Pārlūkot izejas kodu

Merge branch 'develop' into SDL2

Conflicts:
	client/CPlayerInterface.cpp
AlexVinS 11 gadi atpakaļ
vecāks
revīzija
195eae48ca
98 mainītis faili ar 1625 papildinājumiem un 1139 dzēšanām
  1. 1 0
      AI/VCAI/AIUtility.cpp
  2. 3 3
      AI/VCAI/Goals.cpp
  3. 0 2
      AI/VCAI/StdInc.h
  4. 10 7
      AI/VCAI/VCAI.cpp
  5. 1 1
      CMakeLists.txt
  6. 9 0
      ChangeLog
  7. 5 1
      Global.h
  8. 0 0
      README.md
  9. 1 1
      client/AdventureMapClasses.cpp
  10. 8 7
      client/CAdvmapInterface.cpp
  11. 2 2
      client/CAdvmapInterface.h
  12. 2 2
      client/CKingdomInterface.cpp
  13. 1 1
      client/CMT.cpp
  14. 43 48
      client/CPlayerInterface.cpp
  15. 1 1
      client/CQuestLog.cpp
  16. 3 1
      client/Client.h
  17. 10 5
      client/GUIClasses.cpp
  18. 1 0
      client/NetPacksClient.cpp
  19. 0 1
      client/VCMI_client.cbp
  20. 0 1
      client/VCMI_client.vcxproj
  21. 0 1
      client/VCMI_client.vcxproj.filters
  22. 1 0
      client/battle/CBattleInterfaceClasses.cpp
  23. 28 17
      client/mapHandler.cpp
  24. 2 1
      client/mapHandler.h
  25. 4 4
      config/objects/creatureBanks.json
  26. 277 104
      config/objects/generic.json
  27. 86 7
      config/objects/moddables.json
  28. 43 36
      config/objects/rewardable.json
  29. 2 2
      config/rmg.json
  30. 5 0
      config/schemas/mod.json
  31. 6 0
      debian/changelog
  32. 2 4
      lib/BattleState.cpp
  33. 4 5
      lib/BattleState.h
  34. 2 2
      lib/CArtHandler.h
  35. 2 2
      lib/CBattleCallback.cpp
  36. 1 0
      lib/CCreatureSet.cpp
  37. 1 12
      lib/CGameInfoCallback.cpp
  38. 0 1
      lib/CGameInfoCallback.h
  39. 11 58
      lib/CGameState.cpp
  40. 1 65
      lib/CGameState.h
  41. 120 0
      lib/CGameStateFwd.h
  42. 1 1
      lib/CHeroHandler.cpp
  43. 2 1
      lib/CMakeLists.txt
  44. 1 0
      lib/CModHandler.cpp
  45. 12 9
      lib/CTownHandler.cpp
  46. 1 1
      lib/Connection.h
  47. 1 1
      lib/GameConstants.h
  48. 3 0
      lib/IGameCallback.cpp
  49. 2 1
      lib/IGameCallback.h
  50. 19 0
      lib/IHandlerBase.cpp
  51. 6 4
      lib/IHandlerBase.h
  52. 21 56
      lib/NetPacks.h
  53. 42 10
      lib/NetPacksLib.cpp
  54. 2 0
      lib/VCMI_lib.cbp
  55. 35 6
      lib/VCMI_lib.vcxproj
  56. 101 8
      lib/VCMI_lib.vcxproj.filters
  57. 19 1
      lib/int3.h
  58. 1 1
      lib/mapObjects/CArmedInstance.cpp
  59. 4 1
      lib/mapObjects/CArmedInstance.h
  60. 9 8
      lib/mapObjects/CBank.cpp
  61. 2 2
      lib/mapObjects/CBank.h
  62. 16 12
      lib/mapObjects/CGHeroInstance.cpp
  63. 5 3
      lib/mapObjects/CGHeroInstance.h
  64. 4 1
      lib/mapObjects/CGMarket.cpp
  65. 1 1
      lib/mapObjects/CGMarket.h
  66. 3 1
      lib/mapObjects/CGPandoraBox.cpp
  67. 4 1
      lib/mapObjects/CGPandoraBox.h
  68. 35 18
      lib/mapObjects/CGTownInstance.cpp
  69. 6 4
      lib/mapObjects/CGTownInstance.h
  70. 61 11
      lib/mapObjects/CObjectClassesHandler.cpp
  71. 19 8
      lib/mapObjects/CObjectClassesHandler.h
  72. 27 99
      lib/mapObjects/CObjectHandler.cpp
  73. 54 29
      lib/mapObjects/CObjectHandler.h
  74. 14 30
      lib/mapObjects/CQuest.cpp
  75. 6 4
      lib/mapObjects/CQuest.h
  76. 3 1
      lib/mapObjects/CRewardableConstructor.cpp
  77. 2 2
      lib/mapObjects/CRewardableConstructor.h
  78. 54 83
      lib/mapObjects/CRewardableObject.cpp
  79. 6 3
      lib/mapObjects/CRewardableObject.h
  80. 7 2
      lib/mapObjects/CommonConstructors.cpp
  81. 8 5
      lib/mapObjects/JsonRandom.cpp
  82. 1 1
      lib/mapObjects/JsonRandom.h
  83. 111 93
      lib/mapObjects/MiscObjects.cpp
  84. 19 8
      lib/mapObjects/MiscObjects.h
  85. 28 1
      lib/mapObjects/ObjectTemplate.cpp
  86. 3 0
      lib/mapObjects/ObjectTemplate.h
  87. 1 1
      lib/mapping/CMap.cpp
  88. 10 161
      lib/mapping/MapFormatH3M.cpp
  89. 3 1
      lib/registerTypes/RegisterTypes.h
  90. 10 8
      lib/rmg/CMapGenerator.cpp
  91. 1 1
      lib/rmg/CMapGenerator.h
  92. 65 11
      lib/rmg/CRmgTemplateZone.cpp
  93. 5 1
      lib/rmg/CRmgTemplateZone.h
  94. 1 2
      scripting/erm/ERM.cbp
  95. 4 1
      scripting/erm/ERMInterpreter.cpp
  96. 40 11
      server/CGameHandler.cpp
  97. 3 2
      server/CGameHandler.h
  98. 2 2
      server/CQuery.cpp

+ 1 - 0
AI/VCAI/AIUtility.cpp

@@ -1,6 +1,7 @@
 #include "StdInc.h"
 #include "AIUtility.h"
 #include "VCAI.h"
+#include "Fuzzy.h"
 
 #include "../../lib/UnlockGuard.h"
 #include "../../lib/CConfigHandler.h"

+ 3 - 3
AI/VCAI/Goals.cpp

@@ -66,7 +66,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
 		{
 			auto obj = cb->getObjInstance(ObjectInstanceID(objid));
 			if (obj)
-				desc = "GET OBJ " + obj->getHoverText();
+				desc = "GET OBJ " + obj->getObjectName();
 		}
 		case FIND_OBJ:
 			desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid);
@@ -75,7 +75,7 @@ std::string Goals::AbstractGoal::name() const //TODO: virtualize
 		{
 			auto obj = cb->getObjInstance(ObjectInstanceID(objid));
 			if (obj)
-				desc = "VISIT HERO " + obj->getHoverText();
+				desc = "VISIT HERO " + obj->getObjectName();
 		}
 			break;
 		case GET_ART_TYPE:
@@ -493,7 +493,7 @@ TGoalVec ClearWayTo::getAllPossibleSubgoals()
 
 			if (topObj->ID == Obj::HERO && cb->getPlayerRelations(h->tempOwner, topObj->tempOwner) != PlayerRelations::ENEMIES)
 				if (topObj != hero.get(true)) //the hero we want to free
-					logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getHoverText()  % h->getHoverText();
+					logAi->errorStream() << boost::format("%s stands in the way of %s") % topObj->getObjectName()  % h->getObjectName();
 			if (topObj->ID == Obj::QUEST_GUARD || topObj->ID == Obj::BORDERGUARD)
 			{
 				if (shouldVisit(h, topObj))

+ 0 - 2
AI/VCAI/StdInc.h

@@ -1,4 +1,2 @@
 #pragma  once
 #include "../../Global.h"
-
-#include "Fuzzy.h"

+ 10 - 7
AI/VCAI/VCAI.cpp

@@ -1,10 +1,13 @@
 #include "StdInc.h"
 #include "VCAI.h"
 #include "Goals.h"
+#include "Fuzzy.h"
+
 #include "../../lib/UnlockGuard.h"
 #include "../../lib/mapObjects/MapObjects.h"
 #include "../../lib/CConfigHandler.h"
 #include "../../lib/CHeroHandler.h"
+#include "../../lib/CModHandler.h"
 
 
 /*
@@ -81,7 +84,7 @@ struct ObjInfo
 	ObjInfo(){}
 	ObjInfo(const CGObjectInstance *obj):
 		pos(obj->pos),
-		name(obj->getHoverText())
+		name(obj->getObjectName())
 	{
 	}
 };
@@ -195,7 +198,7 @@ void VCAI::showShipyardDialog(const IShipyard *obj)
 
 void VCAI::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult)
 {
-	LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult);
+	LOG_TRACE_PARAMS(logAi, "victoryLossCheckResult '%s'", victoryLossCheckResult.messageToSelf);
 	NET_EVENT_HANDLER;
 	logAi->debugStream() << boost::format("Player %d: I heard that player %d %s.") % playerID % player.getNum() % (victoryLossCheckResult.victory() ? "won" : "lost");
 	if(player == playerID)
@@ -241,7 +244,7 @@ void VCAI::artifactDisassembled(const ArtifactLocation &al)
 
 void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visitedObj, bool start)
 {
-	LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->hoverName : std::string("n/a")));
+	LOG_TRACE_PARAMS(logAi, "start '%i'; obj '%s'", start % (visitedObj ? visitedObj->getObjectName() : std::string("n/a")));
 	NET_EVENT_HANDLER;
 	if(start)
 	{
@@ -780,13 +783,13 @@ void VCAI::makeTurnInternal()
 bool VCAI::goVisitObj(const CGObjectInstance * obj, HeroPtr h)
 {
 	int3 dst = obj->visitablePos();
-    logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getHoverText() % strFromInt3(dst);
+	logAi->debugStream() << boost::format("%s will try to visit %s at (%s)") % h->name % obj->getObjectName() % strFromInt3(dst);
 	return moveHeroToTile(dst, h);
 }
 
 void VCAI::performObjectInteraction(const CGObjectInstance * obj, HeroPtr h)
 {
-	LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getHoverText() % obj->pos);
+	LOG_TRACE_PARAMS(logAi, "Hero %s and object %s at %s", h->name % obj->getObjectName() % obj->pos);
 	switch (obj->ID)
 	{
 		case Obj::CREATURE_GENERATOR1:
@@ -1434,7 +1437,7 @@ void VCAI::battleStart(const CCreatureSet *army1, const CCreatureSet *army2, int
 	assert(playerID > PlayerColor::PLAYER_LIMIT || status.getBattle() == UPCOMING_BATTLE);
 	status.setBattle(ONGOING_BATTLE);
 	const CGObjectInstance *presumedEnemy = backOrNull(cb->getVisitableObjs(tile)); //may be nullptr in some very are cases -> eg. visited monolith and fighting with an enemy at the FoW covered exit
-	battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->hoverName : "unknown enemy") % tile);
+	battlename = boost::str(boost::format("Starting battle of %s attacking %s at %s") % (hero1 ? hero1->name : "a army") % (presumedEnemy ? presumedEnemy->getObjectName() : "unknown enemy") % tile);
 	CAdventureAI::battleStart(army1, army2, tile, hero1, hero2, side);
 }
 
@@ -1468,7 +1471,7 @@ void VCAI::reserveObject(HeroPtr h, const CGObjectInstance *obj)
 {
 	reservedObjs.insert(obj);
 	reservedHeroesMap[h].insert(obj);
-	logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText();
+	logAi->debugStream() << "reserved object id=" << obj->id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
 }
 
 void VCAI::unreserveObject(HeroPtr h, const CGObjectInstance *obj)

+ 1 - 1
CMakeLists.txt

@@ -14,7 +14,7 @@ endif()
 
 # VCMI version
 set(VCMI_VERSION_MAJOR 0)
-set(VCMI_VERSION_MINOR 95)
+set(VCMI_VERSION_MINOR 96)
 set(VCMI_VERSION_PATCH 0)
 
 option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)

+ 9 - 0
ChangeLog

@@ -3,6 +3,7 @@ GENERAL:
 * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
 
 ADVENTURE AI:
+* Optimized speed and removed various bottlenecks.
 
 ADVENTURE MAP:
 * Heroes auto-level primary and secondary skill levels according to experience
@@ -13,6 +14,14 @@ BATTLES:
 SPELLS:
 * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
 
+RANDOM MAP GENERATOR
+* Towns form mods cna be used
+* Reading connections, terrains, towns and mines from template
+* Zone placement
+* Zone borders and connections, fractalized paths inside zones
+* Guard generation
+* Treasue piles generation (so far only few removable objects)
+
 MODS:
 * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
 * Mods may provide their own changelogs and screenshots that will be visible in Launcher

+ 5 - 1
Global.h

@@ -152,9 +152,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
 #  else
 #    define DLL_EXPORT __declspec(dllexport)
 #  endif
+#  define ELF_VISIBILITY
 #else
 #  ifdef __GNUC__
-#    define DLL_EXPORT	__attribute__ ((visibility("default")))
+#    define DLL_EXPORT __attribute__ ((visibility("default")))
+#    define ELF_VISIBILITY __attribute__ ((visibility("default")))
 #  endif
 #endif
 
@@ -164,9 +166,11 @@ typedef boost::lock_guard<boost::recursive_mutex> TLockGuardRec;
 #  else
 #    define DLL_IMPORT __declspec(dllimport)
 #  endif
+#  define ELF_VISIBILITY
 #else
 #  ifdef __GNUC__
 #    define DLL_IMPORT	__attribute__ ((visibility("default")))
+#    define ELF_VISIBILITY __attribute__ ((visibility("default")))
 #  endif
 #endif
 

+ 0 - 0
README → README.md


+ 1 - 1
client/AdventureMapClasses.cpp

@@ -317,7 +317,7 @@ void CTownList::CTownItem::showTooltip()
 
 std::string CTownList::CTownItem::getHoverText()
 {
-	return town->hoverName;
+	return town->getObjectName();
 }
 
 CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):

+ 8 - 7
client/CAdvmapInterface.cpp

@@ -1130,17 +1130,19 @@ void CAdvMapInt::endingTurn()
 	LOCPLINT->cb->endTurn();
 }
 
-const CGObjectInstance* CAdvMapInt::getBlockingObject(const int3 &mapPos)
+const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
 {
 	std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos);  //blocking objects at tile
 
 	if (bobjs.empty())
 		return nullptr;
 
+	return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
+/*
 	if (bobjs.back()->ID == Obj::HERO)
 		return bobjs.back();
 	else
-		return bobjs.front();
+		return bobjs.front();*/
 }
 
 void CAdvMapInt::tileLClicked(const int3 &mapPos)
@@ -1150,7 +1152,7 @@ void CAdvMapInt::tileLClicked(const int3 &mapPos)
 
 	const TerrainTile *tile = LOCPLINT->cb->getTile(mapPos);
 
-	const CGObjectInstance *topBlocking = getBlockingObject(mapPos);
+	const CGObjectInstance *topBlocking = getActiveObject(mapPos);
 
 	int3 selPos = selection->getSightCenter();
 	if(spellBeingCasted && isInScreenRange(selPos, mapPos))
@@ -1235,12 +1237,11 @@ void CAdvMapInt::tileHovered(const int3 &mapPos)
 		statusbar.clear();
 		return;
 	}
-	const CGObjectInstance *objAtTile = getBlockingObject(mapPos);
+	const CGObjectInstance *objAtTile = getActiveObject(mapPos);
 
-	//std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(mapPos);
 	if (objAtTile)
 	{
-		std::string text = objAtTile->getHoverText();
+		std::string text = curHero() ? objAtTile->getHoverText(curHero()) : objAtTile->getHoverText(LOCPLINT->playerID);
 		boost::replace_all(text,"\n"," ");
 		statusbar.setText(text);
 	}
@@ -1436,7 +1437,7 @@ void CAdvMapInt::tileRClicked(const int3 &mapPos)
 		return;
 	}
 
-	const CGObjectInstance * obj = getBlockingObject(mapPos);
+	const CGObjectInstance * obj = getActiveObject(mapPos);
 	if(!obj)
 	{
 		// Bare or undiscovered terrain

+ 2 - 2
client/CAdvmapInterface.h

@@ -85,8 +85,8 @@ public:
 /// can get to the towns and heroes. 
 class CAdvMapInt : public CIntObject
 {
-	//get top selectable object at tile
-	const CGObjectInstance *getBlockingObject(const int3 &tile);
+	//Return object that must be active at this tile (=clickable)
+	const CGObjectInstance *getActiveObject(const int3 &tile);
 
 public:
 	CAdvMapInt();

+ 2 - 2
client/CKingdomInterface.cpp

@@ -500,7 +500,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
 			OwnedObjectInfo &info = visibleObjects[object->subID];
 			if (info.count++ == 0)
 			{
-				info.hoverText = object->getHoverText();
+				info.hoverText = object->getObjectName();
 				info.imageID = object->subID;
 			}
 		}
@@ -511,7 +511,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst
 			OwnedObjectInfo &info = visibleObjects[iter->second];
 			if (info.count++ == 0)
 			{
-				info.hoverText = object->hoverName;
+				info.hoverText = object->getObjectName();
 				info.imageID = iter->second;
 			}
 		}

+ 1 - 1
client/CMT.cpp

@@ -627,7 +627,7 @@ void processCommand(const std::string &message)
 	}
 	else if(cn == "bonuses")
 	{
-        std::cout << "Bonuses of " << adventureInt->selection->getHoverText() << std::endl
+		std::cout << "Bonuses of " << adventureInt->selection->getObjectName() << std::endl
 			<< adventureInt->selection->getBonusList() << std::endl;
 
         std::cout << "\nInherited bonuses:\n";

+ 43 - 48
client/CPlayerInterface.cpp

@@ -91,15 +91,10 @@ CondSh<EMoveState> stillMoveHero; //used during hero movement
 
 int CPlayerInterface::howManyPeople = 0;
 
-
-struct OCM_HLP_CGIN
+static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
 {
-	bool inline operator ()(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b) const
-	{
-		return (*a.first)<(*b.first);
-	}
-} ocmptwo_cgin ;
-
+	return CMapHandler::compareObjectBlitOrder(a.first, b.first);
+}
 
 CPlayerInterface::CPlayerInterface(PlayerColor Player)
 {
@@ -1645,14 +1640,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 33), ho->id);
 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 33), ho->id);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x == details.start.x && details.end.y+1 == details.start.y) //t
 	{
@@ -1670,9 +1665,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 32, 33), ho->id);
 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 64, 33), ho->id);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x-1 == details.start.x && details.end.y+1 == details.start.y) //tr
 	{
@@ -1693,14 +1688,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 33), ho->id);
 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 33)));
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-2][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x-1 == details.start.x && details.end.y == details.start.y) //r
 	{
@@ -1716,9 +1711,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 63, 32), ho->id);
 		CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 32)));
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x-1 == details.start.x && details.end.y-1 == details.start.y) //br
 	{
@@ -1739,14 +1734,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 63, 63)));
 		CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 95, 63)));
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x+1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x == details.start.x && details.end.y-1 == details.start.y) //b
 	{
@@ -1764,9 +1759,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 32, 63)));
 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 64, 63)));
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x+1 == details.start.x && details.end.y-1 == details.start.y) //bl
 	{
@@ -1787,14 +1782,14 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 33, 63)));
 		CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.push_back(std::make_pair(ho, genRect(32, 32, 65, 63)));
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
-		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-2][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-1][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
+		std::stable_sort(CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x][hp.y+1][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 	else if(details.end.x+1 == details.start.x && details.end.y == details.start.y) //l
 	{
@@ -1810,9 +1805,9 @@ void CPlayerInterface::initMovement( const TryMoveHero &details, const CGHeroIns
 		subRect(hp.x-1, hp.y, hp.z, genRect(32, 32, 33, 32), ho->id);
 		subRect(hp.x, hp.y, hp.z, genRect(32, 32, 65, 32), ho->id);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y-1][hp.z].objects.end(), objectBlitOrderSorter);
 
-		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), ocmptwo_cgin);
+		std::stable_sort(CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.begin(), CGI->mh->ttiles[hp.x-3][hp.y][hp.z].objects.end(), objectBlitOrderSorter);
 	}
 }
 
@@ -2042,13 +2037,13 @@ void CPlayerInterface::finishMovement( const TryMoveHero &details, const int3 &h
 	subRect(details.end.x, details.end.y, details.end.z, genRect(32, 32, 64, 32), ho->id);
 
 	//restoring good order of objects
-	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
-	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
-	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), ocmptwo_cgin);
+	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
+	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
+	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y-1][details.end.z].objects.end(), objectBlitOrderSorter);
 
-	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
-	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
-	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), ocmptwo_cgin);
+	std::stable_sort(CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-2][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
+	std::stable_sort(CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x-1][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
+	std::stable_sort(CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.begin(), CGI->mh->ttiles[details.end.x][details.end.y][details.end.z].objects.end(), objectBlitOrderSorter);
 }
 
 void CPlayerInterface::gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult )

+ 1 - 1
client/CQuestLog.cpp

@@ -140,7 +140,7 @@ void CQuestLog::init()
 		MetaString text;
 		quests[i].quest->getRolloverText (text, false);
 		if (quests[i].obj)
-			text.addReplacement (quests[i].obj->getHoverText()); //get name of the object
+			text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
 		CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
 		label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
 		labels.push_back(label);

+ 3 - 1
client/Client.h

@@ -170,7 +170,6 @@ public:
 	bool removeObject(const CGObjectInstance * obj) override {return false;};
 	void setBlockVis(ObjectInstanceID objid, bool bv) override {};
 	void setOwner(const CGObjectInstance * obj, PlayerColor owner) override {};
-	void setHoverName(const CGObjectInstance * obj, MetaString * name) override {};
 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override {};
 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override {}; 
 
@@ -218,6 +217,9 @@ public:
 	void sendAndApply(CPackForClient * info) override {};
 	void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override {};
 
+	void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override {}
+	void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override {}
+
 	//////////////////////////////////////////////////////////////////////////
 	friend class CCallback; //handling players actions
 	friend class CBattleCallback; //handling players actions

+ 10 - 5
client/GUIClasses.cpp

@@ -1848,7 +1848,7 @@ CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CIntObject
 	items.reserve(_items.size());
 	for(int id : _items)
 	{
-		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
+		items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
 	}
 
 	init(titlePic, _title, _descr);
@@ -2614,7 +2614,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan
 		break; case Obj::BLACK_MARKET:   title = CGI->generaltexth->allTexts[349];
 		break; case Obj::TRADING_POST:  title = CGI->generaltexth->allTexts[159];
 		break; case Obj::TRADING_POST_SNOW: title = CGI->generaltexth->allTexts[159];
-		break; default:  title = market->o->getHoverText();
+		break; default:  title = market->o->getObjectName();
 		}
 	}
 
@@ -4573,7 +4573,7 @@ void CHeroArea::clickRight(tribool down, bool previousState)
 void CHeroArea::hover(bool on)
 {
 	if (on && hero)
-		GH.statusbar->setText(hero->hoverName);
+		GH.statusbar->setText(hero->getObjectName());
 	else
 		GH.statusbar->clear();
 }
@@ -5636,7 +5636,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn
 	slotsCount=7;
 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
-	new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
+	new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());//Hill Fort
 
 	heroPic = new CHeroArea(30, 60, hero);
 
@@ -6183,7 +6183,12 @@ void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EA
 	if(iWin)
 		GH.pushInt(iWin);
 	else
-		CRClickPopup::createAndPush(obj->getHoverText());
+	{
+		if (adventureInt->curHero())
+			CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
+		else
+			CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
+	}
 }
 
 CRClickPopup::CRClickPopup()

+ 1 - 0
client/NetPacksClient.cpp

@@ -15,6 +15,7 @@
 #include "../lib/VCMIDirs.h"
 #include "../lib/CSpellHandler.h"
 #include "../lib/CSoundBase.h"
+#include "../lib/StartInfo.h"
 #include "mapHandler.h"
 #include "GUIClasses.h"
 #include "../lib/CConfigHandler.h"

+ 0 - 1
client/VCMI_client.cbp

@@ -152,7 +152,6 @@
 		<Unit filename="CPreGame.h" />
 		<Unit filename="CQuestLog.cpp" />
 		<Unit filename="CQuestLog.h" />
-		<Unit filename="CSoundBase.h" />
 		<Unit filename="CSpellWindow.cpp" />
 		<Unit filename="CSpellWindow.h" />
 		<Unit filename="CVideoHandler.cpp" />

