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- updated changelog

beegee1 11 年之前
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共有 1 个文件被更改,包括 1 次插入19 次删除
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      ChangeLog

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ChangeLog

@@ -5,7 +5,6 @@ GENERAL:
 * Implements level limit
 * Added WoG creature abilities by Kuririn
 * Implemented a confirmation dialog when pressing Alt + F4 to quit the game 
-* Added functionality to trace net packages, std::vectors and various structs (e.g. BattleHex)
 * Added precompiled header compilation for CMake (can be enabled per flag)
 * VCMI will detect changes in text files using crc-32 checksum
 * Basic support for unicode. Internally vcmi always uses utf-8
@@ -27,28 +26,11 @@ More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
 CAMPAIGNS:
 * Implemented move heroes to next scenario
 * Support for non-standard victory conditions for H3 campaigns
-* Fixed crash after win on the first map of campaign "Long Live the King"
-* Fixed crash when losing a campaign scenario
 * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
-* Fixed starting another map from campaign bonus selection screen while playing a campaign mission
-* Human players have now turn before AI players in campaigns
-* Implemented hero recreate handling correctly (e.g. Xeron will be recreated on AB campaign)
+* Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
 * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
 * Moved placing campaign heroes before random object generation -> same behaviour as in OH3 
 
-BATTLES:
-* Fixed can't open spellbook in hotseat game when one player had used a spell
-* Fixed a crash which occured when opening spellbook with different amount of pages from different players
-* Fixed a crash when selecting auto-battle during tactics mode
-* Fixed 'catapult tried to attack non-catapultable hex!' problem, now catapult attacks attackable wall parts only
-* Fixed problem that the server performed applying damage on a wall part twice
-* Fixed a bug where the part in front of the gate could be targeted during siege
-
-ADVENTURE MAP:
-* Victory, loss conditions are checked every turn instead of every day to correctly handle player without towns
-* Fixed player without town message (shows correct number of days left to conquer a town)
-* Fixed crash when player lost game due to player without town loss condition
-
 TOWNS:
 * Extended building dependencies support