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Renamed some adventure map files & classes

Ivan Savenko пре 2 година
родитељ
комит
243773b6ef

+ 6 - 6
client/CMakeLists.txt

@@ -2,10 +2,10 @@ set(client_SRCS
 	StdInc.cpp
 	../CCallback.cpp
 
-	adventureMap/CAdventureMapInterface.cpp
-	adventureMap/CAdventureMapWidget.cpp
+	adventureMap/AdventureMapInterface.cpp
 	adventureMap/AdventureMapShortcuts.cpp
-	adventureMap/CAdventureOptions.cpp
+	adventureMap/AdventureMapWidget.cpp
+	adventureMap/AdventureOptions.cpp
 	adventureMap/CInGameConsole.cpp
 	adventureMap/CInfoBar.cpp
 	adventureMap/CList.cpp
@@ -131,11 +131,11 @@ set(client_SRCS
 set(client_HEADERS
 	StdInc.h
 
-	adventureMap/CAdventureMapInterface.h
-	adventureMap/CAdventureMapWidget.h
+	adventureMap/AdventureMapInterface.h
 	adventureMap/AdventureMapShortcuts.h
+	adventureMap/AdventureMapWidget.h
 	adventureMap/AdventureState.h
-	adventureMap/CAdventureOptions.h
+	adventureMap/AdventureOptions.h
 	adventureMap/CInGameConsole.h
 	adventureMap/CInfoBar.h
 	adventureMap/CList.h

+ 2 - 2
client/CPlayerInterface.cpp

@@ -12,7 +12,7 @@
 
 #include <vcmi/Artifact.h>
 
-#include "adventureMap/CAdventureMapInterface.h"
+#include "adventureMap/AdventureMapInterface.h"
 #include "mapView/mapHandler.h"
 #include "adventureMap/CList.h"
 #include "battle/BattleInterface.h"
@@ -162,7 +162,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
 	initializeHeroTownList();
 
 	// always recreate advmap interface to avoid possible memory-corruption bugs
-	adventureInt.reset(new CAdventureMapInterface());
+	adventureInt.reset(new AdventureMapInterface());
 }
 
 void CPlayerInterface::playerStartsTurn(PlayerColor player)

+ 1 - 1
client/CPlayerInterface.h

@@ -31,7 +31,7 @@ struct CPathsInfo;
 VCMI_LIB_NAMESPACE_END
 
 class CButton;
-class CAdventureMapInterface;
+class AdventureMapInterface;
 class CCastleInterface;
 class BattleInterface;
 class CComponent;

+ 1 - 1
client/Client.cpp

@@ -15,7 +15,7 @@
 #include "CPlayerInterface.h"
 #include "CServerHandler.h"
 #include "ClientNetPackVisitors.h"
-#include "adventureMap/CAdventureMapInterface.h"
+#include "adventureMap/AdventureMapInterface.h"
 #include "battle/BattleInterface.h"
 #include "gui/CGuiHandler.h"
 #include "mapView/mapHandler.h"

+ 1 - 1
client/PlayerLocalState.cpp

@@ -15,7 +15,7 @@
 #include "../lib/mapObjects/CGHeroInstance.h"
 #include "../lib/mapObjects/CGTownInstance.h"
 #include "CPlayerInterface.h"
-#include "adventureMap/CAdventureMapInterface.h"
+#include "adventureMap/AdventureMapInterface.h"
 
 PlayerLocalState::PlayerLocalState(CPlayerInterface & owner)
 	: owner(owner)

+ 50 - 50
client/adventureMap/CAdventureMapInterface.cpp → client/adventureMap/AdventureMapInterface.cpp

@@ -1,5 +1,5 @@
 /*
- * CAdventureMapInterface.cpp, part of VCMI engine
+ * AdventureMapInterface.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -8,16 +8,16 @@
  *
  */
 #include "StdInc.h"
-#include "CAdventureMapInterface.h"
+#include "AdventureMapInterface.h"
 
