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@@ -2772,7 +2772,28 @@ bool CGameHandler::manageBackpackArtifacts(const PlayerColor & player, const Obj
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{
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makeSortBackpackRequest([](const ArtSlotInfo & inf) -> int32_t
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{
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- return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
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+ auto possibleSlots = inf.getArt()->artType->getPossibleSlots();
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+ if (possibleSlots.find(ArtBearer::ALTAR) != possibleSlots.end() && !possibleSlots.at(ArtBearer::ALTAR).empty())
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+ {
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+ return -3;
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+ }
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+ else if (possibleSlots.find(ArtBearer::CREATURE) != possibleSlots.end() && !possibleSlots.at(ArtBearer::CREATURE).empty())
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+ {
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+ return -2;
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+ }
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+ else if (possibleSlots.find(ArtBearer::COMMANDER) != possibleSlots.end() && !possibleSlots.at(ArtBearer::COMMANDER).empty())
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+ {
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+ return -1;
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+ }
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+ else if (possibleSlots.find(ArtBearer::HERO) != possibleSlots.end() && !possibleSlots.at(ArtBearer::HERO).empty())
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+ {
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+ return inf.getArt()->artType->getPossibleSlots().at(ArtBearer::HERO).front().num;
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+ }
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+ else
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+ {
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+ logGlobal->error("Unable to get artifact %s slot.", inf.getArt()->artType->getNameTextID());
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+ return -4;
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+ }
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});
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}
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else if(sortType == ManageBackpackArtifacts::ManageCmd::SORT_BY_COST)
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