+ 0 - 1
client/VCMI_client.vcxproj

@@ -229,7 +229,6 @@
     <ClInclude Include="CPlayerInterface.h" />
     <ClInclude Include="CPreGame.h" />
     <ClInclude Include="CQuestLog.h" />
-    <ClInclude Include="CSoundBase.h" />
     <ClInclude Include="CSpellWindow.h" />
     <ClInclude Include="CVideoHandler.h" />
     <ClInclude Include="FontBase.h" />

+ 0 - 1
client/VCMI_client.vcxproj.filters

@@ -78,7 +78,6 @@
     <ClInclude Include="CMusicHandler.h" />
     <ClInclude Include="CPlayerInterface.h" />
     <ClInclude Include="CPreGame.h" />
-    <ClInclude Include="CSoundBase.h" />
     <ClInclude Include="CSpellWindow.h" />
     <ClInclude Include="CVideoHandler.h" />
     <ClInclude Include="FontBase.h" />

+ 1 - 0
client/battle/CBattleInterfaceClasses.cpp

@@ -17,6 +17,7 @@
 #include "../../lib/NetPacks.h"
 #include "../../lib/CCreatureHandler.h"
 #include "../../lib/BattleState.h"
+#include "../../lib/StartInfo.h"
 #include "../CMusicHandler.h"
 #include "../CVideoHandler.h"
 #include "../../lib/CTownHandler.h"

+ 28 - 17
client/mapHandler.cpp

@@ -75,21 +75,10 @@ std::string nameFromType (int typ)
 	return std::string();
 }
 
-struct OCM_HLP
+static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect>  & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
 {
-	bool operator ()(const std::pair<const CGObjectInstance*, SDL_Rect> & a, const std::pair<const CGObjectInstance*, SDL_Rect> & b)
-	{
-		return (*a.first)<(*b.first);
-	}
-} ocmptwo ;
-
-// void alphaTransformDef(CGDefInfo * defInfo)
-// {	
-// 	for(int yy=0; yy<defInfo->handler->ourImages.size(); ++yy)
-// 	{
-// 		CSDL_Ext::alphaTransform(defInfo->handler->ourImages[yy].bitmap);
-// 	}
-// }
+	return CMapHandler::compareObjectBlitOrder(a.first, b.first);
+}
 
 void CMapHandler::prepareFOWDefs()
 {
@@ -308,7 +297,7 @@ void CMapHandler::initObjectRects()
 		{
 			for(int iz=0; iz<ttiles[0][0].size(); ++iz)
 			{
-				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
+				stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
 			}
 		}
 	}
@@ -860,7 +849,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj)
 				auto i = curt.objects.begin();
 				for(; i != curt.objects.end(); i++)
 				{
-					if(ocmptwo(toAdd, *i))
+					if(objectBlitOrderSorter(toAdd, *i))
 					{
 						curt.objects.insert(i, toAdd);
 						i = curt.objects.begin(); //to validate and avoid adding it second time
@@ -1065,7 +1054,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
 	{
 		if(elem.first->ID == Obj::HOLE) //Hole
 		{
-			out = elem.first->hoverName;
+			out = elem.first->getObjectName();
 			return;
 		}
 	}
@@ -1092,3 +1081,25 @@ ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
 TerrainTile2::TerrainTile2()
  :terbitmap(nullptr)
 {}
+
+bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
+{
+	if (a->appearance.printPriority != b->appearance.printPriority)
+		return a->appearance.printPriority > b->appearance.printPriority;
+
+	if(a->pos.y != b->pos.y)
+		return a->pos.y < b->pos.y;
+
+	if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
+		return true;
+	if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
+		return false;
+
+	if(!a->isVisitable() && b->isVisitable())
+		return true;
+	if(!b->isVisitable() && a->isVisitable())
+		return false;
+	if(a->pos.x < b->pos.x)
+		return true;
+	return false;
+}

+ 2 - 1
client/mapHandler.h

@@ -108,7 +108,6 @@ public:
 	std::pair<SDL_Surface *, bool> getVisBitmap(const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap) const; //returns appropriate bitmap and info if alpha blitting is necessary
 	ui8 getPhaseShift(const CGObjectInstance *object) const;
 
-	std::vector< std::string > getObjDescriptions(int3 pos); //returns desriptions of objects blocking given position
 	void getTerrainDescr(const int3 &pos, std::string & out, bool terName); //if tername == false => empty string when tile is clear
 	CGObjectInstance * createObject(int id, int subid, int3 pos, int owner=254); //creates a new object with a certain id and subid
 	bool printObject(const CGObjectInstance * obj); //puts appropriate things to ttiles, so obj will be visible on map
@@ -127,4 +126,6 @@ public:
 	void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper
 	static ui8 getDir(const int3 & a, const int3 & b);  //returns direction number in range 0 - 7 (0 is left top, clockwise) [direction: form a to b]
 
+	static bool compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b);
+
 };

+ 4 - 4
config/objects/creatureBanks.json

@@ -526,7 +526,7 @@
 						"combat_value": 154,
 						"reward" : {
 							"value": 3200,
-							"creatures": [ { "amount": 4, "type": "vyvern" } ]
+							"creatures": [ { "amount": 4, "type": "wyvern" } ]
 						}
 					},
 					{
@@ -541,7 +541,7 @@
 						"combat_value": 230,
 						"reward" : {
 							"value": 4800,
-							"creatures": [ { "amount": 6, "type": "vyvern" } ]
+							"creatures": [ { "amount": 6, "type": "wyvern" } ]
 						}
 					},
 					{
@@ -556,7 +556,7 @@
 						"combat_value": 307,
 						"reward" : {
 							"value": 6400,
-							"creatures": [ { "amount": 8, "type": "vyvern" } ]
+							"creatures": [ { "amount": 8, "type": "wyvern" } ]
 						}
 					},
 					{
@@ -571,7 +571,7 @@
 						"combat_value": 461,
 						"reward" : {
 							"value": 9600,
-							"creatures": [ { "amount": 12, "type": "vyvern" } ]
+							"creatures": [ { "amount": 12, "type": "wyvern" } ]
 						}
 					}
 				]

+ 277 - 104
config/objects/generic.json

@@ -8,126 +8,299 @@
 			"prison" : { "index" : 0 }
 		}
 	},
-	
-	"altarOfSacrifice"				: { "index" :2,  "handler": "market" },
-	"tradingPost"					: { "index" :221, "handler": "market" },
-	"tradingPostDUPLICATE"			: { "index" :99, "handler": "market" },
-	"freelancersGuild"				: { "index" :213, "handler": "market" },
 
-	"blackMarket"					: { "index" :7,  "handler": "blackMarket" },
+	"altarOfSacrifice"				: { "index" :2,   "handler": "market", "types" : { "object" : { "index" : 0} } },
+	"tradingPost"					: { "index" :221, "handler": "market", "types" : { "object" : { "index" : 0} } },
+	"tradingPostDUPLICATE"			: { "index" :99,  "handler": "market", "types" : { "object" : { "index" : 0} } },
+	"freelancersGuild"				: { "index" :213, "handler": "market", "types" : { "object" : { "index" : 0} } },
+
+	"blackMarket"					: { "index" :7,   "handler": "blackMarket", "types" : { "object" : { "index" : 0} } },
 
-	"pandoraBox"					: { "index" :6,  "handler": "pandora" },
-	"event"							: { "index" :26, "handler": "event" },
+	"pandoraBox"					: { "index" :6,   "handler": "pandora", "types" : { "object" : { "index" : 0} } },
+	"event"							: { "index" :26,  "handler": "event", "types" : { "object" : { "index" : 0} } },
 
-	"redwoodObservatory"			: { "index" :58, "handler": "observatory" },
-	"pillarOfFire"					: { "index" :60, "handler": "observatory" },
-	"coverOfDarkness"				: { "index" :15, "handler": "observatory" },
+	"redwoodObservatory"			: { "index" :58,  "handler": "observatory", "types" : { "object" : { "index" : 0} } },
+	"pillarOfFire"					: { "index" :60,  "handler": "observatory", "types" : { "object" : { "index" : 0} } },
+	"coverOfDarkness"				: { "index" :15,  "handler": "observatory", "types" : { "object" : { "index" : 0} } },
 	
-	"subterraneanGate"				: { "index" :103, "handler": "teleport" },
-	"whirlpool"						: { "index" :111, "handler": "teleport" },
+	"whirlpool"						: { "index" :111, "handler": "teleport", "types" : { "object" : { "index" : 0} } },
+	"subterraneanGate" : {
+		"index" :103,
+		"handler": "teleport",
+		"types" : {
+			"object" : { "index" : 0 },
+			"objectWoG" : { "index" : 1 } // WoG object? Present on VCMI Test 2011b
+		}
+	},
 
-	"refugeeCamp"					: { "index" :78, "handler": "dwelling" },
-	"warMachineFactory"				: { "index" :106, "handler": "dwelling" },
+	"refugeeCamp"					: { "index" :78,  "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
+	"warMachineFactory"				: { "index" :106, "handler": "dwelling", "types" : { "object" : { "index" : 0} } },
 
-	"shrineOfMagicLevel1"			: { "index" :88, "handler": "shrine" },
-	"shrineOfMagicLevel2"			: { "index" :89, "handler": "shrine" },
-	"shrineOfMagicLevel3"			: { "index" :90, "handler": "shrine" },
+	"shrineOfMagicLevel1"			: { "index" :88,  "handler": "shrine", "types" : { "object" : { "index" : 0} } },
+	"shrineOfMagicLevel2"			: { "index" :89,  "handler": "shrine", "types" : { "object" : { "index" : 0} } },
+	"shrineOfMagicLevel3"			: { "index" :90,  "handler": "shrine", "types" : { "object" : { "index" : 0} } },
 
-	"eyeOfTheMagi"					: { "index" :27, "handler": "magi" },
-	"hutOfTheMagi"					: { "index" :37, "handler": "magi" },
+	"eyeOfTheMagi"					: { "index" :27,  "handler": "magi", "types" : { "object" : { "index" : 0} } },
+	"hutOfTheMagi"					: { "index" :37,  "handler": "magi", "types" : { "object" : { "index" : 0} } },
 
-	"lighthouse"					: { "index" :42, "handler": "lighthouse" },
-	"magicWell"						: { "index" :49, "handler": "magicWell" },
-	"obelisk"						: { "index" :57, "handler": "obelisk" },
-	"oceanBottle"					: { "index" :59, "handler": "sign" },
-	"scholar"						: { "index" :81, "handler": "scholar" },
-	"shipyard"						: { "index" :87, "handler": "shipyard" },
-	"sign"							: { "index" :91, "handler": "sign" },
-	"sirens"						: { "index" :92, "handler": "siren" },
-	"denOfThieves"					: { "index" :97, "handler": "denOfThieves" },
-	"university"					: { "index" :104, "handler": "university" },
-	"witchHut"						: { "index" :113, "handler": "witch" },
-	"questGuard"					: { "index" :215, "handler": "questGuard" },
+	"lighthouse"					: { "index" :42,  "handler": "lighthouse", "types" : { "object" : { "index" : 0} } },
+	"obelisk"						: { "index" :57,  "handler": "obelisk", "types" : { "object" : { "index" : 0} } },
+	"oceanBottle"					: { "index" :59,  "handler": "sign", "types" : { "object" : { "index" : 0} } },
+	"scholar"						: { "index" :81,  "handler": "scholar", "types" : { "object" : { "index" : 0} } },
+	"shipyard"						: { "index" :87,  "handler": "shipyard", "types" : { "object" : { "index" : 0} } },
+	"sign"							: { "index" :91,  "handler": "sign", "types" : { "object" : { "index" : 0} } },
+	"sirens"						: { "index" :92,  "handler": "siren", "types" : { "object" : { "index" : 0} } },
+	"denOfThieves"					: { "index" :97,  "handler": "denOfThieves", "types" : { "object" : { "index" : 0} } },
+	"university"					: { "index" :104, "handler": "university", "types" : { "object" : { "index" : 0} } },
+	"witchHut"						: { "index" :113, "handler": "witch", "types" : { "object" : { "index" : 0} } },
+	"questGuard"					: { "index" :215, "handler": "questGuard", "types" : { "object" : { "index" : 0} } },
+	"magicWell" : {
+		"index" :49,
+		"handler": "magicWell",
+		"types" : {
+			"object" : { "index" : 0},
+			"objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Test 2011b
+		}
+	},
 
 	/// Random objects
-	"randomResource"				: { "index" :76, "handler": "resource" },
-	"randomTown"					: { "index" :77, "handler": "town" },
-	"randomHero"					: { "index" :70, "handler": "hero" },
-	
-	"randomDwelling"				: { "index" :216, "handler": "dwelling" },
+	"randomTown"					: { "index" :77,  "handler": "randomTown", "types" : { "object" : { "index" : 0} }  },
+	"randomHero"					: { "index" :70,  "handler": "randomHero", "types" : { "object" : { "index" : 0} }  },
+	"randomDwelling"				: { "index" :216, "handler": "randomDwelling", "types" : { "object" : { "index" : 0} }  },
 
-	"randomArtifact"				: { "index" :65, "handler": "artifact" },
-	"randomArtifactTreasure"		: { "index" :66, "handler": "artifact" },
-	"randomArtifactMinor"			: { "index" :67, "handler": "artifact" },
-	"randomArtifactMajor"			: { "index" :68, "handler": "artifact" },
-	"randomArtifactRelic"			: { "index" :69, "handler": "artifact" },
+	"randomResource" : {
+		"index" :76,
+		"handler": "randomResource",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVTrndm0", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
 
-	"randomMonster"					: { "index" :71, "handler": "monster" },
-	"randomMonsterLevel1"			: { "index" :72, "handler": "monster" },
-	"randomMonsterLevel2"			: { "index" :73, "handler": "monster" },
-	"randomMonsterLevel3"			: { "index" :74, "handler": "monster" },
-	"randomMonsterLevel4"			: { "index" :75, "handler": "monster" },
-	"randomMonsterLevel5"			: { "index" :162, "handler": "monster" },
-	"randomMonsterLevel6"			: { "index" :163, "handler": "monster" },
-	"randomMonsterLevel7"			: { "index" :164, "handler": "monster" },
+	"randomArtifact" : { 
+		"index" :65,
+		"handler": "randomArtifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVArand", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomArtifactTreasure" : { 
+		"index" :66,
+		"handler": "randomArtifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVArnd1", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomArtifactMinor" : { 
+		"index" :67,
+		"handler": "randomArtifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVArnd2", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomArtifactMajor" : { 
+		"index" :68,
+		"handler": "randomArtifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVArnd3", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomArtifactRelic" : { 
+		"index" :69,
+		"handler": "randomArtifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVArnd4", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+
+	"randomMonster" : { 
+		"index" :71,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmrnd0", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel1" : { 
+		"index" :72,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon1", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel2" : { 
+		"index" :73,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon2", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel3" : { 
+		"index" :74,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon3", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel4" : { 
+		"index" :75,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon4", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel5" : { 
+		"index" :162,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon5", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel6" : { 
+		"index" :163,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon6", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
+	"randomMonsterLevel7" : { 
+		"index" :164,
+		"handler": "randomMonster",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : { "animation" : "AVWmon7", "visitableFrom" : [ "+++", "+-+", "+++" ], "mask" : [ "VV", "VA"] }
+				}
+			}
+		}
+	},
 
 	/// Classes without dedicated object
-	"hillFort"						: { "index" :35, "handler": "generic" },
-	"grail"							: { "index" :36, "handler": "generic" },
-	"tavern"						: { "index" :95, "handler": "generic" },
-	"sanctuary"						: { "index" :80, "handler": "generic" },
+	"hillFort"						: { "index" :35,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"grail"							: { "index" :36,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"tavern"						: { "index" :95,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"sanctuary"						: { "index" :80,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
 
 	/// Passive objects, terrain overlays
-	"cursedGround"					: { "index" :21, "handler": "generic" },
-	"magicPlains"					: { "index" :46, "handler": "generic" },
-	"swampFoliage"					: { "index" :211, "handler": "generic" },
-	"cloverField"					: { "index" :222, "handler": "generic" },
-	"cursedGroundDUPLICATE"			: { "index" :223, "handler": "generic" },
-	"evilFog"						: { "index" :224, "handler": "generic" },
-	"favorableWinds"				: { "index" :225, "handler": "generic" },
-	"fieryFields"					: { "index" :226, "handler": "generic" },
-	"holyGround"					: { "index" :227, "handler": "generic" },
-	"lucidPools"					: { "index" :228, "handler": "generic" },
-	"magicClouds"					: { "index" :229, "handler": "generic" },
-	"magicPlainsDUPLICATE"			: { "index" :230, "handler": "generic" },
-	"rocklands"						: { "index" :231, "handler": "generic" },
+	"cursedGround"					: { "index" :21,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"magicPlains"					: { "index" :46,  "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"swampFoliage"					: { "index" :211, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"cloverField"					: { "index" :222, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"cursedGroundDUPLICATE"			: { "index" :223, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"evilFog"						: { "index" :224, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"favorableWinds"				: { "index" :225, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"fieryFields"					: { "index" :226, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"holyGround"					: { "index" :227, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"lucidPools"					: { "index" :228, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"magicClouds"					: { "index" :229, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"magicPlainsDUPLICATE"			: { "index" :230, "handler": "generic", "types" : { "object" : { "index" : 0} } },
+	"rocklands"						: { "index" :231, "handler": "generic", "types" : { "object" : { "index" : 0} } },
 
 	/// Decorations
-	"cactus"						: { "index" :116, "handler": "static" },
-	"canyon"						: { "index" :117, "handler": "static" },
-	"crater"						: { "index" :118, "handler": "static" },
-	"deadVegetation"				: { "index" :119, "handler": "static" },
-	"flowers"						: { "index" :120, "handler": "static" },
-	"frozenLake"					: { "index" :121, "handler": "static" },
-	"hole"							: { "index" :124, "handler": "static" },
-	"kelp"							: { "index" :125, "handler": "static" },
-	"lake"							: { "index" :126, "handler": "static" },
-	"lavaFlow"						: { "index" :127, "handler": "static" },
-	"lavaLake"						: { "index" :128, "handler": "static" },
-	"mushrooms"						: { "index" :129, "handler": "static" },
-	"log"							: { "index" :130, "handler": "static" },
-	"mandrake"						: { "index" :131, "handler": "static" },
-	"moss"							: { "index" :132, "handler": "static" },
-	"mound"							: { "index" :133, "handler": "static" },
-	"mountain"						: { "index" :134, "handler": "static" },
-	"oakTrees"						: { "index" :135, "handler": "static" },
-	"outcropping"					: { "index" :136, "handler": "static" },
-	"pineTrees"						: { "index" :137, "handler": "static" },
-	"riverDelta"					: { "index" :143, "handler": "static" },
-	"rock"							: { "index" :147, "handler": "static" },
-	"sandDune"						: { "index" :148, "handler": "static" },
-	"sandPit"						: { "index" :149, "handler": "static" },
-	"shrub"							: { "index" :150, "handler": "static" },
-	"skull"							: { "index" :151, "handler": "static" },
-	"stump"							: { "index" :153, "handler": "static" },
-	"trees"							: { "index" :155, "handler": "static" },
-	"volcano"						: { "index" :158, "handler": "static" },
-	"reef"							: { "index" :161, "handler": "static" },
-	"lakeDUPLICATE"					: { "index" :177, "handler": "static" },
-	"treesDUPLICATE"				: { "index" :199, "handler": "static" },
-	"desertHills"					: { "index" :206, "handler": "static" },
-	"dirtHills"						: { "index" :207, "handler": "static" },
-	"grassHills"					: { "index" :208, "handler": "static" },
-	"roughHills"					: { "index" :209, "handler": "static" },
-	"subterraneanRocks"				: { "index" :210, "handler": "static" }
+	"cactus"						: { "index" :116, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"canyon"						: { "index" :117, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"crater"						: { "index" :118, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"deadVegetation"				: { "index" :119, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"flowers"						: { "index" :120, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"frozenLake"					: { "index" :121, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"hole"							: { "index" :124, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"kelp"							: { "index" :125, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"lake"							: { "index" :126, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"lavaFlow"						: { "index" :127, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"lavaLake"						: { "index" :128, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"mushrooms"						: { "index" :129, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"log"							: { "index" :130, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"mandrake"						: { "index" :131, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"moss"							: { "index" :132, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"mound"							: { "index" :133, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"mountain"						: { "index" :134, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"oakTrees"						: { "index" :135, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"outcropping"					: { "index" :136, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"pineTrees"						: { "index" :137, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"riverDelta"					: { "index" :143, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"rock"							: { "index" :147, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"sandDune"						: { "index" :148, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"sandPit"						: { "index" :149, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"shrub"							: { "index" :150, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"skull"							: { "index" :151, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"stump"							: { "index" :153, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"trees"							: { "index" :155, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"volcano"						: { "index" :158, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"reef"							: { "index" :161, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"lakeDUPLICATE"					: { "index" :177, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"treesDUPLICATE"				: { "index" :199, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"desertHills"					: { "index" :206, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"dirtHills"						: { "index" :207, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"grassHills"					: { "index" :208, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"roughHills"					: { "index" :209, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"subterraneanRocks"				: { "index" :210, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	
+	//These are WoG objects? They are not available in H3
+	"frozenLakeDUPLICATE"			: { "index" :172, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"oakTreesDUPLICATE"				: { "index" :186, "handler": "static", "types" : { "object" : { "index" : 0} } },
+	"plant"							: { "index" :189, "handler": "static", "types" : { "object" : { "index" : 0} } }
 }

+ 86 - 7
config/objects/moddables.json

@@ -189,20 +189,99 @@
 	"garrisonVertical"				: { "index" :219, "handler": "garrison" },
 
 	// Subtype: paired monoliths
-	"monolithOneWayEntrance"		: { "index" :43, "handler": "teleport" },
-	"monolithOneWayExit"			: { "index" :44, "handler": "teleport" },
-	"monolithTwoWay"				: { "index" :45, "handler": "teleport" },
+	"monolithOneWayEntrance" : {
+		"index" :43,
+		"handler": "teleport",
+		"types" : {
+			"monolith1" : { "index" : 0 },
+			"monolith2" : { "index" : 1 },
+			"monolith3" : { "index" : 2 },
+			"monolith4" : { "index" : 3 },
+			"monolith5" : { "index" : 4 },
+			"monolith6" : { "index" : 5 },
+			"monolith7" : { "index" : 6 },
+			"monolith8" : { "index" : 7 }
+		}
+	},
+	"monolithOneWayExit" : {
+		"index" :44,
+		"handler": "teleport",
+		"types" : {
+			"monolith1" : { "index" : 0 },
+			"monolith2" : { "index" : 1 },
+			"monolith3" : { "index" : 2 },
+			"monolith4" : { "index" : 3 },
+			"monolith5" : { "index" : 4 },
+			"monolith6" : { "index" : 5 },
+			"monolith7" : { "index" : 6 },
+			"monolith8" : { "index" : 7 }
+		}
+	},
+	"monolithTwoWay" : {
+		"index" :45,
+		"handler": "teleport",
+		"types" : {
+			"monolith1" : { "index" : 0 },
+			"monolith2" : { "index" : 1 },
+			"monolith3" : { "index" : 2 },
+			"monolith4" : { "index" : 3 },
+			"monolith5" : { "index" : 4 },
+			"monolith6" : { "index" : 5 },
+			"monolith7" : { "index" : 6 },
+			"monolith8" : { "index" : 7 }
+		}
+	},
 
 	// subtype: different appearance. That's all?
 	"seerHut" : { "index" :83, "handler": "seerHut" },
 
 	// subtype: level
-	"randomDwellingLvl"				: { "index" :217, "handler": "dwelling" },
+	"randomDwellingLvl" : {
+		"index" :217, "handler": "randomDwelling",
+			"types" : {
+				"objectLvl1" : { "index" : 0},
+				"objectLvl2" : { "index" : 1},
+				"objectLvl3" : { "index" : 2},
+				"objectLvl4" : { "index" : 3},
+				"objectLvl5" : { "index" : 4},
+				"objectLvl6" : { "index" : 5},
+				"objectLvl7" : { "index" : 6}
+			} 
+	},
 	
