", "description": "Full damage from any distance" },
 			{ "id": "NO_MELEE_PENALTY", "name": "No melee penalty", "description": "Creature has no Melee Penalty" },
-			{ "id": "NO_OBSTACLES_PENALTY", "name": "No obstacle penalty", "description": "Creature has no Obstacle Penalty" },
+			{ "id": "NO_WALL_PENALTY", "name": "No wall penalty", "description": "Full damage during siege" },
 			{ "id": "BLOCKS_RETALIATION", "name": "No retaliation", "description": "Enemy cannot Retaliate" },
 			{ "id": "NON_LIVING", "name": "Non living", "description": "Immunity to many effects" },
 			{ "id": "SELF_LUCK", "name": "Positive luck", "description": "Always has Positive Luck" },

+ 4 - 4
config/creatures.json

@@ -361,7 +361,7 @@
 				"level": 4,
 				"name": [ "Mage" ],
 				"faction": 2,
-				"ability_add": [ [ "CHANGES_SPELL_COST_FOR_ALLY", -2, 0, 0 ] ],   	//mages reduce spell cost
+				"ability_add": [ [ "CHANGES_SPELL_COST_FOR_ALLY", 2, 0, 0 ] ],   	//mages reduce spell cost
 				"upgrade": 35,
 				"defname": "CMAGE.DEF",
 				"projectile_defname": "PMAGEX.DEF",
@@ -374,7 +374,7 @@
 				"level": 4,
 				"name": [ "ArchMage" ],
 				"faction": 2,
-				"ability_add": [ [ "CHANGES_SPELL_COST_FOR_ALLY", -2, 0, 0 ] ],   	//archmages reduce spell cost			  	//genies hate efreets
+				"ability_add": [ [ "CHANGES_SPELL_COST_FOR_ALLY", 2, 0, 0 ]],		//archmages reduce spell cost			  
 				"defname": "CAMAGE.DEF",
 				"projectile_defname": "PMAGEX.DEF",
 				"projectile_spin": false
@@ -1416,7 +1416,7 @@
 				"level": 6,
 				"name": [ "Enchanter" ],
 				"faction": -1,
-				"ability_add": [ [ "NO_OBSTACLES_PENALTY", 0, 0, 0 ],
+				"ability_add": [ [ "NO_WALL_PENALTY", 0, 0, 0 ],
 								 [ "ENCHANTER", 3, 28, 3],		//air shield
 								 [ "ENCHANTER", 3, 41, 3],		//bless
 								 [ "ENCHANTER", 3, 45, 3],		//wealness
@@ -1434,7 +1434,7 @@
 				"level": 4,
 				"name": [ "Sharpshooter" ],
 				"faction": -1,
-				"ability_add": [ [ "NO_OBSTACLES_PENALTY", 0, 0, 0 ],			
+				"ability_add": [ [ "NO_WALL_PENALTY", 0, 0, 0 ],			
 							   	 [ "NO_DISTANCE_PENALTY", 0, 0, 0 ] ],			//Sharpshooter
 				"defname": "CSHARP.DEF",
 				"projectile_defname": "PELFX.DEF",

