Browse Source

Remove marketModes as member

marketModes are now generated in runtime and are not a member of
IMarket. Was not a bad change, but towns load buildings before town type
is randomized, leading to case where market modes are not actually known
when building is added to town (like random towns with market built)

Since altar requires CArtifactSet for work, IMarket will now always
contain it, but it will only be accessible if market supports altar
mode.
Ivan Savenko 1 year ago
parent
commit
20d5b33ea6

+ 1 - 1
client/widgets/markets/CAltarArtifacts.cpp

@@ -199,7 +199,7 @@ void CAltarArtifacts::onSlotClickPressed(const std::shared_ptr<CTradeableItem> &
 
 
 	if(const auto pickedArtInst = heroArts->getPickedArtifact())
 	if(const auto pickedArtInst = heroArts->getPickedArtifact())
 	{
 	{
-		if(pickedArtInst->canBePutAt(altarArtifactsStorage.get()))
+		if(pickedArtInst->canBePutAt(altarArtifactsStorage))
 		{
 		{
 			if(pickedArtInst->artType->isTradable())
 			if(pickedArtInst->artType->isTradable())
 			{
 			{

+ 1 - 1
client/widgets/markets/CAltarArtifacts.h

@@ -26,7 +26,7 @@ public:
 	void putBackArtifacts();
 	void putBackArtifacts();
 
 
 private:
 private:
-	std::shared_ptr<CArtifactSet> altarArtifactsStorage;
+	const CArtifactSet * altarArtifactsStorage;
 	std::shared_ptr<CButton> sacrificeBackpackButton;
 	std::shared_ptr<CButton> sacrificeBackpackButton;
 	std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
 	std::shared_ptr<CArtifactsOfHeroAltar> heroArts;
 	std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap;
 	std::map<std::shared_ptr<CTradeableItem>, const CArtifactInstance*> tradeSlotsMap;

+ 1 - 1
lib/IGameCallback.cpp

@@ -284,7 +284,7 @@ CArtifactSet * CNonConstInfoCallback::getArtSet(const ArtifactLocation & loc)
 	else if(auto market = getMarket(loc.artHolder))
 	else if(auto market = getMarket(loc.artHolder))
 	{
 	{
 		if(auto artSet = market->getArtifactsStorage())
 		if(auto artSet = market->getArtifactsStorage())
-			return artSet.get();
+			return artSet;
 	}
 	}
 	else if(auto army = getArmyInstance(loc.artHolder))
 	else if(auto army = getArmyInstance(loc.artHolder))
 	{
 	{

+ 5 - 1
lib/mapObjectConstructors/CommonConstructors.cpp

@@ -243,7 +243,6 @@ CGMarket * MarketInstanceConstructor::createObject(IGameCallback * cb) const
 
 
 void MarketInstanceConstructor::initializeObject(CGMarket * market) const
 void MarketInstanceConstructor::initializeObject(CGMarket * market) const
 {
 {
-	market->addMarketMode(marketModes);
 	market->marketEfficiency = marketEfficiency;
 	market->marketEfficiency = marketEfficiency;
 	
 	
 	if(auto university = dynamic_cast<CGUniversity*>(market))
 	if(auto university = dynamic_cast<CGUniversity*>(market))
@@ -257,6 +256,11 @@ void MarketInstanceConstructor::initializeObject(CGMarket * market) const
 	}
 	}
 }
 }
 
 
+const std::set<EMarketMode> & MarketInstanceConstructor::availableModes() const
+{
+	return marketModes;
+}
+
 void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
 void MarketInstanceConstructor::randomizeObject(CGMarket * object, vstd::RNG & rng) const
 {
 {
 	JsonRandom randomizer(object->cb);
 	JsonRandom randomizer(object->cb);

+ 3 - 0
lib/mapObjectConstructors/CommonConstructors.h

@@ -14,6 +14,7 @@
 
 
 #include "../mapObjects/MiscObjects.h"
 #include "../mapObjects/MiscObjects.h"
 #include "../mapObjects/CGCreature.h"
 #include "../mapObjects/CGCreature.h"
+#include "../mapObjects/CGHeroInstance.h"
 #include "../mapObjects/ObstacleSetHandler.h"
 #include "../mapObjects/ObstacleSetHandler.h"
 
 
 VCMI_LIB_NAMESPACE_BEGIN
 VCMI_LIB_NAMESPACE_BEGIN
@@ -127,6 +128,8 @@ public:
 	void initializeObject(CGMarket * object) const override;
 	void initializeObject(CGMarket * object) const override;
 	void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
 	void randomizeObject(CGMarket * object, vstd::RNG & rng) const override;
 
