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@@ -11,6 +11,7 @@
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#include "../gui/CGuiHandler.h"
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#include "../gui/SDL_Extensions.h"
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+#include "../widgets/CComponent.h"
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#include "../../CCallback.h"
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#include "../../lib/CArtHandler.h"
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@@ -71,23 +72,21 @@ CMinimap (position),
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void CQuestMinimap::addQuestMarks (const QuestInfo * q)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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- for (auto icon : icons)
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- delete icon;
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icons.clear();
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int3 tile;
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if (q->obj)
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- {
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tile = q->obj->pos;
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- }
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else
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- {
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tile = q->tile;
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- }
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+
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int x,y;
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minimap->tileToPixels (tile, x, y);
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- CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y);
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+ if (level != tile.z)
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+ setLevel(tile.z);
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+
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+ auto pic = make_shared<CQuestIcon>("VwSymbol.def", 3, x, y);
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pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2));
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pic->callback = std::bind (&CQuestMinimap::iconClicked, this);
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@@ -117,10 +116,12 @@ void CQuestMinimap::showAll(SDL_Surface * to)
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}
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CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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- CWindowObject(PLAYER_COLORED | BORDERED, "questDialog.pcx"),
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+ CWindowObject(PLAYER_COLORED | BORDERED, "questDialog"),
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questIndex(0),
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currentQuest(nullptr),
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+ componentsBox(nullptr),
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quests (Quests),
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+ hideComplete(false),
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slider(nullptr)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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@@ -129,69 +130,173 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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void CQuestLog::init()
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{
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- minimap = new CQuestMinimap (Rect (33, 18, 144, 144));
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- description = new CTextBox ("", Rect(221, 18, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
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- ok = new CButton(Point(533, 386), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
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+ const JsonNode & texts = CGI->generaltexth->localizedTexts["questLog"];
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- if (quests.size() > QUEST_COUNT)
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- slider = new CSlider(Point(189, 184), 230, std::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, CSlider::BROWN);
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+ minimap = new CQuestMinimap (Rect (12, 12, 169, 169));
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+ // TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
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+ description = new CTextBox ("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, TOPLEFT, Colors::WHITE);
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+ ok = new CButton(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], boost::bind(&CQuestLog::close,this), SDLK_RETURN);
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+ // Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
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+ hideCompleteButton = new CToggleButton(Point(10, 396), "sysopchk.def", CButton::tooltip(texts["hideComplete"]), std::bind(&CQuestLog::toggleComplete, this, _1));
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+ hideCompleteLabel = new CLabel(46, 398, FONT_MEDIUM, TOPLEFT, Colors::WHITE, texts["hideComplete"]["label"].String());
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+ slider = new CSlider(Point(166, 195), 191, std::bind(&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, 0, false, CSlider::BROWN);
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+ recreateLabelList();
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+ recreateQuestList (0);
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+}
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+
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+void CQuestLog::recreateLabelList()
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+{
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+ if (labels.size())
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+ labels.clear();
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+
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+ bool completeMissing = true;
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+ int currentLabel = 0;
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for (int i = 0; i < quests.size(); ++i)
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{
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+ // Quests with MISSION_NONE type don't have text for them and can't be displayed
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+ if (quests[i].quest->missionType == CQuest::MISSION_NONE)
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+ continue;
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+
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+ if (quests[i].quest->progress == CQuest::COMPLETE)
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+ {
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+ completeMissing = false;
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+ if (hideComplete)
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+ continue;
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+ }
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+
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MetaString text;
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quests[i].quest->getRolloverText (text, false);
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if (quests[i].obj)
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- text.addReplacement (quests[i].obj->getObjectName()); //get name of the object
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- CQuestLabel * label = new CQuestLabel (Rect(14, 184 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
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- label->callback = boost::bind(&CQuestLog::selectQuest, this, i);
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+ {
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+ if (auto seersHut = dynamic_cast<const CGSeerHut *>(quests[i].obj))
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+ {
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+ MetaString toSeer;
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+ toSeer << VLC->generaltexth->allTexts[347];
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+ toSeer.addReplacement(seersHut->seerName);
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+ text.addReplacement(toSeer.toString());
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+ }
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+ else
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+ text.addReplacement(quests[i].obj->getObjectName()); //get name of the object
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+ }
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+ auto label = make_shared<CQuestLabel>(Rect(13, 195, 149,31), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString());
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+ label->disable();
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+
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+ label->callback = boost::bind(&CQuestLog::selectQuest, this, i, currentLabel);
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labels.push_back(label);
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+
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+ // Select latest active quest
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+ if (quests[i].quest->progress != CQuest::COMPLETE)
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+ selectQuest(i, currentLabel);
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+
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+ currentLabel = labels.size();
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}
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- recreateQuestList (0);
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+ if (completeMissing) // We can't use block(completeMissing) because if false button state reset to NORMAL
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+ hideCompleteButton->block(true);
