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Merge pull request #383 from godric3/text_fixes

Text fixes
ArseniyShestakov 8 gadi atpakaļ
vecāks
revīzija
185631e94a

+ 12 - 0
client/widgets/MiscWidgets.cpp

@@ -389,6 +389,18 @@ void MoraleLuckBox::set(const IBonusBearer *node)
 		text += CGI->generaltexth->arraytxt[noneTxtId];
 		bonusValue = 0;
 	}
+	else if(morale && node && node->hasBonusOfType(Bonus::NO_MORALE))
+	{
+		auto noMorale = node->getBonus(Selector::type(Bonus::NO_MORALE));
+		text += "\n" + noMorale->Description();
+		bonusValue = 0;
+	}
+	else if (!morale && node && node->hasBonusOfType(Bonus::NO_LUCK))
+	{
+		auto noLuck = node->getBonus(Selector::type(Bonus::NO_LUCK));
+		text += "\n" + noLuck->Description();
+		bonusValue = 0;
+	}
 	else if(modifierList->empty())
 		text += CGI->generaltexth->arraytxt[noneTxtId];//no modifiers
 	else

+ 18 - 7
lib/battle/BattleInfo.cpp

@@ -14,6 +14,7 @@
 #include "../NetPacks.h"
 #include "../filesystem/Filesystem.h"
 #include "../mapObjects/CGTownInstance.h"
+#include "../CGeneralTextHandler.h"
 
 const CStack * BattleInfo::getNextStack() const
 {
@@ -561,25 +562,35 @@ BattleInfo * BattleInfo::setupBattle(int3 tile, ETerrainType terrain, BFieldType
 		}
 	case BFieldType::HOLY_GROUND:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(good));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(evil));
+			std::string goodArmyDesc = VLC->generaltexth->arraytxt[123];
+			goodArmyDesc.erase(goodArmyDesc.size() - 2, 2); //omitting hardcoded +1 in description
+			std::string evilArmyDesc = VLC->generaltexth->arraytxt[124];
+			evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
 			break;
 		}
 	case BFieldType::CLOVER_FIELD:
 		{ //+2 luck bonus for neutral creatures
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, 0)->addLimiter(neutral));
+			std::string desc = VLC->generaltexth->arraytxt[83];
+			desc.erase(desc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::LUCK, Bonus::TERRAIN_OVERLAY, +2, battlefieldType, desc, 0)->addLimiter(neutral));
 			break;
 		}
 	case BFieldType::EVIL_FOG:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, 0)->addLimiter(good));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, 0)->addLimiter(evil));
+			std::string goodArmyDesc = VLC->generaltexth->arraytxt[126];
+			goodArmyDesc.erase(goodArmyDesc.size() - 2, 2);
+			std::string evilArmyDesc = VLC->generaltexth->arraytxt[125];
+			evilArmyDesc.erase(evilArmyDesc.size() - 2, 2);
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, -1, battlefieldType, goodArmyDesc, 0)->addLimiter(good));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::MORALE, Bonus::TERRAIN_OVERLAY, +1, battlefieldType, evilArmyDesc, 0)->addLimiter(evil));
 			break;
 		}
 	case BFieldType::CURSED_GROUND:
 		{
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
-			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, 0));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_MORALE, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[112], 0));
+			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::NO_LUCK, Bonus::TERRAIN_OVERLAY, 0, battlefieldType, VLC->generaltexth->arraytxt[81], 0));
 			curB->addNewBonus(std::make_shared<Bonus>(Bonus::ONE_BATTLE, Bonus::BLOCK_MAGIC_ABOVE, Bonus::TERRAIN_OVERLAY, 1, battlefieldType, 0, Bonus::INDEPENDENT_MIN));
 			break;
 		}

+ 1 - 6
lib/mapObjects/CGTownInstance.cpp

@@ -1133,12 +1133,7 @@ bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type,
 	if(hasBuilt(building))
 	{
 		std::ostringstream descr;
-		descr << town->buildings.at(building)->Name() << " ";
-		if(val > 0)
-			descr << "+";
-		else if(val < 0)
-			descr << "-";
-		descr << val;
+		descr << town->buildings.at(building)->Name();
 
 		auto b = std::make_shared<Bonus>(Bonus::PERMANENT, type, Bonus::TOWN_STRUCTURE, val, building, descr.str(), subtype);
 		if(prop)

+ 1 - 0
lib/mapObjects/CRewardableObject.cpp

@@ -891,6 +891,7 @@ void CGOnceVisitable::initObj(CRandomGenerator & rand)
 				loadRandomArtifact(rand, info[0], 10, 10, 0, 0);
 				info[0].limiter.numOfGrants = 1;
 				info[0].message.addTxt(MetaString::ADVOB_TXT, 155);
+				info[0].message.addReplacement(VLC->arth->artifacts[info[0].reward.artifacts.back()]->Name());
 			}
 			else if(hlp < 90) //2 - 5 of non-gold resource
 			{