 
+	const std::set<EMarketMode> & availableModes() const;
+
 };
 };
 
 
 VCMI_LIB_NAMESPACE_END
 VCMI_LIB_NAMESPACE_END

+ 9 - 0
lib/mapObjects/CGMarket.cpp

@@ -19,6 +19,7 @@
 #include "../CSkillHandler.h"
 #include "../CSkillHandler.h"
 #include "../mapObjectConstructors/AObjectTypeHandler.h"
 #include "../mapObjectConstructors/AObjectTypeHandler.h"
 #include "../mapObjectConstructors/CObjectClassesHandler.h"
 #include "../mapObjectConstructors/CObjectClassesHandler.h"
+#include "../mapObjectConstructors/CommonConstructors.h"
 #include "../networkPacks/PacksForClient.h"
 #include "../networkPacks/PacksForClient.h"
 
 
 VCMI_LIB_NAMESPACE_BEGIN
 VCMI_LIB_NAMESPACE_BEGIN
@@ -48,6 +49,14 @@ int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
 	return -1;
 	return -1;
 }
 }
 
 
+std::set<EMarketMode> CGMarket::availableModes() const
+{
+	const auto & baseHandler = getObjectHandler();
+	const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
+
+	return ourHandler->availableModes();
+}
+
 CGMarket::CGMarket(IGameCallback *cb):
 CGMarket::CGMarket(IGameCallback *cb):
 	CGObjectInstance(cb)
 	CGObjectInstance(cb)
 {}
 {}

+ 7 - 2
lib/mapObjects/CGMarket.h

@@ -29,11 +29,17 @@ public:
 	ObjectInstanceID getObjInstanceID() const override;
 	ObjectInstanceID getObjInstanceID() const override;
 	int getMarketEfficiency() const override;
 	int getMarketEfficiency() const override;
 	int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
 	int availableUnits(EMarketMode mode, int marketItemSerial) const override; //-1 if unlimited
+	std::set<EMarketMode> availableModes() const override;
 
 
 	template <typename Handler> void serialize(Handler &h)
 	template <typename Handler> void serialize(Handler &h)
 	{
 	{
 		h & static_cast<CGObjectInstance&>(*this);
 		h & static_cast<CGObjectInstance&>(*this);
-		h & static_cast<IMarket&>(*this);
+		if (h.version < Handler::Version::NEW_MARKETS)
+		{
+			std::set<EMarketMode> marketModes;
+			h & marketModes;
+		}
+
 		h & marketEfficiency;
 		h & marketEfficiency;
 		if (h.version < Handler::Version::NEW_MARKETS)
 		if (h.version < Handler::Version::NEW_MARKETS)
 		{
 		{
@@ -47,7 +53,6 @@ public:
 	template <typename Handler> void serializeArtifactsAltar(Handler &h)
 	template <typename Handler> void serializeArtifactsAltar(Handler &h)
 	{
 	{
 		serialize(h);
 		serialize(h);
-		IMarket::serializeArtifactsAltar(h);
 	}
 	}
 };
 };
 
 

+ 11 - 17
lib/mapObjects/CGTownInstance.cpp

@@ -938,20 +938,19 @@ void CGTownInstance::addBuilding(const BuildingID & buildingID)
 	if(buildingID == BuildingID::NONE)
 	if(buildingID == BuildingID::NONE)
 		return;
 		return;
 
 
-	const auto townType = (*VLC->townh)[getFaction()]->town;
-	if(const auto & building = townType->buildings.find(buildingID); building != townType->buildings.end())
-	{
-		builtBuildings.insert(buildingID);
-		addMarketMode(building->second->marketModes);
-	}
+	builtBuildings.insert(buildingID);
 }
 }
 
 
-void CGTownInstance::postDeserializeMarketFix()
+std::set<EMarketMode> CGTownInstance::availableModes() const
 {
 {
-	// re-add all buildings to recreate existing market modes
-	auto buildingsBak = builtBuildings;
-	for (auto building : buildingsBak)
-		addBuilding(building);
+	std::set<EMarketMode> result;
+	for (const auto & buildingID : builtBuildings)
+	{
+		const auto * buildingPtr = town->buildings.at(buildingID).get();
+		result.insert(buildingPtr->marketModes.begin(), buildingPtr->marketModes.end());
+	}
+
+	return result;
 }
 }
 
 
 void CGTownInstance::removeBuilding(const BuildingID & buildingID)
 void CGTownInstance::removeBuilding(const BuildingID & buildingID)
@@ -959,17 +958,12 @@ void CGTownInstance::removeBuilding(const BuildingID & buildingID)
 	if(!vstd::contains(builtBuildings, buildingID))
 	if(!vstd::contains(builtBuildings, buildingID))
 		return;
 		return;
 
