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@@ -216,7 +216,7 @@ void CGameHandler::changePrimSkill(int ID, int which, int val, bool abs)
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if(which==4) //only for exp - hero may level up
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if(which==4) //only for exp - hero may level up
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{
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{
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CGHeroInstance *hero = static_cast<CGHeroInstance *>(gs->map->objects[ID]);
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CGHeroInstance *hero = static_cast<CGHeroInstance *>(gs->map->objects[ID]);
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- if(hero->exp >= VLC->heroh->reqExp(hero->level+1)) //new level
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+ while (hero->exp >= VLC->heroh->reqExp(hero->level+1)) //new level
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{
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{
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//give prim skill
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//give prim skill
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tlog5 << hero->name <<" got level "<<hero->level<<std::endl;
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tlog5 << hero->name <<" got level "<<hero->level<<std::endl;
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