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* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
* small graphical glitch fixed

mateuszb 17 years ago
parent
commit
22efd5df29
9 changed files with 444 additions and 32 deletions
  1. 72 26
      CAdvmapInterface.cpp
  2. 1 1
      CAdvmapInterface.h
  3. 93 0
      SDL_Extensions.cpp
  4. 3 0
      SDL_Extensions.h
  5. 1 0
      client/CConfigHandler.cpp
  6. 1 0
      client/CConfigHandler.h
  7. 4 4
      config/settings.txt
  8. 267 0
      mapHandler.cpp
  9. 2 1
      mapHandler.h

+ 72 - 26
CAdvmapInterface.cpp

@@ -478,7 +478,7 @@ void CTerrainRect::hover(bool on)
 	if (!on)
 		LOCPLINT->adventureInt->statusbar.clear();
 }
-void CTerrainRect::showPath()
+void CTerrainRect::showPath(const SDL_Rect * extRect)
 {
 	for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
 	{
@@ -705,45 +705,91 @@ void CTerrainRect::showPath()
 				continue;
 			int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
 				hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
-			if (hvx<0 && hvy<0)
-			{
-				CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
-			}
-			else if(hvx<0)
-			{
-				CSDL_Ext::blit8bppAlphaTo24bpp
-					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
-					screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
-			}
-			else if (hvy<0)
+
+			SDL_Rect prevClip;
+			SDL_GetClipRect(screen, &prevClip);
+			SDL_SetClipRect(screen, extRect); //preventing blitting outside of that rect
+
+			if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
 			{
-				CSDL_Ext::blit8bppAlphaTo24bpp
-					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
-					screen,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
+				if (hvx<0 && hvy<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x + moveX, y + moveY));
+				}
+				else if(hvx<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
+				}
+				else if (hvy<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
+				}
+				else
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
+				}
 			}
-			else
+			else //standard version
 			{
-				CSDL_Ext::blit8bppAlphaTo24bpp
-					(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
-					screen,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
+				if (hvx<0 && hvy<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, screen, &genRect(32, 32, x, y));
+				}
+				else if(hvx<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
+				}
+				else if (hvy<0)
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
+				}
+				else
+				{
+					CSDL_Ext::blit8bppAlphaTo24bpp
+						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
+						screen, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
+				}
 			}
+			SDL_SetClipRect(screen, &prevClip);
 
 		}
 	} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 }
 void CTerrainRect::show()
 {
-	SDL_Surface * teren = CGI->mh->terrainRect //TODO use me
-		(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
-		tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
-		&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
-		screen, &genRect(pos.h, pos.w, pos.x, pos.y)
-		);
+	if(ADVOPT.smoothMove && (moveX != 0 || moveY != 0))
+	{
+		CGI->mh->terrainRectSmooth
+			(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
+			tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
+			&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
+			screen, &genRect(pos.h, pos.w, pos.x, pos.y), moveX, moveY
+			);
+	}
+	else
+	{
+		CGI->mh->terrainRect
+			(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
+			tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim,
+			&LOCPLINT->cb->getVisibilityMap(), true, LOCPLINT->adventureInt->heroAnim,
+			screen, &genRect(pos.h, pos.w, pos.x, pos.y)
+			);
+	}
 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
 	//SDL_FreeSurface(teren);
 	if (currentPath && LOCPLINT->adventureInt->position.z==currentPath->startPos().z) //drawing path
 	{
-		showPath();
+		showPath(&genRect(pos.h, pos.w, pos.x, pos.y));
 	}
 }
 

+ 1 - 1
CAdvmapInterface.h

@@ -57,7 +57,7 @@ public:
 	void hover(bool on);
 	void mouseMoved (const SDL_MouseMotionEvent & sEvent);
 	void show();
-	void showPath();
+	void showPath(const SDL_Rect * extRect);
 	int3 whichTileIsIt(const int & x, const int & y); //x,y are cursor position
 	int3 whichTileIsIt(); //uses current cursor pos
 };

+ 93 - 0
SDL_Extensions.cpp

@@ -495,6 +495,7 @@ void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
 	for(int i=0; i<dstRect->h; i++)
 	{
+		sp += src->w - dstRect->w;
 		dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
 		for(int j=0; j<dstRect->w; j++, sp++)
 		{
@@ -506,6 +507,36 @@ void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
 	}
 }
 
