2
0
mateuszb 14 жил өмнө
parent
commit
1dd05788c9

+ 1 - 1
AI/GeniusAI/BattleLogic.cpp

@@ -519,7 +519,7 @@ BattleAction CBattleLogic::MakeAttack(int attackerID, int destinationID)
 			}
 		}
 
-		std::vector<THex> fields = m_cb->battleGetAvailableHexes(m_cb->battleGetStackByID(attackerID), false);
+		std::vector<THex> fields = m_cb->battleGetAvailableHexes(m_cb->battleGetStackByID(attackerID), false, false);
 
 		if(fields.size() == 0)
 		{

+ 2 - 2
AI/StupidAI/StupidAI.cpp

@@ -101,7 +101,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
 {
 	//boost::this_thread::sleep(boost::posix_time::seconds(2));
 	print("activeStack called");
-	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false);
+	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false, false);
 	std::vector<int> dists = cb->battleGetDistances(stack);
 	std::vector<EnemyInfo> enemiesShootable, enemiesReachable, enemiesUnreachable;
 
@@ -248,7 +248,7 @@ BattleAction CStupidAI::goTowards(const CStack * stack, THex hex)
 	}
 
 	dists = cb->battleGetDistances(stack, realDest, predecessors);
-	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false);
+	std::vector<THex> avHexes = cb->battleGetAvailableHexes(stack, false, false);
 
 	while(1)
 	{

+ 2 - 2
CCallback.cpp

@@ -570,7 +570,7 @@ void CBattleCallback::getStackQueue( std::vector<const CStack *> &out, int howMa
 	gs->curB->getStackQueue(out, howMany);
 }
 
-std::vector<THex> CBattleCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable)
+std::vector<THex> CBattleCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<THex> * attackable)
 {
 	boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
 	if(!gs->curB)
@@ -578,7 +578,7 @@ std::vector<THex> CBattleCallback::battleGetAvailableHexes(const CStack * stack,
 		tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
 		return std::vector<THex>();
 	}
-	return gs->curB->getAccessibility(stack, addOccupiable);
+	return gs->curB->getAccessibility(stack, addOccupiable, attackable);
 	//return gs->battleGetRange(ID);
 }
 

+ 2 - 2
CCallback.h

@@ -93,7 +93,7 @@ public:
 	virtual int battleMakeAction(BattleAction* action)=0;//for casting spells by hero - DO NOT use it for moving active stack
 	virtual TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true)=0; //returns stacks on battlefield
 	virtual void getStackQueue( std::vector<const CStack *> &out, int howMany )=0; //returns vector of stack in order of their move sequence
-	virtual std::vector<THex> battleGetAvailableHexes(const CStack * stack, bool addOccupiable)=0; //returns numbers of hexes reachable by creature with id ID
+	virtual std::vector<THex> battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<THex> * attackable = NULL)=0; //returns numbers of hexes reachable by creature with id ID
 	virtual std::vector<int> battleGetDistances(const CStack * stack, THex hex = THex::INVALID, THex * predecessors = NULL)=0; //returns vector of distances to [dest hex number]
 	virtual bool battleCanShoot(const CStack * stack, THex dest)=0; //returns true if unit with id ID can shoot to dest
 	virtual bool battleCanCastSpell()=0; //returns true, if caller can cast a spell
@@ -231,7 +231,7 @@ public:
 	int battleMakeAction(BattleAction* action) OVERRIDE;//for casting spells by hero - DO NOT use it for moving active stack
 	TStacks battleGetStacks(EStackOwnership whose = MINE_AND_ENEMY, bool onlyAlive = true) OVERRIDE; //returns stacks on battlefield
 	void getStackQueue( std::vector<const CStack *> &out, int howMany ) OVERRIDE; //returns vector of stack in order of their move sequence
-	std::vector<THex> battleGetAvailableHexes(const CStack * stack, bool addOccupiable) OVERRIDE; //reutrns numbers of hexes reachable by creature with id ID
+	std::vector<THex> battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<THex> * attackable = NULL) OVERRIDE; //returns numbers of hexes reachable by creature with id ID
 	std::vector<int> battleGetDistances(const CStack * stack, THex hex = THex::INVALID, THex * predecessors = NULL) OVERRIDE; //returns vector of distances to [dest hex number]; if predecessors is not null, it must point to BFIELD_SIZE * sizeof(int) of allocated memory
 	bool battleCanShoot(const CStack * stack, THex dest) OVERRIDE; //returns true if unit with id ID can shoot to dest
 	bool battleCanCastSpell() OVERRIDE; //returns true, if caller can cast a spell

