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@@ -506,6 +506,7 @@ void CGeniusAI::TownObjective::fulfill(CGeniusAI & cg,HypotheticalGameState &hgs
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whichTown->hasBuilt=true;
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whichTown->hasBuilt=true;
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break;
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break;
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+
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case recruitCreatures:
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case recruitCreatures:
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ID = whichTown->creaturesToRecruit[which].second.back(); //buy upgraded if possible
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ID = whichTown->creaturesToRecruit[which].second.back(); //buy upgraded if possible
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creature = &VLC->creh->creatures[ID];
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creature = &VLC->creh->creatures[ID];
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