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@@ -2938,10 +2938,10 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::func
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anim->setType(1);
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char pom[25];int hlp=0;
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- printAtMiddleWB(c->namePl,149,30,GEOR13,100,zwykly,bitmap); //creature name
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+ printAtMiddle(c->namePl,149,30,GEOR13,zwykly,bitmap); //creature name
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//atttack
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- printAtWB(CGI->preth->zelp[435].first,155,48,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->preth->zelp[435].first,155,48,GEOR13,zwykly,bitmap);
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itoa(c->attack,pom,10);
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if(State && State->attackBonus)
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{
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@@ -2951,10 +2951,10 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::func
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hlp += 2+(int)log10f(State->attackBonus+c->attack);
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pom[hlp] = ')'; pom[hlp+1] = '\0';
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}
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- printToWB(pom,276,61,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,61,GEOR13,zwykly,bitmap);
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//defense
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- printAtWB(CGI->preth->zelp[436].first,155,67,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->preth->zelp[436].first,155,67,GEOR13,zwykly,bitmap);
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itoa(c->defence,pom,10);
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if(State && State->defenseBonus)
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{
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@@ -2963,36 +2963,36 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, StackState *State, boost::func
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itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
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pom[hlp+2+(int)log10f(State->defenseBonus+c->defence)] = ')';
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}
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- printToWB(pom,276,80,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,80,GEOR13,zwykly,bitmap);
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//shots
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if(c->shots)
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{
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- printAtWB(CGI->generaltexth->allTexts[198],155,86,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
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itoa(c->shots,pom,10);
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- printToWB(pom,276,99,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,99,GEOR13,zwykly,bitmap);
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}
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//damage
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- printAtWB(CGI->generaltexth->allTexts[199],155,105,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
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itoa(c->damageMin,pom,10);
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hlp=log10f(c->damageMin)+2;
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pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
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itoa(c->damageMax,pom+hlp+2,10);
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- printToWB(pom,276,118,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,118,GEOR13,zwykly,bitmap);
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//health
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- printAtWB(CGI->preth->zelp[439].first,155,124,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->preth->zelp[439].first,155,124,GEOR13,zwykly,bitmap);
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itoa(c->hitPoints,pom,10);
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- printToWB(pom,276,137,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,137,GEOR13,zwykly,bitmap);
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//remaining health - TODO: show during the battles
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//printAt(CGI->preth->zelp[440].first,155,143,GEOR13,zwykly,bitmap);
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//speed
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- printAtWB(CGI->preth->zelp[441].first,155,162,GEOR13,100,zwykly,bitmap);
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+ printAt(CGI->preth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
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itoa(c->speed,pom,10);
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- printToWB(pom,276,175,GEOR13,zwykly,bitmap);
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+ printToWR(pom,276,175,GEOR13,zwykly,bitmap);
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//luck and morale
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