-#include "CAdventureOptions.h"
+#include "AdventureOptions.h"
 #include "AdventureState.h"
 #include "CInGameConsole.h"
 #include "CMinimap.h"
 #include "CList.h"
 #include "CInfoBar.h"
 #include "MapAudioPlayer.h"
-#include "CAdventureMapWidget.h"
+#include "AdventureMapWidget.h"
 #include "AdventureMapShortcuts.h"
 
 #include "../mapView/mapHandler.h"
@@ -38,9 +38,9 @@
 #include "../../lib/CPathfinder.h"
 #include "../../lib/mapping/CMap.h"
 
-std::shared_ptr<CAdventureMapInterface> adventureInt;
+std::shared_ptr<AdventureMapInterface> adventureInt;
 
-CAdventureMapInterface::CAdventureMapInterface():
+AdventureMapInterface::AdventureMapInterface():
 	mapAudio(new MapAudioPlayer()),
 	spellBeingCasted(nullptr),
 	scrollingWasActive(false),
@@ -54,35 +54,35 @@ CAdventureMapInterface::CAdventureMapInterface():
 
 	shortcuts = std::make_shared<AdventureMapShortcuts>(*this);
 
-	widget = std::make_shared<CAdventureMapWidget>(shortcuts);
+	widget = std::make_shared<AdventureMapWidget>(shortcuts);
 	shortcuts->setState(EAdventureState::MAKING_TURN);
 	widget->getMapView()->onViewMapActivated();
 }
 
-void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
+void AdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
 {
 	shortcuts->onMapViewMoved(visibleArea, mapLevel);
 	widget->getMinimap()->onMapViewMoved(visibleArea, mapLevel);
 	widget->onMapViewMoved(visibleArea, mapLevel);
 }
 
-void CAdventureMapInterface::onAudioResumed()
+void AdventureMapInterface::onAudioResumed()
 {
 	mapAudio->onAudioResumed();
 }
 
-void CAdventureMapInterface::onAudioPaused()
+void AdventureMapInterface::onAudioPaused()
 {
 	mapAudio->onAudioPaused();
 }
 
-void CAdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
+void AdventureMapInterface::onHeroMovementStarted(const CGHeroInstance * hero)
 {
 	widget->getInfoBar()->popAll();
 	widget->getInfoBar()->showSelection();
 }
 
-void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
+void AdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
 {
 	widget->getHeroList()->update(h);
 
@@ -92,7 +92,7 @@ void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
 	widget->updateActiveState();
 }
 
-void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
+void AdventureMapInterface::onTownChanged(const CGTownInstance * town)
 {
 	widget->getTownList()->update(town);
 
@@ -100,12 +100,12 @@ void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
 		widget->getInfoBar()->showSelection();
 }
 
-void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
+void AdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
 {
 	widget->getInfoBar()->pushComponents(components, message, timer);
 }
 
-void CAdventureMapInterface::activate()
+void AdventureMapInterface::activate()
 {
 	CIntObject::activate();
 
@@ -122,19 +122,19 @@ void CAdventureMapInterface::activate()
 	GH.fakeMouseMove(); //to restore the cursor
 }
 
-void CAdventureMapInterface::deactivate()
+void AdventureMapInterface::deactivate()
 {
 	CIntObject::deactivate();
 	CCS->curh->set(Cursor::Map::POINTER);
 }
 
-void CAdventureMapInterface::showAll(SDL_Surface * to)
+void AdventureMapInterface::showAll(SDL_Surface * to)
 {
 	CIntObject::showAll(to);
 	LOCPLINT->cingconsole->show(to);
 }
 
-void CAdventureMapInterface::show(SDL_Surface * to)
+void AdventureMapInterface::show(SDL_Surface * to)
 {
 	handleMapScrollingUpdate();
 
@@ -142,7 +142,7 @@ void CAdventureMapInterface::show(SDL_Surface * to)
 	LOCPLINT->cingconsole->show(to);
 }
 
-void CAdventureMapInterface::handleMapScrollingUpdate()
+void AdventureMapInterface::handleMapScrollingUpdate()
 {
 	/// Width of window border, in pixels, that triggers map scrolling
 	static constexpr uint32_t borderScrollWidth = 15;
@@ -222,23 +222,23 @@ void CAdventureMapInterface::handleMapScrollingUpdate()
 	scrollingWasActive = scrollingActive;
 }
 
