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@@ -493,8 +493,6 @@ void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int
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if (cur_w > box[6]->w)
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if (cur_w > box[6]->w)
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cur_w = box[6]->w;
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cur_w = box[6]->w;
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- printf("FZ- cur_w=%d (%d %d %d)\n", cur_w, stop_x - start_x, box[6]->h);
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-
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// Top border
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// Top border
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Rect srcR(0, 0, cur_w, box[6]->h);
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Rect srcR(0, 0, cur_w, box[6]->h);
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Rect dstR(start_x, y, 0, 0);
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Rect dstR(start_x, y, 0, 0);
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