+void CSDL_Ext::blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
+{
+	Uint8 *dp, *sp = (Uint8 *)src->pixels;
+	for(int i=0; i<dstRect->h; i++)
+	{
+		if(i + dstRect->y + 1 >= dst->clip_rect.y && i + dstRect->y + 1 <= dst->clip_rect.y + dst->clip_rect.h)
+		{
+			dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
+			for(int j=0; j<dstRect->w; j++, sp++)
+			{
+				if((dstRect->x+dstRect->w - j-1) >= dst->clip_rect.x && (dstRect->x+dstRect->w - j) <= dst->clip_rect.x + dst->clip_rect.w)
+				{
+					const SDL_Color * const color = src->format->palette->colors+(*sp);
+					*(--dp) = color->r;
+					*(--dp) = color->g;
+					*(--dp) = color->b;
+				}
+				else
+				{
+					dp-=3;
+				}
+			}
+		}
+		else
+		{
+			sp+=dstRect->w;
+		}
+	}
+}
+
 void CSDL_Ext::blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 {
 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
@@ -519,6 +550,37 @@ void CSDL_Ext::blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
 			*(dp++) = color->g;
 			*(dp++) = color->r;
 		}
+		sp += src->w - dstRect->w;
+	}
+}
+
+void CSDL_Ext::blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
+{
+	Uint8 *dp, *sp = (Uint8 *)src->pixels;
+	for(int i=0; i<dstRect->h; i++)
+	{
+		if((dstRect->y + dstRect->h - i) >= dst->clip_rect.y && (dstRect->y + dstRect->h - i) <= dst->clip_rect.y + dst->clip_rect.h)
+		{
+			dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + dstRect->x*dst->format->BytesPerPixel;
+			for(int j=0; j<dstRect->w; j++, sp++)
+			{
+				if(j + dstRect->x >= dst->clip_rect.x && j + dstRect->x+1 <= dst->clip_rect.x + dst->clip_rect.w)
+				{
+					const SDL_Color * const color = src->format->palette->colors+(*sp);
+					*(dp++) = color->b;
+					*(dp++) = color->g;
+					*(dp++) = color->r;
+				}
+				else
+				{
+						dp+=3;
+				}
+			}
+		}
+		else
+		{
+			sp+=dstRect->w;
+		}
 	}
 }
 
@@ -527,6 +589,7 @@ void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
 	for(int i=0; i<dstRect->h; i++)
 	{
+		sp += src->w - dstRect->w;
 		dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
 		for(int j=0; j<dstRect->w; j++, sp++)
 		{
@@ -538,6 +601,36 @@ void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface
 	}
 }
 
+void CSDL_Ext::blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
+{
+	Uint8 *dp, *sp = (Uint8 *)src->pixels;
+	for(int i=0; i<dstRect->h; i++)
+	{
+		if((dstRect->y + dstRect->h - i) >= dst->clip_rect.y && (dstRect->y + dstRect->h - i) <= dst->clip_rect.y + dst->clip_rect.h)
+		{
+			dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
+			for(int j=0; j<dstRect->w; j++, sp++)
+			{
+				if((dstRect->x+dstRect->w - j-1) >= dst->clip_rect.x && (dstRect->x+dstRect->w - j-1) <= dst->clip_rect.x + dst->clip_rect.w)
+				{
+					const SDL_Color * const color = src->format->palette->colors+(*sp);
+					*(--dp) = color->r;
+					*(--dp) = color->g;
+					*(--dp) = color->b;
+				}
+				else
+				{
+					dp -=3;
+				}
+			}
+		}
+		else
+		{
+			sp+=dstRect->w;
+		}
+	}
+}
+
 int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
 {
 	if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok

+ 3 - 0
SDL_Extensions.h

@@ -37,6 +37,9 @@ namespace CSDL_Ext
 	void blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
 	void blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
 	void blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests
+	void blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
+	void blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
+	void blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests preserving clip_rect
 	int blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface
 	Uint32 colorToUint32(const SDL_Color * color); //little endian only
 	void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y)

+ 1 - 0
client/CConfigHandler.cpp

@@ -229,6 +229,7 @@ struct SettingsGrammar : public grammar<SettingsGrammar>
 							  | "trimY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapTrimY)]
 							  | "tilesWidth=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesW)]
 							  | "tilesHeight=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tilesH)]
+							  | "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
 							) 
 						 )
 				| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]

