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void CCallback::recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level/*=-1*/)
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void CCallback::recruitCreatures(const CGDwelling *obj, const CArmedInstance * dst, CreatureID ID, ui32 amount, si32 level/*=-1*/)
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RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
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RecruitCreatures pack(obj->id, dst->id, ID, amount, level);
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