@@ -116,6 +116,8 @@ void NewTurnProcessor::handleTownEvents(const CGTownInstance * town)
iw.components.emplace_back(ComponentType::CREATURE, town->creatures.at(i).second.back(), event.creatures.at(i));
}
+
+ gameHandler->sendAndApply(sac); //show dialog
gameHandler->sendAndApply(iw); //show dialog