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@@ -64,7 +64,7 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin
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motionAccumulatedY[tfinger.fingerId] += tfinger.dy;
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float motionThreshold = 1.0 / std::min(screenSize.x, screenSize.y);
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- if(motionAccumulatedX[tfinger.fingerId] < motionThreshold && motionAccumulatedY[tfinger.fingerId] < motionThreshold && motionAccumulatedX[tfinger.fingerId] > -motionThreshold && motionAccumulatedY[tfinger.fingerId] > -motionThreshold)
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+ if(std::abs(motionAccumulatedX[tfinger.fingerId]) < motionThreshold && std::abs(motionAccumulatedY[tfinger.fingerId]) < motionThreshold)
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return;
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if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
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@@ -121,8 +121,10 @@ void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfin
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}
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}
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- motionAccumulatedX[tfinger.fingerId] = 0;
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- motionAccumulatedY[tfinger.fingerId] = 0;
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+ if(std::abs(motionAccumulatedX[tfinger.fingerId]) >= motionThreshold)
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+ motionAccumulatedX[tfinger.fingerId] = 0;
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+ if(std::abs(motionAccumulatedY[tfinger.fingerId]) >= motionThreshold)
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+ motionAccumulatedY[tfinger.fingerId] = 0;
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}
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void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
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