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@@ -20,7 +20,7 @@
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auto resourcesToShow = std::vector<EGameResID>{EGameResID::GOLD, EGameResID::WOOD, EGameResID::MERCURY, EGameResID::ORE, EGameResID::SULFUR, EGameResID::CRYSTAL, EGameResID::GEMS}; //todo: configurable resource support
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-MineSelector::MineSelector(std::map<TResource, ui16> & mines) :
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+MineSelector::MineSelector(std::map<GameResID, ui16> & mines) :
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ui(new Ui::MineSelector),
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minesSelected(mines)
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{
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@@ -50,7 +50,7 @@ MineSelector::MineSelector(std::map<TResource, ui16> & mines) :
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show();
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}
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-void MineSelector::showMineSelector(std::map<TResource, ui16> & mines)
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+void MineSelector::showMineSelector(std::map<GameResID, ui16> & mines)
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{
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auto * dialog = new MineSelector(mines);
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dialog->setAttribute(Qt::WA_DeleteOnClose);
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