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@@ -1,212 +0,0 @@
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-/*
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-* GameControllerConfig.cpp, part of VCMI engine
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-*
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-* Authors: listed in file AUTHORS in main folder
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-*
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-* License: GNU General Public License v2.0 or later
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-* Full text of license available in license.txt file, in main folder
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-*
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-*/
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-#include <SDL.h>
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-
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-#include "StdInc.h"
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-#include "GameControllerConfig.h"
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-#include "../gui/CGuiHandler.h"
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-#include "../gui/ShortcutHandler.h"
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-
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-
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-GameControllerConfig::GameControllerConfig(): leftAxisType(AxisType::NONE), rightAxisType(AxisType::NONE)
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-{
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- load();
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-}
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-
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-void GameControllerConfig::load()
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-{
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- const JsonNode config = JsonUtils::assembleFromFiles("config/shortcutsConfig");
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- for(auto const & entry : config["joystick"].Struct())
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- {
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- std::string configName = entry.first;
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- if(configName == "leftaxis")
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- leftAxisType = parseAxis(entry.first, entry.second);
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- else if (configName == "rightaxis")
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- rightAxisType = parseAxis(entry.first, entry.second);
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- else if (configName == "lefttrigger" || configName == "righttrigger")
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- parseTrigger(entry.first, entry.second);
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- else
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- parseButton(entry.first, entry.second);
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- }
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-}
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-
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-AxisType GameControllerConfig::parseAxis(const std::string & key, const JsonNode & value)
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-{
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- if(!value.isString())
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- {
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- logGlobal->error("The value of joystick config key %s should be a string!", key);
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- return AxisType::NONE;
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- }
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-
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- std::string featureName = value.String();
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- if(featureName == "cursorMotion")
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- return AxisType::CURSOR_MOTION;
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- else if(featureName == "mapScroll")
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- return AxisType::MAP_SCROLL;
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- else if(featureName != "")
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- logGlobal->error("Unknown value %s of joystick config key %s!", featureName, key);
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- return AxisType::NONE;
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-}
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-
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-void GameControllerConfig::parseTrigger(const std::string & key, const JsonNode & value)
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-{
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- std::vector<std::string> operations = getOperations(key, value);
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- SDL_GameControllerAxis triggerAxis = key == "lefttrigger" ?
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- SDL_CONTROLLER_AXIS_TRIGGERLEFT : SDL_CONTROLLER_AXIS_TRIGGERRIGHT;
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- std::vector<EShortcut> shortcuts;
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- for(const auto & operation : operations)
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- {
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- if(operation == "mouseLeftClick")
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- {
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- leftClickTriggerSet.insert(triggerAxis);
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- }
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- else if(operation == "mouseRightClick")
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- {
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- rightClickTriggerSet.insert(triggerAxis);
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- }
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- else
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- {
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- EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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- if(shortcut == EShortcut::NONE)
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- logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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- else
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- shortcuts.push_back(shortcut);
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- }
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- }
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-
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- if(!shortcuts.empty())
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- triggerShortcutsMap.emplace(triggerAxis, std::move(shortcuts));
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-}
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-
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-void GameControllerConfig::parseButton(const std::string & key, const JsonNode & value)
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-{
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- std::vector<std::string> operations = getOperations(key, value);
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- SDL_GameControllerButton button = SDL_GameControllerGetButtonFromString(key.c_str());
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- if(button == SDL_CONTROLLER_BUTTON_INVALID)
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- {
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- logGlobal->error("Joystick config key %s is invalid.", key);
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- return;
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- }
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-
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- std::vector<EShortcut> shortcuts;
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- for(const auto & operation : operations)
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- {
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- if(operation == "mouseLeftClick")
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- {
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- leftClickButtonSet.insert(button);
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- }
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- else if(operation == "mouseRightClick")
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- {
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- rightClickButtonSet.insert(button);
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- }
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- else
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- {
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- EShortcut shortcut = GH.shortcuts().findShortcut(operation);
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- if(shortcut == EShortcut::NONE)
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- logGlobal->error("Shortcut %s in joystick config key %s is invalid.", operation, key);
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- else
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- shortcuts.push_back(shortcut);
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- }
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- }
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-
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- if(!shortcuts.empty())
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- buttonShortcutsMap.emplace(button, std::move(shortcuts));
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-}
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-
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-const AxisType & GameControllerConfig::getLeftAxisType()
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-{
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- return leftAxisType;
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-}
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-
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-const AxisType & GameControllerConfig::getRightAxisType()
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-{
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- return rightAxisType;
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-}
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-
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-std::vector<std::string> GameControllerConfig::getOperations(const std::string & key, const JsonNode & value)
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-{
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- std::vector<std::string> operations;
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- if(value.isString())
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- {
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- operations.push_back(value.String());
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- }
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- else if(value.isVector())
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- {
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- for(auto const & entryVector : value.Vector())
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- {
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- if(!entryVector.isString())
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- logGlobal->error("The vector of joystick config key %s can not contain non-string element.", key);
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- else
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- operations.push_back(entryVector.String());
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- }
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- }
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- else
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- {
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- logGlobal->error("The value of joystick config key %s should be string or string vector.", key);
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- }
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- return operations;
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-}
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-
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-bool GameControllerConfig::isLeftClickButton(int buttonValue)
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-{
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- SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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- return leftClickButtonSet.find(button) != leftClickButtonSet.end();
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-}
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-
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-bool GameControllerConfig::isRightClickButton(int buttonValue)
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-{
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- SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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- return rightClickButtonSet.find(button) != rightClickButtonSet.end();
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-}
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-
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-bool GameControllerConfig::isShortcutsButton(int buttonValue)
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-{
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- SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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- return buttonShortcutsMap.find(button) != buttonShortcutsMap.end();
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-}
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-
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-const std::vector<EShortcut> & GameControllerConfig::getButtonShortcuts(int buttonValue)
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-{
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- SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(buttonValue);
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- auto it = buttonShortcutsMap.find(button);
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- if(it != buttonShortcutsMap.end())
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- return it->second;
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- static std::vector<EShortcut> emptyVec;
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- return emptyVec;
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-}
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-
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-bool GameControllerConfig::isLeftClickTrigger(int axisValue)
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-{
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- SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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- return leftClickTriggerSet.find(axis) != leftClickTriggerSet.end();
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-}
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-
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-bool GameControllerConfig::isRightClickTrigger(int axisValue)
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-{
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- SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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- return rightClickTriggerSet.find(axis) != rightClickTriggerSet.end();
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-}
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-
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-bool GameControllerConfig::isShortcutsTrigger(int axisValue)
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-{
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- SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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- return triggerShortcutsMap.find(axis) != triggerShortcutsMap.end();
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-}
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-
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-const std::vector<EShortcut> & GameControllerConfig::getTriggerShortcuts(int axisValue)
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-{
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- SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(axisValue);
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- auto it = triggerShortcutsMap.find(axis);
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- if(it != triggerShortcutsMap.end())
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- return it->second;
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- static std::vector<EShortcut> emptyVec;
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- return emptyVec;
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-}
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-
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