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+/*
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+ * ObstacleProxy.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+
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+#pragma once
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+
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+#include "ObstacleProxy.h"
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+#include "../mapObjects/CObjectClassesHandler.h"
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+#include "../mapObjects/CObjectHandler.h"
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+#include "../mapping/CMap.h"
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+
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+VCMI_LIB_NAMESPACE_BEGIN
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+
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+void ObstacleProxy::collectPossibleObstacles(TerrainId terrain)
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+{
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+ //get all possible obstacles for this terrain
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+ for(auto primaryID : VLC->objtypeh->knownObjects())
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+ {
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+ for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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+ {
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+ auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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+ if(handler->isStaticObject())
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+ {
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+ for(const auto & temp : handler->getTemplates())
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+ {
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+ if(temp->canBePlacedAt(terrain) && temp->getBlockMapOffset().valid())
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+ obstaclesBySize[temp->getBlockedOffsets().size()].push_back(temp);
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+ }
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+ }
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+ }
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+ }
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+ for(const auto & o : obstaclesBySize)
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+ {
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+ possibleObstacles.emplace_back(o);
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+ }
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+ boost::sort(possibleObstacles, [](const ObstaclePair &p1, const ObstaclePair &p2) -> bool
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+ {
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+ return p1.first > p2.first; //bigger obstacles first
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+ });
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+}
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+
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+void ObstacleProxy::addBlockedTile(const int3& tile)
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+{
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+ blockedArea.add(tile);
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+}
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+
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+void ObstacleProxy::setBlockedArea(const rmg::Area& area)
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+{
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+ blockedArea = area;
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+}
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+
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+void ObstacleProxy::clearBlockedArea()
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+{
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+ blockedArea.clear();
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+}
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+
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+bool ObstacleProxy::isProhibited(const rmg::Area& objArea) const
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+{
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+ return false;
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+};
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+
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+int ObstacleProxy::getWeightedObjects(const int3 & tile, CRandomGenerator & rand, std::list<rmg::Object> & allObjects, std::vector<std::pair<rmg::Object*, int3>> & weightedObjects)
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+{
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+ int maxWeight = std::numeric_limits<int>::min();
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+ for(auto & possibleObstacle : possibleObstacles)
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+ {
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+ if(!possibleObstacle.first)
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+ continue;
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+
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+ auto shuffledObstacles = possibleObstacle.second;
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+ RandomGeneratorUtil::randomShuffle(shuffledObstacles, rand);
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+
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+ for(const auto & temp : shuffledObstacles)
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+ {
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+ auto handler = VLC->objtypeh->getHandlerFor(temp->id, temp->subid);
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+ auto * obj = handler->create(temp);
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+ allObjects.emplace_back(*obj);
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+ rmg::Object * rmgObject = &allObjects.back();
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+ for(const auto & offset : obj->getBlockedOffsets())
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+ {
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+ rmgObject->setPosition(tile - offset);
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+
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+ if(!isInTheMap(rmgObject->getPosition()))
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+ continue;
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+
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+ if(!rmgObject->getArea().getSubarea([this](const int3 & t)
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+ {
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+ return !isInTheMap(t);
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+ }).empty())
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+ continue;
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+
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+ if(isProhibited(rmgObject->getArea()))
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+ continue;
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+
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+ int coverageBlocked = 0;
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+ int coveragePossible = 0;
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+ //do not use area intersection in optimization purposes
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+ for(const auto & t : rmgObject->getArea().getTilesVector())
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+ {
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+ auto coverage = verifyCoverage(t);
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+ if(coverage.first)
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+ ++coverageBlocked;
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+ if(coverage.second)
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+ ++coveragePossible;
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+ }
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+
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+ int coverageOverlap = possibleObstacle.first - coverageBlocked - coveragePossible;
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+ int weight = possibleObstacle.first + coverageBlocked - coverageOverlap * possibleObstacle.first;
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+ assert(coverageOverlap >= 0);
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+
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+ if(weight > maxWeight)
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+ {
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+ weightedObjects.clear();
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+ maxWeight = weight;
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+ weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
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+ if(weight > 0)
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+ break;
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+ }
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+ else if(weight == maxWeight)
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+ weightedObjects.emplace_back(rmgObject, rmgObject->getPosition());
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+
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+ }
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+ }
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+
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+ if(maxWeight > 0)
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+ break;
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+ }
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+
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+ return maxWeight;
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+}
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+
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+std::set<CGObjectInstance*> ObstacleProxy::createObstacles(CRandomGenerator & rand)
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+{
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+ //reverse order, since obstacles begin in bottom-right corner, while the map coordinates begin in top-left
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+ auto blockedTiles = blockedArea.getTilesVector();
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+ int tilePos = 0;
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+ std::set<CGObjectInstance*> objs;
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+
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+ while(!blockedArea.empty() && tilePos < blockedArea.getTilesVector().size())
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+ {
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+ auto tile = blockedArea.getTilesVector()[tilePos];
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+
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+ std::list<rmg::Object> allObjects;
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+ std::vector<std::pair<rmg::Object*, int3>> weightedObjects;
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+ int maxWeight = getWeightedObjects(tile, rand, allObjects, weightedObjects);
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+
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+ if(weightedObjects.empty())
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+ {
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+ tilePos += 1;
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+ continue;
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+ }
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+
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+ auto objIter = RandomGeneratorUtil::nextItem(weightedObjects, rand);
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+ objIter->first->setPosition(objIter->second);
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+ placeObject(*objIter->first, objs);
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+
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+ blockedArea.subtract(objIter->first->getArea());
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+ tilePos = 0;
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+
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+ postProcess(*objIter->first);
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+
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+ if(maxWeight < 0)
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+ logGlobal->warn("Placed obstacle with negative weight at %s", objIter->second.toString());
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+
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+ for(auto & o : allObjects)
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+ {
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+ if(&o != objIter->first)
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+ o.clear();
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+ }
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+ }
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+
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+ return objs;
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+}
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+
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+//FIXME: Only editor placer obstacles directly
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+
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+void ObstacleProxy::finalInsertion(CMapEditManager * manager, std::set<CGObjectInstance*> & instances)
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+{
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+ manager->insertObjects(instances); //insert as one operation - for undo purposes
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+}
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+
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+std::pair<bool, bool> ObstacleProxy::verifyCoverage(const int3 & t) const
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+{
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+ return {blockedArea.contains(t), false};
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+}
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+
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+void ObstacleProxy::placeObject(rmg::Object & object, std::set<CGObjectInstance*> & instances)
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+{
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+ for (auto * instance : object.instances())
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+ {
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+ instances.insert(&instance->object());
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+ }
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+}
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+
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+EditorObstaclePlacer::EditorObstaclePlacer(CMap* map):
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+ map(map)
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+{
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+}
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+
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+bool EditorObstaclePlacer::isInTheMap(const int3& tile)
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+{
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+ return map->isInTheMap(tile);
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+}
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+
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+void EditorObstaclePlacer::placeObstacles(CRandomGenerator & rand)
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+{
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+ finalInsertion(map->getEditManager(), createObstacles(rand));
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+}
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+
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+VCMI_LIB_NAMESPACE_END
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