+ 43 - 40
client/CBattleInterface.cpp

@@ -1804,7 +1804,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 		}
 		else
 		{
-			if(std::find(shadedHexes.begin(),shadedHexes.end(),myNumber) == shadedHexes.end())
+			if(std::find(occupyableHexes.begin(),occupyableHexes.end(),myNumber) == occupyableHexes.end())
 			{
 				const CStack *shere = curInt->cb->battleGetStackByPos(myNumber);
 				const CStack *sactive = activeStack;
@@ -1881,7 +1881,7 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 
 						// Exclude directions which cannot be attacked from.
 						// Check to the left.
-						if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - 1)) 
+						if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber - 1)) 
 						{
 							sectorCursor[0] = -1;
 						}
@@ -1898,13 +1898,13 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 							{
 								bool attackRow[4] = {true, true, true, true};
 
-								if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
+								if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 2 + zigzagCorrection))
 									attackRow[0] = false;
-								if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
 									attackRow[1] = false;
-								if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
 									attackRow[2] = false;
-								if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
+								if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + 1 + zigzagCorrection))
 									attackRow[3] = false;
 
 								if (!(attackRow[0] && attackRow[1]))
@@ -1916,14 +1916,14 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 							}
 							else
 							{
-								if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH - 1 + zigzagCorrection))
 									sectorCursor[1] = -1;
-								if (!vstd::contains(shadedHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber - BFIELD_WIDTH + zigzagCorrection))
 									sectorCursor[2] = -1;
 							}
 						}
 						// Check to the right.
-						if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + 1))
+						if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber + 1))
 						{
 							sectorCursor[3] = -1;
 						}
@@ -1940,13 +1940,13 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 							{
 								bool attackRow[4] = {true, true, true, true};
 
-								if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
+								if (myNumber%BFIELD_WIDTH <= 1 || !vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 2 + zigzagCorrection))
 									attackRow[0] = false;
-								if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
 									attackRow[1] = false;
-								if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
 									attackRow[2] = false;
-								if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
+								if (myNumber%BFIELD_WIDTH >= BFIELD_WIDTH - 2 || !vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + 1 + zigzagCorrection))
 									attackRow[3] = false;
 
 								if (!(attackRow[0] && attackRow[1]))
@@ -1958,9 +1958,9 @@ void CBattleInterface::mouseMoved(const SDL_MouseMotionEvent &sEvent)
 							} 
 							else 
 							{
-								if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH + zigzagCorrection))
 									sectorCursor[4] = -1;
-								if (!vstd::contains(shadedHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
+								if (!vstd::contains(occupyableHexes, myNumber + BFIELD_WIDTH - 1 + zigzagCorrection))
 									sectorCursor[5] = -1;
 							}
 						}
@@ -2389,9 +2389,9 @@ void CBattleInterface::giveCommand(ui8 action, THex tile, ui32 stack, si32 addit
 
