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@@ -2480,6 +2480,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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}
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case 9: //catapult
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{
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+ sendAndApply(&StartAction(ba));
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const CGHeroInstance * attackingHero = (ba.side) ? gs->getHero(gs->curB->hero2) : gs->getHero(gs->curB->hero1);
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CHeroHandler::SBallisticsLevelInfo sbi = VLC->heroh->ballistics[attackingHero->getSecSkillLevel(20)]; //artillery
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@@ -2539,6 +2540,7 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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sendAndApply(&ca);
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}
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+ sendAndApply(&EndAction());
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break;
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}
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}
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