+ 30 - 12
lib/BattleState.cpp

@@ -657,11 +657,17 @@ TDmgRange BattleInfo::calculateDmgRange( const CStack* attacker, const CStack* d
 	//wall / distance penalty + advanced air shield
 	bool distPenalty = !NBonus::hasOfType(attackerHero, Bonus::NO_DISTANCE_PENALTY) &&
 		hasDistancePenalty(attacker, defender->position);
-	bool obstaclePenalty = !NBonus::hasOfType(attackerHero, Bonus::NO_OBSTACLES_PENALTY) &&
-		hasWallPenalty(attacker, defender->position);
-	if (shooting && (distPenalty || obstaclePenalty || HLP::hasAdvancedAirShield(defender) ))
+	bool obstaclePenalty = hasWallPenalty(attacker, defender->position);
+	if (shooting)
 	{
-		multBonus *= 0.5;
+		if (distPenalty || HLP::hasAdvancedAirShield(defender))
+		{
+			multBonus *= 0.5;
+		}
+		if (obstaclePenalty)
+		{
+			multBonus *= 0.5; //cumulative
+		}
 	}
 	if (!shooting && attacker->hasBonusOfType(Bonus::SHOOTER) && !attacker->hasBonusOfType(Bonus::NO_MELEE_PENALTY))
 	{
@@ -982,7 +988,7 @@ ui32 BattleInfo::getSpellCost(const CSpell * sp, const CGHeroInstance * caster)
 	{
 		if( stacks[g]->owner == caster->tempOwner && stacks[g]->hasBonusOfType(Bonus::CHANGES_SPELL_COST_FOR_ALLY) )
 		{
-			amin(manaReduction, stacks[g]->valOfBonuses(Bonus::CHANGES_SPELL_COST_FOR_ALLY));
+			amax(manaReduction, stacks[g]->valOfBonuses(Bonus::CHANGES_SPELL_COST_FOR_ALLY));
 		}
 		if( stacks[g]->owner != caster->tempOwner && stacks[g]->hasBonusOfType(Bonus::CHANGES_SPELL_COST_FOR_ENEMY) )
 		{
@@ -990,7 +996,7 @@ ui32 BattleInfo::getSpellCost(const CSpell * sp, const CGHeroInstance * caster)
 		}
 	}
 
-	return ret + manaReduction + manaIncrease;
+	return ret - manaReduction + manaIncrease;
 }
 
 int BattleInfo::hexToWallPart(THex hex) const
@@ -1000,7 +1006,8 @@ int BattleInfo::hexToWallPart(THex hex) const
 
 	static const std::pair<int, int> attackable[] = //potentially attackable parts of wall
 	{std::make_pair(50, 0), std::make_pair(183, 1), std::make_pair(182, 2), std::make_pair(130, 3),
-	std::make_pair(62, 4), std::make_pair(29, 5), std::make_pair(12, 6), std::make_pair(95, 7), std::make_pair(96, 7)};
+	std::make_pair(62, 4), std::make_pair(29, 5), std::make_pair(12, 6), std::make_pair(95, 7), std::make_pair(96, 7),
+	std::make_pair(45, -2), std::make_pair(78, -2), std::make_pair(112, -2), std::make_pair(147, -2)}; // -2 - indestructible walls
 
 	for(int g = 0; g < ARRAY_COUNT(attackable); ++g)
 	{
@@ -1296,16 +1303,27 @@ si8 BattleInfo::sameSideOfWall(int pos1, int pos2) const
 
 si8 BattleInfo::hasWallPenalty( const CStack* stack, THex destHex ) const
 {
-	if (siege == 0)
+	if (!siege || stack->hasBonusOfType(Bonus::NO_WALL_PENALTY))
 	{
 		return false;
 	}
-	if (stack->hasBonusOfType(Bonus::NO_WALL_PENALTY))
+
+	int wallInStackLine = lineToWallHex(stack->position/BFIELD_WIDTH);
+	int wallInDestLine = lineToWallHex(destHex/BFIELD_WIDTH);
+
+	bool stackLeft = stack->position < wallInStackLine;
+	bool destRight = destHex > wallInDestLine;
+
+	if (stackLeft && destRight) //shooting from outside to inside
 	{
-		return false;
+		int row = (stack->position + destHex) / (2 * BFIELD_WIDTH);
+		if (stack->position > destHex && ((destHex & BFIELD_WIDTH - stack->position % BFIELD_WIDTH) < 2)) //shooting up high
+			row -= 2;
+		int wallPos = lineToWallHex(row);
+		if (hexToWallPart(wallPos) != -1) //wall still exists or is indestructible
+			return true;
 	}
-
-	return !sameSideOfWall(stack->position, destHex);
+	return false;
 }
 
 si8 BattleInfo::canTeleportTo(const CStack * stack, THex destHex, int telportLevel) const