 bool CBattleInterface::isTileAttackable(const THex & number) const
 {
-	for(size_t b=0; b<shadedHexes.size(); ++b)
+	for(size_t b=0; b<occupyableHexes.size(); ++b)
 	{
-		if(THex::mutualPosition(shadedHexes[b], number) != -1 || shadedHexes[b] == number)
+		if(THex::mutualPosition(occupyableHexes[b], number) != -1 || occupyableHexes[b] == number)
 			return true;
 	}
 	return false;
@@ -2497,7 +2497,7 @@ void CBattleInterface::hexLclicked(int whichOne)
 		{
 			if(!dest || !dest->alive()) //no creature at that tile
 			{
-				if(std::find(shadedHexes.begin(),shadedHexes.end(),whichOne)!=shadedHexes.end())// and it's in our range
+				if(std::find(occupyableHexes.begin(),occupyableHexes.end(),whichOne)!=occupyableHexes.end())// and it's in our range
 				{
 					CCS->curh->changeGraphic(1, 6); //cursor should be changed
 					if(activeStack->doubleWide())
@@ -2536,16 +2536,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 						bool doubleWide = actStack->doubleWide();
 						int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 ) +
 							(actStack->attackerOwned && doubleWide ? 1 : 0);
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(actStack->attackerOwned) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -2553,16 +2553,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 				case 7: //from bottom left
 					{
 						int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(actStack->attackerOwned) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -2586,16 +2586,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 				case 9: //from top left
 					{
 						int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(actStack->attackerOwned) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -2605,16 +2605,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 						bool doubleWide = actStack->doubleWide();
 						int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 ) +
 							(actStack->attackerOwned && doubleWide ? 1 : 0);
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(actStack->attackerOwned) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -2638,16 +2638,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 				case 13: //from bottom
 					{
 						int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(attackingHeroInstance->tempOwner == curInt->cb->getMyColor()) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -2655,16 +2655,16 @@ void CBattleInterface::hexLclicked(int whichOne)
 				case 14: //from top
 					{
 						int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
-						if(vstd::contains(shadedHexes, destHex))
+						if(vstd::contains(occupyableHexes, destHex))
 							attackFromHex = destHex;
 						else if(attackingHeroInstance->tempOwner == curInt->cb->getMyColor()) //if we are attacker
 						{
-							if(vstd::contains(shadedHexes, destHex+1))
+							if(vstd::contains(occupyableHexes, destHex+1))
 								attackFromHex = destHex+1;
 						}
 						else //if we are defender
 						{
-							if(vstd::contains(shadedHexes, destHex-1))
+							if(vstd::contains(occupyableHexes, destHex-1))
 								attackFromHex = destHex-1;
 						}
 						break;
@@ -3207,7 +3207,8 @@ void CBattleInterface::showPieceOfWall(SDL_Surface * to, int hex, const std::vec
 
 void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
 {
-	shadedHexes = curInt->cb->battleGetAvailableHexes(activeStack, true);
+	attackableHexes.clear();
+	occupyableHexes = curInt->cb->battleGetAvailableHexes(activeStack, true, &attackableHexes);
 
 	//preparating background graphic with hexes and shaded hexes
 	blitAt(background, 0, 0, backgroundWithHexes);
@@ -3216,10 +3217,12 @@ void CBattleInterface::redrawBackgroundWithHexes(const CStack * activeStack)
 
 	if(curInt->sysOpts.printStackRange)
 	{
-		for(size_t m=0; m<shadedHexes.size(); ++m) //rows
+		std::vector<THex> hexesToShade = occupyableHexes;
+		hexesToShade.insert(hexesToShade.end(), attackableHexes.begin(), attackableHexes.end());
+		BOOST_FOREACH(THex hex, hexesToShade)
 		{
-			int i = shadedHexes[m]/BFIELD_WIDTH; //row
-			int j = shadedHexes[m]%BFIELD_WIDTH-1; //column
+			int i = hex.getY(); //row
+			int j = hex.getX()-1; //column
 			int x = 58 + (i%2==0 ? 22 : 0) + 44*j;
 			int y = 86 + 42 * i;
 			CSDL_Ext::blit8bppAlphaTo24bpp(cellShade, NULL, backgroundWithHexes, &genRect(cellShade->h, cellShade->w, x, y));

