|  | @@ -16,13 +16,24 @@
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				|  |  |  * Fixed crash when player has manual control of arrow towers during siege
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				|  |  |  * Fixed crash on attempt to attack with Magma Elementals with Erdamon as hero
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				|  |  |  * Fixed crash on attempt to access removed Quest Guard
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				|  |  | +* Fixed crash on moving through whirlpool when hero has no troops other than commander
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				|  |  | +* Fixed possible freeze when moving hero over events that give enough experience to cause a level-up
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				|  |  | +* Fixed possible crash on movement of double-wide creatures next to gates during siege
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				|  |  |  ### Multiplayer
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				|  |  |  * Implemented new lobby, available in game with persistent accounts and chat
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				|  |  |  * Removed old lobby previously available in launcher
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				|  |  |  * Fixed potential crash that could occur if two players act at the very same time
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				|  |  | +* Game will no longer pause due to network lag after every tile when instant movement speed is selected in multiplayer
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				|  |  |  ### Interface
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				|  |  | +* Implemented configurable keyboard shortcuts, editable in file config/shortcutsConfig.json
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				|  |  | +* Fixed broken keyboard shortcuts in main menu
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				|  |  | +* If UI Enhancements are enabled, the game will skip confirmation dialogs when entering owned dwellings or refugee camp.
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				|  |  | +* It is now possible to move artifact to or from backpack using Alt+click
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				|  |  | +* It is now possible to transfer artifact to another hero during exchange using Ctrl+click
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				|  |  | +* It is no longer possible to start single scenario by pressing "Enter", in line with H3 and to prevent interference with game chat
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				|  |  | +* Empty treasure banks will no longer ask for confirmation when entering
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				|  |  |  * Game will now save last used difficulty settings
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				|  |  |  * Town Portal dialog will now show town icons
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				|  |  |  * Town Portal dialog will now show town info on right click
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				|  | @@ -44,6 +55,10 @@
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				|  |  |  * Fixed translation of some bonuses using incorrect language
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				|  |  |  * Added option to use 'nearest' rounding mode for UI scaling
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				|  |  |  * Fixed various minor bugs in trade window interface
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				|  |  | +* Game will now correctly reset artifact drag-and-drop cursor if player opens another dialog on top of hero window
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				|  |  | +* If player has no valid saves, game will pick "NEWGAME" as proposed save name instead of empty field
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				|  |  | +* Fixed incorrect visitation sounds of Crypt, Shipwreck and Abandoned Ship
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				|  |  | +* Fixed double sound playback on capturing mines
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				|  |  |  ### Campaigns
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				|  |  |  * Game will now correctly track who defeated the hero or wandering monsters for related quests and victory conditions
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				|  | @@ -52,6 +67,7 @@
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				|  |  |  * Birth of a Barbarian: Yog can no longer purchase spellbook from the Mage Guild
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				|  |  |  * Birth of a Barbarian: Yog will no longer gain Spellpower or Knowledge when leveling up
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				|  |  |  * Birth of a Barbarian: Scenarios with mission to deliver an artifact will no longer end after just defeating enemies
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				|  |  | +* Dungeons and Devils: AI will no longer take troops from garrisons in "Fall of Steadwick" scenario, in line with H3
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				|  |  |  * Gem will now have her class set to "Sorceress" in campaigns
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				|  |  |  * Fixed missing names for heroes who have their names customized in map after being transferred to the next scenario
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				|  |  |  * Artifact transfer will now work correctly if the hero holding the transferable artifact is not also transferring
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				|  | @@ -59,6 +75,7 @@
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				|  |  |  * Fixed crash on advancing to campaign mission in which you can pick hero as starting bonus
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				|  |  |  * It is now possible to replay the intro movie from the scenario information window
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				|  |  |  * When playing the intro video, the subtitles are now correctly synchronized with the audio
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				|  |  | +* Fixed invalid string on right-clicking secondary skill starting bonus
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				|  |  |  
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				|  |  |  ### Battles
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				|  |  |  * Added option to enable unlimited combat replays during game setup
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				|  | @@ -86,12 +103,15 @@
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				|  |  |  * It is no longer possible to use summoning spells if such spell would summon 0 creatures
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				|  |  |  * It is now possible to assemble or disassemble artifacts while in Altar of Sacrifice
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				|  |  |  * It is no longer possible to move war machines to Altar of Sacrifice
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				|  |  | +* If HotA mod is enabled, game will no longer incorrectly replace all prisons on map with HotA version
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				|  |  | +* Fixed regression leading to large elemental dwellings being used as replacements for random dwellings
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				|  |  |  ### Random Maps Generator
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				|  |  |  * Game will now save last used RMG settings in game and in editor
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				|  |  |  * Reduced number of obstacles placed in water zones
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				|  |  |  * Treasure values in water zone should now be similar to values from HotA, due to bugs in H3:SoD values
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				|  |  |  * Random map templates can now have optional description visible in random map setup
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				|  |  | +* Implemented biomes system, for more consistent and natural obstacles placement
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				|  |  |  * Implemented Penrose tiling to produce more natural zone edges
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				|  |  |  * Increased minimal density of obstacles on surface level of the map
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				|  |  |  * Decreased minimal density of obstacles on undergound level of the map
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				|  | @@ -101,6 +121,11 @@
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				|  |  |  * Windmill will now appear on top of all other objects
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				|  |  |  
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				|  |  |  ### Launcher
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				|  |  | +* Launcher now supports installation of Heroes 3 data using gog.com offline installer thanks to innoextract tool
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				|  |  | +* Fixed loading of mod screenshots if player opens screenshots tab without any preloaded screenshots
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				|  |  | +* Fixed installation of mods if it has non-installed submod as dependency
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				|  |  | +* It is now possible to import game settings using drag-and-drop
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				|  |  | +* Added button to import mods, maps, or settings in addition to drag-and-drop
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				|  |  |  * Added Spanish translation to launcher
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				|  |  |  * Added Portuguese translation to launcher
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				|  |  |  
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				|  | @@ -120,6 +145,11 @@
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				|  |  |  * Reduced memory usage and improved performance of AI pathfinding
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				|  |  |  * Added experimental and disabled by default implementation of object graph
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				|  |  |  * It is now possible to configure AI settings via config file
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				|  |  | +* Improved parallelization when AI has multiple heroes
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				|  |  | +* AI-controlled creatures will now correctly move across wide moat in Fortress
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				|  |  | +* Fixed system error messages caused by visitation of Trading Posts by VCAI 
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				|  |  | +* Patrolling heroes will never retreat from the battle
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				|  |  | +* AI will now consider strength of town garrison and not just strength of visiting hero when deciding to attack town
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				|  |  |  
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				|  |  |  ### Modding
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				|  |  |  * Added new game setting that allows inviting heroes to taverns
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				|  | @@ -130,6 +160,8 @@
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				|  |  |  * Replaced bonus MANA_PER_KNOWLEDGE with MANA_PER_KNOWLEDGE_PERCENTAGE to avoid rounding error with mysticism
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				|  |  |  * Factions can now be marked as 'special', banning them from random selection
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				|  |  |  * Replaced 'convert txt' text export command with more convenient 'translate' and 'translate maps' commands
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				|  |  | +* Game will now report cases where minimal damage of a creature is greater than maximal damage
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				|  |  | +* Added bonuses RESOURCES_CONSTANT_BOOST and RESOURCES_TOWN_MULTIPLYING_BOOST
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				|  |  |  
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				|  |  |  # 1.4.4 -> 1.4.5
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