 	// subtype: faction ID
-	"randomDwellingFaction"			: { "index" :218, "handler": "dwelling" },
+	"randomDwellingFaction" : {
+		"index" :218,
+		"handler": "randomDwelling",
+			"types" : {
+				"objectCastle"     : { "index" : 0},
+				"objectRampart"    : { "index" : 1},
+				"objectTower"      : { "index" : 2},
+				"objectInferno"    : { "index" : 3},
+				"objectNecropolis" : { "index" : 4},
+				"objectDungeon"    : { "index" : 5},
+				"objectStronghold" : { "index" : 6},
+				"objectFortress"   : { "index" : 7},
+				"objectConflux"     : { "index" : 8},
+			}
+	},
 
 	// don't have subtypes (at least now), but closely connected to this objects
-	"spellScroll"					: { "index" :93, "handler": "artifact" },
-	"heroPlaceholder"				: { "index" :214, "handler": "heroPlaceholder" }
+	"spellScroll" : {
+		"index" :93,
+		"handler": "artifact",
+		"types" : {
+			"object" : {
+				"index" : 0,
+				"templates" : {
+					"normal" : {
+						"visitableFrom" : [ "+++", "+-+", "+++" ],
+						"mask" : [ "VA" ],
+						"animation" : "AVA0001.def"
+					}
+				}
+			}
+		}
+	},
+	"heroPlaceholder"				: { "index" :214, "handler": "heroPlaceholder", "types" : { "object" : { "index" : 0 } } }
 }

+ 43 - 36
config/objects/rewardable.json

@@ -1,44 +1,51 @@
 {
 	/// These are objects that covered by concept of "configurable object"
 	/// Most or even all of their configuration located in this file
-	"magicSpring"					: { "index" :48, "handler": "magicSpring" },
+	"magicSpring"					: { "index" :48, "handler": "magicSpring", "types" : { "object" : { "index" : 0} } },
 
-	"mysticalGarden"				: { "index" :55, "handler": "oncePerWeek" },
-	"windmill"						: { "index" :112, "handler": "oncePerWeek" },
-	"waterWheel"					: { "index" :109, "handler": "oncePerWeek" },
+	"mysticalGarden"				: { "index" :55, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
+	"windmill"						: { "index" :112, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
+	"waterWheel"					: { "index" :109, "handler": "oncePerWeek", "types" : { "object" : { "index" : 0} } },
 	
-	"leanTo"						: { "index" :39, "handler": "onceVisitable" },
-	"corpse"						: { "index" :22, "handler": "onceVisitable" },
-	"wagon"							: { "index" :105, "handler": "onceVisitable" },
-	"warriorTomb"					: { "index" :108, "handler": "onceVisitable" },
+	"leanTo"						: { "index" :39, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
+	"corpse"						: { "index" :22, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
+	"wagon"							: { "index" :105, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
+	"warriorTomb"					: { "index" :108, "handler": "onceVisitable", "types" : { "object" : { "index" : 0} } },
 
-	"campfire"						: { "index" :12, "handler": "pickable" },
-	"flotsam"						: { "index" :29, "handler": "pickable" },
-	"seaChest"						: { "index" :82, "handler": "pickable" },
-	"shipwreckSurvivor"				: { "index" :86, "handler": "pickable" },
-	"treasureChest"					: { "index" :101, "handler": "pickable" },
+	"campfire"						: { "index" :12, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
+	"flotsam"						: { "index" :29, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
+	"seaChest"						: { "index" :82, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
+	"shipwreckSurvivor"				: { "index" :86, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
+	"treasureChest"					: { "index" :101, "handler": "pickable", "types" : { "object" : { "index" : 0} } },
 
-	"arena"							: { "index" :4,  "handler": "oncePerHero" },
-	"marlettoTower"					: { "index" :23, "handler": "oncePerHero" },
-	"gardenOfRevelation"			: { "index" :32, "handler": "oncePerHero" },
-	"libraryOfEnlightenment"		: { "index" :41, "handler": "oncePerHero" },
-	"mercenaryCamp"					: { "index" :51, "handler": "oncePerHero" },
-	"starAxis"						: { "index" :61, "handler": "oncePerHero" },
-	"learningStone"					: { "index" :100, "handler": "oncePerHero" },
-	"treeOfKnowledge"				: { "index" :102, "handler": "oncePerHero" },
-	"schoolOfMagic"					: { "index" :47, "handler": "oncePerHero" },
-	"schoolOfWar"					: { "index" :107, "handler": "oncePerHero" },
-	
-	"buoy"							: { "index" :11, "handler": "bonusingObject" },
-	"swanPond"						: { "index" :14, "handler": "bonusingObject" },
-	"faerieRing"					: { "index" :28, "handler": "bonusingObject" },
-	"fountainOfFortune"				: { "index" :30, "handler": "bonusingObject" },
-	"fountainOfYouth"				: { "index" :31, "handler": "bonusingObject" },
-	"idolOfFortune"					: { "index" :38, "handler": "bonusingObject" },
-	"mermaids"						: { "index" :52, "handler": "bonusingObject" },
-	"oasis"							: { "index" :56, "handler": "bonusingObject" },
-	"stables"						: { "index" :94, "handler": "bonusingObject" },
-	"temple"						: { "index" :96, "handler": "bonusingObject" },
-	"rallyFlag"						: { "index" :64, "handler": "bonusingObject" },
-	"wateringHole"					: { "index" :110, "handler": "bonusingObject" },	
+	"arena"							: { "index" :4,  "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"marlettoTower"					: { "index" :23, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"gardenOfRevelation"			: { "index" :32, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"libraryOfEnlightenment"		: { "index" :41, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"mercenaryCamp"					: { "index" :51, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"starAxis"						: { "index" :61, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"treeOfKnowledge"				: { "index" :102, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"schoolOfMagic"					: { "index" :47, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"schoolOfWar"					: { "index" :107, "handler": "oncePerHero", "types" : { "object" : { "index" : 0} } },
+	"learningStone" : {
+		"index" :100,
+		"handler": "oncePerHero",
+		"types" : {
+			"object" : { "index" : 0},
+			"objectWoG" : { "index" : 1} // WoG object? Present on VCMI_Tests 2011
+		}
+	},
+
+	"buoy"							: { "index" :11, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"swanPond"						: { "index" :14, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"faerieRing"					: { "index" :28, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"fountainOfFortune"				: { "index" :30, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"fountainOfYouth"				: { "index" :31, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"idolOfFortune"					: { "index" :38, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"mermaids"						: { "index" :52, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"oasis"							: { "index" :56, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"stables"						: { "index" :94, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"temple"						: { "index" :96, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"rallyFlag"						: { "index" :64, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } },
+	"wateringHole"					: { "index" :110, "handler": "bonusingObject", "types" : { "object" : { "index" : 0} } }
 }

+ 2 - 2
config/rmg.json

@@ -63,7 +63,7 @@
 	},
 	"Upgrade" :
 	{
-		"minSize" : "m", "maxSize" : "m",
+		"minSize" : "s", "maxSize" : "m",
 		"players" : "2",
 		"zones" :
 		{
@@ -126,7 +126,7 @@
 	},
 	"Golden Ring" :
 	{
-		"minSize" : "m", "maxSize" : "m",
+		"minSize" : "m", "maxSize" : "l",
 		"players" : "3",
 		"zones" :
 		{

+ 5 - 0
config/schemas/mod.json

@@ -87,6 +87,11 @@
 			"description": "List of configuration files for heroes",
 			"items": { "type":"string", "format" : "textFile" }
 		},
+		"objects": {
+			"type":"array",
+			"description": "List of configuration files for objects",
+			"items": { "type":"string", "format" : "textFile" }
+		},
 		"spells": {
 			"type":"array",
 			"description": "List of configuration files for spells",

+ 6 - 0
debian/changelog

@@ -1,3 +1,9 @@
+vcmi (0.96) trusty; urgency=low
+
+  * New upstream release
+
+ -- Ivan Savenko <[email protected]>  Tue, 01 Jul 2014 20:57:29 +0300
+
 vcmi (0.95) precise; urgency=low
 
   * New upstream release

+ 2 - 4
lib/BattleState.cpp

@@ -365,13 +365,11 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
 	if(town)
 	{
 		curB->town = town;
-		curB->siege = town->fortLevel();
 		curB->terrainType = VLC->townh->factions[town->subID]->nativeTerrain;
 	}
 	else
 	{
 		curB->town = nullptr;
-		curB->siege = CGTownInstance::NONE;
 		curB->terrainType = terrain;
 	}
 
@@ -574,13 +572,13 @@ BattleInfo * BattleInfo::setupBattle( int3 tile, ETerrainType terrain, BFieldTyp
 
 	}
 
-	if (curB->siege == CGTownInstance::CITADEL || curB->siege == CGTownInstance::CASTLE)
+	if (curB->town && curB->town->fortLevel() >= CGTownInstance::CITADEL)
 	{
 		// keep tower
 		CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -2);
 		stacks.push_back(stack);
 
-		if (curB->siege == CGTownInstance::CASTLE)
+		if (curB->town->fortLevel() >= CGTownInstance::CASTLE)
 		{
 			// lower tower + upper tower
 			CStack * stack = curB->generateNewStack(CStackBasicDescriptor(CreatureID::ARROW_TOWERS, 1), false, SlotID(255), -4);

+ 4 - 5
lib/BattleState.h

@@ -4,8 +4,8 @@
 #include "BattleHex.h"
 #include "HeroBonus.h"
 #include "CCreatureSet.h"
-#include "mapObjects/CGTownInstance.h"
-#include "mapObjects/CGHeroInstance.h"
+#include "mapObjects/CArmedInstance.h" // for army serialization
+#include "mapObjects/CGHeroInstance.h" // for commander serialization
 #include "CCreatureHandler.h"
 #include "CObstacleInstance.h"
 #include "ConstTransitivePtr.h"
@@ -83,8 +83,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
 {
 	std::array<SideInBattle, 2> sides; //sides[0] - attacker, sides[1] - defender
 	si32 round, activeStack, selectedStack;
-	CGTownInstance::EFortLevel siege;
-	const CGTownInstance * town; //used during town siege - id of attacked town; -1 if not town defence
+	const CGTownInstance * town; //used during town siege, nullptr if this is not a siege (note that fortless town IS also a siege)
 	int3 tile; //for background and bonuses
 	std::vector<CStack*> stacks;
 	std::vector<shared_ptr<CObstacleInstance> > obstacles;
@@ -99,7 +98,7 @@ struct DLL_LINKAGE BattleInfo : public CBonusSystemNode, public CBattleInfoCallb
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 		h & sides;
-		h & round & activeStack & selectedStack & siege & town & tile & stacks & obstacles
+		h & round & activeStack & selectedStack & town & tile & stacks & obstacles
 			& si & battlefieldType & terrainType;
 		h & tacticsSide & tacticDistance;
 		h & static_cast<CBonusSystemNode&>(*this);

+ 2 - 2
lib/CArtHandler.h

@@ -2,8 +2,8 @@
 
 
 #include "../lib/HeroBonus.h"
-#include "../lib/ConstTransitivePtr.h"
-#include "JsonNode.h"
+//#include "../lib/ConstTransitivePtr.h"
+//#include "JsonNode.h"
 #include "GameConstants.h"
 #include "IHandlerBase.h"
 

+ 2 - 2
lib/CBattleCallback.cpp

@@ -409,7 +409,7 @@ ui8 CBattleInfoEssentials::playerToSide(PlayerColor player) const
 ui8 CBattleInfoEssentials::battleGetSiegeLevel() const
 {
 	RETURN_IF_NOT_BATTLE(0);
-	return getBattle()->siege;
+	return getBattle()->town ? getBattle()->town->fortLevel() : CGTownInstance::NONE;
 }
 
 bool CBattleInfoEssentials::battleCanSurrender(PlayerColor player) const
@@ -429,7 +429,7 @@ bool CBattleInfoEssentials::battleHasHero(ui8 side) const
 si8 CBattleInfoEssentials::battleGetWallState(int partOfWall) const
 {
 	RETURN_IF_NOT_BATTLE(0);
-	if(getBattle()->siege == CGTownInstance::NONE)
+	if(getBattle()->town == nullptr || getBattle()->town->fortLevel() == CGTownInstance::NONE)
 		return EWallState::NONE;
 
 	assert(partOfWall >= 0 && partOfWall < EWallPart::PARTS_COUNT);

+ 1 - 0
lib/CCreatureSet.cpp

@@ -224,6 +224,7 @@ ui64 CCreatureSet::getPower (SlotID slot) const
 {
 	return getStack(slot).getPower();
 }
+
 std::string CCreatureSet::getRoughAmount (SlotID slot) const
 {
 	int quantity = CCreature::getQuantityID(getStackCount(slot));

+ 1 - 12
lib/CGameInfoCallback.cpp

@@ -16,6 +16,7 @@
 #include "StartInfo.h" // for StartInfo
 #include "BattleState.h" // for BattleInfo
 #include "NetPacks.h" // for InfoWindow
+#include "CModHandler.h"
 
 //TODO make clean
 #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->errorStream() << BOOST_CURRENT_FUNCTION << ": " << txt; return retVal;}} while(0)
@@ -260,18 +261,6 @@ int CGameInfoCallback::getDate(Date::EDateType mode) const
 	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 	return gs->getDate(mode);
 }
-std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
-{
-	//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
-	std::vector<std::string> ret;
-	const TerrainTile *t = getTile(pos);
-	ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
-
-
-	for(const CGObjectInstance * obj : t->blockingObjects)
-		ret.push_back(obj->getHoverText());
-	return ret;
-}
 
 bool CGameInfoCallback::isVisible(int3 pos, boost::optional<PlayerColor> Player) const
 {

+ 0 - 1
lib/CGameInfoCallback.h

@@ -83,7 +83,6 @@ public:
 	std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true)const;
 	std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
 	const CGObjectInstance * getTopObj (int3 pos) const;
-	std::vector <std::string > getObjDescriptions(int3 pos)const; //returns descriptions of objects at pos in order from the lowest to the highest
 	PlayerColor getOwner(ObjectInstanceID heroID) const;
 	const CGObjectInstance *getObjByQuestIdentifier(int identifier) const; //nullptr if object has been removed (eg. killed)
 

+ 11 - 58
lib/CGameState.cpp

@@ -256,7 +256,7 @@ DLL_LINKAGE void MetaString::toString(std::string &dst) const
 			boost::replace_first(dst, "%+d", '+' + boost::lexical_cast<std::string>(numbers[nums++]));
 			break;
 		default:
-            logGlobal->errorStream() << "MetaString processing error!";
+			logGlobal->errorStream() << "MetaString processing error! Received message of type " << int(elem);
 			break;
 		}
 	}
@@ -313,7 +313,7 @@ DLL_LINKAGE std::string MetaString::buildList () const
 				lista.replace (lista.find("%d"), 2, boost::lexical_cast<std::string>(numbers[nums++]));
 				break;
 			default:
-                logGlobal->errorStream() << "MetaString processing error!";
+				logGlobal->errorStream() << "MetaString processing error! Received message of type " << int(message[i]);
 		}
 
 	}
@@ -1053,7 +1053,6 @@ void CGameState::randomizeMapObjects()
 		if(!obj) continue;
 
 		randomizeObject(obj);
-		obj->hoverName = VLC->objtypeh->getObjectName(obj->ID);
 
 		//handle Favouring Winds - mark tiles under it
 		if(obj->ID == Obj::FAVORABLE_WINDS)
@@ -1637,7 +1636,7 @@ void CGameState::initFogOfWar()
 			if(!obj || !vstd::contains(elem.second.players, obj->tempOwner)) continue; //not a flagged object
 
 			std::unordered_set<int3, ShashInt3> tiles;
-			obj->getSightTiles(tiles);
+			getTilesInRange(tiles, obj->getSightCenter(), obj->getSightRadious(), obj->tempOwner, 1);
 			for(int3 tile : tiles)
 			{
 				elem.second.fogOfWarMap[tile.x][tile.y][tile.z] = 1;
@@ -1900,6 +1899,13 @@ void CGameState::initVisitingAndGarrisonedHeroes()
 			}
 		}
 	}
+	for (auto hero : map->heroesOnMap)
+	{
+		if (hero->visitedTown)
+		{
+			assert (hero->visitedTown->visitingHero == hero);
+		}
+	}
 }
 
 BFieldType CGameState::battleGetBattlefieldType(int3 tile)
@@ -2980,7 +2986,7 @@ void InfoAboutArmy::initFromArmy(const CArmedInstance *Army, bool detailed)
 {
 	army = ArmyDescriptor(Army, detailed);
 	owner = Army->tempOwner;
-	name = Army->getHoverText();
+	name = Army->getObjectName();
 }
 
 void InfoAboutHero::assign(const InfoAboutHero & iah)
@@ -3510,59 +3516,6 @@ CPathfinder::CPathfinder(CPathsInfo &_out, CGameState *_gs, const CGHeroInstance
 	allowEmbarkAndDisembark = true;
 }
 
-EVictoryLossCheckResult::EVictoryLossCheckResult() :
-	intValue(0)
-{
-}
-
-EVictoryLossCheckResult::EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers) :
-	messageToSelf(toSelf),
-	messageToOthers(toOthers),
-	intValue(intValue)
-{
-}
-
-bool EVictoryLossCheckResult::operator==(EVictoryLossCheckResult const & other) const
-{
-	return intValue == other.intValue;
-}
-
-bool EVictoryLossCheckResult::operator!=(EVictoryLossCheckResult const & other) const
-{
-	return intValue != other.intValue;
-}
-
-bool EVictoryLossCheckResult::victory() const
-{
-	return intValue == VICTORY;
-}
-
-bool EVictoryLossCheckResult::loss() const
-{
-	return intValue == DEFEAT;
-}
-
-EVictoryLossCheckResult EVictoryLossCheckResult::invert()
-{
-	return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
-}
-
-EVictoryLossCheckResult EVictoryLossCheckResult::victory(std::string toSelf, std::string toOthers)
-{
-	return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
-}
-
-EVictoryLossCheckResult EVictoryLossCheckResult::defeat(std::string toSelf, std::string toOthers)
-{
-	return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
-}
-
-std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
-{
-	os << victoryLossCheckResult.messageToSelf;
-	return os;
-}
-
 CRandomGenerator & CGameState::getRandomGenerator()
 {
 	return rand;

+ 1 - 65
lib/CGameState.h

@@ -15,6 +15,7 @@
 #include "ResourceSet.h"
 #include "int3.h"
 #include "CRandomGenerator.h"
+#include "CGameStateFwd.h"
 
 /*
  * CGameState.h, part of VCMI engine
@@ -355,39 +356,6 @@ public:
 
 struct BattleInfo;
 
-class DLL_LINKAGE EVictoryLossCheckResult
-{
-public:
-	static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers);
-	static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers);
-
-	EVictoryLossCheckResult();
-	bool operator==(EVictoryLossCheckResult const & other) const;
-	bool operator!=(EVictoryLossCheckResult const & other) const;
-	bool victory() const;
-	bool loss() const;
-
-	EVictoryLossCheckResult invert();
-
-	std::string messageToSelf;
-	std::string messageToOthers;
-
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & intValue & messageToSelf & messageToOthers;
-	}
-private:
-	enum EResult
-	{
-		DEFEAT = -1,
-		INGAME =  0,
-		VICTORY= +1
-	};
-
-	EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers);
-	si32 intValue; // uses EResult
-};
-
 DLL_LINKAGE std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult);
 
 class DLL_LINKAGE CGameState : public CNonConstInfoCallback
@@ -533,35 +501,3 @@ private:
 	friend class CMapHandler;
 	friend class CGameHandler;
 };
-
-struct DLL_LINKAGE QuestInfo //universal interface for human and AI
-{
-	const CQuest * quest;
-	const CGObjectInstance * obj; //related object, most likely Seer Hut
-	int3 tile;
-
-	QuestInfo(){};
-	QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
-		quest (Quest), obj (Obj), tile (Tile){};
-
-	//FIXME: assignment operator should return QuestInfo &
-	bool operator= (const QuestInfo &qi)
-	{
-		quest = qi.quest;
-		obj = qi.obj;
-		tile = qi.tile;
-		return true;
-	}
-
-	bool operator== (const QuestInfo & qi) const
-	{
-		return (quest == qi.quest && obj == qi.obj);
-	}
-
-	//std::vector<std::string> > texts //allow additional info for quest log?
-
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & quest & obj & tile;
-	}
-};

+ 120 - 0
lib/CGameStateFwd.h

@@ -0,0 +1,120 @@
+#pragma once
+
+/*
+ * CGameStateFwd.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+class CQuest;
+class CGObjectInstance;
+
+class DLL_LINKAGE EVictoryLossCheckResult
+{
+public:
+	static EVictoryLossCheckResult victory(std::string toSelf, std::string toOthers)
+	{
+		return EVictoryLossCheckResult(VICTORY, toSelf, toOthers);
+	}
+
+	static EVictoryLossCheckResult defeat(std::string toSelf, std::string toOthers)
+	{
+		return EVictoryLossCheckResult(DEFEAT, toSelf, toOthers);
+	}
+
+	EVictoryLossCheckResult():
+	intValue(0)
+	{
+	}
+
+	bool operator==(EVictoryLossCheckResult const & other) const
+	{
+		return intValue == other.intValue;
+	}
+
+	bool operator!=(EVictoryLossCheckResult const & other) const
+	{
+		return intValue != other.intValue;
+	}
+
+	bool victory() const
+	{
+		return intValue == VICTORY;
+	}
+	bool loss() const
+	{
+		return intValue == DEFEAT;
+	}
+
+	EVictoryLossCheckResult invert()
+	{
+		return EVictoryLossCheckResult(-intValue, messageToOthers, messageToSelf);
+	}
+
+	std::string messageToSelf;
+	std::string messageToOthers;
+
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & intValue & messageToSelf & messageToOthers;
+	}
+private:
+	enum EResult
+	{
+		DEFEAT = -1,
+		INGAME =  0,
+		VICTORY= +1
+	};
+
+	EVictoryLossCheckResult(si32 intValue, std::string toSelf, std::string toOthers):
+		messageToSelf(toSelf),
+		messageToOthers(toOthers),
+		intValue(intValue)
+	{
+	}
+
+	si32 intValue; // uses EResult
+};
+
+/*static std::ostream & operator<<(std::ostream & os, const EVictoryLossCheckResult & victoryLossCheckResult)
+{
+	os << victoryLossCheckResult.messageToSelf;
+	return os;
+}*/
+
+struct DLL_LINKAGE QuestInfo //universal interface for human and AI
+{
+	const CQuest * quest;
+	const CGObjectInstance * obj; //related object, most likely Seer Hut
+	int3 tile;
+
+	QuestInfo(){};
+	QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
+		quest (Quest), obj (Obj), tile (Tile){};
+
+	//FIXME: assignment operator should return QuestInfo &
+	bool operator= (const QuestInfo &qi)
+	{
+		quest = qi.quest;
+		obj = qi.obj;
+		tile = qi.tile;
+		return true;
+	}
+
+	bool operator== (const QuestInfo & qi) const
+	{
+		return (quest == qi.quest && obj == qi.obj);
+	}
+
+	//std::vector<std::string> > texts //allow additional info for quest log?
+
+	template <typename Handler> void serialize(Handler &h, const int version)
+	{
+		h & quest & obj & tile;
+	}
+};
+

+ 1 - 1
lib/CHeroHandler.cpp

@@ -199,7 +199,7 @@ void CHeroClassHandler::loadObject(std::string scope, std::string name, const Js
 
 	VLC->modh->identifiers.requestIdentifier(scope, "object", "hero", [=](si32 index)
 	{
-		JsonNode classConf;
+		JsonNode classConf = data["mapObject"];
 		classConf["heroClass"].String() = name;
 		classConf.setMeta(scope);
 		VLC->objtypeh->loadSubObject(name, classConf, index, object->id);

+ 2 - 1
lib/CMakeLists.txt

@@ -82,6 +82,7 @@ set(lib_SRCS
 		ResourceSet.cpp
 		VCMI_Lib.cpp
 		VCMIDirs.cpp
+		IHandlerBase.cpp
 
 		IGameCallback.cpp
 		CGameInfoCallback.cpp
@@ -118,8 +119,8 @@ set(lib_HEADERS
 		GameConstants.h
 		StringConstants.h
 		IGameEventsReceiver.h
-		IHandlerBase.h
 		int3.h
+		CGameStateFwd.h
 		Interprocess.h
 		NetPacks.h
 		NetPacksBase.h

+ 1 - 0
lib/CModHandler.cpp

@@ -310,6 +310,7 @@ bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, st
 			if (remoteName == modName)
 				logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
 
+			logGlobal->traceStream() << "Patching object " << objectName << " (" << remoteName << ") from " << modName;
 			JsonNode & remoteConf = modData[remoteName].patches[objectName];
 
 			JsonUtils::merge(remoteConf, entry.second);

