|  | @@ -14,96 +14,135 @@
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				|  |  |  class int3
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				|  |  |  {
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				|  |  |  public:
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				|  |  | -	si32 x,y,z;
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				|  |  | -	inline int3():x(0),y(0),z(0){}; //c-tor, x/y/z initialized to 0
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				|  |  | -	inline int3(const si32 X, const si32 Y, const si32 Z):x(X),y(Y),z(Z){}; //c-tor
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				|  |  | -	inline int3(const int3 & val) : x(val.x), y(val.y), z(val.z){} //copy c-tor
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				|  |  | -	inline int3 & operator=(const int3 & val) {x = val.x; y = val.y; z = val.z; return *this;} //assignemt operator
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				|  |  | -	~int3() {} // d-tor - does nothing
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				|  |  | -	inline int3 operator+(const int3 & i) const //returns int3 with coordinates increased by corresponding coordinate of given int3
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				|  |  | -		{return int3(x+i.x,y+i.y,z+i.z);}
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				|  |  | -	inline int3 operator+(const si32 i) const //returns int3 with coordinates increased by given numer
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				|  |  | -		{return int3(x+i,y+i,z+i);}
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				|  |  | -	inline int3 operator-(const int3 & i) const //returns int3 with coordinates decreased by corresponding coordinate of given int3
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				|  |  | -		{return int3(x-i.x,y-i.y,z-i.z);}
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				|  |  | -	inline int3 operator-(const si32 i) const //returns int3 with coordinates decreased by given numer
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				|  |  | -		{return int3(x-i,y-i,z-i);}
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				|  |  | -	inline int3 operator-() const //returns opposite position
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				|  |  | -		{return int3(-x,-y,-z);}
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				|  |  | -	inline double dist2d(const int3 &other) const //distance (z coord is not used)
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				|  |  | -		{return std::sqrt((double)(x-other.x)*(x-other.x) + (y-other.y)*(y-other.y));}
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				|  |  | -	inline bool areNeighbours(const int3 &other) const
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				|  |  | -		{return dist2d(other) < 2. && z == other.z;}
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				|  |  | -	inline void operator+=(const int3 & i)
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				|  |  | +	si32 x, y, z;
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				|  |  | +
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				|  |  | +	//c-tor: x, y, z initialized to 0
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				|  |  | +	int3() : x(0), y(0), z(0) {} // I think that x, y, z should be left uninitialized.
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				|  |  | +	//c-tor: x, y, z initialized to i
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				|  |  | +	explicit int3(const si32 i) : x(i), y(i), z(i) {}
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				|  |  | +	//c-tor: x, y, z initialized to X, Y, Z
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				|  |  | +	int3(const si32 X, const si32 Y, const si32 Z) : x(X), y(Y), z(Z) {}
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				|  |  | +	int3(const int3 & c) : x(c.x), y(c.y), z(c.z) {} // Should be set to default (C++11)?
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				|  |  | +
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				|  |  | +	int3 & operator=(const int3 & c) // Should be set to default (C++11)?
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				|  |  | +	{
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				|  |  | +		x = c.x;
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				|  |  | +		y = c.y;
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				|  |  | +		z = c.z;
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				|  |  | +
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				|  |  | +		return *this;
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				|  |  | +	}
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				|  |  | +	int3 operator-() const { return int3(-x, -y, -z); }
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				|  |  | +
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				|  |  | +	int3 operator+(const int3 & i) const { return int3(x + i.x, y + i.y, z + i.z); }
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				|  |  | +	int3 operator-(const int3 & i) const { return int3(x - i.x, y - i.y, z - i.z); }
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				|  |  | +	//returns int3 with coordinates increased by given number
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				|  |  | +	int3 operator+(const si32 i) const { return int3(x + i, y + i, z + i); }
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				|  |  | +	//returns int3 with coordinates decreased by given number
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				|  |  | +	int3 operator-(const si32 i) const { return int3(x - i, y - i, z - i); }
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				|  |  | +
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				|  |  | +	int3 & operator+=(const int3 & i)
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				|  |  |  	{
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				|  |  | -		x+=i.x;
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				|  |  | -		y+=i.y;
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				|  |  | -		z+=i.z;
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				|  |  | +		x += i.x;
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				|  |  | +		y += i.y;
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				|  |  | +		z += i.z;
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				|  |  | +		return *this;
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				|  |  |  	}
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				|  |  | -	inline void operator+=(const si32 & i)
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				|  |  | +	int3 & operator-=(const int3 & i)
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				|  |  |  	{
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				|  |  | -		x+=i;
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				|  |  | -		y+=i;
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				|  |  | -		z+=i;
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				|  |  | +		x -= i.x;
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				|  |  | +		y -= i.y;
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				|  |  | +		z -= i.z;
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				|  |  | +		return *this;
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				|  |  |  	}
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				|  |  | -	inline void operator-=(const int3 & i)
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				|  |  | +	
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				|  |  | +	//increases all coordinates by given number
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				|  |  | +	int3 & operator+=(const si32 i)
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				|  |  |  	{
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				|  |  | -		x-=i.x;
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				|  |  | -		y-=i.y;
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				|  |  | -		z-=i.z;
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				|  |  | +		x += i;
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				|  |  | +		y += i;
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				|  |  | +		z += i;
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				|  |  | +		return *this;
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				|  |  |  	}
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				|  |  | -	inline void operator-=(const si32 & i)
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				|  |  | +	//decreases all coordinates by given number
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				|  |  | +	int3 & operator-=(const si32 i)
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				|  |  |  	{
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				|  |  | -		x+=i;
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				|  |  | -		y+=i;
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				|  |  | -		z+=i;
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				|  |  | +		x -= i;
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				|  |  | +		y -= i;
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				|  |  | +		z -= i;
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				|  |  | +		return *this;