+ 1 - 0
client/CConfigHandler.h

@@ -32,6 +32,7 @@ namespace config
 		int infoboxX, infoboxY;
 		//advmap
 		int tilesW, tilesH, advmapX, advmapY, advmapTrimX, advmapTrimY;
+		bool smoothMove;
 		//general properties
 		std::string mainGraphic;
 		//buttons

+ 4 - 4
config/settings.txt

@@ -3,7 +3,7 @@
 clientSettings
 {
 	port=3030;
-	resolution=1024x768; // format: WxH
+	resolution=800x600; // format: WxH
 	bpp=24; // bpp!=24 => problems
 	fullscreen=0; //0 - windowed mode, 1 - fullscreen
 	server=127.0.0.1; //use 127.0.0.1 for localhost
@@ -16,7 +16,7 @@ GUISettings
 	{
 		AdventureMap
 		{
-			AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29;
+			AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
 			InfoBox: x=605 y=389;
 			gem0: x=6 y=508 graphic=agemLL.def;
 			gem1: x=556 y=508 graphic=agemLR.def;
@@ -44,7 +44,7 @@ GUISettings
 	{
 		AdventureMap
 		{
-			AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29;
+			AdvMap: x=7 y=6 tilesWidth=19 tilesHeight=18 trimX=15 trimY=29 smoothMove=1;
 			InfoBox: x=829 y=389;
 		 	gem0: x=6 y=508 graphic=agemLL.def;
 			gem1: x=780 y=508 graphic=agemLR.def;
@@ -73,7 +73,7 @@ GUISettings
 	{
 		AdventureMap
 		{
-			AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20;
+			AdvMap: x=7 y=6 tilesWidth=26 tilesHeight=23 trimX=15 trimY=20 smoothMove=1;
 			InfoBox: x=829 y=557;
 			gem0: x=6 y=676 graphic=agemLL.def;
 			gem1: x=780 y=676 graphic=agemLR.def;

