Browse Source

* unnecessary arguments removed

mateuszb 14 years ago
parent
commit
13af78edca
2 changed files with 3 additions and 3 deletions
  1. 1 1
      AI/GeniusAI/BattleLogic.cpp
  2. 2 2
      AI/StupidAI/StupidAI.cpp

+ 1 - 1
AI/GeniusAI/BattleLogic.cpp

@@ -519,7 +519,7 @@ BattleAction CBattleLogic::MakeAttack(int attackerID, int destinationID)
 			}
 		}
 
-		std::vector<THex> fields = m_cb->battleGetAvailableHexes(m_cb->battleGetStackByID(attackerID), false, false);
+		std::vector<THex> fields = m_cb->battleGetAvailableHexes(m_cb->battleGetStackByID(attackerID), false);
 
 		if(fields.size() == 0)
 		{

+ 2 - 2
AI/StupidAI/StupidAI.cpp

@@ -101,7 +101,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
 {
 	//boost::this_thread::sleep(boost::posix_time::seconds(2));
 	print("activeStack called");
-	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false, false);
+	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false);
 	std::vector<int> dists = cb->battleGetDistances(stack);
 	std::vector<EnemyInfo> enemiesShootable, enemiesReachable, enemiesUnreachable;
 
@@ -248,7 +248,7 @@ BattleAction CStupidAI::goTowards(const CStack * stack, THex hex)
 	}
 
 	dists = cb->battleGetDistances(stack, realDest, predecessors);
-	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false, false);
+	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false);
 
 	while(1)
 	{