 
-	if(const auto & building = town->buildings.find(buildingID); building != town->buildings.end())
-	{
-		builtBuildings.erase(buildingID);
-		removeMarketMode(building->second->marketModes);
-	}
+	builtBuildings.erase(buildingID);
 }
 }
 
 
 void CGTownInstance::removeAllBuildings()
 void CGTownInstance::removeAllBuildings()
 {
 {
 	builtBuildings.clear();
 	builtBuildings.clear();
-	removeAllMarketModes();
 }
 }
 
 
 std::set<BuildingID> CGTownInstance::getBuildings() const
 std::set<BuildingID> CGTownInstance::getBuildings() const

+ 1 - 7
lib/mapObjects/CGTownInstance.h

@@ -77,9 +77,6 @@ public:
 	template <typename Handler> void serialize(Handler &h)
 	template <typename Handler> void serialize(Handler &h)
 	{
 	{
 		h & static_cast<CGDwelling&>(*this);
 		h & static_cast<CGDwelling&>(*this);
-		if (h.version >= Handler::Version::NEW_MARKETS)
-			h & static_cast<IMarket&>(*this);
-
 		h & nameTextId;
 		h & nameTextId;
 		h & built;
 		h & built;
 		h & destroyed;
 		h & destroyed;
@@ -118,9 +115,6 @@ public:
 			town = faction ? faction->town : nullptr;
 			town = faction ? faction->town : nullptr;
 		}
 		}
 
 
-		if (!h.saving && h.version < Handler::Version::NEW_MARKETS)
-			postDeserializeMarketFix();
-
 		h & townAndVis;
 		h & townAndVis;
 		BONUS_TREE_DESERIALIZATION_FIX
 		BONUS_TREE_DESERIALIZATION_FIX
 
 
@@ -140,7 +134,6 @@ public:
 	void updateMoraleBonusFromArmy() override;
 	void updateMoraleBonusFromArmy() override;
 	void deserializationFix();
 	void deserializationFix();
 	void postDeserialize();
 	void postDeserialize();
-	void postDeserializeMarketFix();
 	void recreateBuildingsBonuses();
 	void recreateBuildingsBonuses();
 	void setVisitingHero(CGHeroInstance *h);
 	void setVisitingHero(CGHeroInstance *h);
 	void setGarrisonedHero(CGHeroInstance *h);
 	void setGarrisonedHero(CGHeroInstance *h);
@@ -160,6 +153,7 @@ public:
 	EGeneratorState shipyardStatus() const override;
 	EGeneratorState shipyardStatus() const override;
 	const IObjectInterface * getObject() const override;
 	const IObjectInterface * getObject() const override;
 	int getMarketEfficiency() const override; //=market count
 	int getMarketEfficiency() const override; //=market count
+	std::set<EMarketMode> availableModes() const override;
 	std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
 	std::vector<TradeItemBuy> availableItemsIds(EMarketMode mode) const override;
 	ObjectInstanceID getObjInstanceID() const override;
 	ObjectInstanceID getObjInstanceID() const override;
 	void updateAppearance();
 	void updateAppearance();

+ 9 - 37
lib/mapObjects/IMarket.cpp

@@ -22,7 +22,7 @@ VCMI_LIB_NAMESPACE_BEGIN
 
 
 bool IMarket::allowsTrade(const EMarketMode mode) const
 bool IMarket::allowsTrade(const EMarketMode mode) const
 {
 {
-	return vstd::contains(marketModes, mode);
+	return vstd::contains(availableModes(), mode);
 }
 }
 
 
 bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
 bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const
@@ -140,42 +140,19 @@ int IMarket::availableUnits(const EMarketMode mode, const int marketItemSerial)
 	}
 	}
 }
 }
 
