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@@ -285,8 +285,6 @@ CGHeroInstance::CGHeroInstance():
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setNodeType(HERO);
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ID = Obj::HERO;
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secSkills.emplace_back(SecondarySkill::NONE, -1);
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- blockVisit = true;
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- removable = true;
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}
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PlayerColor CGHeroInstance::getOwner() const
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@@ -307,7 +305,6 @@ void CGHeroInstance::setHeroType(HeroTypeID heroType)
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void CGHeroInstance::initHero(CRandomGenerator & rand, const HeroTypeID & SUBID)
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{
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- blockVisit = true;
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subID = SUBID.getNum();
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initHero(rand);
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}
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