-void CAdventureMapInterface::centerOnTile(int3 on)
+void AdventureMapInterface::centerOnTile(int3 on)
 {
 	widget->getMapView()->onCenteredTile(on);
 }
 
-void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
+void AdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
 {
 	widget->getMapView()->onCenteredObject(obj);
 }
 
-void CAdventureMapInterface::keyPressed(EShortcut key)
+void AdventureMapInterface::keyPressed(EShortcut key)
 {
 	//fake mouse use to trigger onTileHovered()
 	GH.fakeMouseMove();
 }
 
-void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
+void AdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
 {
 	assert(sel);
 
@@ -275,7 +275,7 @@ void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
 	widget->getTownList()->redraw();
 }
 
-void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
+void AdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_set<int3>> positions)
 {
 	if (positions)
 		widget->getMinimap()->updateTiles(*positions);
@@ -283,13 +283,13 @@ void CAdventureMapInterface::onMapTilesChanged(boost::optional<std::unordered_se
 		widget->getMinimap()->update();
 }
 
-void CAdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
+void AdventureMapInterface::onHotseatWaitStarted(PlayerColor playerID)
 {
 	onCurrentPlayerChanged(playerID);
 	setState(EAdventureState::HOTSEAT_WAIT);
 }
 
-void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
+void AdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
 {
 	if(settings["session"]["spectate"].Bool())
 		return;
@@ -301,14 +301,14 @@ void CAdventureMapInterface::onEnemyTurnStarted(PlayerColor playerID)
 
 }
 
-void CAdventureMapInterface::setState(EAdventureState state)
+void AdventureMapInterface::setState(EAdventureState state)
 {
 	shortcuts->setState(state);
 	adjustActiveness();
 	widget->updateActiveState();
 }
 
-void CAdventureMapInterface::adjustActiveness()
+void AdventureMapInterface::adjustActiveness()
 {
 	bool widgetMustBeActive = active && shortcuts->optionSidePanelActive();
 	bool mapViewMustBeActive = active && (shortcuts->optionMapViewActive());
@@ -326,7 +326,7 @@ void CAdventureMapInterface::adjustActiveness()
 		widget->getMapView()->deactivate();
 }
 
-void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
+void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
 {
 	LOCPLINT->localState->setSelection(nullptr);
 
@@ -337,7 +337,7 @@ void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
 	widget->setPlayer(playerID);
 }
 
-void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
+void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
 {
 	onCurrentPlayerChanged(playerID);
 
@@ -394,7 +394,7 @@ void CAdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
 	}
 }
 
-void CAdventureMapInterface::hotkeyEndingTurn()
+void AdventureMapInterface::hotkeyEndingTurn()
 {
 	if(settings["session"]["spectate"].Bool())
 		return;
@@ -404,7 +404,7 @@ void CAdventureMapInterface::hotkeyEndingTurn()
 	mapAudio->onPlayerTurnEnded();
 }
 
-const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
+const CGObjectInstance* AdventureMapInterface::getActiveObject(const int3 &mapPos)
 {
 	std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos);  //blocking objects at tile
 
@@ -414,7 +414,7 @@ const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapP
 	return *boost::range::max_element(bobjs, &CMapHandler::compareObjectBlitOrder);
 }
 
-void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
+void AdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
 {
 	if(!shortcuts->optionMapViewActive())
 		return;
@@ -507,7 +507,7 @@ void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
 	}
 }
 
-void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
+void AdventureMapInterface::onTileHovered(const int3 &mapPos)
 {
 	if(!shortcuts->optionMapViewActive())
 		return;
@@ -659,7 +659,7 @@ void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
 	}
 }
 
-void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
+void AdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
 {
 	const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
 	const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
@@ -674,7 +674,7 @@ void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & h
 	GH.statusbar->write(result);
 }
 
-void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
+void AdventureMapInterface::onTileRightClicked(const int3 &mapPos)
 {
 	if(!shortcuts->optionMapViewActive())
 		return;
@@ -707,7 +707,7 @@ void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
 	CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
 }
 