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+
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+ slider->setAmount(currentLabel);
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+ if (currentLabel > QUEST_COUNT)
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+ {
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+ slider->block(false);
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+ slider->moveToMax();
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+ }
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+ else
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+ slider->block(true);
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}
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void CQuestLog::showAll(SDL_Surface * to)
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{
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CWindowObject::showAll (to);
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- for (auto label : labels)
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- {
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- label->show(to); //shows only if active
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- }
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if (labels.size() && labels[questIndex]->active)
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{
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- CSDL_Ext::drawBorder(to, Rect::around(labels[questIndex]->pos), int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
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+ Rect rect = Rect::around(labels[questIndex]->pos);
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+ rect.x -= 2; // Adjustment needed as we want selection box on top of border in graphics
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+ rect.w += 2;
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+ CSDL_Ext::drawBorder(to, rect, int3(Colors::METALLIC_GOLD.r, Colors::METALLIC_GOLD.g, Colors::METALLIC_GOLD.b));
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}
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- description->show(to);
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- minimap->show(to);
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}
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void CQuestLog::recreateQuestList (int newpos)
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{
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for (int i = 0; i < labels.size(); ++i)
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{
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- labels[i]->pos = Rect (pos.x + 14, pos.y + 192 + (i-newpos) * 25, 173, 23);
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+ labels[i]->pos = Rect (pos.x + 14, pos.y + 195 + (i-newpos) * 32, 151, 31);
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if (i >= newpos && i < newpos + QUEST_COUNT)
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- {
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- labels[i]->activate();
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- }
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+ labels[i]->enable();
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else
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- {
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- labels[i]->deactivate();
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- }
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+ labels[i]->disable();
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}
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minimap->update();
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}
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-void CQuestLog::selectQuest (int which)
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+void CQuestLog::selectQuest (int which, int labelId)
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{
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- questIndex = which;
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+ questIndex = labelId;
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currentQuest = &quests[which];
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minimap->currentQuest = currentQuest;
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MetaString text;
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- std::vector<Component> components; //TODO: display them
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- currentQuest->quest->getVisitText (text, components , currentQuest->quest->isCustomFirst, true);
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+ std::vector<Component> components;
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+ currentQuest->quest->getVisitText (text, components, currentQuest->quest->isCustomFirst, true);
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+ if (description->slider)
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+ description->slider->moveToMin(); // scroll text to start position
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description->setText (text.toString()); //TODO: use special log entry text
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+
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+ vstd::clear_pointer(componentsBox);
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+ int componentsSize = components.size();
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+ int descriptionHeight = DESCRIPTION_HEIGHT_MAX;
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+ if (componentsSize)
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+ {
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+ descriptionHeight -= 15;
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+ CComponent::ESize imageSize = CComponent::large;
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+ switch (currentQuest->quest->missionType)
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+ {
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+ case CQuest::MISSION_ARMY:
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+ {
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+ if (componentsSize > 4)
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+ descriptionHeight -= 195;
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+ else
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+ descriptionHeight -= 100;
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+
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+ break;
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+ }
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+ case CQuest::MISSION_ART:
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+ {
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+ if (componentsSize > 4)
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+ descriptionHeight -= 190;
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+ else
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+ descriptionHeight -= 90;
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+
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+ break;
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+ }
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+ case CQuest::MISSION_PRIMARY_STAT:
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+ case CQuest::MISSION_RESOURCES:
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+ {
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+ if (componentsSize > 4)
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+ {
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+ imageSize = CComponent::small; // Only small icons can be used for resources as 4+ icons take too much space
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+ descriptionHeight -= 140;
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+ }
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+ else
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+ descriptionHeight -= 125;
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+
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+ break;
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+ }
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+ default:
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+ descriptionHeight -= 115;
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+ break;
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+ }
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+
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ std::vector<CComponent *> comps;
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+ for (auto & component : components)
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+ comps.push_back(new CComponent(component, imageSize));
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+
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+ componentsBox = new CComponentBox(comps, Rect(202, 20+descriptionHeight+15, 391, DESCRIPTION_HEIGHT_MAX-(20+descriptionHeight)));
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+ }
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+ description->resize(Point(385, descriptionHeight));
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+
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minimap->update();
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redraw();
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}
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@@ -201,3 +306,12 @@ void CQuestLog::sliderMoved (int newpos)
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recreateQuestList (newpos); //move components
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redraw();
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}
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+
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+void CQuestLog::toggleComplete(bool on)
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+{
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ hideComplete = on;
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+ recreateLabelList();
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+ recreateQuestList(0);
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+ redraw();
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+}
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