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NKAI: log paths scan depth

Andrii Danylchenko 2 years ago
parent
commit
202e13ce2e
1 changed files with 5 additions and 0 deletions
  1. 5 0
      AI/Nullkiller/Pathfinding/AIPathfinder.cpp

+ 5 - 0
AI/Nullkiller/Pathfinding/AIPathfinder.cpp

@@ -61,6 +61,11 @@ void AIPathfinder::updatePaths(std::map<const CGHeroInstance *, HeroRole> heroes
 	storage->setScoutTurnDistanceLimit(pathfinderSettings.scoutTurnDistanceLimit);
 	storage->setMainTurnDistanceLimit(pathfinderSettings.mainTurnDistanceLimit);
 
+	logAi->trace(
+		"Scout turn distance: %s, main %s",
+		std::to_string(pathfinderSettings.scoutTurnDistanceLimit),
+		std::to_string(pathfinderSettings.mainTurnDistanceLimit));
+
 	if(pathfinderSettings.useHeroChain)
 	{
 		storage->setTownsAndDwellings(cb->getTownsInfo(), ai->memory->visitableObjs);