+ 12 - 9
lib/CTownHandler.cpp

@@ -688,7 +688,19 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
 			JsonNode config = data["town"]["mapObject"];
 			config["faction"].String() = object->identifier;
 			config["faction"].meta = scope;
+			if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
+				config.meta = scope;
 			VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
+
+			// MODS COMPATIBILITY FOR 0.96
+			auto & advMap = data["town"]["adventureMap"];
+			if (!advMap.isNull())
+			{
+				logGlobal->warnStream() << "Outdated town mod. Will try to generate valid templates out of fort";
+				JsonNode config;
+				config["animation"] = advMap["castle"];
+				VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
+			}
 		});
 	}
 
@@ -717,15 +729,6 @@ void CTownHandler::loadObject(std::string scope, std::string name, const JsonNod
 			config["faction"].String() = object->identifier;
 			config["faction"].meta = scope;
 			VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
-
-			// MODS COMPATIBILITY FOR 0.96
-			auto & advMap = data["town"]["adventureMap"];
-			if (!advMap["fort"].isNull())
-			{
-				JsonNode config;
-				config["appearance"] = advMap["fort"];
-				VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
-			}
 		});
 	}
 

+ 1 - 1
lib/Connection.h

@@ -27,7 +27,7 @@
 #include "mapping/CCampaignHandler.h" //for CCampaignState
 #include "rmg/CMapGenerator.h" // for CMapGenOptions
 
-const ui32 version = 749;
+const ui32 version = 750;
 const ui32 minSupportedVersion = version;
 
 class CConnection;

+ 1 - 1
lib/GameConstants.h

@@ -14,7 +14,7 @@
 
 namespace GameConstants
 {
-	const std::string VCMI_VERSION = "VCMI 0.95b";
+	const std::string VCMI_VERSION = "VCMI 0.96";
 
 	const int BFIELD_WIDTH = 17;
 	const int BFIELD_HEIGHT = 11;

+ 3 - 0
lib/IGameCallback.cpp

@@ -15,9 +15,12 @@
 #include "CSpellHandler.h" // for CSpell
 #include "NetPacks.h"
 #include "CBonusTypeHandler.h"
+#include "CModHandler.h"
 
 #include "Connection.h" // for SAVEGAME_MAGIC
 #include "mapObjects/CObjectClassesHandler.h"
+#include "StartInfo.h"
+#include "CGameState.h"
 
 void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
 {

+ 2 - 1
lib/IGameCallback.h

@@ -48,7 +48,6 @@ public:
 	virtual bool removeObject(const CGObjectInstance * obj)=0;
 	virtual void setBlockVis(ObjectInstanceID objid, bool bv)=0;
 	virtual void setOwner(const CGObjectInstance * objid, PlayerColor owner)=0;
-	virtual void setHoverName(const CGObjectInstance * obj, MetaString * name)=0;
 	virtual void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false)=0;
 	virtual void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false)=0; 
 	virtual void showBlockingDialog(BlockingDialog *iw) =0;
@@ -93,6 +92,8 @@ public:
 	virtual void sendAndApply(CPackForClient * info)=0;
 	virtual void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2)=0; //when two heroes meet on adventure map
 	virtual void addQuest(int player, QuestInfo & quest){};
+	virtual void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) = 0;
+	virtual void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) = 0;
 };
 
 class DLL_LINKAGE CNonConstInfoCallback : public CPrivilagedInfoCallback

+ 19 - 0
lib/IHandlerBase.cpp

@@ -0,0 +1,19 @@
+/*
+ * IHandlerBase.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
+
+#include "StdInc.h"
+#include "IHandlerBase.h"
+#include "CModHandler.h"
+
+
+void IHandlerBase::registerObject(std::string scope, std::string type_name, std::string name, si32 index)
+{
+	return VLC->modh->identifiers.registerObject(scope, type_name, name, index);
+}

+ 6 - 4
lib/IHandlerBase.h

@@ -11,7 +11,7 @@
  */
  #include "../lib/ConstTransitivePtr.h"
  #include "VCMI_Lib.h"
- #include "CModHandler.h"
+ //#include "CModHandler.h"
 
 class JsonNode;
 
@@ -22,6 +22,9 @@ class DLL_LINKAGE IHandlerBase
 	// Object * loadFromJson(const JsonNode & json);
 	// where Object is type of data loaded by handler
 	// primary used in loadObject methods
+protected:
+	/// Calls modhandler. Mostly needed to avoid large number of includes in headers
+	void registerObject(std::string scope, std::string type_name, std::string name, si32 index);
 
 public:
 	/// loads all original game data in vector of json nodes
@@ -48,7 +51,6 @@ public:
 	virtual ~IHandlerBase(){}
 };
 
-
 template <class _ObjectID, class _Object> class CHandlerBase: public IHandlerBase
 {
 public:
@@ -68,7 +70,7 @@ public:
 
 		objects.push_back(object);
 
-		VLC->modh->identifiers.registerObject(scope, type_name, name, object->id);
+		registerObject(scope, type_name, name, object->id);
 	}
 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
 	{
@@ -80,7 +82,7 @@ public:
 		assert(objects[index] == nullptr); // ensure that this id was not loaded before
 		objects[index] = object;
 
-		VLC->modh->identifiers.registerObject(scope,type_name, name, object->id);
+		registerObject(scope,type_name, name, object->id);
 
 	}
 

+ 21 - 56
lib/NetPacks.h

@@ -3,16 +3,18 @@
 #include "NetPacksBase.h"
 
 #include "BattleAction.h"
-#include "HeroBonus.h"
+//#include "HeroBonus.h"
 #include "mapObjects/CGHeroInstance.h"
-#include "CCreatureSet.h"
-#include "mapping/CMapInfo.h"
-#include "StartInfo.h"
+//#include "CCreatureSet.h"
+//#include "mapping/CMapInfo.h"
+//#include "StartInfo.h"
 #include "ConstTransitivePtr.h"
 #include "int3.h"
 #include "ResourceSet.h"
+//#include "CObstacleInstance.h"
+#include "CGameStateFwd.h"
+#include "mapping/CMap.h"
 #include "CObstacleInstance.h"
-#include "CGameState.h"
 
 /*
  * NetPacks.h, part of VCMI engine
@@ -37,7 +39,8 @@ class CArtifactInstance;
 struct StackLocation;
 struct ArtSlotInfo;
 struct QuestInfo;
-
+class CMapInfo;
+class StartInfo;
 
 
 struct CPackForClient : public CPack
@@ -1046,21 +1049,6 @@ struct SetObjectProperty : public CPackForClient//1001
 	}
 };
 
-struct SetHoverName : public CPackForClient//1002
-{
-	DLL_LINKAGE void applyGs(CGameState *gs);
-
-	ObjectInstanceID id;
-	MetaString name;
-	SetHoverName(){type = 1002;}
-	SetHoverName(ObjectInstanceID ID, MetaString& Name):id(ID),name(Name){type = 1002;}
-
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & id & name;
-	}
-};
-
 struct ChangeObjectVisitors : public CPackForClient // 1003
 {
 	enum VisitMode
@@ -1528,7 +1516,8 @@ struct ObstaclesRemoved : public CPackForClient //3014
 	}
 };
 
-struct CatapultAttack : public CPackForClient //3015
+struct ELF_VISIBILITY CatapultAttack : public CPackForClient //3015
+
 {
 	struct AttackInfo
 	{
@@ -2137,26 +2126,14 @@ struct PlayerJoined : public CPregamePackToHost
 	}
 };
 
-struct SelectMap : public CPregamePackToPropagate
+struct ELF_VISIBILITY SelectMap : public CPregamePackToPropagate
 {
 	const CMapInfo *mapInfo;
-	bool free;
+	bool free;//local flag, do not serialize
 
-	SelectMap(const CMapInfo &src)
-	{
-		mapInfo = &src;
-		free = false;
-	}
-	SelectMap()
-	{
-		mapInfo = nullptr;
-		free = true;
-	}
-	~SelectMap()
-	{
-		if(free)
-			delete mapInfo;
-	}
+	DLL_LINKAGE SelectMap(const CMapInfo &src);
+	DLL_LINKAGE SelectMap();
+	DLL_LINKAGE ~SelectMap();
 
 	void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
 
@@ -2167,28 +2144,16 @@ struct SelectMap : public CPregamePackToPropagate
 
 };
 
-struct UpdateStartOptions : public CPregamePackToPropagate
+struct ELF_VISIBILITY UpdateStartOptions : public CPregamePackToPropagate
 {
 	StartInfo *options;
-	bool free;
+	bool free;//local flag, do not serialize
 
 	void apply(CSelectionScreen *selScreen); //that functions are implemented in CPreGame.cpp
 
-	UpdateStartOptions(StartInfo &src)
-	{
-		options = &src;
-		free = false;
-	}
-	UpdateStartOptions()
-	{
-		options = nullptr;
-		free = true;
-	}
-	~UpdateStartOptions()
-	{
-		if(free)
-			delete options;
-	}
+	DLL_LINKAGE UpdateStartOptions(StartInfo &src);
+	DLL_LINKAGE UpdateStartOptions();
+	DLL_LINKAGE ~UpdateStartOptions();
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{

+ 42 - 10
lib/NetPacksLib.cpp

@@ -14,6 +14,8 @@
 #include "CGameState.h"
 #include "BattleState.h"
 #include "CTownHandler.h"
+#include "mapping/CMapInfo.h"
+#include "StartInfo.h"
 
 /*
  * NetPacksLib.cpp, part of VCMI engine
@@ -60,6 +62,41 @@ DLL_LINKAGE void SetSecSkill::applyGs( CGameState *gs )
 	hero->setSecSkillLevel(which, val, abs);
 }
 
+
+DLL_LINKAGE SelectMap::SelectMap(const CMapInfo &src)
+{
+	mapInfo = &src;
+	free = false;
+}
+DLL_LINKAGE SelectMap::SelectMap()
+{
+	mapInfo = nullptr;
+	free = true;
+}
+
+DLL_LINKAGE SelectMap::~SelectMap()
+{
+	if(free)
+		delete mapInfo;
+}
+
+DLL_LINKAGE  UpdateStartOptions::UpdateStartOptions(StartInfo &src)
+{
+	options = &src;
+	free = false;
+}
+DLL_LINKAGE  UpdateStartOptions::UpdateStartOptions()
+{
+	options = nullptr;
+	free = true;
+}
+
+DLL_LINKAGE UpdateStartOptions::~UpdateStartOptions()
+{
+	if(free)
+		delete options;
+}
+
 DLL_LINKAGE void SetCommanderProperty::applyGs(CGameState *gs)
 {
 	CCommanderInstance * commander = gs->getHero(heroid)->commander;
@@ -126,6 +163,7 @@ DLL_LINKAGE void HeroVisitCastle::applyGs( CGameState *gs )
 
 	assert(h);
 	assert(t);
+
 	if(start())
 		t->setVisitingHero(h);
 	else
@@ -177,7 +215,7 @@ DLL_LINKAGE void FoWChange::applyGs( CGameState *gs )
 				case Obj::TOWN:
 				case Obj::ABANDONED_MINE:
 					if(vstd::contains(team->players, o->tempOwner)) //check owned observators
-						o->getSightTiles(tilesRevealed);
+						gs->getTilesInRange(tiles, o->getSightCenter(), o->getSightRadious(), o->tempOwner, 1);
 					break;
 				}
 			}
@@ -302,7 +340,7 @@ DLL_LINKAGE void RemoveObject::applyGs( CGameState *gs )
 {
 
 	CGObjectInstance *obj = gs->getObjInstance(id);
-	logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getHoverText();
+	logGlobal->debugStream() << "removing object id=" << id << "; address=" << (intptr_t)obj << "; name=" << obj->getObjectName();
 	//unblock tiles
 	gs->map->removeBlockVisTiles(obj);
 
@@ -608,14 +646,13 @@ DLL_LINKAGE void NewObject::applyGs( CGameState *gs )
 	const TerrainTile &t = gs->map->getTile(pos);
 	o->appearance = VLC->objtypeh->getHandlerFor(o->ID, o->subID)->getTemplates(t.terType).front();
 	id = o->id = ObjectInstanceID(gs->map->objects.size());
-	o->hoverName = VLC->objtypeh->getObjectName(ID);
 
 	gs->map->objects.push_back(o);
 	gs->map->addBlockVisTiles(o);
 	o->initObj();
 	gs->map->calculateGuardingGreaturePositions();
 
-	logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getHoverText();
+	logGlobal->debugStream() << "added object id=" << id << "; address=" << (intptr_t)o << "; name=" << o->getObjectName();
 }
 
 DLL_LINKAGE void NewArtifact::applyGs( CGameState *gs )
@@ -1012,11 +1049,6 @@ DLL_LINKAGE void SetObjectProperty::applyGs( CGameState *gs )
 	}
 }
 
-DLL_LINKAGE void SetHoverName::applyGs( CGameState *gs )
-{
-	name.toString(gs->getObj(id)->hoverName);
-}
-
 DLL_LINKAGE void HeroLevelUp::applyGs( CGameState *gs )
 {
 	CGHeroInstance * h = gs->getHero(hero->id);
@@ -1507,7 +1539,7 @@ DLL_LINKAGE CatapultAttack::~CatapultAttack()
 
 DLL_LINKAGE void CatapultAttack::applyGs( CGameState *gs )
 {
-	if(gs->curB && gs->curB->siege != CGTownInstance::NONE) //if there is a battle and it's a siege
+	if(gs->curB && gs->curB->town && gs->curB->town->fortLevel() != CGTownInstance::NONE) //if there is a battle and it's a siege
 	{
 		for(const auto &it :attackedParts)
 		{

+ 2 - 0
lib/VCMI_lib.cbp

@@ -149,6 +149,7 @@
 		<Unit filename="CRandomGenerator.cpp" />
 		<Unit filename="CRandomGenerator.h" />
 		<Unit filename="CScriptingModule.h" />
+		<Unit filename="CSoundBase.h" />
 		<Unit filename="CSpellHandler.cpp" />
 		<Unit filename="CSpellHandler.h" />
 		<Unit filename="CStopWatch.h" />
@@ -169,6 +170,7 @@
 		<Unit filename="IGameCallback.cpp" />
 		<Unit filename="IGameCallback.h" />
 		<Unit filename="IGameEventsReceiver.h" />
+		<Unit filename="IHandlerBase.cpp" />
 		<Unit filename="IHandlerBase.h" />
 		<Unit filename="Interprocess.h" />
 		<Unit filename="JsonDetail.cpp" />

+ 35 - 6
lib/VCMI_lib.vcxproj

@@ -135,8 +135,7 @@
   </ItemDefinitionGroup>
   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RD|Win32'">
     <ClCompile>
-      <AdditionalOptions>/Oy- %(AdditionalOptions) /bigobj
- /Zm150</AdditionalOptions>
+      <AdditionalOptions>/Oy- /bigobj /Zm150 </AdditionalOptions>
       <PreprocessorDefinitions>VCMI_DLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
       <PrecompiledHeaderFile>StdInc.h</PrecompiledHeaderFile>
       <PrecompiledHeader>Use</PrecompiledHeader>
@@ -177,13 +176,11 @@
     <ClCompile Include="CConsoleHandler.cpp" />
     <ClCompile Include="CCreatureHandler.cpp" />
     <ClCompile Include="CCreatureSet.cpp" />
-    <ClCompile Include="CDefObjInfoHandler.cpp" />
     <ClCompile Include="CGameInterface.cpp" />
     <ClCompile Include="CGameState.cpp" />
     <ClCompile Include="CGeneralTextHandler.cpp" />
     <ClCompile Include="CHeroHandler.cpp" />
     <ClCompile Include="CModHandler.cpp" />
-    <ClCompile Include="CObjectHandler.cpp" />
     <ClCompile Include="CObstacleInstance.cpp" />
     <ClCompile Include="Connection.cpp" />
     <ClCompile Include="CSpellHandler.cpp" />
@@ -202,8 +199,24 @@
     <ClCompile Include="filesystem\Filesystem.cpp" />
     <ClCompile Include="filesystem\ResourceID.cpp" />
     <ClCompile Include="GameConstants.cpp" />
+    <ClCompile Include="IHandlerBase.cpp" />
     <ClCompile Include="JsonDetail.cpp" />
     <ClCompile Include="LogicalExpression.cpp" />
+    <ClCompile Include="mapObjects\CArmedInstance.cpp" />
+    <ClCompile Include="mapObjects\CBank.cpp" />
+    <ClCompile Include="mapObjects\CGHeroInstance.cpp" />
+    <ClCompile Include="mapObjects\CGMarket.cpp" />
+    <ClCompile Include="mapObjects\CGPandoraBox.cpp" />
+    <ClCompile Include="mapObjects\CGTownInstance.cpp" />
+    <ClCompile Include="mapObjects\CObjectClassesHandler.cpp" />
+    <ClCompile Include="mapObjects\CObjectHandler.cpp" />
+    <ClCompile Include="mapObjects\CommonConstructors.cpp" />
+    <ClCompile Include="mapObjects\CQuest.cpp" />
+    <ClCompile Include="mapObjects\CRewardableConstructor.cpp" />
+    <ClCompile Include="mapObjects\CRewardableObject.cpp" />
+    <ClCompile Include="mapObjects\JsonRandom.cpp" />
+    <ClCompile Include="mapObjects\MiscObjects.cpp" />
+    <ClCompile Include="mapObjects\ObjectTemplate.cpp" />
     <ClCompile Include="mapping\CCampaignHandler.cpp" />
     <ClCompile Include="mapping\CMap.cpp" />
     <ClCompile Include="mapping\CMapInfo.cpp" />
@@ -216,6 +229,7 @@
     <ClCompile Include="registerTypes\TypesClientPacks2.cpp" />
     <ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
     <ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
+    <ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
     <ClCompile Include="registerTypes\TypesPregamePacks.cpp" />
     <ClCompile Include="registerTypes\TypesServerPacks.cpp" />
     <ClCompile Include="rmg\CMapGenerator.cpp" />
@@ -259,13 +273,12 @@
     <ClInclude Include="CConsoleHandler.h" />
     <ClInclude Include="CCreatureHandler.h" />
     <ClInclude Include="CCreatureSet.h" />
-    <ClInclude Include="CDefObjInfoHandler.h" />
     <ClInclude Include="CGameInterface.h" />
     <ClInclude Include="CGameState.h" />
+    <ClInclude Include="CGameStateFwd.h" />
     <ClInclude Include="CGeneralTextHandler.h" />
     <ClInclude Include="CHeroHandler.h" />
     <ClInclude Include="CModHandler.h" />
-    <ClInclude Include="CObjectHandler.h" />
     <ClInclude Include="CObstacleInstance.h" />
     <ClInclude Include="CondSh.h" />
     <ClInclude Include="Connection.h" />
@@ -293,6 +306,22 @@
     <ClInclude Include="IBonusTypeHandler.h" />
     <ClInclude Include="JsonDetail.h" />
     <ClInclude Include="LogicalExpression.h" />
+    <ClInclude Include="mapObjects\CArmedInstance.h" />
+    <ClInclude Include="mapObjects\CBank.h" />
+    <ClInclude Include="mapObjects\CGHeroInstance.h" />
+    <ClInclude Include="mapObjects\CGMarket.h" />
+    <ClInclude Include="mapObjects\CGPandoraBox.h" />
+    <ClInclude Include="mapObjects\CGTownInstance.h" />
+    <ClInclude Include="mapObjects\CObjectClassesHandler.h" />
+    <ClInclude Include="mapObjects\CObjectHandler.h" />
+    <ClInclude Include="mapObjects\CommonConstructors.h" />
+    <ClInclude Include="mapObjects\CQuest.h" />
+    <ClInclude Include="mapObjects\CRewardableConstructor.h" />
+    <ClInclude Include="mapObjects\CRewardableObject.h" />
+    <ClInclude Include="mapObjects\JsonRandom.h" />
+    <ClInclude Include="mapObjects\MapObjects.h" />
+    <ClInclude Include="mapObjects\MiscObjects.h" />
+    <ClInclude Include="mapObjects\ObjectTemplate.h" />
     <ClInclude Include="mapping\CCampaignHandler.h" />
     <ClInclude Include="mapping\CMap.h" />
     <ClInclude Include="mapping\CMapInfo.h" />

+ 101 - 8
lib/VCMI_lib.vcxproj.filters

@@ -23,6 +23,9 @@
     <Filter Include="registerTypes">
       <UniqueIdentifier>{927d9b6e-3dc5-4370-b603-1b9887095509}</UniqueIdentifier>
     </Filter>
+    <Filter Include="mapObjects">
+      <UniqueIdentifier>{ee24c7f7-f4e2-4d35-b994-94a6e29ea92f}</UniqueIdentifier>
+    </Filter>
   </ItemGroup>
   <ItemGroup>
     <ClCompile Include="BattleAction.cpp" />
@@ -30,10 +33,8 @@
     <ClCompile Include="CArtHandler.cpp" />
     <ClCompile Include="CBuildingHandler.cpp" />
     <ClCompile Include="CCreatureHandler.cpp" />
-    <ClCompile Include="CDefObjInfoHandler.cpp" />
     <ClCompile Include="CGeneralTextHandler.cpp" />
     <ClCompile Include="CHeroHandler.cpp" />
-    <ClCompile Include="CObjectHandler.cpp" />
     <ClCompile Include="CSpellHandler.cpp" />
     <ClCompile Include="CTownHandler.cpp" />
     <ClCompile Include="CCreatureSet.cpp" />
@@ -157,6 +158,53 @@
     </ClCompile>
     <ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
     <ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
+    <ClCompile Include="mapObjects\CArmedInstance.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CBank.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CGHeroInstance.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CGMarket.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CGPandoraBox.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CGTownInstance.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CObjectClassesHandler.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CObjectHandler.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CommonConstructors.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CQuest.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CRewardableConstructor.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\CRewardableObject.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\JsonRandom.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\MiscObjects.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="mapObjects\ObjectTemplate.cpp">
+      <Filter>mapObjects</Filter>
+    </ClCompile>
+    <ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
+    <ClCompile Include="IHandlerBase.cpp" />
   </ItemGroup>
   <ItemGroup>
     <ClInclude Include="CCreatureSet.h">
@@ -201,18 +249,12 @@
     <ClInclude Include="CCreatureHandler.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="CDefObjInfoHandler.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="CGeneralTextHandler.h">
       <Filter>Header Files</Filter>
     </ClInclude>
     <ClInclude Include="CHeroHandler.h">
       <Filter>Header Files</Filter>
     </ClInclude>
-    <ClInclude Include="CObjectHandler.h">
-      <Filter>Header Files</Filter>
-    </ClInclude>
     <ClInclude Include="ConstTransitivePtr.h">
       <Filter>Header Files</Filter>
     </ClInclude>
@@ -399,5 +441,56 @@
     <ClInclude Include="rmg\float3.h">
       <Filter>rmg</Filter>
     </ClInclude>
+    <ClInclude Include="mapObjects\CArmedInstance.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CBank.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CGHeroInstance.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CGMarket.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CGPandoraBox.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CGTownInstance.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CObjectClassesHandler.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CObjectHandler.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CommonConstructors.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CQuest.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CRewardableConstructor.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\CRewardableObject.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\JsonRandom.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\MapObjects.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\MiscObjects.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="mapObjects\ObjectTemplate.h">
+      <Filter>mapObjects</Filter>
+    </ClInclude>
+    <ClInclude Include="CGameStateFwd.h">
+      <Filter>Header Files</Filter>
+    </ClInclude>
   </ItemGroup>
 </Project>

+ 19 - 1
lib/int3.h

@@ -155,4 +155,22 @@ struct ShashInt3
 };
 
 static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
-	int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
+	int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
+
+//FIXME: make sure it's <int3> container and not just any
+template<typename Container>
+int3 findClosestTile (Container & container, int3 dest)
+{
+	int3 result(-1,-1,-1);
+	ui32 distance = std::numeric_limits<ui32>::max();
+	for (int3 tile : container)
+	{
+		ui32 currentDistance = dest.dist2dSQ(tile);
+		if (currentDistance < distance)
+		{
+			result = tile;
+			distance = currentDistance;
+		}
+	}
+	return result;
+}

+ 1 - 1
lib/mapObjects/CArmedInstance.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CArmedInstance.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder

+ 4 - 1
lib/mapObjects/CArmedInstance.h

@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 #include "../CCreatureSet.h"
@@ -13,6 +13,9 @@
  *
  */
 
+class BattleInfo;
+class CGameState;
+
 class DLL_LINKAGE CArmedInstance: public CGObjectInstance, public CBonusSystemNode, public CCreatureSet
 {
 public:

+ 9 - 8
lib/mapObjects/CBank.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CBank.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
@@ -16,6 +16,8 @@
 #include "../CSoundBase.h"
 #include "CommonConstructors.h"
 #include "../CSpellHandler.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 using namespace boost::assign;
 