+ 2 - 1
client/CBattleInterface.h

@@ -414,7 +414,8 @@ private:
 	const CStack * stackToActivate; //when animation is playing, we should wait till the end to make the next stack active; NULL of none
 	void activateStack(); //sets activeStack to stackToActivate etc.
 	int mouseHoveredStack; //stack hovered by mouse; if -1 -> none
-	std::vector<THex> shadedHexes; //hexes available for active stack
+	std::vector<THex> occupyableHexes, //hexes available for active stack
+		attackableHexes; //hexes attackable by active stack
 	int previouslyHoveredHex; //number of hex that was hovered by the cursor a while ago
 	int currentlyHoveredHex; //number of hex that is supposed to be hovered (for a while it may be inappropriately set, but will be renewed soon)
 	float getAnimSpeedMultiplier() const; //returns multiplier for number of frames in a group

+ 43 - 1
lib/BattleState.cpp

@@ -270,7 +270,7 @@ void BattleInfo::makeBFS(THex start, bool *accessibility, THex *predecessor, int
 	}
 };
 
-std::vector<THex> BattleInfo::getAccessibility(const CStack * stack, bool addOccupiable) const
+std::vector<THex> BattleInfo::getAccessibility( const CStack * stack, bool addOccupiable, std::vector<THex> * attackable ) const
 {
 	std::vector<THex> ret;
 	bool ac[BFIELD_SIZE];
@@ -330,6 +330,48 @@ std::vector<THex> BattleInfo::getAccessibility(const CStack * stack, bool addOcc
 		}
 	}
 
+	if(attackable)
+	{
+		struct HLP
+		{
+			static bool meleeAttackable(THex hex, const std::vector<THex> & baseRng)
+			{
+				BOOST_FOREACH(THex h, baseRng)
+				{
+					if(THex::mutualPosition(h, hex) > 0)
+						return true;
+				}
+
+				return false;
+			}
+		};
+		BOOST_FOREACH(const CStack * otherSt, stacks)
+		{
+			if(otherSt->owner == stack->owner)
+				continue;
+
+			std::vector<THex> occupiedBySecond;
+			occupiedBySecond.push_back(otherSt->position);
+			if(otherSt->doubleWide())
+				occupiedBySecond.push_back(otherSt->occupiedHex());
+
+			if(battleCanShoot(stack, otherSt->position))
+			{
+				attackable->insert(attackable->end(), occupiedBySecond.begin(), occupiedBySecond.end());
+
+				continue;
+			}
+			
+
+			BOOST_FOREACH(THex he, occupiedBySecond)
+			{
+				if(HLP::meleeAttackable(he, ret))
+					attackable->push_back(he);
+			}
+				
+		}
+	}
+
 	return ret;
 }
 bool BattleInfo::isStackBlocked(const CStack * stack) const

+ 1 - 1
lib/BattleState.h

@@ -90,7 +90,7 @@ struct DLL_EXPORT BattleInfo : public CBonusSystemNode
 	static bool isAccessible(THex hex, bool * accessibility, bool twoHex, bool attackerOwned, bool flying, bool lastPos); //helper for makeBFS
 	void makeBFS(THex start, bool*accessibility, THex *predecessor, int *dists, bool twoHex, bool attackerOwned, bool flying, bool fillPredecessors) const; //*accessibility must be prepared bool[187] array; last two pointers must point to the at least 187-elements int arrays - there is written result
 	std::pair< std::vector<THex>, int > getPath(THex start, THex dest, bool*accessibility, bool flyingCreature, bool twoHex, bool attackerOwned); //returned value: pair<path, length>; length may be different than number of elements in path since flying vreatures jump between distant hexes
-	std::vector<THex> getAccessibility(const CStack * stack, bool addOccupiable) const; //returns vector of accessible tiles (taking into account the creature range)
+	std::vector<THex> getAccessibility(const CStack * stack, bool addOccupiable, std::vector<THex> * attackable = NULL) const; //returns vector of accessible tiles (taking into account the creature range)
 
 	bool isStackBlocked(const CStack * stack) const; //returns true if there is neighboring enemy stack