+ 267 - 0
mapHandler.cpp

@@ -760,6 +760,273 @@ SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level,
 	//borders printed
 	return su;
 }
+
+SDL_Surface * CMapHandler::terrainRectSmooth(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect, int moveX, int moveY)
+{
+	if(!otherHeroAnim)
+		heroAnim = anim; //the same, as it should be
+	//setting surface to blit at
+	SDL_Surface * su = NULL; //blitting surface CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
+	if(extSurf)
+	{
+		su = extSurf;
+	}
+	else
+	{
+		 su = CSDL_Ext::newSurface(dx*32, dy*32, CSDL_Ext::std32bppSurface);
+	}
+	SDL_Rect prevClip;
+	SDL_GetClipRect(su, &prevClip);
+	if(extRect) SDL_SetClipRect(su, extRect); //preventing blitting outside of that rect
+
+	if (((dx+x)>((map->width+Woff)) || (dy+y)>((map->height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
+		throw new std::string("terrainRect: out of range");
+	////printing terrain
+	for (int bx= (moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
+		{
+			const TerrainTile2 & tile = ttiles[x+bx][y+by][level];
+			SDL_Rect sr;
+			sr.y=by*32 + moveY + extRect->y;
+			sr.x=bx*32 + moveX + extRect->x;
+			sr.h=sr.w=32;
+			//validateRectTerr(&sr, extRect);
+			if(tile.terbitmap)
+			{
+				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap, &genRect(sr.h, sr.w, 0, 0), su, &sr);
+			}
+			else
+			{
+				switch(tile.tileInfo->siodmyTajemniczyBajt%4)
+				{
+				case 0:
+					SDL_BlitSurface(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
+						&genRect(sr.h, sr.w, 0, 0),su,&sr);
+					break;
+				case 1:
+					CSDL_Ext::blitWithRotate1clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
+						&genRect(sr.h, sr.w, 0, 0),su,&sr);
+					break;
+				case 2:
+					CSDL_Ext::blitWithRotate2clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
+						&genRect(sr.h, sr.w, 0, 0),su,&sr);
+					break;
+				default:
+					CSDL_Ext::blitWithRotate3clip(terrainGraphics[tile.tileInfo->tertype][tile.tileInfo->terview],
+						&genRect(sr.h, sr.w, 0, 0),su,&sr);
+					break;
+				}
+			}
+		}
+	}
+	////terrain printed
+	////printing rivers
+	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
+		{
+			SDL_Rect sr;
+			sr.y=by*32 + moveY + extRect->y;
+			sr.x=bx*32 + moveX + extRect->x;
+			sr.h=sr.w=32;
+			//validateRectTerr(&sr, extRect);
+			if(ttiles[x+bx][y+by][level].rivbitmap.size())
+			{
+				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],&genRect(sr.h, sr.w, 0, 0),su,&sr);
+			}
+		}
+	}
+	////rivers printed
+	////printing roads
+	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1) - 1; by<dy+1; by++)
+		{
+			if(y+by<=-4)
+				continue;
+			SDL_Rect sr;
+			sr.y=by*32+16 + moveY + extRect->y;
+			sr.x=bx*32 + moveX + extRect->x;
+			sr.h=sr.w=32;
+			//validateRectTerr(&sr, extRect);
+			if(ttiles[x+bx][y+by][level].roadbitmap.size())
+			{
+				CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()], &genRect(sr.h, sr.w, 0, (by==-1 ? 16 : 0)),su,&sr);
+			}
+		}
+	}
+	////roads printed
+	////printing objects
+
+	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
+		{
+			for(int h=0; h < ttiles[x+bx][y+by][level].objects.size(); ++h)
+			{
+				SDL_Rect sr;
+				sr.w = 32;
+				sr.h = 32;
+				sr.x = (bx)*32 + moveX + extRect->x;
+				sr.y = (by)*32 + moveY + extRect->y;
+				//validateRectTerr(&sr, extRect);
+
+				SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second;
+				pp.h = sr.h;
+				pp.w = sr.w;
+				const CGHeroInstance * themp = (dynamic_cast<const CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
+
+				if(themp && themp->moveDir && !themp->isStanding && themp->ID!=62) //last condition - this is not prison
+				{
+					int imgVal = 8;
+					SDL_Surface * tb;
+
+					if(themp->type==NULL)
+						continue;
+					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
+
+                    size_t gg;
+					for(gg=0; gg<iv.size(); ++gg)
+					{
+						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
+						{
+							tb = iv[gg+heroAnim%imgVal].bitmap;
+							break;
+						}
+					}
+					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
+					pp.y+=imgVal*2-32;
+					sr.y-=16;
+					SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[gg+heroAnim%imgVal+35].bitmap, &pp, su, &sr);
+				}
+				else if(themp && themp->moveDir && themp->isStanding && themp->ID!=62) //last condition - this is not prison)
+				{
+					int imgVal = 8;
+					SDL_Surface * tb;
+
+					if(themp->type==NULL)
+						continue;
+					std::vector<Cimage> & iv = themp->type->heroClass->moveAnim->ourImages;
+
+                    size_t gg;
+					for(gg=0; gg < iv.size(); ++gg)
+					{
+						if(iv[gg].groupNumber==getHeroFrameNum(themp->moveDir, !themp->isStanding))
+						{
+							tb = iv[gg].bitmap;
+							break;
+						}
+					}