@@ -41,11 +43,10 @@ void CBank::initObj()
 	VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, cb->gameState()->getRandomGenerator());
 }
 
-const std::string & CBank::getHoverText() const
+std::string CBank::getHoverText(PlayerColor player) const
 {
-	bool visited = (bc == nullptr);
-	hoverName = visitedTxt(visited); // FIXME: USE BANK_SPECIFIC NAMES
-	return hoverName;
+	// TODO: record visited players
+	return getObjectName() + " " + visitedTxt(bc == nullptr);
 }
 
 void CBank::setConfig(const BankConfig & config)
@@ -125,8 +126,8 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
 		bd.player = h->getOwner();
 		bd.soundID = soundID;
 		bd.text.addTxt(MetaString::ADVOB_TXT, banktext);
-		//if (ID == Obj::CREATURE_BANK)
-		//	bd.text.addReplacement(VLC->objh->creBanksNames[index]); // FIXME: USE BANK SPECIFIC NAMES
+		if (ID == Obj::CREATURE_BANK)
+			bd.text.addReplacement(getObjectName());
 		cb->showBlockingDialog (&bd);
 	}
 	else
@@ -146,7 +147,7 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
 		else
 		{
 			iw.text << VLC->generaltexth->advobtxt[33];// This was X, now is completely empty
-			//iw.text.addReplacement(VLC->objh->creBanksNames[index]); // FIXME: USE BANK SPECIFIC NAMES
+			iw.text.addReplacement(getObjectName());
 		}
 		cb->showInfoDialog(&iw);
 	}

+ 2 - 2
lib/mapObjects/CBank.h

@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 #include "CArmedInstance.h"
@@ -32,7 +32,7 @@ public:
 	void setConfig(const BankConfig & bc);
 
 	void initObj() override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
 	void newTurn() const override;
 	bool wasVisited (PlayerColor player) const override;
 	void onHeroVisit(const CGHeroInstance * h) const override;

+ 16 - 12
lib/mapObjects/CGHeroInstance.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CGHeroInstance.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
@@ -14,10 +14,13 @@
 #include "../NetPacks.h"
 #include "../CGeneralTextHandler.h"
 #include "../CHeroHandler.h"
+#include "../CModHandler.h"
 #include "../CSoundBase.h"
 #include "../CSpellHandler.h"
 #include "CObjectClassesHandler.h"
-
+#include "../IGameCallback.h"
+#include "../CGameState.h"
+#include "../CCreatureHandler.h"
 
 using namespace boost::assign;
 
@@ -418,19 +421,17 @@ void CGHeroInstance::onHeroVisit(const CGHeroInstance * h) const
 	}
 }
 
-const std::string & CGHeroInstance::getHoverText() const
+std::string CGHeroInstance::getObjectName() const
 {
 	if(ID != Obj::PRISON)
 	{
-		hoverName = VLC->generaltexth->allTexts[15];
+		std::string hoverName = VLC->generaltexth->allTexts[15];
 		boost::algorithm::replace_first(hoverName,"%s",name);
 		boost::algorithm::replace_first(hoverName,"%s", type->heroClass->name);
 		return hoverName;
 	}
 	else
-		hoverName = VLC->objtypeh->getObjectName(ID);
-
-	return hoverName;
+		return CGObjectInstance::getObjectName();
 }
 
 const std::string & CGHeroInstance::getBiography() const
@@ -472,9 +473,12 @@ void CGHeroInstance::initObj()
 	skillsInfo.resetMagicSchoolCounter();
 	skillsInfo.resetWisdomCounter();
 
-	auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->id)->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
-	if (customApp)
-		appearance = customApp.get();
+	if (ID != Obj::PRISON)
+	{
+		auto customApp = VLC->objtypeh->getHandlerFor(ID, type->heroClass->id)->getOverride(cb->gameState()->getTile(visitablePos())->terType, this);
+		if (customApp)
+			appearance = customApp.get();
+	}
 
 	for(const auto &spec : type->spec) //TODO: unfity with bonus system
 	{
@@ -999,11 +1003,11 @@ void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedSta
 
 	cb->showInfoDialog(&iw);
 }
-
+/*
 int3 CGHeroInstance::getSightCenter() const
 {
 	return getPosition(false);
-}
+}*/
 
 int CGHeroInstance::getSightRadious() const
 {

+ 5 - 3
lib/mapObjects/CGHeroInstance.h

@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 #include "CArmedInstance.h"
@@ -18,6 +18,8 @@
 
 class CHero;
 class CGBoat;
+class CGTownInstance;
+class TerrainTile;
 
 class CGHeroPlaceholder : public CGObjectInstance
 {
@@ -113,7 +115,7 @@ public:
 		}
 	} skillsInfo;
 
-	int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
+	//int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
 	int getSightRadious() const; //sight distance (should be used if player-owned structure)
 	//////////////////////////////////////////////////////////////////////////
 
@@ -205,7 +207,7 @@ public:
 
 	void initObj() override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
-	const std::string & getHoverText() const override;
+	std::string getObjectName() const override;
 protected:
 	void setPropertyDer(ui8 what, ui32 val) override;//synchr
 

+ 4 - 1
lib/mapObjects/CGMarket.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  *
  * CGMarket.cpp, part of VCMI engine
  *
@@ -14,6 +14,9 @@
 
 #include "../NetPacks.h"
 #include "../CGeneralTextHandler.h"
+#include "../IGameCallback.h"
+#include "../CCreatureHandler.h"
+#include "../CGameState.h"
 
 using namespace boost::assign;
 

+ 1 - 1
lib/mapObjects/CGMarket.h

@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 

+ 3 - 1
lib/mapObjects/CGPandoraBox.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CGPandoraBox.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
@@ -15,6 +15,8 @@
 #include "../CSoundBase.h"
 
 #include "../CSpellHandler.h"
+#include "../StartInfo.h"
+#include "../IGameCallback.h"
 
 using namespace boost::assign;
 

+ 4 - 1
lib/mapObjects/CGPandoraBox.h

@@ -1,7 +1,8 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 #include "CArmedInstance.h"
+#include "../ResourceSet.h"
 
 /*
  * CGPandoraBox.h, part of VCMI engine
@@ -13,6 +14,8 @@
  *
  */
 
+class InfoWindow;
+
 class DLL_LINKAGE CGPandoraBox : public CArmedInstance
 {
 public:

+ 35 - 18
lib/mapObjects/CGTownInstance.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CGTownInstance.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
@@ -14,6 +14,9 @@
 
 #include "../NetPacks.h"
 #include "../CGeneralTextHandler.h"
+#include "../CModHandler.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 using namespace boost::assign;
 
@@ -55,7 +58,7 @@ void CGDwelling::initObj()
 	}
 }
 
-void CGDwelling::setProperty(ui8 what, ui32 val)
+void CGDwelling::setPropertyDer(ui8 what, ui32 val)
 {
 	switch (what)
 	{
@@ -77,8 +80,8 @@ void CGDwelling::setProperty(ui8 what, ui32 val)
 			creatures[0].second[0] = CreatureID(val);
 			break;
 	}
-	CGObjectInstance::setProperty(what,val);
 }
+
 void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
 {
 	if(ID == Obj::REFUGEE_CAMP && !creatures[0].first) //Refugee Camp, no available cres
@@ -520,14 +523,25 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
 
 void CGTownInstance::onHeroLeave(const CGHeroInstance * h) const
 {
-	cb->stopHeroVisitCastle(this, h);
+	//FIXME: find out why this issue appears on random maps
+	if (visitingHero == h)
+	{
+		cb->stopHeroVisitCastle(this, h);
+		logGlobal->warnStream() << h->name << " correctly left town " << name;
+	}
+	else
+		logGlobal->warnStream() << "Warning, " << h->name << " tries to leave the town " << name << " but hero is not inside.";
+}
+
+std::string CGTownInstance::getObjectName() const
+{
+	return name + ", " + town->faction->name;
 }
 
 void CGTownInstance::initObj()
 ///initialize town structures
 {
 	blockVisit = true;
-	hoverName = name + ", " + town->faction->name;
 
 	if (subID == ETownType::DUNGEON)
 		creatures.resize(GameConstants::CREATURES_PER_TOWN+1);//extra dwelling for Dungeon
@@ -644,25 +658,22 @@ void CGTownInstance::newTurn() const
 			}
 	}
 }
-
+/*
 int3 CGTownInstance::getSightCenter() const
 {
 	return pos - int3(2,0,0);
 }
-
-ui8 CGTownInstance::getPassableness() const
+*/
+bool CGTownInstance::passableFor(PlayerColor color) const
 {
 	if (!armedGarrison())//empty castle - anyone can visit
-		return GameConstants::ALL_PLAYERS;
+		return true;
 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
-		return 0;
-
-	ui8 mask = 0;
-	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
-	for(PlayerColor it : ts->players)
-		mask |= 1<<it.getNum();//allies - add to possible visitors
+		return false;
 
-	return mask;
+	if (cb->getPlayerRelations(tempOwner, color) != PlayerRelations::ENEMIES)
+		return true;
+	return false;
 }
 
 void CGTownInstance::getOutOffsets( std::vector<int3> &offsets ) const
@@ -903,7 +914,13 @@ bool CGTownInstance::addBonusIfBuilt(BuildingID building, Bonus::BonusType type,
 
 void CGTownInstance::setVisitingHero(CGHeroInstance *h)
 {
-	assert(!!visitingHero == !h);
+	if (!(!!visitingHero == !h))
+	{
+		logGlobal->warnStream() << boost::format("Hero visiting town %s is %s ") % name % (visitingHero.get() ? visitingHero->name : "NULL");
+		logGlobal->warnStream() << boost::format("New hero will be %s ") % (h ? h->name : "NULL");
+		assert(!!visitingHero == !h);
+	}
+
 	if(h)
 	{
 		PlayerState *p = cb->gameState()->getPlayer(h->tempOwner);
@@ -1010,7 +1027,7 @@ void CGTownInstance::battleFinished(const CGHeroInstance *hero, const BattleResu
 		FoWChange fw;
 		fw.player = hero->tempOwner;
 		fw.mode = 1;
-		getSightTiles (fw.tiles); //update visibility for castle structures
+		cb->getTilesInRange(fw.tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
 		cb->sendAndApply (&fw);
 	}
 }

+ 6 - 4
lib/mapObjects/CGTownInstance.h

@@ -1,4 +1,4 @@
-#pragma once
+#pragma once
 
 #include "CObjectHandler.h"
 #include "CGMarket.h" // For IMarket interface
@@ -17,6 +17,7 @@
  */
 
 class CCastleEvent;
+class CGTownInstance;
 
 class DLL_LINKAGE CSpecObjInfo
 {
@@ -59,7 +60,7 @@ public:
 	void initObj() override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void newTurn() const override;
-	void setProperty(ui8 what, ui32 val) override;
+	void setPropertyDer(ui8 what, ui32 val) override;
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
@@ -200,8 +201,8 @@ public:
 
 	//////////////////////////////////////////////////////////////////////////
 
-	ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
-	int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
+	bool passableFor(PlayerColor color) const;
+	//int3 getSightCenter() const override; //"center" tile from which the sight distance is calculated
 	int getSightRadious() const override; //returns sight distance
 	int getBoatType() const; //0 - evil (if a ship can be evil...?), 1 - good, 2 - neutral
 	void getOutOffsets(std::vector<int3> &offsets) const; //offsets to obj pos when we boat can be placed
@@ -243,6 +244,7 @@ public:
 	void onHeroLeave(const CGHeroInstance * h) const override;
 	void initObj() override;
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
+	std::string getObjectName() const override;
 protected:
 	void setPropertyDer(ui8 what, ui32 val) override;
 };

+ 61 - 11
lib/mapObjects/CObjectClassesHandler.cpp

@@ -1,9 +1,9 @@
-#include "StdInc.h"
+#include "StdInc.h"
 #include "CObjectClassesHandler.h"
 
 #include "../filesystem/Filesystem.h"
 #include "../filesystem/CBinaryReader.h"
-#include "../lib/VCMI_Lib.h"
+#include "../VCMI_Lib.h"
 #include "../GameConstants.h"
 #include "../StringConstants.h"
 #include "../CGeneralTextHandler.h"
@@ -40,6 +40,13 @@ CObjectClassesHandler::CObjectClassesHandler()
 	SET_HANDLER_CLASS("static", CObstacleConstructor);
 	SET_HANDLER_CLASS("", CObstacleConstructor);
 
+	SET_HANDLER("randomArtifact", CGArtifact);
+	SET_HANDLER("randomHero", CGHeroInstance);
+	SET_HANDLER("randomResource", CGResource);
+	SET_HANDLER("randomTown", CGTownInstance);
+	SET_HANDLER("randomMonster", CGCreature);
+	SET_HANDLER("randomDwelling", CGDwelling);
+
 	SET_HANDLER("generic", CGObjectInstance);
 	SET_HANDLER("market", CGMarket);
 	SET_HANDLER("cartographer", CCartographer);
@@ -67,6 +74,7 @@ CObjectClassesHandler::CObjectClassesHandler()
 	SET_HANDLER("pandora", CGPandoraBox);
 	SET_HANDLER("pickable", CGPickable);
 	SET_HANDLER("prison", CGHeroInstance);
+	SET_HANDLER("prison", CGHeroInstance);
 	SET_HANDLER("questGuard", CGQuestGuard);
 	SET_HANDLER("resource", CGResource);
 	SET_HANDLER("scholar", CGScholar);
@@ -109,6 +117,17 @@ std::vector<JsonNode> CObjectClassesHandler::loadLegacyData(size_t dataSize)
 		ret[i]["name"].String() = namesParser.readString();
 		namesParser.endLine();
 	}
+
+	CLegacyConfigParser cregen1Parser("data/crgen1");
+	do
+		customNames[Obj::CREATURE_GENERATOR1].push_back(cregen1Parser.readString());
+	while(cregen1Parser.endLine());
+
+	CLegacyConfigParser cregen4Parser("data/crgen4");
+	do
+		customNames[Obj::CREATURE_GENERATOR4].push_back(cregen4Parser.readString());
+	while(cregen4Parser.endLine());
+
 	return ret;
 }
 
@@ -121,7 +140,7 @@ si32 selectNextID(const JsonNode & fixedID, const Map & map, si32 defaultID)
 
 	if (map.empty())
 		return defaultID; // no objects loaded, keep gap for H3M objects
-	if (map.rbegin()->first > defaultID)
+	if (map.rbegin()->first >= defaultID)
 		return map.rbegin()->first + 1; // some modded objects loaded, return next available
 
 	return defaultID; // some H3M objects loaded, first modded found
@@ -134,12 +153,16 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
 		logGlobal->errorStream() << "Handler with name " << obj->handlerName << " was not found!";
 		return;
 	}
-	auto handler = handlerConstructors.at(obj->handlerName)();
-	handler->init(entry);
-
 	si32 id = selectNextID(entry["index"], obj->objects, 1000);
+
+	auto handler = handlerConstructors.at(obj->handlerName)();
 	handler->setType(obj->id, id);
 
+	if (customNames.count(obj->id) && customNames.at(obj->id).size() > id)
+		handler->init(entry, customNames.at(obj->id).at(id));
+	else
+		handler->init(entry);
+
 	if (handler->getTemplates().empty())
 	{
 		auto range = legacyTemplates.equal_range(std::make_pair(obj->id, id));
@@ -149,9 +172,10 @@ void CObjectClassesHandler::loadObjectEntry(const JsonNode & entry, ObjectContai
 		}
 		legacyTemplates.erase(range.first, range.second);
 	}
-	
-	obj->objects[id] = handler;
+
 	logGlobal->debugStream() << "Loaded object " << obj->id << ":" << id;
+	assert(!obj->objects.count(id)); // DO NOT override
+	obj->objects[id] = handler;
 }
 
 CObjectClassesHandler::ObjectContainter * CObjectClassesHandler::loadFromJson(const JsonNode & json)
@@ -200,6 +224,7 @@ void CObjectClassesHandler::loadSubObject(std::string name, JsonNode config, si3
 	std::string oldMeta = config.meta; // FIXME: move into inheritNode?
 	JsonUtils::inherit(config, objects.at(ID)->base);
 	config.setMeta(oldMeta);
+
 	loadObjectEntry(config, objects[ID]);
 }
 
@@ -276,8 +301,21 @@ void CObjectClassesHandler::afterLoadFinalization()
 
 std::string CObjectClassesHandler::getObjectName(si32 type) const
 {
-	assert(objects.count(type));
-	return objects.at(type)->name;
+	if (objects.count(type))
+		return objects.at(type)->name;
+	logGlobal->errorStream() << "Access to non existing object of type "  << type;
+	return "";
+}
+
+std::string CObjectClassesHandler::getObjectName(si32 type, si32 subtype) const
+{
+	if (knownSubObjects(type).count(subtype))
+	{
+		auto name = getHandlerFor(type, subtype)->getCustomName();
+		if (name)
+			return name.get();
+	}
+	return getObjectName(type);
 }
 
 void AObjectTypeHandler::setType(si32 type, si32 subtype)
@@ -294,7 +332,7 @@ static ui32 loadJsonOrMax(const JsonNode & input)
 		return input.Float();
 }
 
-void AObjectTypeHandler::init(const JsonNode & input)
+void AObjectTypeHandler::init(const JsonNode & input, boost::optional<std::string> name)
 {
 	base = input["base"];
 
@@ -318,6 +356,12 @@ void AObjectTypeHandler::init(const JsonNode & input)
 		tmpl.readJson(entry.second);
 		templates.push_back(tmpl);
 	}
+
+	if (input["name"].isNull())
+		objectName = name;
+	else
+		objectName.reset(input["name"].String());
+
 	initTypeData(input);
 }
 
@@ -328,6 +372,12 @@ bool AObjectTypeHandler::objectFilter(const CGObjectInstance *, const ObjectTemp
 
 void AObjectTypeHandler::initTypeData(const JsonNode & input)
 {
+	// empty implementation for overrides
+}
+
+boost::optional<std::string> AObjectTypeHandler::getCustomName() const
+{
+	return objectName;
 }
 
 void AObjectTypeHandler::addTemplate(ObjectTemplate templ)

+ 19 - 8
lib/mapObjects/CObjectClassesHandler.h

@@ -1,10 +1,11 @@
-#pragma once
+#pragma once
 
 #include "ObjectTemplate.h"
 
 #include "../GameConstants.h"
 #include "../ConstTransitivePtr.h"
 #include "../IHandlerBase.h"
+#include "../JsonNode.h"
 
 /*
  * CObjectClassesHandler.h, part of VCMI engine
@@ -20,7 +21,7 @@ class JsonNode;
 class CRandomGenerator;
 
 /// Structure that describes placement rules for this object in random map
-struct RandomMapInfo
+struct DLL_LINKAGE RandomMapInfo
 {
 	/// How valuable this object is, 1k = worthless, 10k = Utopia-level
 	ui32 value;
@@ -47,7 +48,7 @@ struct RandomMapInfo
 	}
 };
 
-class IObjectInfo
+class DLL_LINKAGE IObjectInfo
 {
 public:
 	struct CArmyStructure
@@ -64,7 +65,7 @@ public:
 			walkersStrength(0)
 		{}
 
-		bool operator <(const CArmyStructure & other)
+		bool operator <(const CArmyStructure & other) const
 		{
 			return this->totalStrength < other.totalStrength;
 		}
@@ -97,6 +98,9 @@ class DLL_LINKAGE AObjectTypeHandler : public boost::noncopyable
 {
 	RandomMapInfo rmgInfo;
 
+	/// Human-readable name of this object, used for objects like banks and dwellings, if set
+	boost::optional<std::string> objectName;
+
 	si32 type;
 	si32 subtype;
 
@@ -115,7 +119,10 @@ public:
 	void setType(si32 type, si32 subtype);
 
 	/// loads generic data from Json structure and passes it towards type-specific constructors
-	void init(const JsonNode & input);
+	void init(const JsonNode & input, boost::optional<std::string> name = boost::optional<std::string>());
+
+	/// Returns object-specific name, if set
+	boost::optional<std::string> getCustomName() const;
 
 	void addTemplate(ObjectTemplate templ);
 	void addTemplate(JsonNode config);
@@ -147,7 +154,7 @@ public:
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
-		h & type & subtype & templates & rmgInfo;
+		h & type & subtype & templates & rmgInfo & objectName;
 	}
 };
 
@@ -173,8 +180,6 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
 		}
 	};
 
-	typedef std::multimap<std::pair<si32, si32>, ObjectTemplate> TTemplatesContainer;
-
 	/// list of object handlers, each of them handles only one type
 	std::map<si32, ObjectContainter * > objects;
 
@@ -182,8 +187,13 @@ class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase
 	std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
 
 	/// container with H3 templates, used only during loading, no need to serialize it
+	typedef std::multimap<std::pair<si32, si32>, ObjectTemplate> TTemplatesContainer;
 	TTemplatesContainer legacyTemplates;
 
+	/// contains list of custom names for H3 objects (e.g. Dwellings), used to load H3 data
+	/// format: customNames[primaryID][secondaryID] -> name
+	std::map<si32, std::vector<std::string>> customNames;
+
 	void loadObjectEntry(const JsonNode & entry, ObjectContainter * obj);
 	ObjectContainter * loadFromJson(const JsonNode & json);
 public:
@@ -210,6 +220,7 @@ public:
 	TObjectTypeHandler getHandlerFor(si32 type, si32 subtype) const;
 
 	std::string getObjectName(si32 type) const;
+	std::string getObjectName(si32 type, si32 subtype) const;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{

+ 27 - 99
lib/mapObjects/CObjectHandler.cpp

@@ -1,4 +1,4 @@
-/*
+/*
  * CObjectHandler.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
@@ -15,6 +15,9 @@
 #include "../CGeneralTextHandler.h"
 #include "../CHeroHandler.h"
 #include "../CSoundBase.h"
+#include "../filesystem/ResourceID.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 #include "CObjectClassesHandler.h"
 
@@ -53,12 +56,6 @@ static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16
 	showInfoDialog(playerID,txtID,soundID);
 }
 
-static std::string & visitedTxt(const bool visited)
-{
-	int id = visited ? 352 : 353;
-	return VLC->generaltexth->allTexts[id];
-}
-
 ///IObjectInterface
 void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
 {}
@@ -137,21 +134,11 @@ CGObjectInstance::CGObjectInstance():
 }
 CGObjectInstance::~CGObjectInstance()
 {
-	//if (state)
-	//	delete state;
-	//state=nullptr;
 }
 
-const std::string & CGObjectInstance::getHoverText() const
-{
-	return hoverName;
-}
 void CGObjectInstance::setOwner(PlayerColor ow)
 {
-	//if (state)
-	//	state->owner = ow;
-	//else
-		tempOwner = ow;
+	tempOwner = ow;
 }
 int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
 {
@@ -191,39 +178,7 @@ std::set<int3> CGObjectInstance::getBlockedPos() const
 
 std::set<int3> CGObjectInstance::getBlockedOffsets() const
 {
-	std::set<int3> ret;
-	for(int w=0; w<getWidth(); ++w)
-	{
-		for(int h=0; h<getHeight(); ++h)
-		{
-			if (appearance.isBlockedAt(w, h))
-				ret.insert(int3(-w, -h, 0));
-		}
-	}
-	return ret;
-}
-
-
-bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const  //screen printing priority comparing
-{
-	if (appearance.printPriority != cmp.appearance.printPriority)
-		return appearance.printPriority > cmp.appearance.printPriority;
-
-	if(pos.y != cmp.pos.y)
-		return pos.y < cmp.pos.y;
-
-	if(cmp.ID==Obj::HERO && ID!=Obj::HERO)
-		return true;
-	if(cmp.ID!=Obj::HERO && ID==Obj::HERO)
-		return false;
-
-	if(!isVisitable() && cmp.isVisitable())
-		return true;
-	if(!cmp.isVisitable() && isVisitable())
-		return false;
-	if(this->pos.x<cmp.pos.x)
-		return true;
-	return false;
+	return appearance.getBlockedOffsets();
 }
 
 void CGObjectInstance::setType(si32 ID, si32 subID)
@@ -252,6 +207,8 @@ void CGObjectInstance::initObj()
 
 void CGObjectInstance::setProperty( ui8 what, ui32 val )
 {
+	setPropertyDer(what, val); // call this before any actual changes (needed at least for dwellings)
+
 	switch(what)
 	{
 	case ObjProperty::OWNER:
@@ -267,7 +224,6 @@ void CGObjectInstance::setProperty( ui8 what, ui32 val )
 		subID = val;
 		break;
 	}
-	setPropertyDer(what, val);
 }
 
 void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
@@ -275,41 +231,14 @@ void CGObjectInstance::setPropertyDer( ui8 what, ui32 val )
 
 int3 CGObjectInstance::getSightCenter() const
 {
-	//return vistiable tile if possible
-	for(int i=0; i < 8; i++)
-		for(int j=0; j < 6; j++)
-			if(visitableAt(i,j))
-				return(pos + int3(i-7, j-5, 0));
-	return pos;
+	return visitablePos();
 }
 
 int CGObjectInstance::getSightRadious() const
 {
 	return 3;
 }
-void CGObjectInstance::getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const //returns reference to the set
-{
-	cb->getTilesInRange(tiles, getSightCenter(), getSightRadious(), tempOwner, 1);
-}
-void CGObjectInstance::hideTiles(PlayerColor ourplayer, int radius) const
-{
-	for (auto i = cb->gameState()->teams.begin(); i != cb->gameState()->teams.end(); i++)
-	{
-		if ( !vstd::contains(i->second.players, ourplayer ))//another team
-		{
-			for (auto & elem : i->second.players)
-				if ( cb->getPlayer(elem)->status == EPlayerStatus::INGAME )//seek for living player (if any)
-				{
-					FoWChange fw;
-					fw.mode = 0;
-					fw.player = elem;
-					cb->getTilesInRange (fw.tiles, pos, radius, (elem), -1);
-					cb->sendAndApply (&fw);
-					break;
-				}
-		}
-	}
-}
+
 int3 CGObjectInstance::getVisitableOffset() const
 {
 	for(int y = 0; y < appearance.getHeight(); y++)
@@ -317,21 +246,10 @@ int3 CGObjectInstance::getVisitableOffset() const
 			if (appearance.isVisitableAt(x, y))
 				return int3(x,y,0);
 
