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@@ -1,28 +1,20 @@
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/*
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- * © 2020 Michael Percival <[email protected]>
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- * See LICENSE file for copyright and license details.
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+ * PenroseTiling.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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*/
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-// Adapted from https://github.com/mpizzzle/penrose
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-
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-//https://www.boost.org/doc/libs/1_72_0/libs/geometry/doc/html/geometry/reference/adapted/boost_polygon/point_data.html
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-
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-//#include <GL/glew.h>
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-//#include <GLFW/glfw3.h>
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-
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-//#include <glm/glm.hpp>
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-//#include <glm/gtx/rotate_vector.hpp>
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+// Adapted from https://github.com/mpizzzle/penrose by Michael Percival
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#include "StdInc.h"
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#include "PenroseTiling.h"
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-
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-//#include "shader.hpp"
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-//#include "png_writer.hpp"
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-
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VCMI_LIB_NAMESPACE_BEGIN
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-//static const std::string file_name = "penrose.png";
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Point2D Point2D::operator * (float scale) const
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{
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@@ -34,11 +26,35 @@ Point2D Point2D::operator + (const Point2D& other) const
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return Point2D(x() + other.x(), y() + other.y());
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}
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+bool Point2D::operator < (const Point2D& other) const
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+{
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+ if (x() < other.x())
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+ {
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+ return true;
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+ }
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+ else
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+ {
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+ return y() < other.y();
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+ }
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+}
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+
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Triangle::Triangle(bool t_123, const TIndices & inds):
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tiling(t_123),
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indices(inds)
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{}
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+Triangle::~Triangle()
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+{
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+ for (auto * triangle : subTriangles)
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+ {
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+ if (triangle)
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+ {
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+ delete triangle;
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+ triangle = nullptr;
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+ }
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+ }
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+}
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+
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Point2D Point2D::rotated(float radians) const
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{
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float cosAngle = cos(radians);
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@@ -51,21 +67,6 @@ Point2D Point2D::rotated(float radians) const
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return Point2D(newX, newY);
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}
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-/*
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-Point2D rotatePoint(const Point2D& point, double radians, const Point2D& origin = Point2D(0, 0))
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-{
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- // Define a rotate_transformer: the first template argument `2` stands for 2D,
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- // `float` is the coordinate type, and 2 is input and output dimension
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- strategy::transform::rotate_transformer<boost::geometry::radian, float, 2, 2> rot(radians);
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-
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- Point2D rotatedPoint;
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- rot.apply(point, rotatedPoint);
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- //transform(point, rotatedPoint, rot);
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-
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- return rotatedPoint;
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-}
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-*/
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-
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void PenroseTiling::split(Triangle& p, std::vector<Point2D>& points,
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std::array<std::vector<uint32_t>, 5>& indices, uint32_t depth)
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{
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@@ -81,21 +82,20 @@ void PenroseTiling::split(Triangle& p, std::vector<Point2D>& points,
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points.push_back(Point2D((points[i[0]] * (1.0f - PHI) ) + (points[i[2]]) * PHI));
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points.push_back(Point2D((points[i[p2]] * (1.0f - PHI)) + (points[i[!p2]] * PHI)));
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- Triangle t1(p2, TIndices({ i[(!p2) + 1], p2 ? i[2] : s, p2 ? s : i[1] }));
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- Triangle t2(true, TIndices({ p2 ? i[1] : s, s + 1, p2 ? s : i[1] }));
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- Triangle t3(false, TIndices({ s, s + 1, i[0] }));
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+ auto * t1 = new Triangle(p2, TIndices({ i[(!p2) + 1], p2 ? i[2] : s, p2 ? s : i[1] }));
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+ auto * t2 = new Triangle(true, TIndices({ p2 ? i[1] : s, s + 1, p2 ? s : i[1] }));
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+ auto * t3 = new Triangle(false, TIndices({ s, s + 1, i[0] }));
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- // FIXME: Make sure these are not destroyed when we leave the scope
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- p.subTriangles = { &t1, &t2, &t3 };
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+ p.subTriangles = { t1, t2, t3 };
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}
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else
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{
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points.push_back(Point2D((points[i[p2 * 2]] * (1.0f - PHI)) + (points[i[!p2]]) * PHI));
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- Triangle t1(true, TIndices({ i[2], s, i[1] }));
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- Triangle t2(false, TIndices({ i[(!p2) + 1], s, i[0] }));
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+ auto * t1 = new Triangle(true, TIndices({ i[2], s, i[1] }));
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+ auto * t2 = new Triangle(false, TIndices({ i[(!p2) + 1], s, i[0] }));
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- p.subTriangles = { &t1, &t2 };
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+ p.subTriangles = { t1, t2 };
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}
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for (auto& t : p.subTriangles)
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@@ -122,23 +122,14 @@ void PenroseTiling::split(Triangle& p, std::vector<Point2D>& points,
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return;
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}
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-// TODO: Return something
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-void PenroseTiling::generatePenroseTiling(size_t numZones, CRandomGenerator * rand)
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+std::set<Point2D> PenroseTiling::generatePenroseTiling(size_t numZones, CRandomGenerator * rand)
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{
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- float scale = 100.f / (numZones + 20); //TODO: Use it to initialize the large tile
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+ float scale = 100.f / (numZones + 20);
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+ float polyAngle = (2 * PI_CONSTANT) / POLY;
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- //static std::default_random_engine e(std::random_device{}());
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- static std::uniform_real_distribution<> d(0, 1);
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+ float randomAngle = rand->nextDouble(0, 2 * PI_CONSTANT);
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- /*
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- std::vector<glm::vec3> colours = { glm::vec3(d(e), d(e), d(e)), glm::vec3(d(e), d(e), d(e)),
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- glm::vec3(d(e), d(e), d(e)), glm::vec3(d(e), d(e), d(e)),
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- glm::vec3(d(e), d(e), d(e)), glm::vec3(d(e), d(e), d(e)) };