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				|  |  |  	}
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				|  |  | -	inline bool operator==(const int3 & i) const
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				|  |  | -		{return (x==i.x) && (y==i.y) && (z==i.z);}
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				|  |  | -	inline bool operator!=(const int3 & i) const
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				|  |  | -		{return !(*this==i);}
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				|  |  | -	inline bool operator<(const int3 & i) const
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				|  |  | +
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				|  |  | +	bool operator==(const int3 & i) const { return (x == i.x && y == i.y && z == i.z); }
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				|  |  | +	bool operator!=(const int3 & i) const { return (x != i.x || y != i.y || z != i.z); }
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				|  |  | +
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				|  |  | +	bool operator<(const int3 & i) const
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				|  |  |  	{
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				|  |  | -		if (z<i.z)
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				|  |  | +		if (z < i.z)
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				|  |  |  			return true;
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				|  |  | -		if (z>i.z)
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				|  |  | +		if (z > i.z)
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				|  |  |  			return false;
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				|  |  | -		if (y<i.y)
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				|  |  | +		if (y < i.y)
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				|  |  |  			return true;
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				|  |  | -		if (y>i.y)
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				|  |  | +		if (y > i.y)
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				|  |  |  			return false;
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				|  |  | -		if (x<i.x)
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				|  |  | +		if (x < i.x)
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				|  |  |  			return true;
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				|  |  | -		if (x>i.x)
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				|  |  | +		if (x > i.x)
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				|  |  |  			return false;
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				|  |  |  		return false;
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				|  |  |  	}
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				|  |  | -	inline std::string operator ()() const
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				|  |  | +
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				|  |  | +	//returns squared distance on Oxy plane (z coord is not used)
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				|  |  | +	si32 dist2dSQ(const int3 & o) const
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				|  |  | +	{
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				|  |  | +		const si32 dx = (x - o.x);
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				|  |  | +		const si32 dy = (y - o.y);
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				|  |  | +		return dx*dx + dy*dy;
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				|  |  | +	}
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				|  |  | +	//returns distance on Oxy plane (z coord is not used)
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				|  |  | +	double dist2d(const int3 & o) const
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				|  |  | +	{
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				|  |  | +		return std::sqrt((double)dist2dSQ(o));
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	bool areNeighbours(const int3 & o) const
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				|  |  |  	{
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				|  |  | -		return	"(" + boost::lexical_cast<std::string>(x) +
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				|  |  | -				" " + boost::lexical_cast<std::string>(y) +
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				|  |  | -				" " + boost::lexical_cast<std::string>(z) + ")";
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				|  |  | +		return (dist2dSQ(o) < 4) && (z == o.z);
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				|  |  |  	}
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				|  |  | -	inline bool valid() const
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				|  |  | +
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				|  |  | +	//returns "(x y z)" string
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				|  |  | +	std::string operator ()() const //Change to int3::toString()?
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				|  |  | +	{
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				|  |  | +		std::string result("(");
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				|  |  | +		result += boost::lexical_cast<std::string>(x); result += ' ';
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				|  |  | +		result += boost::lexical_cast<std::string>(y); result += ' ';
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				|  |  | +		result += boost::lexical_cast<std::string>(z); result += ')';
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				|  |  | +		return result;
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				|  |  | +	}
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				|  |  | +
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				|  |  | +	bool valid() const //Should be named "isValid"?
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				|  |  |  	{
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				|  |  |  		return z >= 0; //minimal condition that needs to be fulfilled for tiles in the map
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				|  |  |  	}
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				|  |  | -	template <typename Handler> void serialize(Handler &h, const int version)
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				|  |  | +
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				|  |  | +	template <typename Handler>
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				|  |  | +	void serialize(Handler &h, const int version)
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				|  |  |  	{
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				|  |  |  		h & x & y & z;
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				|  |  |  	}
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				|  |  | -	
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				|  |  |  };
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				|  |  | -inline std::istream & operator>>(std::istream & str, int3 & dest)
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				|  |  | +
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				|  |  | +inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
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				|  |  |  {
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				|  |  | -	str>>dest.x>>dest.y>>dest.z;
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				|  |  | -	return str;
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				|  |  | +	return str << sth.x << ' ' << sth.y << ' ' << sth.z;
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				|  |  |  }
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				|  |  | -inline std::ostream & operator<<(std::ostream & str, const int3 & sth)
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				|  |  | +inline std::istream & operator>>(std::istream & str, int3 & dest)
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				|  |  |  {
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				|  |  | -	return str<<sth.x<<' '<<sth.y<<' '<<sth.z;
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				|  |  | +	return str >> dest.x >> dest.y >> dest.z;
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				|  |  |  }
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				|  |  |  
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				|  |  | +//Why not normal function?
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				|  |  |  struct ShashInt3
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				|  |  |  {
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				|  |  |  	size_t operator()(int3 const& pos) const
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				|  | @@ -113,4 +152,4 @@ struct ShashInt3
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				|  |  |  		vstd::hash_combine(ret, pos.z);
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				|  |  |  		return ret;
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				|  |  |  	}
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				|  |  | -};
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				|  |  | +};
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