|
|
@@ -2223,12 +2223,12 @@ bool CGameHandler::arrangeStacks(ObjectInstanceID id1, ObjectInstanceID id2, ui8
|
|
|
|
|
|
bool CGameHandler::hasPlayerAt(PlayerColor player, std::shared_ptr<CConnection> c) const
|
|
|
{
|
|
|
- return connections.at(player).count(c);
|
|
|
+ return connections.count(player) && connections.at(player).count(c);
|
|
|
}
|
|
|
|
|
|
bool CGameHandler::hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const
|
|
|
{
|
|
|
- return connections.at(left) == connections.at(right);
|
|
|
+ return connections.count(left) && connections.count(right) && connections.at(left) == connections.at(right);
|
|
|
}
|
|
|
|
|
|
bool CGameHandler::disbandCreature(ObjectInstanceID id, SlotID pos)
|