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@@ -257,7 +257,6 @@ void BattleInterface::giveCommand(EActionType action, BattleHex tile, si32 addit
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ba->actionSubtype = additional;
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sendCommand(ba, actor);
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- CCS->curh->set(Cursor::Combat::POINTER);
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}
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void BattleInterface::sendCommand(BattleAction *& command, const CStack * actor)
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@@ -277,6 +276,7 @@ void BattleInterface::sendCommand(BattleAction *& command, const CStack * actor)
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stacksController->setActiveStack(nullptr);
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//next stack will be activated when action ends
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}
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+ CCS->curh->set(Cursor::Combat::POINTER);
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}
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const CGHeroInstance * BattleInterface::getActiveHero()
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