+ 2 - 2
lib/CArtHandler.cpp

@@ -659,6 +659,7 @@ void CArtHandler::addBonuses()
 
 	giveArtBonus(90,Bonus::WATER_WALKING, 0, 1);//Boots of Levitation
 	giveArtBonus(91,Bonus::NO_DISTANCE_PENALTY,0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));//Golden Bow
+	giveArtBonus(91,Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 	giveArtBonus(92,Bonus::SPELL_IMMUNITY,0,35);//Sphere of Permanence
 	giveArtBonus(93,Bonus::NEGATE_ALL_NATURAL_IMMUNITIES,0);//Orb of Vulnerability
 
@@ -742,7 +743,6 @@ void CArtHandler::addBonuses()
 	giveArtBonus(134, Bonus::LEVEL_SPELL_IMMUNITY, 4, -1, Bonus::INDEPENDENT_MAX);
 
 	//Titan's Thunder
-	// FIXME: should also add a permanent spell book, somehow.
 	giveArtBonus(135, Bonus::SPELL, 3, 57);
 
 	//Admiral's Hat
@@ -750,7 +750,7 @@ void CArtHandler::addBonuses()
 
 	//Bow of the Sharpshooter
 	giveArtBonus(137, Bonus::NO_DISTANCE_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
-	giveArtBonus(137, Bonus::NO_OBSTACLES_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
+	giveArtBonus(137, Bonus::NO_WALL_PENALTY, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 	giveArtBonus(137, Bonus::FREE_SHOOTING, 0, 0, 0, new HasAnotherBonusLimiter(Bonus::SHOOTER));
 
 	//Wizard's Well

+ 1 - 1
lib/CCreatureHandler.cpp

@@ -890,7 +890,7 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, std::string & src
 		break;
 	case 'o':
 		enable = true;
-		b.type = Bonus::NO_OBSTACLES_PENALTY;
+		b.type = Bonus::NO_WALL_PENALTY;
 		break;
 
 	case 'a':

+ 2 - 2
lib/CCreatureSet.cpp

@@ -565,7 +565,7 @@ std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
 				case Bonus::FREE_SHOOTING:
 				case Bonus::NO_MELEE_PENALTY:
 				case Bonus::NO_DISTANCE_PENALTY:
-				case Bonus::NO_OBSTACLES_PENALTY:
+				case Bonus::NO_WALL_PENALTY:
 				case Bonus::JOUSTING: //TODO: percent bonus?
 				case Bonus::RETURN_AFTER_STRIKE:
 				case Bonus::BLOCKS_RETALIATION:
@@ -743,7 +743,7 @@ std::string CStackInstance::bonusToGraphics(Bonus *bonus) const
 			fileName = "E_MORAL.bmp"; break;
 		case Bonus::RECEPTIVE:
 			fileName = "E_NOFRIM.bmp"; break;
-		case Bonus::NO_OBSTACLES_PENALTY:
+		case Bonus::NO_WALL_PENALTY:
 			fileName = "E_OBST.bmp"; break;
 		case Bonus::ENEMY_DEFENCE_REDUCTION:
 			fileName = "E_RDEF.bmp"; break;

+ 0 - 1
lib/HeroBonus.h

@@ -133,7 +133,6 @@ namespace PrimarySkill
 	BONUS_NAME(FEAR)									\
 	BONUS_NAME(FEARLESS)								\
 	BONUS_NAME(NO_DISTANCE_PENALTY)						\
-	BONUS_NAME(NO_OBSTACLES_PENALTY)					\
 	BONUS_NAME(SELF_LUCK) /*halfling*/					\
 	BONUS_NAME(ENCHANTER)/* for Enchanter spells, val - skill level, subtype - spell id, additionalInfo - cooldown */ \
 	BONUS_NAME(HEALER)									\

+ 1 - 1
server/CGameHandler.cpp

@@ -3147,7 +3147,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
 			CHeroHandler::SBallisticsLevelInfo sbi = VLC->heroh->ballistics[attackingHero->getSecSkillLevel(CGHeroInstance::BALLISTICS)];
 			
 			int attackedPart = gs->curB->hexToWallPart(ba.destinationTile);
-			if(attackedPart == -1)
+			if(attackedPart < 0)
 			{
 				complain("catapult tried to attack non-catapultable hex!");
 				break;