@@ -158,7 +158,7 @@ SDL_Surface * BitmapHandler::loadBitmap(std::string fname, bool setKey)
return NULL;
}
if(e->offset<0)
- {
+ {
fname = e->realName;
fname = DATA_DIR "/Data/" + fname;
FILE * f = fopen(fname.c_str(),"r");
@@ -1168,7 +1168,7 @@ void CGameState::randomizeObject(CGObjectInstance *cur)
t->defInfo = forts[t->subID];
else
t->defInfo = villages[t->subID];
- convertHordes(t);
+ //convertHordes(t);
return;