|  | @@ -181,6 +181,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet *army1, const CCreatureSet
 | 
	
		
			
				|  |  |  		{
 | 
	
		
			
				|  |  |  			CCS->musich->playMusicFromSet("battle", true, true);
 | 
	
		
			
				|  |  |  			battleActionsStarted = true;
 | 
	
		
			
				|  |  | +			activateStack();
 | 
	
		
			
				|  |  |  			controlPanel->blockUI(settings["session"]["spectate"].Bool());
 | 
	
		
			
				|  |  |  			battleIntroSoundChannel = -1;
 | 
	
		
			
				|  |  |  		}
 | 
	
	
		
			
				|  | @@ -944,7 +945,7 @@ void CBattleInterface::show(SDL_Surface *to)
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  	//activation of next stack, if any
 | 
	
		
			
				|  |  |  	//TODO: should be moved to the very start of this method?
 | 
	
		
			
				|  |  | -	activateStack();
 | 
	
		
			
				|  |  | +	//activateStack();
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void CBattleInterface::showBattlefieldObjects(std::shared_ptr<CCanvas> canvas, const BattleHex & location )
 |