+					CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,su,&sr);
+					if(themp->pos.x==x+bx && themp->pos.y==y+by)
+					{
+						SDL_Rect bufr = sr;
+						bufr.x-=2*32;
+						bufr.y-=1*32;
+						bufr.h = 64;
+						bufr.w = 96;
+						if(bufr.x-extRect->x>-64)
+							SDL_BlitSurface(graphics->flags4[themp->getOwner()]->ourImages[ getHeroFrameNum(themp->moveDir, !themp->isStanding) *8+(heroAnim/4)%imgVal].bitmap, NULL, su, &bufr);
+					}
+				}
+				else
+				{
+					int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
+					int phaseShift = ttiles[x+bx][y+by][level].objects[h].first->animPhaseShift;
+
+					//setting appropriate flag color
+					if((ttiles[x+bx][y+by][level].objects[h].first->tempOwner>=0 && ttiles[x+bx][y+by][level].objects[h].first->tempOwner<8) || ttiles[x+bx][y+by][level].objects[h].first->tempOwner==255)
+						CSDL_Ext::setPlayerColor(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap, ttiles[x+bx][y+by][level].objects[h].first->tempOwner);
+					
+					CSDL_Ext::blit8bppAlphaTo24bpp(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[(anim+phaseShift)%imgVal].bitmap,&pp,su,&sr);
+				}
+			}
+		}
+	}
+
+	////objects printed, printing shadow
+	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
+		{
+			SDL_Rect sr;
+			sr.y=by*32 + moveY + extRect->y;
+			sr.x=bx*32 + moveX + extRect->x;
+			sr.h=sr.w=32;
+			//validateRectTerr(&sr, extRect);
+			
+			if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->map->width && by+y<CGI->mh->map->height && !(*visibilityMap)[bx+x][by+y][level])
+			{
+				SDL_Surface * hide = getVisBitmap(bx+x, by+y, *visibilityMap, level);
+				CSDL_Ext::blit8bppAlphaTo24bpp(hide, &genRect(sr.h, sr.w, 0, 0), su, &sr);
+			}
+		}
+	}
+	////shadow printed
+	//printing borders
+	for (int bx=(moveX <= 0 ? 0 : -1); bx<dx+1; bx++)
+	{
+		for (int by=(moveY <= 0 ? 0 : -1); by<dy+1; by++)
+		{
+			if(bx+x<0 || by+y<0 || bx+x>map->width+(-1) || by+y>map->height+(-1))
+			{
+				SDL_Rect sr;
+				sr.y=by*32 + moveY + extRect->y;
+				sr.x=bx*32 + moveX + extRect->x;
+				sr.h=sr.w=32;
+				//validateRectTerr(&sr, extRect);
+				SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap,&genRect(sr.h, sr.w, 0, 0),su,&sr);
+			}
+			else 
+			{
+#ifdef MARK_BLOCKED_POSITIONS
+				if(ttiles[x+bx][y+by][level].tileInfo->blocked) //temporary hiding blocked positions
+				{
+					SDL_Rect sr;
+					sr.y=by*32 + moveY;
+					sr.x=bx*32 + moveX;
+					sr.h=sr.w=32;
+					//validateRectTerr(&sr, extRect);
+
+					SDL_Surface * ns =  CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
+					for(int f=0; f<ns->w*ns->h*4; ++f)
+					{
+						*((unsigned char*)(ns->pixels) + f) = 128;
+					}
+
+					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
+
+					SDL_FreeSurface(ns);
+				}
+#endif
+#ifdef MARK_VISITABLE_POSITIONS
+				if(ttiles[x+bx][y+by][level].tileInfo->visitable) //temporary hiding visitable positions
+				{
+					SDL_Rect sr;
+					sr.y=by*32 + moveY;
+					sr.x=bx*32 + moveX;
+					sr.h=sr.w=32;
+					//validateRectTerr(&sr, extRect);
+
+					SDL_Surface * ns = CSDL_Ext::newSurface(32, 32, CSDL_Ext::std32bppSurface);
+					for(int f=0; f<ns->w*ns->h*4; ++f)
+					{
+						*((unsigned char*)(ns->pixels) + f) = 128;
+					}
+
+					SDL_BlitSurface(ns,&genRect(sr.h, sr.w, 0, 0),su,&sr);
+
+					SDL_FreeSurface(ns);
+				}
+#endif
+			}
+		}
+	}
+	//borders printed
+	SDL_SetClipRect(su, &prevClip); //restoring clip_rect
+	return su;
+}
 SDL_Surface * CMapHandler::getVisBitmap(int x, int y, const std::vector< std::vector< std::vector<unsigned char> > > & visibilityMap, int lvl)
 {
 	int size = visibilityMap.size()-1;							//is tile visible. arrangement: (like num keyboard)

+ 2 - 1
mapHandler.h

@@ -104,7 +104,8 @@ public:
 	void roadsRiverTerrainInit();
 	void prepareFOWDefs();
 
-	SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap = NULL, bool otherHeroAnim = false, unsigned char heroAnim = 0, SDL_Surface * extSurf = NULL, SDL_Rect * extRect = NULL); //if extSurf is specified, blit to it
+	SDL_Surface * terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap, bool otherHeroAnim, unsigned char heroAnim, SDL_Surface * extSurf, SDL_Rect * extRect);
+	SDL_Surface * terrainRectSmooth(int x, int y, int dx, int dy, int level=0, unsigned char anim=0, std::vector< std::vector< std::vector<unsigned char> > > * visibilityMap = NULL, bool otherHeroAnim = false, unsigned char heroAnim = 0, SDL_Surface * extSurf = NULL, SDL_Rect * extRect = NULL, int moveX = 0, int moveY = 0); //if extSurf is specified, blit to it
 	void updateWater();
 	unsigned char getHeroFrameNum(const unsigned char & dir, const bool & isMoving) const; //terrainRect helper function
 	void validateRectTerr(SDL_Rect * val, const SDL_Rect * ext); //terrainRect helper