-void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
+void AdventureMapInterface::enterCastingMode(const CSpell * sp)
 {
 	assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
 	spellBeingCasted = sp;
@@ -717,7 +717,7 @@ void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
 	setState(EAdventureState::CASTING_SPELL);
 }
 
-void CAdventureMapInterface::exitCastingMode()
+void AdventureMapInterface::exitCastingMode()
 {
 	assert(spellBeingCasted);
 	spellBeingCasted = nullptr;
@@ -727,25 +727,25 @@ void CAdventureMapInterface::exitCastingMode()
 	config->Bool() = false;
 }
 
-void CAdventureMapInterface::hotkeyAbortCastingMode()
+void AdventureMapInterface::hotkeyAbortCastingMode()
 {
 	exitCastingMode();
 	LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
 }
 
-void CAdventureMapInterface::performSpellcasting(const int3 & dest)
+void AdventureMapInterface::performSpellcasting(const int3 & dest)
 {
 	SpellID id = spellBeingCasted->id;
 	exitCastingMode();
 	LOCPLINT->cb->castSpell(LOCPLINT->localState->getCurrentHero(), id, dest);
 }
 
-Rect CAdventureMapInterface::terrainAreaPixels() const
+Rect AdventureMapInterface::terrainAreaPixels() const
 {
 	return widget->getMapView()->pos;
 }
 
-const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
+const IShipyard * AdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
 {
 	const IShipyard *ret = IShipyard::castFrom(obj);
 
@@ -757,40 +757,40 @@ const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObject
 	return ret;
 }
 
-void CAdventureMapInterface::hotkeyExitWorldView()
+void AdventureMapInterface::hotkeyExitWorldView()
 {
 	setState(EAdventureState::MAKING_TURN);
 	widget->getMapView()->onViewMapActivated();
 }
 
-void CAdventureMapInterface::openWorldView(int tileSize)
+void AdventureMapInterface::openWorldView(int tileSize)
 {
 	setState(EAdventureState::WORLD_VIEW);
 	widget->getMapView()->onViewWorldActivated(tileSize);
 }
 
-void CAdventureMapInterface::openWorldView()
+void AdventureMapInterface::openWorldView()
 {
 	openWorldView(11);
 }
 
-void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
+void AdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
 {
 	openWorldView(11);
 	widget->getMapView()->onViewSpellActivated(11, objectPositions, showTerrain);
 }
 
-void CAdventureMapInterface::hotkeyNextTown()
+void AdventureMapInterface::hotkeyNextTown()
 {
 	widget->getTownList()->selectNext();
 }
 
-void CAdventureMapInterface::hotkeySwitchMapLevel()
+void AdventureMapInterface::hotkeySwitchMapLevel()
 {
 	widget->getMapView()->onMapLevelSwitched();
 }
 
-void CAdventureMapInterface::onScreenResize()
+void AdventureMapInterface::onScreenResize()
 {
 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 	widget.reset();
@@ -798,7 +798,7 @@ void CAdventureMapInterface::onScreenResize()
 	pos.w = GH.screenDimensions().x;
 	pos.h = GH.screenDimensions().y;
 
-	widget = std::make_shared<CAdventureMapWidget>(shortcuts);
+	widget = std::make_shared<AdventureMapWidget>(shortcuts);
 	widget->getMapView()->onViewMapActivated();
 	widget->setPlayer(currentPlayerID);
 	widget->updateActiveState();

+ 6 - 6
client/adventureMap/CAdventureMapInterface.h → client/adventureMap/AdventureMapInterface.h