-    logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
+    //logGlobal->warnStream() << "Warning: getVisitableOffset called on non-visitable obj!";
 	return int3(0,0,0);
 }
 
-void CGObjectInstance::getNameVis( std::string &hname ) const
-{
-	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
-	hname = VLC->objtypeh->getObjectName(ID);
-	if(h)
-	{
-		const bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
-		hname + " " + visitedTxt(visited);
-	}
-}
-
 void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) const
 {
 	GiveBonus gbonus;
@@ -343,6 +261,21 @@ void CGObjectInstance::giveDummyBonus(ObjectInstanceID heroID, ui8 duration) con
 	cb->giveHeroBonus(&gbonus);
 }
 
+std::string CGObjectInstance::getObjectName() const
+{
+	return VLC->objtypeh->getObjectName(ID, subID);
+}
+
+std::string CGObjectInstance::getHoverText(PlayerColor player) const
+{
+	return getObjectName();
+}
+
+std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
+{
+	return getHoverText(hero->tempOwner);
+}
+
 void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 {
 	switch(ID)
@@ -366,11 +299,6 @@ void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
 	}
 }
 
-ui8 CGObjectInstance::getPassableness() const
-{
-	return 0;
-}
-
 int3 CGObjectInstance::visitablePos() const
 {
 	return pos - getVisitableOffset();
@@ -383,7 +311,7 @@ bool CGObjectInstance::isVisitable() const
 
 bool CGObjectInstance::passableFor(PlayerColor color) const
 {
-	return getPassableness() & 1<<color.getNum();
+	return false;
 }
 
 CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)

+ 54 - 29
lib/mapObjects/CObjectHandler.h

@@ -1,8 +1,8 @@
-#pragma once
+#pragma once
 
 #include "ObjectTemplate.h"
 
-#include "../IGameCallback.h"
+//#include "../IGameCallback.h"
 #include "../int3.h"
 #include "../HeroBonus.h"
 
@@ -17,6 +17,9 @@
  */
 
 class CGHeroInstance;
+class IGameCallback;
+class CGObjectInstance;
+class MetaString;
 struct BattleResult;
 
 class DLL_LINKAGE IObjectInterface
@@ -95,60 +98,82 @@ public:
 class DLL_LINKAGE CGObjectInstance : public IObjectInterface
 {
 public:
-	mutable std::string hoverName;
-	int3 pos; //h3m pos
+	/// Position of bottom-right corner of object on map
+	int3 pos;
+	/// Type of object, e.g. town, hero, creature.
 	Obj ID;
-	si32 subID; //normal subID (this one from OH3 maps ;])
-	ObjectInstanceID id;//number of object in map's vector
+	/// Subtype of object, depends on type
+	si32 subID;
+	/// Index of object in map's list of objects
+	ObjectInstanceID id;
+	/// Defines appearance of object on map (animation, blocked tiles, blit order, etc)
 	ObjectTemplate appearance;
-
+	/// Current owner of an object (when below PLAYER_LIMIT)
 	PlayerColor tempOwner;
-	bool blockVisit; //if non-zero then blocks the tile but is visitable from neighbouring tile
+	/// If true hero can visit this object only from neighbouring tiles and can't stand on this object
+	bool blockVisit;
+
+	CGObjectInstance();
+	~CGObjectInstance();
+
+	/// "center" tile from which the sight distance is calculated
+	int3 getSightCenter() const;
 
-	virtual ui8 getPassableness() const; //bitmap - if the bit is set the corresponding player can pass through the visitable tiles of object, even if it's blockvis; if not set - default properties from definfo are used
-	virtual int3 getSightCenter() const; //"center" tile from which the sight distance is calculated
-	virtual int getSightRadious() const; //sight distance (should be used if player-owned structure)
-	bool passableFor(PlayerColor color) const;
-	void getSightTiles(std::unordered_set<int3, ShashInt3> &tiles) const; //returns reference to the set
 	PlayerColor getOwner() const;
 	void setOwner(PlayerColor ow);
+
+	/** APPEARANCE ACCESSORS **/
+
 	int getWidth() const; //returns width of object graphic in tiles
 	int getHeight() const; //returns height of object graphic in tiles
-	virtual bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
-	virtual int3 getVisitableOffset() const; //returns (x,y,0) offset to first visitable tile from bottom right obj tile (0,0,0) (h3m pos)
+	bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) (h3m pos)
 	int3 visitablePos() const;
 	bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) (h3m pos)
 	bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) (h3m pos)
 	std::set<int3> getBlockedPos() const; //returns set of positions blocked by this object
 	std::set<int3> getBlockedOffsets() const; //returns set of relative positions blocked by this object
 	bool isVisitable() const; //returns true if object is visitable
-	bool operator<(const CGObjectInstance & cmp) const;  //screen printing priority comparing
-	void hideTiles(PlayerColor ourplayer, int radius) const;
-	CGObjectInstance();
-	virtual ~CGObjectInstance();
-	//CGObjectInstance(const CGObjectInstance & right);
-	//CGObjectInstance& operator=(const CGObjectInstance & right);
-	virtual const std::string & getHoverText() const;
 
+	/** VIRTUAL METHODS **/
+
+	/// Returns true if player can pass through visitable tiles of this object
+	virtual bool passableFor(PlayerColor color) const;
+	/// Range of revealed map around this object, counting from getSightCenter()
+	virtual int getSightRadious() const;
+	/// returns (x,y,0) offset to a visitable tile of object
+	virtual int3 getVisitableOffset() const;
+	/// Called mostly during map randomization to turn random object into a regular one (e.g. "Random Monster" into "Pikeman")
 	virtual void setType(si32 ID, si32 subID);
 
-	///IObjectInterface
+	/// returns text visible in status bar with specific hero/player active.
+
+	/// Returns generic name of object, without any player-specific info
+	virtual std::string getObjectName() const;
+
+	/// Returns hover name for situation when there are no selected heroes. Default = object name
+	virtual std::string getHoverText(PlayerColor player) const;
+	/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
+	virtual std::string getHoverText(const CGHeroInstance * hero) const;
+
+	/** OVERRIDES OF IObjectInterface **/
+
 	void initObj() override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
-	void setProperty(ui8 what, ui32 val) override;//synchr
-
-	friend class CGameHandler;
+	/// method for synchronous update. Note: For new properties classes should override setPropertyDer instead
+	void setProperty(ui8 what, ui32 val) override final;
 
+	//friend class CGameHandler;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
-		h & hoverName & pos & ID & subID & id & tempOwner & blockVisit & appearance;
+		h & pos & ID & subID & id & tempOwner & blockVisit & appearance;
 		//definfo is handled by map serializer
 	}
 protected:
-	virtual void setPropertyDer(ui8 what, ui32 val);//synchr
+	/// virtual method that allows synchronously update object state on server and all clients
+	virtual void setPropertyDer(ui8 what, ui32 val);
 
-	void getNameVis(std::string &hname) const;
+	/// Gives dummy bonus from this object to hero. Can be used to track visited state
 	void giveDummyBonus(ObjectInstanceID heroID, ui8 duration = Bonus::ONE_DAY) const;
 };
 

+ 14 - 30
lib/mapObjects/CQuest.cpp

@@ -17,6 +17,8 @@
 #include "../CGeneralTextHandler.h"
 #include "../CHeroHandler.h"
 #include "CObjectClassesHandler.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 using namespace boost::assign;
 
@@ -434,25 +436,15 @@ void CGSeerHut::getRolloverText (MetaString &text, bool onHover) const
 		text.addReplacement(seerName);
 }
 
-const std::string & CGSeerHut::getHoverText() const
+std::string CGSeerHut::getHoverText(PlayerColor player) const
 {
-	switch (ID)
+	std::string hoverName = getObjectName();
+	if (ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
 	{
-	case Obj::SEER_HUT:
-		if (quest->progress != CQuest::NOT_ACTIVE)
-		{
-			hoverName = VLC->generaltexth->allTexts[347];
-			boost::algorithm::replace_first(hoverName,"%s", seerName);
-		}
-		else //just seer hut
-			hoverName = VLC->objtypeh->getObjectName(ID);
-		break;
-	case Obj::QUEST_GUARD:
-		hoverName = VLC->objtypeh->getObjectName(ID);
-		break;
-	default:
-		logGlobal->debugStream() << "unrecognized quest object";
+		hoverName = VLC->generaltexth->allTexts[347];
+		boost::algorithm::replace_first(hoverName,"%s", seerName);
 	}
+
 	if (quest->progress & quest->missionType) //rollover when the quest is active
 	{
 		MetaString ms;
@@ -757,19 +749,14 @@ bool CGKeys::wasMyColorVisited (PlayerColor player) const
 		return false;
 }
 
-const std::string& CGKeys::getHoverText() const
+std::string CGKeys::getHoverText(PlayerColor player) const
 {
-	bool visited = wasMyColorVisited (cb->getLocalPlayer());
-	hoverName = getName() + "\n" + visitedTxt(visited);
-	return hoverName;
+	return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
 }
 
-
-const std::string CGKeys::getName() const
+std::string CGKeys::getObjectName() const
 {
-	std::string name;
-	name = VLC->generaltexth->tentColors[subID] + " " + VLC->objtypeh->getObjectName(ID);
-	return name;
+	return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
 }
 
 bool CGKeymasterTent::wasVisited (PlayerColor player) const
@@ -853,10 +840,7 @@ void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passabi
 	}
 }
 
-ui8 CGBorderGate::getPassableness() const
+bool CGBorderGate::passableFor(PlayerColor color) const
 {
-	ui8 ret = 0;
-	for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
-		ret |= wasMyColorVisited(PlayerColor(i))<<i;
-	return ret;
+	return wasMyColorVisited(color);
 }

+ 6 - 4
lib/mapObjects/CQuest.h

@@ -16,6 +16,8 @@
  *
  */
 
+class CGCreature;
+
 class DLL_LINKAGE CQuest
 {
 public:
@@ -95,7 +97,7 @@ public:
 
 	CGSeerHut() : IQuestObject(){};
 	void initObj() override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
 	void newTurn() const override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
@@ -138,10 +140,10 @@ public:
 	static std::map <PlayerColor, std::set <ui8> > playerKeyMap; //[players][keysowned]
 	//SubID 0 - lightblue, 1 - green, 2 - red, 3 - darkblue, 4 - brown, 5 - purple, 6 - white, 7 - black
 
-	const std::string getName() const; //depending on color
 	bool wasMyColorVisited (PlayerColor player) const;
 
-	const std::string & getHoverText() const override;
+	std::string getObjectName() const override; //depending on color
+	std::string getHoverText(PlayerColor player) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
@@ -189,7 +191,7 @@ public:
 	CGBorderGate() : CGBorderGuard(){};
 	void onHeroVisit(const CGHeroInstance * h) const override;
 
-	ui8 getPassableness() const override;
+	bool passableFor(PlayerColor color) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{

+ 3 - 1
lib/mapObjects/CRewardableConstructor.cpp

@@ -5,6 +5,7 @@
 #include "../StringConstants.h"
 #include "../CCreatureHandler.h"
 #include "JsonRandom.h"
+#include "../IGameCallback.h"
 
 /*
  * CRewardableConstructor.cpp, part of VCMI engine
@@ -95,7 +96,8 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
 		info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
 		info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
 
-		info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
+		//FIXME: compile this line on Visual
+		//info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
 
 		info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
 		info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);

+ 2 - 2
lib/mapObjects/CRewardableConstructor.h

@@ -15,7 +15,7 @@
  *
  */
 
-class CRandomRewardObjectInfo : public IObjectInfo
+class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
 {
 	JsonNode parameters;
 public:
@@ -42,7 +42,7 @@ public:
 	void init(const JsonNode & objectConfig);
 };
 
-class CRewardableConstructor : public AObjectTypeHandler
+class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
 {
 	CRandomRewardObjectInfo objectInfo;
 

+ 54 - 83
lib/mapObjects/CRewardableObject.cpp

@@ -15,6 +15,8 @@
 #include "../CGeneralTextHandler.h"
 #include "../CSoundBase.h"
 #include "../NetPacks.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 #include "CObjectClassesHandler.h"
 
@@ -74,8 +76,10 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
 	{
 		const CVisitInfo & visit = info[i];
 
-		if (visit.numOfGrants < visit.limiter.numOfGrants && visit.limiter.heroAllowed(hero))
+		if ((visit.limiter.numOfGrants == 0 || visit.numOfGrants < visit.limiter.numOfGrants) // reward has unlimited uses or some are still available
+			&& visit.limiter.heroAllowed(hero))
 		{
+			logGlobal->debugStream() << "Reward " << i << " is allowed";
 			ret.push_back(i);
 		}
 	}
@@ -86,7 +90,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 {
 	auto grantRewardWithMessage = [&](int index) -> void
 	{
-		grantReward(index, h);
+		logGlobal->debugStream() << "Granting reward " << index << ". Message says: " << info[index].message.toString();
 		// show message only if it is not empty
 		if (!info[index].message.toString().empty())
 		{
@@ -97,6 +101,8 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 			info[index].reward.loadComponents(iw.components);
 			cb->showInfoDialog(&iw);
 		}
+		// grant reward afterwards. Note that it may remove object
+		grantReward(index, h);
 	};
 	auto selectRewardsMessage = [&](std::vector<ui32> rewards) -> void
 	{
@@ -112,6 +118,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 	if (!wasVisited(h))
 	{
 		auto rewards = getAvailableRewards(h);
+		logGlobal->debugStream() << "Visiting object with " << rewards.size() << " possible rewards";
 		switch (rewards.size())
 		{
 			case 0: // no available rewards, e.g. empty flotsam
@@ -153,6 +160,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
 	}
 	else
 	{
+		logGlobal->debugStream() << "Revisiting already visited object";
 		InfoWindow iw;
 		iw.player = h->tempOwner;
 		iw.soundID = soundID;
@@ -176,7 +184,6 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
 
 	if (answer > 0 && answer-1 < info.size())
 	{
-		//NOTE: this relies on assumption that there won't be any changes in player/hero during blocking dialog
 		auto list = getAvailableRewards(hero);
 		grantReward(list[answer - 1], hero);
 	}
@@ -263,7 +270,10 @@ void CRewardableObject::grantRewardAfterLevelup(const CVisitInfo & info, const C
 
 	for (const Bonus & bonus : info.reward.bonuses)
 	{
+		assert(bonus.source == Bonus::OBJECT);
+		assert(bonus.sid == ID);
 		GiveBonus gb;
+		gb.who = GiveBonus::HERO;
 		gb.bonus = bonus;
 		gb.id = hero->id.getNum();
 		cb->giveHeroBonus(&gb);
@@ -298,8 +308,9 @@ bool CRewardableObject::wasVisited (PlayerColor player) const
 	switch (visitMode)
 	{
 		case VISIT_UNLIMITED:
+		case VISIT_BONUS:
 			return false;
-		case VISIT_ONCE:
+		case VISIT_ONCE: // FIXME: hide this info deeper and return same as player?
 			for (auto & visit : info)
 			{
 				if (visit.numOfGrants != 0)
@@ -308,7 +319,7 @@ bool CRewardableObject::wasVisited (PlayerColor player) const
 		case VISIT_HERO:
 			return false;
 		case VISIT_PLAYER:
-			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(ID));
+			return vstd::contains(cb->getPlayer(player)->visitedObjects, ObjectInstanceID(id));
 		default:
 			return false;
 	}
@@ -318,8 +329,12 @@ bool CRewardableObject::wasVisited (const CGHeroInstance * h) const
 {
 	switch (visitMode)
 	{
+		case VISIT_UNLIMITED:
+			return false;
+		case VISIT_BONUS:
+			return h->hasBonusFrom(Bonus::OBJECT, ID);
 		case VISIT_HERO:
-			return vstd::contains(h->visitedObjects, ObjectInstanceID(ID)) || h->hasBonusFrom(Bonus::OBJECT, ID);
+			return h->visitedObjects.count(ObjectInstanceID(id));
 		default:
 			return wasVisited(h->tempOwner);
 	}
@@ -330,12 +345,6 @@ void CRewardInfo::loadComponents(std::vector<Component> & comps) const
 	for (auto comp : extraComponents)
 		comps.push_back(comp);
 
-	for (size_t i=0; i<resources.size(); i++)
-	{
-		if (resources[i] !=0)
-			comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
-	}
-
 	if (gainedExp)    comps.push_back(Component(Component::EXPERIENCE, 0, gainedExp, 0));
 	if (gainedLevels) comps.push_back(Component(Component::EXPERIENCE, 0, gainedLevels, 0));
 
@@ -358,6 +367,12 @@ void CRewardInfo::loadComponents(std::vector<Component> & comps) const
 
 	for (auto & entry : creatures)
 		comps.push_back(Component(Component::CREATURE, entry.type->idNumber, entry.count, 0));
+
+	for (size_t i=0; i<resources.size(); i++)
+	{
+		if (resources[i] !=0)
+			comps.push_back(Component(Component::RESOURCE, i, resources[i], 0));
+	}
 }
 
 Component CRewardInfo::getDisplayedComponent() const
@@ -375,19 +390,18 @@ static std::string & visitedTxt(const bool visited)
 	return VLC->generaltexth->allTexts[id];
 }
 
-const std::string & CRewardableObject::getHoverText() const
+std::string CRewardableObject::getHoverText(PlayerColor player) const
 {
-	const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
-	hoverName = VLC->objtypeh->getObjectName(ID);
-	if(visitMode != VISIT_UNLIMITED)
-	{
-		bool visited = wasVisited(cb->getCurrentPlayer());
-		if (h)
-			visited |= wasVisited(h);
+	if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
+		return getObjectName() + " " + visitedTxt(wasVisited(player));
+	return getObjectName();
+}
 
-		hoverName += " " + visitedTxt(visited);
-	}
-	return hoverName;
+std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
+{
+	if(visitMode != VISIT_UNLIMITED)
+		return getObjectName() + " " + visitedTxt(wasVisited(hero));
+	return getObjectName();
 }
 
 void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
@@ -458,7 +472,7 @@ void CGPickable::initObj()
 	blockVisit = true;
 	switch(ID)
 	{
-	case Obj::CAMPFIRE: //FIXME: campfire is not functioning correctly in game (no visible message)
+	case Obj::CAMPFIRE:
 		{
 			soundID = soundBase::experience;
 			int givenRes = cb->gameState()->getRandomGenerator().nextInt(5);
@@ -600,7 +614,7 @@ void CGPickable::initObj()
 
 CGBonusingObject::CGBonusingObject()
 {
-	visitMode = VISIT_UNLIMITED;
+	visitMode = VISIT_BONUS;
 	selectMode = SELECT_FIRST;
 }
 
@@ -644,7 +658,7 @@ void CGBonusingObject::initObj()
 		break;
 	case Obj::FAERIE_RING:
 		configureMessage(info[0], 49, 50, soundBase::LUCK);
-		configureBonus(info[0], Bonus::LUCK, 2, 71);
+		configureBonus(info[0], Bonus::LUCK, 1, 71);
 		break;
 	case Obj::FOUNTAIN_OF_FORTUNE:
 		selectMode = SELECT_RANDOM;
@@ -652,8 +666,10 @@ void CGBonusingObject::initObj()
 		for (int i=0; i<5; i++)
 		{
 			configureBonus(info[i], Bonus::LUCK, i-1, 69); //NOTE: description have %d that should be replaced with value
-			configureMessage(info[i], 55, 56, soundBase::LUCK);
+			info[i].message.addTxt(MetaString::ADVOB_TXT, 55);
+			soundID = soundBase::LUCK;
 		}
+		onVisited.addTxt(MetaString::ADVOB_TXT, 56);
 		break;
 	case Obj::IDOL_OF_FORTUNE:
 
@@ -662,8 +678,10 @@ void CGBonusingObject::initObj()
 		{
 			info[i].limiter.dayOfWeek = i+1;
 			configureBonus(info[i], i%2 ? Bonus::MORALE : Bonus::LUCK, 1, 68);
-			configureMessage(info[i], 62, 63, soundBase::experience);
+			info[i].message.addTxt(MetaString::ADVOB_TXT, 62);
+			soundID = soundBase::experience;
 		}
+		onVisited.addTxt(MetaString::ADVOB_TXT, 63);
 		info.back().limiter.dayOfWeek = 7;
 		configureBonus(info.back(), Bonus::MORALE, 1, 68); // on last day of week
 		configureBonus(info.back(), Bonus::LUCK,   1, 68);
@@ -692,8 +710,10 @@ void CGBonusingObject::initObj()
 		configureBonus(info[0], Bonus::MORALE, 2, 96);
 		configureBonus(info[1], Bonus::MORALE, 1, 97);
 
-		configureMessage(info[0], 140, 141, soundBase::temple);
-		configureMessage(info[1], 140, 141, soundBase::temple);
+		info[0].message.addTxt(MetaString::ADVOB_TXT, 140);
+		info[1].message.addTxt(MetaString::ADVOB_TXT, 140);
+		onVisited.addTxt(MetaString::ADVOB_TXT, 141);
+		soundID = soundBase::temple;
 		break;
 	case Obj::WATERING_HOLE:
 		configureMessage(info[0], 166, 167, soundBase::MORALE);
@@ -918,6 +938,8 @@ void CGVisitableOPH::initObj()
 			info.resize(2);
 			info[0].reward.primary[PrimarySkill::SPELL_POWER] = 1;
 			info[1].reward.primary[PrimarySkill::KNOWLEDGE] = 1;
+			info[0].reward.resources[Res::GOLD] = -1000;
+			info[1].reward.resources[Res::GOLD] = -1000;
 			onSelect.addTxt(MetaString::ADVOB_TXT, 71);
 			onVisited.addTxt(MetaString::ADVOB_TXT, 72);
 			onEmpty.addTxt(MetaString::ADVOB_TXT, 73);
@@ -928,6 +950,8 @@ void CGVisitableOPH::initObj()
 			info.resize(2);
 			info[0].reward.primary[PrimarySkill::ATTACK] = 1;
 			info[1].reward.primary[PrimarySkill::DEFENSE] = 1;
+			info[0].reward.resources[Res::GOLD] = -1000;
+			info[1].reward.resources[Res::GOLD] = -1000;
 			onSelect.addTxt(MetaString::ADVOB_TXT, 158);
 			onVisited.addTxt(MetaString::ADVOB_TXT, 159);
 			onEmpty.addTxt(MetaString::ADVOB_TXT, 160);
@@ -937,59 +961,6 @@ void CGVisitableOPH::initObj()
 	}
 }
 
