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Fix freeze on closing server before starting the game

Fixes possible freeze that seems to be caused by client shutting down
socket before sending its final LobbyClientDisconnected packet, leading
to server not processing disconnection of host correctly, which in turn
causes client to wait server shutdown forever.

Looks like regression from #4722

- Fixes #4912 and its duplicates
Ivan Savenko 1 년 전
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14a3c6ad14
1개의 변경된 파일1개의 추가작업 그리고 1개의 파일을 삭제
  1. 1 1
      server/CVCMIServer.cpp

+ 1 - 1
server/CVCMIServer.cpp

@@ -300,7 +300,7 @@ void CVCMIServer::onDisconnected(const std::shared_ptr<INetworkConnection> & con
 	std::shared_ptr<CConnection> c = findConnection(connection);
 
 	// player may have already disconnected via clientDisconnected call
-	if (c && gh && getState() == EServerState::GAMEPLAY)
+	if (c)
 	{
 		LobbyClientDisconnected lcd;
 		lcd.c = c;