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fix crash if no hero is selected

Laserlicht 1 年之前
父节点
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1cfbe66460
共有 1 个文件被更改,包括 6 次插入0 次删除
  1. 6 0
      server/processors/PlayerMessageProcessor.cpp

+ 6 - 0
server/processors/PlayerMessageProcessor.cpp

@@ -385,6 +385,9 @@ void PlayerMessageProcessor::cheatPuzzleReveal(PlayerColor player)
 
 
 void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
 void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstance * hero)
 {
 {
+	if (!hero)
+		return;
+		
 	GiveBonus gb;
 	GiveBonus gb;
 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_LUCK, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 	gb.id = hero->id;
 	gb.id = hero->id;
@@ -394,6 +397,9 @@ void PlayerMessageProcessor::cheatMaxLuck(PlayerColor player, const CGHeroInstan
 
 
 void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
 void PlayerMessageProcessor::cheatMaxMorale(PlayerColor player, const CGHeroInstance * hero)
 {
 {
+	if (!hero)
+		return;
+		
 	GiveBonus gb;
 	GiveBonus gb;
 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 	gb.bonus = Bonus(BonusDuration::PERMANENT, BonusType::MAX_MORALE, BonusSource::OTHER, 0, BonusSourceID(Obj(Obj::NO_OBJ)));
 	gb.id = hero->id;
 	gb.id = hero->id;