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setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
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setScreenRes(res["width"].Float(), res["height"].Float(), video["bitsPerPixel"].Float(), video["fullscreen"].Bool());
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CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
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CGI = new CGameInfo; //contains all global informations about game (texts, lodHandlers, map handler etc.)
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