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- */
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-
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- float polyAngle = 360.0f / POLY;
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-
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- std::vector<Point2D> points = { Point2D(0.0f, 0.0f), Point2D(0.0f, 1.0f) };
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+ std::vector<Point2D> points = { Point2D(0.0f, 0.0f), Point2D(0.0f, 1.0f).rotated(randomAngle) };
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std::array<std::vector<uint32_t>, 5> indices;
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for (uint32_t i = 1; i < POLY; ++i)
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@@ -147,12 +138,21 @@ void PenroseTiling::generatePenroseTiling(size_t numZones, CRandomGenerator * ra
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points.push_back(next);
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}
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- // TODO: Scale to unit square
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for (auto& p : points)
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{
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p.x(p.x() * scale * BASE_SIZE);
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}
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+ // Scale square to window size
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+ /*
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+ for (auto& p : points)
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+ {
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+ p.x = (p.x / window_w) * window_h;
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+ }
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+ */
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+
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+ std::set<Point2D> finalPoints;
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+
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for (uint32_t i = 0; i < POLY; i++)
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{
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std::array<uint32_t, 2> p = { (i % (POLY + 1)) + 1, ((i + 1) % POLY) + 1 };
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@@ -162,93 +162,22 @@ void PenroseTiling::generatePenroseTiling(size_t numZones, CRandomGenerator * ra
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split(t, points, indices, DEPTH);
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}
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- // TODO: Return collection of triangles
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- // TODO: Get center point of the triangle
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-
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- // Do not draw anything
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/*
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- if(!glfwInit())
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+ //No difference for the number of points
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+ for (auto& p : points)
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{
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- return -1;
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- }
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-
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- glfwWindowHint(GLFW_SAMPLES, 4);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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-
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- GLFWwindow* window = glfwCreateWindow(window_w, window_h, "penrose", NULL, NULL);
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-
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- if(window == NULL) {
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- glfwTerminate();
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- return -1;
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- }
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-
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- glfwMakeContextCurrent(window);
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- glewExperimental=true;
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-
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- if (glewInit() != GLEW_OK) {
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- return -1;
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- }
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-
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- glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
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-
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- uint32_t VAOs[5], VBO, EBOs[5];
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-
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- glGenVertexArrays(5, VAOs);
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- glGenBuffers(1, &VBO);
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- glGenBuffers(5, EBOs);
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- glLineWidth(line_w);
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-
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- for (uint32_t i = 0; i < indices.size(); ++i) {
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- glBindVertexArray(VAOs[i]);
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-
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- glBindBuffer(GL_ARRAY_BUFFER, VBO);
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- glBufferData(GL_ARRAY_BUFFER, points.size() * 4 * 2, &points[0], GL_STATIC_DRAW);
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-
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- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBOs[i]);
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- glBufferData(GL_ELEMENT_ARRAY_BUFFER, indices[i].size() * 4, &indices[i][0], GL_STATIC_DRAW);
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-
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- glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), (void*)0);
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- glEnableVertexAttribArray(0);
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- }
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-
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- uint32_t programID = Shader::loadShaders("vertex.vert", "fragment.frag");
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- GLint paint = glGetUniformLocation(programID, "paint");
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-
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- while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS && glfwWindowShouldClose(window) == 0 && paint != -1) {
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- glViewport(-1.0 * (window_w / scale) * ((0.5 * scale) - 0.5), -1.0 * (window_h / scale) * ((0.5 * scale) - 0.5), window_w, window_h);
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- glClearColor(colours.back().x, colours.back().y, colours.back().z, 1.0f);
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- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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-
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- glUseProgram(programID);
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- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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-
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- for (uint32_t i = 0; i < indices.size(); ++i) {
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- glPolygonMode(GL_FRONT_AND_BACK, i < indices.size() - 1 ? GL_FILL : GL_LINE);
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- glUniform3fv(paint, 1, &colours[i][0]);
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- glBindVertexArray(VAOs[i]);
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- glDrawElements(i < indices.size() - 1 ? GL_TRIANGLES : GL_LINES, indices[i].size(), GL_UNSIGNED_INT, 0);
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- }
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-
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- glfwSwapBuffers(window);
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- glfwPollEvents();
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+ p = p + Point2D(0.5f, 0.5f); // Center in a square (0,1)
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}
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+ */
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- int frame_w, frame_h;
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- glfwGetFramebufferSize(window, &frame_w, &frame_h);
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-
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- png_bytep* row_pointers = (png_bytep*) malloc(sizeof(png_bytep) * frame_h);
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-
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- for (int y = 0; y < frame_h; ++y) {
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- row_pointers[y] = (png_byte*) malloc((4 * sizeof(png_byte)) * frame_w);
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- glReadPixels(0, y, frame_w, 1, GL_RGBA, GL_UNSIGNED_BYTE, row_pointers[y]);
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- }
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+ vstd::copy_if(points, vstd::set_inserter(finalPoints), [](const Point2D point)
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+ {
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+ return vstd::isbetween(point.x(), 0.f, 1.0f) && vstd::isbetween(point.y(), 0.f, 1.0f);
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+ });
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- PngWriter::write_png_file(file_name, frame_w, frame_h, row_pointers);
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+ logGlobal->info("Number of points within unit square: %d", finalPoints.size());
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- return 0;
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- */
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+ return finalPoints;
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}
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VCMI_LIB_NAMESPACE_END
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