-//TODO: re-enable. Probably in some different form but still necessary
-/*
-const std::string & CGVisitableOPH::getHoverText() const
-{
-	int pom = -1;
-	switch(ID)
-	{
-	case Obj::ARENA:
-		pom = -1;
-		break;
-	case Obj::MERCENARY_CAMP:
-		pom = 8;
-		break;
-	case Obj::MARLETTO_TOWER:
-		pom = 7;
-		break;
-	case Obj::STAR_AXIS:
-		pom = 11;
-		break;
-	case Obj::GARDEN_OF_REVELATION:
-		pom = 4;
-		break;
-	case Obj::LEARNING_STONE:
-		pom = 5;
-		break;
-	case Obj::TREE_OF_KNOWLEDGE:
-		pom = 18;
-		break;
-	case Obj::LIBRARY_OF_ENLIGHTENMENT:
-		break;
-	case Obj::SCHOOL_OF_MAGIC:
-		pom = 9;
-		break;
-	case Obj::SCHOOL_OF_WAR:
-		pom = 10;
-		break;
-	default:
-		throw std::runtime_error("Wrong CGVisitableOPH object ID!\n");
-	}
-	hoverName = VLC->objtypeh->getObjectName(ID);
-	if(pom >= 0)
-		hoverName += ("\n" + VLC->generaltexth->xtrainfo[pom]);
-	const CGHeroInstance *h = cb->getSelectedHero (cb->getCurrentPlayer());
-	if(h)
-	{
-		hoverName += "\n\n";
-		bool visited = vstd::contains (visitors, h->id);
-		hoverName += visitedTxt (visited);
-	}
-	return hoverName;
-}
-*/
-
 ///////////////////////////////////////////////////////////////////////////////////////////////////
 
 CGVisitableOPW::CGVisitableOPW()

+ 6 - 3
lib/mapObjects/CRewardableObject.h

@@ -4,6 +4,7 @@
 #include "CArmedInstance.h"
 
 #include "../NetPacksBase.h"
+#include "../ResourceSet.h"
 
 /*
  * CRewardableObject.h, part of VCMI engine
@@ -47,7 +48,7 @@ public:
 	std::vector<CStackBasicDescriptor> creatures;
 
 	CRewardLimiter():
-		numOfGrants(1),
+		numOfGrants(0),
 		dayOfWeek(0),
 		minLevel(0),
 		primary(4, 0)
@@ -128,7 +129,7 @@ public:
 	}
 };
 
-class CVisitInfo
+class DLL_LINKAGE CVisitInfo
 {
 public:
 	CRewardLimiter limiter;
@@ -176,6 +177,7 @@ protected:
 		VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
 		VISIT_ONCE,      // only once, first to visit get all the rewards
 		VISIT_HERO,      // every hero can visit object once
+		VISIT_BONUS,     // can be visited by any hero that don't have bonus from this object
 		VISIT_PLAYER     // every player can visit object once
 	};
 
@@ -209,7 +211,8 @@ protected:
 
 public:
 	void setPropertyDer(ui8 what, ui32 val) override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 
 	/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
 	bool wasVisited (PlayerColor player) const override;

+ 7 - 2
lib/mapObjects/CommonConstructors.cpp

@@ -8,6 +8,8 @@
 #include "../CHeroHandler.h"
 #include "../CCreatureHandler.h"
 #include "JsonRandom.h"
+#include "../CModHandler.h"
+#include "../IGameCallback.h"
 
 /*
  * CommonConstructors.cpp, part of VCMI engine
@@ -193,8 +195,11 @@ void CDwellingInstanceConstructor::configureObject(CGObjectInstance * object, CR
 
 	if (guards.getType() == JsonNode::DATA_BOOL)
 	{
-		const CCreature * crea = availableCreatures.at(0).at(0);
-		dwelling->putStack(SlotID(0), new CStackInstance(crea->idNumber, crea->growth * 3 ));
+		if (guards.Bool())
+		{
+			const CCreature * crea = availableCreatures.at(0).at(0);
+			dwelling->putStack(SlotID(0), new CStackInstance(crea->idNumber, crea->growth * 3 ));
+		}
 	}
 	else for (auto & stack : JsonRandom::loadCreatures(guards, rng))
 	{

+ 8 - 5
lib/mapObjects/JsonRandom.cpp

@@ -206,7 +206,14 @@ namespace JsonRandom
 		return ret;
 	}
 
-	std::vector<Bonus> loadBonuses(const JsonNode & value)
+	//std::vector<Component> loadComponents(const JsonNode & value)
+	//{
+	//	std::vector<Component> ret;
+	//	return ret;
+	//	//TODO
+	//}
+
+	std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
 	{
 		std::vector<Bonus> ret;
 		for (const JsonNode & entry : value.Vector())
@@ -218,8 +225,4 @@ namespace JsonRandom
 		return ret;
 	}
 
-	std::vector<Component> loadComponents(const JsonNode & value)
-	{
-		//TODO
-	}
 }

+ 1 - 1
lib/mapObjects/JsonRandom.h

@@ -46,5 +46,5 @@ namespace JsonRandom
 	DLL_LINKAGE std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value);
 
 	DLL_LINKAGE std::vector<Bonus> loadBonuses(const JsonNode & value);
-	DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
+	//DLL_LINKAGE std::vector<Component> loadComponents(const JsonNode & value);
 }

+ 111 - 93
lib/mapObjects/MiscObjects.cpp

@@ -14,9 +14,12 @@
 #include "../NetPacks.h"
 #include "../CGeneralTextHandler.h"
 #include "../CSoundBase.h"
+#include "../CModHandler.h"
 
 #include "CObjectClassesHandler.h"
 #include "../CSpellHandler.h"
+#include "../IGameCallback.h"
+#include "../CGameState.h"
 
 using namespace boost::assign;
 
@@ -78,17 +81,16 @@ bool CPlayersVisited::wasVisited( TeamID team ) const
 	return false;
 }
 
-const std::string & CGCreature::getHoverText() const
+std::string CGCreature::getHoverText(PlayerColor player) const
 {
 	if(stacks.empty())
 	{
-		static const std::string errorValue("!!!INVALID_STACK!!!");
-
 		//should not happen...
 		logGlobal->errorStream() << "Invalid stack at tile " << pos << ": subID=" << subID << "; id=" << id;
-		return errorValue; // references to temporary are illegal - use pre-constructed string
+		return "!!!INVALID_STACK!!!";
 	}
 
+	std::string hoverName;
 	MetaString ms;
 	int pom = stacks.begin()->second->getQuantityID();
 	pom = 172 + 3*pom;
@@ -96,30 +98,34 @@ const std::string & CGCreature::getHoverText() const
 	ms << " " ;
 	ms.addTxt(MetaString::CRE_PL_NAMES,subID);
 	ms.toString(hoverName);
+	return hoverName;
+}
 
-	if(const CGHeroInstance *selHero = cb->getSelectedHero(cb->getCurrentPlayer()))
-	{
-		const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
-
-		hoverName += texts["title"].String();
-		int choice;
-		double ratio = ((double)getArmyStrength() / selHero->getTotalStrength());
-		     if (ratio < 0.1)  choice = 0;
-		else if (ratio < 0.25) choice = 1;
-		else if (ratio < 0.6)  choice = 2;
-		else if (ratio < 0.9)  choice = 3;
-		else if (ratio < 1.1)  choice = 4;
-		else if (ratio < 1.3)  choice = 5;
-		else if (ratio < 1.8)  choice = 6;
-		else if (ratio < 2.5)  choice = 7;
-		else if (ratio < 4)    choice = 8;
-		else if (ratio < 8)    choice = 9;
-		else if (ratio < 20)   choice = 10;
-		else                   choice = 11;
-		hoverName += texts["levels"].Vector()[choice].String();
-	}
+std::string CGCreature::getHoverText(const CGHeroInstance * hero) const
+{
+	std::string hoverName = getHoverText(hero->tempOwner);
+
+	const JsonNode & texts = VLC->generaltexth->localizedTexts["adventureMap"]["monsterThreat"];
+
+	hoverName += texts["title"].String();
+	int choice;
+	double ratio = ((double)getArmyStrength() / hero->getTotalStrength());
+		 if (ratio < 0.1)  choice = 0;
+	else if (ratio < 0.25) choice = 1;
+	else if (ratio < 0.6)  choice = 2;
+	else if (ratio < 0.9)  choice = 3;
+	else if (ratio < 1.1)  choice = 4;
+	else if (ratio < 1.3)  choice = 5;
+	else if (ratio < 1.8)  choice = 6;
+	else if (ratio < 2.5)  choice = 7;
+	else if (ratio < 4)    choice = 8;
+	else if (ratio < 8)    choice = 9;
+	else if (ratio < 20)   choice = 10;
+	else                   choice = 11;
+	hoverName += texts["levels"].Vector()[choice].String();
 	return hoverName;
 }
+
 void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
 {
 	int action = takenAction(h);
@@ -443,21 +449,6 @@ void CGCreature::battleFinished(const CGHeroInstance *hero, const BattleResult &
 	}
 	else
 	{
-		//int killedAmount=0;
-		//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
-		//	if(i->first == subID)
-		//		killedAmount += i->second;
-		//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
-
-		/*
-		MetaString ms;
-		int pom = slots.find(0)->second.getQuantityID();
-		pom = 174 + 3*pom + 1;
-		ms << std::pair<ui8,ui32>(6,pom) << " " << std::pair<ui8,ui32>(7,subID);
-		cb->setHoverName(id,&ms);
-		cb->setObjProperty(id, 11, slots.begin()->second.count * 1000);
-		*/
-
 		//merge stacks into one
 		TSlots::const_iterator i;
 		CCreature * cre = VLC->creh->creatures[formation.basicType];
@@ -554,37 +545,47 @@ void CGMine::initObj()
 		assert(!possibleResources.empty());
 		producedResource = *RandomGeneratorUtil::nextItem(possibleResources, cb->gameState()->getRandomGenerator());
 		tempOwner = PlayerColor::NEUTRAL;
-		hoverName = VLC->generaltexth->mines[7].first + "\n" + VLC->generaltexth->allTexts[202] + " " + troglodytes->getQuantityTXT(false) + " " + troglodytes->type->namePl;
 	}
 	else
 	{
 		producedResource = static_cast<Res::ERes>(subID);
-
-		MetaString ms;
-		ms << std::pair<ui8,ui32>(9,producedResource);
 		if(tempOwner >= PlayerColor::PLAYER_LIMIT)
 			tempOwner = PlayerColor::NEUTRAL;
-		else
-			ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner.getNum()) << ")";
-		ms.toString(hoverName);
 	}
 
 	producedQuantity = defaultResProduction();
 }
 
-void CGMine::flagMine(PlayerColor player) const
+std::string CGMine::getObjectName() const
 {
-	assert(tempOwner != player);
-	cb->setOwner(this, player); //not ours? flag it!
+	return VLC->generaltexth->mines.at(subID).first;
+}
 
-	MetaString ms;
-	ms << std::pair<ui8,ui32>(9,subID) << "\n(" << std::pair<ui8,ui32>(6,23+player.getNum()) << ")";
-	if(subID == 7)
+std::string CGMine::getHoverText(PlayerColor player) const
+{
+
+	std::string hoverName = getObjectName(); // Sawmill
+
+	if (tempOwner != PlayerColor::NEUTRAL)
+	{
+		hoverName += "\n";
+		hoverName += VLC->generaltexth->arraytxt[23 + tempOwner.getNum()]; // owned by Red Player
+		hoverName += "\n(" + VLC->generaltexth->restypes[producedResource] + ")";
+	}
+
+	for (auto & slot : Slots()) // guarded by a few Pikeman
 	{
-		ms << "(%s)";
-		ms.addReplacement(MetaString::RES_NAMES, producedResource);
+		hoverName += "\n";
+		hoverName += getRoughAmount(slot.first);
+		hoverName += getCreature(slot.first)->namePl;
 	}
-	cb->setHoverName(this,&ms);
+	return hoverName;
+}
+
+void CGMine::flagMine(PlayerColor player) const
+{
+	assert(tempOwner != player);
+	cb->setOwner(this, player); //not ours? flag it!
 
 	InfoWindow iw;
 	iw.soundID = soundBase::FLAGMINE;
@@ -626,10 +627,14 @@ void CGMine::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) con
 		cb->startBattleI(hero, this);
 }
 
+std::string CGResource::getHoverText(PlayerColor player) const
+{
+	return VLC->generaltexth->restypes[subID];
+}
+
 void CGResource::initObj()
 {
 	blockVisit = true;
-	hoverName = VLC->generaltexth->restypes[subID];
 
 	if(!amount)
 	{
@@ -866,7 +871,6 @@ void CGArtifact::initObj()
 	blockVisit = true;
 	if(ID == Obj::ARTIFACT)
 	{
-		hoverName = VLC->arth->artifacts[subID]->Name();
 		if(!storedArtifact->artType)
 			storedArtifact->setType(VLC->arth->artifacts[subID]);
 	}
@@ -879,6 +883,11 @@ void CGArtifact::initObj()
 	//assert(storedArtifact->artType->id == subID); //this does not stop desync
 }
 
+std::string CGArtifact::getObjectName() const
+{
+	return VLC->arth->artifacts[subID]->Name();
+}
+
 void CGArtifact::onHeroVisit( const CGHeroInstance * h ) const
 {
 	if(!stacksCount())
@@ -985,20 +994,25 @@ void CGWitchHut::onHeroVisit( const CGHeroInstance * h ) const
 	cb->showInfoDialog(&iw);
 }
 
-const std::string & CGWitchHut::getHoverText() const
+std::string CGWitchHut::getHoverText(PlayerColor player) const
 {
-	hoverName = VLC->objtypeh->getObjectName(ID);
-	if(wasVisited(cb->getLocalPlayer()))
+	std::string hoverName = getObjectName();
+	if(wasVisited(player))
 	{
 		hoverName += "\n" + VLC->generaltexth->allTexts[356]; // + (learn %s)
 		boost::algorithm::replace_first(hoverName,"%s",VLC->generaltexth->skillName[ability]);
-		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
-		if(h && h->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
-			hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
 	}
 	return hoverName;
 }
 
+std::string CGWitchHut::getHoverText(const CGHeroInstance * hero) const
+{
+	std::string hoverName = getHoverText(hero->tempOwner);
+	if(hero->getSecSkillLevel(SecondarySkill(ability))) //hero knows that ability
+		hoverName += "\n\n" + VLC->generaltexth->allTexts[357]; // (Already learned)
+	return hoverName;
+}
+
 void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 {
 	int message;
@@ -1020,10 +1034,9 @@ void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
 	showInfoDialog(h,message,soundBase::faerie);
 }
 
-const std::string & CGMagicWell::getHoverText() const
+std::string CGMagicWell::getHoverText(const CGHeroInstance * hero) const
 {
-	getNameVis(hoverName);
-	return hoverName;
+	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
 }
 
 void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
@@ -1048,7 +1061,12 @@ void CGObservatory::onHeroVisit( const CGHeroInstance * h ) const
 	case Obj::COVER_OF_DARKNESS:
 	{
 		iw.text.addTxt (MetaString::ADVOB_TXT, 31);
-		hideTiles(h->tempOwner, 20);
+		for (auto & player : cb->gameState()->players)
+		{
+			if (cb->getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
+				cb->getPlayerRelations(player.first, h->tempOwner) == PlayerRelations::ENEMIES)
+				cb->changeFogOfWar(visitablePos(), 20, player.first, true);
+		}
 		break;
 	}
 	}
@@ -1115,20 +1133,25 @@ void CGShrine::initObj()
 	}
 }
 
-const std::string & CGShrine::getHoverText() const
+std::string CGShrine::getHoverText(PlayerColor player) const
 {
-	hoverName = VLC->objtypeh->getObjectName(ID);
-	if(wasVisited(cb->getCurrentPlayer())) //TODO: use local player, not current
+	std::string hoverName = getObjectName();
+	if(wasVisited(player))
 	{
 		hoverName += "\n" + VLC->generaltexth->allTexts[355]; // + (learn %s)
 		boost::algorithm::replace_first(hoverName,"%s", spell.toSpell()->name);
-		const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
-		if(h && vstd::contains(h->spells,spell)) //hero knows that ability
-			hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
 	}
 	return hoverName;
 }
 
+std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
+{
+	std::string hoverName = getHoverText(hero->tempOwner);
+	if(vstd::contains(hero->spells, spell)) //hero knows that spell
+		hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
+	return hoverName;
+}
+
 void CGSignBottle::initObj()
 {
 	//if no text is set than we pick random from the predefined ones
@@ -1250,19 +1273,18 @@ void CGGarrison::onHeroVisit (const CGHeroInstance *h) const
 	cb->showGarrisonDialog(id, h->id, removableUnits);
 }
 
-ui8 CGGarrison::getPassableness() const
+bool CGGarrison::passableFor(PlayerColor player) const
 {
+	//FIXME: identical to same method in CGTownInstance
+
 	if ( !stacksCount() )//empty - anyone can visit
-		return GameConstants::ALL_PLAYERS;
+		return true;
 	if ( tempOwner == PlayerColor::NEUTRAL )//neutral guarded - no one can visit
-		return 0;
-
-	ui8 mask = 0;
-	TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
-	for(PlayerColor it : ts->players)
-		mask |= 1<<it.getNum(); //allies - add to possible visitors
+		return false;
 
-	return mask;
+	if (cb->getPlayerRelations(tempOwner, player) != PlayerRelations::ENEMIES)
+		return true;
+	return false;
 }
 
 void CGGarrison::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
@@ -1326,10 +1348,9 @@ void CGSirens::initObj()
 	blockVisit = true;
 }
 
-const std::string & CGSirens::getHoverText() const
+std::string CGSirens::getHoverText(const CGHeroInstance * hero) const
 {
-	getNameVis(hoverName);
-	return hoverName;
+	return getObjectName() + " " + visitedTxt(hero->hasBonusFrom(Bonus::OBJECT,ID));
 }
 
 void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
@@ -1500,11 +1521,9 @@ void CGObelisk::initObj()
 	obeliskCount++;
 }
 
-const std::string & CGObelisk::getHoverText() const
+std::string CGObelisk::getHoverText(PlayerColor player) const
 {
-	bool visited = wasVisited(cb->getLocalPlayer());
-	hoverName = VLC->objtypeh->getObjectName(ID) + " " + visitedTxt(visited);
-	return hoverName;
+	return getObjectName() + " " + visitedTxt(wasVisited(player));
 }
 
 void CGObelisk::setPropertyDer( ui8 what, ui32 val )
@@ -1554,11 +1573,10 @@ void CGLighthouse::initObj()
 	}
 }
 
-const std::string & CGLighthouse::getHoverText() const
+std::string CGLighthouse::getHoverText(PlayerColor player) const
 {
-	hoverName = VLC->objtypeh->getObjectName(ID);
 	//TODO: owned by %s player
-	return hoverName;
+	return getObjectName();
 }
 
 void CGLighthouse::giveBonusTo( PlayerColor player ) const

+ 19 - 8
lib/mapObjects/MiscObjects.h

@@ -2,6 +2,7 @@
 
 #include "CObjectHandler.h"
 #include "CArmedInstance.h"
+#include "../ResourceSet.h"
 
 /*
  * MiscObjects.h, part of VCMI engine
@@ -48,7 +49,8 @@ public:
 	bool refusedJoining;
 
 	void onHeroVisit(const CGHeroInstance * h) const override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 	void initObj() override;
 	void newTurn() const override;
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
@@ -106,7 +108,8 @@ public:
 	std::vector<si32> allowedAbilities;
 	ui32 ability;
 
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void initObj() override;
 	template <typename Handler> void serialize(Handler &h, const int version)
@@ -138,7 +141,7 @@ class DLL_LINKAGE CGGarrison : public CArmedInstance
 public:
 	bool removableUnits;
 
-	ui8 getPassableness() const;
+	bool passableFor(PlayerColor color) const override;
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 
@@ -159,6 +162,8 @@ public:
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
 
+	std::string getObjectName() const override;
+
 	void pick( const CGHeroInstance * h ) const;
 	void initObj() override;
 
@@ -179,6 +184,7 @@ public:
 	void initObj() override;
 	void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
 	void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
+	std::string getHoverText(PlayerColor player) const override;
 
 	void collectRes(PlayerColor player) const;
 
@@ -195,7 +201,8 @@ public:
 	SpellID spell; //id of spell or NONE if random
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void initObj() override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
@@ -217,6 +224,10 @@ public:
 	void flagMine(PlayerColor player) const;
 	void newTurn() const override;
 	void initObj() override;
+
+	std::string getObjectName() const override;
+	std::string getHoverText(PlayerColor player) const override;
+
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
 		h & static_cast<CArmedInstance&>(*this);
@@ -245,7 +256,7 @@ class DLL_LINKAGE CGMagicWell : public CGObjectInstance //objects giving bonuses
 {
 public:
 	void onHeroVisit(const CGHeroInstance * h) const override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
@@ -257,7 +268,7 @@ class DLL_LINKAGE CGSirens : public CGObjectInstance
 {
 public:
 	void onHeroVisit(const CGHeroInstance * h) const override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(const CGHeroInstance * hero) const override;
 	void initObj() override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
@@ -352,7 +363,7 @@ public:
 
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void initObj() override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{
@@ -367,7 +378,7 @@ class DLL_LINKAGE CGLighthouse : public CGObjectInstance
 public:
 	void onHeroVisit(const CGHeroInstance * h) const override;
 	void initObj() override;
-	const std::string & getHoverText() const override;
+	std::string getHoverText(PlayerColor player) const override;
 
 	template <typename Handler> void serialize(Handler &h, const int version)
 	{

+ 28 - 1
lib/mapObjects/ObjectTemplate.cpp

@@ -3,7 +3,7 @@
 
 #include "../filesystem/Filesystem.h"
 #include "../filesystem/CBinaryReader.h"
-#include "../lib/VCMI_Lib.h"
+#include "../VCMI_Lib.h"
 #include "../GameConstants.h"
 #include "../StringConstants.h"
 #include "../CGeneralTextHandler.h"
@@ -308,6 +308,33 @@ bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
 	return false;
 }
 
+std::set<int3> ObjectTemplate::getBlockedOffsets() const
+{
+	std::set<int3> ret;
+	for(int w = 0; w < getWidth(); ++w)
+	{
+		for(int h = 0; h < getHeight(); ++h)
+		{
+			if (isBlockedAt(w, h))
+				ret.insert(int3(-w, -h, 0));
+		}
+	}
+	return ret;
+}
+
+int3 ObjectTemplate::getBlockMapOffset() const
+{
+	for(int w = 0; w < getWidth(); ++w)
+	{
+		for(int h = 0; h < getHeight(); ++h)
+		{
+			if (isBlockedAt(w, h))
+				return int3(-w, -h, 0);
+		}
+	}
+	return int3(-1,-1,-1);
+}
+
 bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
 {
 	// visitDir uses format

+ 3 - 0
lib/mapObjects/ObjectTemplate.h

@@ -15,6 +15,7 @@
 class CBinaryReader;
 class CLegacyConfigParser;
 class JsonNode;
+class int3;
 
 class DLL_LINKAGE ObjectTemplate
 {
@@ -56,6 +57,8 @@ public:
 	bool isVisitableAt(si32 X, si32 Y) const;
 	bool isVisibleAt(si32 X, si32 Y) const;
 	bool isBlockedAt(si32 X, si32 Y) const;
+	std::set<int3> getBlockedOffsets() const;
+	int3 getBlockMapOffset() const; //bottom-right corner when firts blocked tile is
 
 	// Checks if object is visitable from certain direction. X and Y must be between -1..+1
 	bool isVisitableFrom(si8 X, si8 Y) const;

+ 1 - 1
lib/mapping/CMap.cpp

@@ -432,7 +432,7 @@ const CGObjectInstance * CMap::getObjectiveObjectFrom(int3 pos, Obj::EObj type)
 	}
 	assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
 
-	logGlobal->errorStream() << "Will use " << bestMatch->getHoverText() << " from " << bestMatch->pos;
+	logGlobal->errorStream() << "Will use " << bestMatch->getObjectName() << " from " << bestMatch->pos;
 	return bestMatch;
 }
 