 
-void IMarket::addMarketMode(const EMarketMode mode)
+IMarket::IMarket()
+	:altarArtifactsStorage(std::make_unique<CArtifactSetAltar>())
 {
 {
-	marketModes.insert(mode);
-
-	if(mode == EMarketMode::ARTIFACT_EXP)
-		altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
-}
-
-void IMarket::addMarketMode(const std::set<EMarketMode> & modes)
-{
-	for(const auto & mode : modes)
-		addMarketMode(mode);
-}
-
-void IMarket::removeMarketMode(const EMarketMode mode)
-{
-	marketModes.erase(mode);
-
-	if(mode == EMarketMode::ARTIFACT_EXP)
-		altarArtifactsStorage.reset();
 }
 }
 
 
-void IMarket::removeMarketMode(const std::set<EMarketMode> & modes)
-{
-	for(const auto & mode : modes)
-		removeMarketMode(mode);
-}
-
-void IMarket::removeAllMarketModes()
-{
-	marketModes.clear();
-}
+IMarket::~IMarket() = default;
 
 
-std::shared_ptr<CArtifactSet> IMarket::getArtifactsStorage() const
+CArtifactSet * IMarket::getArtifactsStorage() const
 {
 {
-	return altarArtifactsStorage;
+	if (availableModes().count(EMarketMode::ARTIFACT_EXP))
+		return altarArtifactsStorage.get();
+	else
+		return nullptr;
 }
 }
 
 
 std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const
 std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) const
@@ -192,9 +169,4 @@ std::vector<TradeItemBuy> IMarket::availableItemsIds(const EMarketMode mode) con
 	return ret;
 	return ret;
 }
 }
 
 
-std::set<EMarketMode> IMarket::availableModes() const
-{
-	return marketModes;
-}
-
 VCMI_LIB_NAMESPACE_END
 VCMI_LIB_NAMESPACE_END

+ 7 - 28
lib/mapObjects/IMarket.h

@@ -15,9 +15,12 @@
 
 
 VCMI_LIB_NAMESPACE_BEGIN
 VCMI_LIB_NAMESPACE_BEGIN
 
 
-class DLL_LINKAGE IMarket : public virtual Serializeable
+class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
 {
 {
 public:
 public:
+	IMarket();
+	~IMarket();
+
 	class CArtifactSetAltar : public CArtifactSet
 	class CArtifactSetAltar : public CArtifactSet
 	{
 	{
 	public:
 	public:
@@ -29,36 +32,12 @@ public:
 	virtual bool allowsTrade(const EMarketMode mode) const;
 	virtual bool allowsTrade(const EMarketMode mode) const;
 	virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
 	virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
 	virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
 	virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
-	void addMarketMode(const EMarketMode mode);
-	void addMarketMode(const std::set<EMarketMode> & modes);
-	void removeMarketMode(const EMarketMode mode);
-	void removeMarketMode(const std::set<EMarketMode> & modes);
-	void removeAllMarketModes();
-	std::set<EMarketMode> availableModes() const;
-	std::shared_ptr<CArtifactSet> getArtifactsStorage() const;
+	virtual std::set<EMarketMode> availableModes() const = 0;
+	CArtifactSet * getArtifactsStorage() const;
 	bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
 	bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
 
 
-	template <typename Handler> void serialize(Handler & h)
-	{
-		h & marketModes;
-
-		if(vstd::contains(marketModes, EMarketMode::ARTIFACT_EXP))
-		{
-			if (!h.saving)
-				altarArtifactsStorage = std::make_shared<CArtifactSetAltar>();
-
-			h & *altarArtifactsStorage;
-		}
-	}
-
-	template <typename Handler> void serializeArtifactsAltar(Handler & h)
-	{
-		h & *altarArtifactsStorage;
-	}
-
 private:
 private:
-	std::shared_ptr<CArtifactSetAltar> altarArtifactsStorage;
-	std::set<EMarketMode> marketModes;
+	std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
 };
 };
 
 
 VCMI_LIB_NAMESPACE_END
 VCMI_LIB_NAMESPACE_END

+ 0 - 1
lib/mapping/MapFormatH3M.cpp

@@ -2198,7 +2198,6 @@ CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_pt
 	bool hasCustomBuildings = reader->readBool();
 	bool hasCustomBuildings = reader->readBool();
 	if(hasCustomBuildings)
 	if(hasCustomBuildings)
 	{
 	{
-		object->subID = faction.value();
 		std::set<BuildingID> builtBuildings;
 		std::set<BuildingID> builtBuildings;
 		reader->readBitmaskBuildings(builtBuildings, faction);
 		reader->readBitmaskBuildings(builtBuildings, faction);
 		for(const auto & building : builtBuildings)
 		for(const auto & building : builtBuildings)