+ 10 - 161
lib/mapping/MapFormatH3M.cpp

@@ -1063,56 +1063,6 @@ void CMapLoaderH3M::readObjects()
 				nobj = readHero(idToBeGiven);
 				break;
 			}
-		case Obj::ARENA:
-		case Obj::MERCENARY_CAMP:
-		case Obj::MARLETTO_TOWER:
-		case Obj::STAR_AXIS:
-		case Obj::GARDEN_OF_REVELATION:
-		case Obj::LEARNING_STONE:
-		case Obj::TREE_OF_KNOWLEDGE:
-		case Obj::LIBRARY_OF_ENLIGHTENMENT:
-		case Obj::SCHOOL_OF_MAGIC:
-		case Obj::SCHOOL_OF_WAR:
-			{
-				nobj = new CGVisitableOPH();
-				break;
-			}
-		case Obj::MYSTICAL_GARDEN:
-		case Obj::WINDMILL:
-		case Obj::WATER_WHEEL:
-			{
-				nobj = new CGVisitableOPW();
-				break;
-			}
-		case Obj::MONOLITH_ONE_WAY_ENTRANCE:
-		case Obj::MONOLITH_ONE_WAY_EXIT:
-		case Obj::MONOLITH_TWO_WAY:
-		case Obj::SUBTERRANEAN_GATE:
-		case Obj::WHIRLPOOL:
-			{
-				nobj = new CGTeleport();
-				break;
-			}
-		case Obj::CAMPFIRE:
-		case Obj::FLOTSAM:
-		case Obj::SEA_CHEST:
-		case Obj::SHIPWRECK_SURVIVOR:
-			{
-				nobj = new CGPickable();
-				break;
-			}
-		case Obj::TREASURE_CHEST:
-				if(objTempl.subid == 0)
-				{
-					nobj = new CGPickable();
-				}
-				else
-				{
-					//WoG pickable object
-					//TODO: possible special handling
-					nobj = new CGObjectInstance();
-				}
-				break;
 		case Obj::MONSTER:  //Monster
 		case Obj::RANDOM_MONSTER:
 		case Obj::RANDOM_MONSTER_L1:
@@ -1330,12 +1280,6 @@ void CMapLoaderH3M::readObjects()
 				reader.skip(3);
 				break;
 			}
-		case Obj::REFUGEE_CAMP:
-		case Obj::WAR_MACHINE_FACTORY:
-			{
-				nobj = new CGDwelling();
-				break;
-			}
 		case Obj::SHRINE_OF_MAGIC_INCANTATION:
 		case Obj::SHRINE_OF_MAGIC_GESTURE:
 		case Obj::SHRINE_OF_MAGIC_THOUGHT:
@@ -1458,52 +1402,6 @@ void CMapLoaderH3M::readObjects()
 				nobj = guard;
 				break;
 			}
-		case Obj::FAERIE_RING:
-		case Obj::SWAN_POND:
-		case Obj::IDOL_OF_FORTUNE:
-		case Obj::FOUNTAIN_OF_FORTUNE:
-		case Obj::RALLY_FLAG:
-		case Obj::OASIS:
-		case Obj::TEMPLE:
-		case Obj::WATERING_HOLE:
-		case Obj::FOUNTAIN_OF_YOUTH:
-		case Obj::BUOY:
-		case Obj::MERMAID:
-		case Obj::STABLES:
-			{
-				nobj = new CGBonusingObject();
-				break;
-			}
-		case Obj::MAGIC_WELL:
-			{
-				nobj = new CGMagicWell();
-				break;
-			}
-		case Obj::COVER_OF_DARKNESS:
-		case Obj::REDWOOD_OBSERVATORY:
-		case Obj::PILLAR_OF_FIRE:
-			{
-				nobj = new CGObservatory();
-				break;
-			}
-		case Obj::CORPSE:
-		case Obj::LEAN_TO:
-		case Obj::WAGON:
-		case Obj::WARRIORS_TOMB:
-			{
-				nobj = new CGOnceVisitable();
-				break;
-			}
-		case Obj::BOAT:
-			{
-				nobj = new CGBoat();
-				break;
-			}
-		case Obj::SIRENS:
-			{
-				nobj = new CGSirens();
-				break;
-			}
 		case Obj::SHIPYARD:
 			{
 				nobj = new CGShipyard();
@@ -1531,11 +1429,6 @@ void CMapLoaderH3M::readObjects()
 					hp->power = 0;
 				}
 
-				break;
-			}
-		case Obj::KEYMASTER:
-			{
-				nobj = new CGKeymasterTent();
 				break;
 			}
 		case Obj::BORDERGUARD:
@@ -1550,21 +1443,6 @@ void CMapLoaderH3M::readObjects()
 				map->addQuest (nobj);
 				break;
 			}
-		case Obj::EYE_OF_MAGI:
-		case Obj::HUT_OF_MAGI:
-			{
-				nobj = new CGMagi();
-				break;
-			}
-		case Obj::CREATURE_BANK:
-		case Obj::DERELICT_SHIP:
-		case Obj::DRAGON_UTOPIA:
-		case Obj::CRYPT:
-		case Obj::SHIPWRECK:
-			{
-				nobj = new CBank();
-				break;
-			}
 		case Obj::PYRAMID: //Pyramid of WoG object
 			{
 				if(objTempl.subid == 0)
@@ -1579,53 +1457,24 @@ void CMapLoaderH3M::readObjects()
 				}
 				break;
 			}
-		case Obj::CARTOGRAPHER:
-			{
-				nobj = new CCartographer();
-				break;
-			}
-		case Obj::MAGIC_SPRING:
-			{
-				nobj = new CGMagicSpring();
-				break;
-			}
-		case Obj::DEN_OF_THIEVES:
-			{
-				nobj = new CGDenOfthieves();
-				break;
-			}
-		case Obj::OBELISK:
-			{
-				nobj = new CGObelisk();
-				break;
-			}
 		case Obj::LIGHTHOUSE: //Lighthouse
 			{
 				nobj = new CGLighthouse();
 				nobj->tempOwner = PlayerColor(reader.readUInt32());
 				break;
 			}
-		case Obj::ALTAR_OF_SACRIFICE:
-		case Obj::TRADING_POST:
-		case Obj::FREELANCERS_GUILD:
-		case Obj::TRADING_POST_SNOW:
-			{
-				nobj = new CGMarket();
-				break;
-			}
-		case Obj::UNIVERSITY:
-			{
-				nobj = new CGUniversity();
-				break;
-			}
-		case Obj::BLACK_MARKET:
-			{
-				nobj = new CGBlackMarket();
-				break;
-			}
 		default: //any other object
 			{
-				nobj = new CGObjectInstance();
+				if (VLC->objtypeh->knownSubObjects(objTempl.id).count(objTempl.subid))
+				{
+					nobj = VLC->objtypeh->getHandlerFor(objTempl.id, objTempl.subid)->create(objTempl);
+				}
+				else
+				{
+					logGlobal->warnStream() << "Unrecognized object: " << objTempl.id << ":" << objTempl.subid << " at " << objPos
+											<< " on map " << map->name;
+					nobj = new CGObjectInstance();
+				}
 				break;
 			}
 		}

+ 3 - 1
lib/registerTypes/RegisterTypes.h

@@ -12,6 +12,7 @@
 #include "../mapObjects/CRewardableConstructor.h"
 #include "../mapObjects/CommonConstructors.h"
 #include "../mapObjects/MapObjects.h"
+#include "../CObstacleInstance.h"
 
 /*
  * RegisterTypes.h, part of VCMI engine
@@ -96,6 +97,7 @@ void registerTypesMapObjectTypes(Serializer &s)
 	REGISTER_GENERIC_HANDLER(CGBorderGuard);
 	REGISTER_GENERIC_HANDLER(CGCreature);
 	REGISTER_GENERIC_HANDLER(CGDenOfthieves);
+	REGISTER_GENERIC_HANDLER(CGDwelling);
 	REGISTER_GENERIC_HANDLER(CGEvent);
 	REGISTER_GENERIC_HANDLER(CGGarrison);
 	REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
@@ -121,6 +123,7 @@ void registerTypesMapObjectTypes(Serializer &s)
 	REGISTER_GENERIC_HANDLER(CGSignBottle);
 	REGISTER_GENERIC_HANDLER(CGSirens);
 	REGISTER_GENERIC_HANDLER(CGTeleport);
+	REGISTER_GENERIC_HANDLER(CGTownInstance);
 	REGISTER_GENERIC_HANDLER(CGUniversity);
 	REGISTER_GENERIC_HANDLER(CGVisitableOPH);
 	REGISTER_GENERIC_HANDLER(CGVisitableOPW);
@@ -234,7 +237,6 @@ void registerTypesClientPacks1(Serializer &s)
 	s.template registerType<CPackForClient, NewTurn>();
 	s.template registerType<CPackForClient, InfoWindow>();
 	s.template registerType<CPackForClient, SetObjectProperty>();
-	s.template registerType<CPackForClient, SetHoverName>();
 	s.template registerType<CPackForClient, ShowInInfobox>();
 	s.template registerType<CPackForClient, AdvmapSpellCast>();
 	s.template registerType<CPackForClient, OpenWindow>();

+ 10 - 8
lib/rmg/CMapGenerator.cpp

@@ -23,8 +23,8 @@ void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3&
 }
 
 
-CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed /*= std::time(nullptr)*/) :
-	mapGenOptions(mapGenOptions), randomSeed(randomSeed), monolithIndex(0)
+CMapGenerator::CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int RandomSeed /*= std::time(nullptr)*/) :
+	mapGenOptions(mapGenOptions), randomSeed(RandomSeed), monolithIndex(0)
 {
 	rand.setSeed(randomSeed);
 }
@@ -50,12 +50,13 @@ void CMapGenerator::initTiles()
 
 CMapGenerator::~CMapGenerator()
 {
-	//FIXME: what if map is not present anymore?
-	if (tiles && map)
+	if (tiles)
 	{
-		for (int i=0; i < map->width; i++)
+		int width = mapGenOptions->getWidth();
+		int height = mapGenOptions->getHeight();
+		for (int i=0; i < width; i++)
 		{
-			for(int j=0; j < map->height; j++)
+			for(int j=0; j < height; j++)
 			{
 				delete [] tiles[i][j];
 			}
@@ -80,6 +81,7 @@ std::unique_ptr<CMap> CMapGenerator::generate()
 		genZones();
 		map->calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
 		fillZones();
+		//updated fuarded tiles will be calculated in CGameState::initMapObjects()
 	}
 	catch (rmgException &e)
 	{
@@ -251,8 +253,8 @@ void CMapGenerator::createConnections()
 				setOccupied (guardPos, ETileType::FREE); //just in case monster is too weak to spawn
 				zoneA->addMonster (this, guardPos, connection.getGuardStrength()); //TODO: set value according to template
 				//zones can make paths only in their own area
-				zoneA->crunchPath (this, guardPos, zoneA->getPos(), zoneA->getId()); //make connection towards our zone center
-				zoneB->crunchPath (this, guardPos, zoneB->getPos(), zoneB->getId()); //make connection towards other zone center
+				zoneA->crunchPath (this, guardPos, zoneA->getPos(), zoneA->getId(), zoneA->getFreePaths()); //make connection towards our zone center
+				zoneB->crunchPath (this, guardPos, zoneB->getPos(), zoneB->getId(), zoneB->getFreePaths()); //make connection towards other zone center
 				break; //we're done with this connection
 			}
 		}

+ 1 - 1
lib/rmg/CMapGenerator.h

@@ -51,7 +51,7 @@ public:
 class DLL_LINKAGE CMapGenerator
 {
 public:
-	explicit CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int randomSeed = std::time(nullptr));
+	explicit CMapGenerator(shared_ptr<CMapGenOptions> mapGenOptions, int RandomSeed = std::time(nullptr));
 	~CMapGenerator(); // required due to unique_ptr
 
 	std::unique_ptr<CMap> generate();

+ 65 - 11
lib/rmg/CRmgTemplateZone.cpp

@@ -314,6 +314,11 @@ std::vector<CTreasureInfo> CRmgTemplateZone::getTreasureInfo()
 	return treasureInfo;
 }
 
+std::set<int3>* CRmgTemplateZone::getFreePaths()
+{
+	return &freePaths;
+}
+
 float3 CRmgTemplateZone::getCenter() const
 {
 	return center;
@@ -756,7 +761,7 @@ void CRmgTemplateZone::initTownType (CMapGenerator* gen)
 			playerInfo.allowedFactions.clear();
 			playerInfo.allowedFactions.insert (townType);
 			playerInfo.hasMainTown = true;
-			playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
+			playerInfo.posOfMainTown = town->pos - town->getVisitableOffset();
 			playerInfo.generateHeroAtMainTown = true;
 
 			//now create actual towns
@@ -957,20 +962,49 @@ void CRmgTemplateZone::createTreasures(CMapGenerator* gen)
 
 void CRmgTemplateZone::createObstacles(CMapGenerator* gen)
 {
+	//get all possible obstacles for this terrain
+	for (auto primaryID : VLC->objtypeh->knownObjects()) 
+	{ 
+		for (auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID)) 
+		{ 
+			auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID); 
+			if (handler->isStaticObject())
+			{
+				for (auto temp : handler->getTemplates())
+				{
+					if (temp.canBePlacedAt(terrainType) && temp.getBlockMapOffset().valid())
+						possibleObstacles.push_back(temp);
+				}
+			}
+		} 
+	}
+
 	auto sel = gen->editManager->getTerrainSelection();
 	sel.clearSelection();
-	for (auto tile : tileinfo)
+
+	auto tryToPlaceObstacleHere = [this, gen](int3& tile)-> bool
 	{
-		//test code - block all the map to show paths clearly
-		//if (gen->isPossible(tile))
-		//	gen->setOccupied(tile, ETileType::BLOCKED);
+		auto temp = *RandomGeneratorUtil::nextItem(possibleObstacles, gen->rand);
+		int3 obstaclePos = tile + temp.getBlockMapOffset();
+		if (canObstacleBePlacedHere(gen, temp, obstaclePos)) //can be placed here
+		{
+			auto obj = VLC->objtypeh->getHandlerFor(temp.id, temp.subid)->create(temp);
+			placeObject(gen, obj, obstaclePos);
+			return true;
+		}
+		return false;
+	};
 
+	for (auto tile : tileinfo)
+	{
 		if (gen->shouldBeBlocked(tile)) //fill tiles that should be blocked with obstacles
 		{
-			auto obj = new CGObjectInstance();
-			obj->ID = static_cast<Obj>(130);
-			obj->subID = 0;
-			placeObject(gen, obj, tile);
+			while (!tryToPlaceObstacleHere(tile));
+		}
+		else if (gen->isPossible(tile))
+		{
+			//try to place random obstacle once - if not possible, leave it clear
+			tryToPlaceObstacleHere(tile);
 		}
 	}
 }
@@ -1026,6 +1060,23 @@ bool CRmgTemplateZone::findPlaceForTreasurePile(CMapGenerator* gen, si32 min_dis
 	return result;
 }
 
+bool CRmgTemplateZone::canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos)
+{
+	auto tilesBlockedByObject = temp.getBlockedOffsets();
+
+	bool allTilesAvailable = true;
+	for (auto blockingTile : tilesBlockedByObject)
+	{
+		int3 t = pos + blockingTile;
+		if (!gen->map->isInTheMap(t) || !(gen->isPossible(t) || gen->shouldBeBlocked(t)))
+		{
+			allTilesAvailable = false; //if at least one tile is not possible, object can't be placed here
+			break;
+		}
+	}
+	return allTilesAvailable;
+}
+
 bool CRmgTemplateZone::findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos)
 {
 	//we need object apperance to deduce free tiles
@@ -1213,8 +1264,11 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
 
 		gen->setOccupied (guardTile, ETileType::USED);
 	}
-	else
-		gen->setOccupied (guardTile, ETileType::FREE);
+	else //allow no guard or other object in front of this object
+	{
+		for (auto tile : tiles)
+			gen->setOccupied (tile, ETileType::FREE);
+	}
 
 	return true;
 }

+ 5 - 1
lib/rmg/CRmgTemplateZone.h

@@ -21,6 +21,7 @@ class CMapGenerator;
 class CTileInfo;
 class int3;
 class CGObjectInstance;
+class ObjectTemplate;
 
 namespace ETemplateZoneType
 {
@@ -149,6 +150,7 @@ public:
 	std::vector<TRmgTemplateZoneId> getConnections() const;
 	void addTreasureInfo(CTreasureInfo & info);
 	std::vector<CTreasureInfo> getTreasureInfo();
+	std::set<int3>* getFreePaths();
 
 	ObjectInfo getRandomObject (CMapGenerator* gen, ui32 value);
 
@@ -172,6 +174,7 @@ private:
 	ui16 totalDensity;
 	std::vector<CTreasureInfo> treasureInfo;
 	std::vector<ObjectInfo> possibleObjects;
+	std::vector<ObjectTemplate> possibleObstacles;
 
 	//content info
 	std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
@@ -182,12 +185,13 @@ private:
 	float3 center;
 	std::set<int3> tileinfo; //irregular area assined to zone
 	std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
-	std::map<TRmgTemplateZoneId, bool> alreadyConnected; //TODO: allow multiple connections between two zones?
+	std::set<int3> freePaths; //core paths of free tiles that all other objects will be linked to
 
 	bool pointIsIn(int x, int y);
 	void addAllPossibleObjects (CMapGenerator* gen); //add objects, including zone-specific, to possibleObjects
 	bool findPlaceForObject(CMapGenerator* gen, CGObjectInstance* obj, si32 min_dist, int3 &pos);
 	bool findPlaceForTreasurePile(CMapGenerator* gen, si32 min_dist, int3 &pos);
+	bool canObstacleBePlacedHere(CMapGenerator* gen, ObjectTemplate &temp, int3 &pos);
 	void checkAndPlaceObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
 	void placeObject(CMapGenerator* gen, CGObjectInstance* object, const int3 &pos);
 	bool guardObject(CMapGenerator* gen, CGObjectInstance* object, si32 str);

+ 1 - 2
scripting/erm/ERM.cbp

@@ -48,7 +48,7 @@
 			<Add option="-lboost_thread$(#boost.libsuffix)" />
 			<Add option="-lboost_chrono$(#boost.libsuffix)" />
 			<Add option="-lVCMI_lib" />
-			<Add directory="$(#boost.lib)" />
+			<Add directory="$(#boost.lib32)" />
 			<Add directory="../.." />
 		</Linker>
 		<Unit filename="ERMInterpreter.cpp" />
@@ -58,7 +58,6 @@
 		<Unit filename="ERMScriptModule.cpp" />
 		<Unit filename="ERMScriptModule.h" />
 		<Unit filename="StdInc.h">
-			<Option compile="1" />
 			<Option weight="0" />
 		</Unit>
 		<Extensions>

+ 4 - 1
scripting/erm/ERMInterpreter.cpp

@@ -2,11 +2,14 @@
 #include "ERMInterpreter.h"
 
 #include <cctype>
-#include "../../lib/CObjectHandler.h"
+#include "../../lib/mapObjects/CObjectHandler.h"
+#include "../../lib/mapObjects/MapObjects.h"
 #include "../../lib/CHeroHandler.h"
 #include "../../lib/CCreatureHandler.h"
 #include "../../lib/VCMIDirs.h"
 #include "../../lib/IGameCallback.h"
+#include "../../lib/mapObjects/CGHeroInstance.h"
+#include "../../lib/mapObjects/MiscObjects.h"
 
 /*
  * ERMInterpreter.cpp, part of VCMI engine

+ 40 - 11
server/CGameHandler.cpp

@@ -1351,9 +1351,13 @@ void CGameHandler::newTurn()
 		}
 		if (t->hasBonusOfType (Bonus::DARKNESS))
 		{
-			t->hideTiles(t->getOwner(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val);
+			for (auto & player : gameState()->players)
+			{
+				if (getPlayerStatus(player.first) == EPlayerStatus::INGAME &&
+					getPlayerRelations(player.first, t->tempOwner) == PlayerRelations::ENEMIES)
+					changeFogOfWar(t->visitablePos(), t->getBonusLocalFirst(Selector::type(Bonus::DARKNESS))->val, player.first, true);
+			}
 		}
-		//unhiding what shouldn't be hidden? //that's handled in netpacks client
 	}
 
 	if(newMonth)
@@ -1845,12 +1849,6 @@ void CGameHandler::setOwner(const CGObjectInstance * obj, PlayerColor owner)
 	}
 }
 
-void CGameHandler::setHoverName(const CGObjectInstance * obj, MetaString* name)
-{
-	SetHoverName shn(obj->id, *name);
-	sendAndApply(&shn);
-}
-
 void CGameHandler::showBlockingDialog( BlockingDialog *iw )
 {
 	auto dialogQuery = make_shared<CBlockingDialogQuery>(*iw);
@@ -2523,7 +2521,7 @@ bool CGameHandler::buildStructure( ObjectInstanceID tid, BuildingID requestedID,
 	FoWChange fw;
 	fw.player = t->tempOwner;
 	fw.mode = 1;
-	t->getSightTiles(fw.tiles);
+	getTilesInRange(fw.tiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, 1);
 	sendAndApply(&fw);
 
 	if(t->visitingHero)
@@ -4988,7 +4986,7 @@ bool CGameHandler::isAllowedExchange( ObjectInstanceID id1, ObjectInstanceID id2
 
 void CGameHandler::objectVisited( const CGObjectInstance * obj, const CGHeroInstance * h )
 {
-	logGlobal->traceStream()  << h->nodeName() << " visits " << obj->getHoverText();
+	logGlobal->debugStream()  << h->nodeName() << " visits " << obj->getObjectName() << "(" << obj->ID << ":" << obj->subID << ")";
 	auto visitQuery = make_shared<CObjectVisitQuery>(obj, h, obj->visitablePos());
 	queries.addQuery(visitQuery); //TODO real visit pos
 
@@ -5227,7 +5225,7 @@ void CGameHandler::checkVictoryLossConditionsForPlayer(PlayerColor player)
 	}
 }
 
-void CGameHandler::getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const
+void CGameHandler::getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const
 {
 	out.player = player;
 	out.text.clear();
@@ -6252,6 +6250,37 @@ void CGameHandler::removeAfterVisit(const CGObjectInstance *object)
 	assert("This function needs to be called during the object visit!");
 }
 
+void CGameHandler::changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide)
+{
+	std::unordered_set<int3, ShashInt3> tiles;
+	getTilesInRange(tiles, center, radius, player, hide? -1 : 1);
+	if (hide)
+	{
+		std::unordered_set<int3, ShashInt3> observedTiles; //do not hide tiles observed by heroes. May lead to disastrous AI problems
+		auto p = gs->getPlayer(player);
+		for (auto h : p->heroes)
+		{
+			getTilesInRange(observedTiles, h->getSightCenter(), h->getSightRadious(), h->tempOwner, -1);
+		}
+		for (auto t : p->towns)
+		{
+			getTilesInRange(observedTiles, t->getSightCenter(), t->getSightRadious(), t->tempOwner, -1);
+		}
+		for (auto tile : observedTiles)
+			vstd::erase_if_present (tiles, tile);
+	}
+	changeFogOfWar(tiles, player, hide);
+}
+
+void CGameHandler::changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide)
+{
+	FoWChange fow;
+	fow.tiles = tiles;
+	fow.player = player;
+	fow.mode = hide? 0 : 1;
+	sendAndApply(&fow);
+}
+
 bool CGameHandler::isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero)
 {
 	if(auto topQuery = queries.topQuery(hero->getOwner()))

+ 3 - 2
server/CGameHandler.h

@@ -127,7 +127,6 @@ public:
 	bool removeObject(const CGObjectInstance * obj) override;
 	void setBlockVis(ObjectInstanceID objid, bool bv) override;
 	void setOwner(const CGObjectInstance * obj, PlayerColor owner) override;
-	void setHoverName(const CGObjectInstance * objid, MetaString * name) override;
 	void changePrimSkill(const CGHeroInstance * hero, PrimarySkill::PrimarySkill which, si64 val, bool abs=false) override;
 	void changeSecSkill(const CGHeroInstance * hero, SecondarySkill which, int val, bool abs=false) override; 
 	//void showInfoDialog(InfoWindow *iw) override;
@@ -174,6 +173,8 @@ public:
 	void changeObjPos(ObjectInstanceID objid, int3 newPos, ui8 flags) override;
 	void heroExchange(ObjectInstanceID hero1, ObjectInstanceID hero2) override;
 
+	void changeFogOfWar(int3 center, ui32 radius, PlayerColor player, bool hide) override;
+	void changeFogOfWar(std::unordered_set<int3, ShashInt3> &tiles, PlayerColor player, bool hide) override;
 
 	bool isVisitCoveredByAnotherQuery(const CGObjectInstance *obj, const CGHeroInstance *hero) override;
 
@@ -289,7 +290,7 @@ public:
 private:
 	std::list<PlayerColor> generatePlayerTurnOrder() const;
 	void makeStackDoNothing(const CStack * next);
-	void getVictoryLossMessage(PlayerColor player, EVictoryLossCheckResult victoryLossCheckResult, InfoWindow & out) const;
+	void getVictoryLossMessage(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult, InfoWindow & out) const;
 
 	// Check for victory and loss conditions
 	void checkVictoryLossConditionsForPlayer(PlayerColor player);

+ 2 - 2
server/CQuery.cpp

@@ -322,7 +322,7 @@ CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
 void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 {
 	assert(answer);
-	logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << *answer;
+	logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getObjectName() << " gains skill " << *answer;
 	gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
 }
 
@@ -340,7 +340,7 @@ CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelU
 void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
 {
 	assert(answer);
-	logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << *answer;
+	logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getObjectName() << " gains skill " << *answer;
 	gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
 }