@@ -1,5 +1,5 @@
 /*
- * CAdventureMapInterface.h, part of VCMI engine
+ * AdventureMapInterface.h, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -29,7 +29,7 @@ class CButton;
 class IImage;
 class CAnimImage;
 class CGStatusBar;
-class CAdventureMapWidget;
+class AdventureMapWidget;
 class AdventureMapShortcuts;
 class CAnimation;
 class MapView;
@@ -46,7 +46,7 @@ struct MapDrawingInfo;
 /// That's a huge class which handles general adventure map actions and
 /// shows the right menu(questlog, spellbook, end turn,..) from where you
 /// can get to the towns and heroes.
-class CAdventureMapInterface : public CIntObject
+class AdventureMapInterface : public CIntObject
 {
 private:
 	/// currently acting player
@@ -61,7 +61,7 @@ private:
 	const CSpell *spellBeingCasted; //nullptr if none
 
 	std::shared_ptr<MapAudioPlayer> mapAudio;
-	std::shared_ptr<CAdventureMapWidget> widget;
+	std::shared_ptr<AdventureMapWidget> widget;
 	std::shared_ptr<AdventureMapShortcuts> shortcuts;
 
 private:
@@ -94,7 +94,7 @@ protected:
 	void onScreenResize() override;
 
 public:
-	CAdventureMapInterface();
+	AdventureMapInterface();
 
 	void hotkeyAbortCastingMode();
 	void hotkeyExitWorldView();
@@ -171,4 +171,4 @@ public:
 	void openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain);
 };
 
-extern std::shared_ptr<CAdventureMapInterface> adventureInt;
+extern std::shared_ptr<AdventureMapInterface> adventureInt;

+ 5 - 5
client/adventureMap/AdventureMapShortcuts.cpp

@@ -22,8 +22,8 @@
 #include "../windows/CSpellWindow.h"
 #include "../windows/CTradeWindow.h"
 #include "../windows/settings/SettingsMainWindow.h"
-#include "CAdventureMapInterface.h"
-#include "CAdventureOptions.h"
+#include "AdventureMapInterface.h"
+#include "AdventureOptions.h"
 #include "AdventureState.h"
 
 #include "../../CCallback.h"
@@ -34,7 +34,7 @@
 #include "../../lib/mapObjects/CGTownInstance.h"
 #include "../../lib/mapping/CMap.h"
 
-AdventureMapShortcuts::AdventureMapShortcuts(CAdventureMapInterface & owner)
+AdventureMapShortcuts::AdventureMapShortcuts(AdventureMapInterface & owner)
 	: owner(owner)
 	, state(EAdventureState::NOT_INITIALIZED)
 	, mapLevel(0)
@@ -203,7 +203,7 @@ void AdventureMapShortcuts::showSpellbook()
 
 void AdventureMapShortcuts::adventureOptions()
 {
-	GH.pushIntT<CAdventureOptions>();
+	GH.pushIntT<AdventureOptions>();
 }
 
 void AdventureMapShortcuts::systemOptions()
@@ -273,7 +273,7 @@ void AdventureMapShortcuts::showThievesGuild()
 
 void AdventureMapShortcuts::showScenarioInfo()
 {
-	CAdventureOptions::showScenarioInfo();
+	AdventureOptions::showScenarioInfo();
 }
 
 void AdventureMapShortcuts::saveGame()

+ 3 - 3
client/adventureMap/AdventureMapShortcuts.h

@@ -16,7 +16,7 @@ class Rect;
 VCMI_LIB_NAMESPACE_END
 
 enum class EShortcut;
-class CAdventureMapInterface;
+class AdventureMapInterface;
 enum class EAdventureState;
 
 struct AdventureMapShortcutState
@@ -29,7 +29,7 @@ struct AdventureMapShortcutState
 /// Class that contains list of functions for shortcuts available from adventure map
 class AdventureMapShortcuts
 {
-	CAdventureMapInterface & owner;
+	AdventureMapInterface & owner;
 	EAdventureState state;
 	int mapLevel;
 
@@ -65,7 +65,7 @@ class AdventureMapShortcuts
 	void moveHeroDirectional(const Point & direction);
 
 public:
-	explicit AdventureMapShortcuts(CAdventureMapInterface & owner);
+	explicit AdventureMapShortcuts(AdventureMapInterface & owner);
 
 	std::vector<AdventureMapShortcutState> getShortcuts();
 

+ 41 - 41
client/adventureMap/CAdventureMapWidget.cpp → client/adventureMap/AdventureMapWidget.cpp

@@ -8,7 +8,7 @@
  *
  */
 #include "StdInc.h"
-#include "CAdventureMapWidget.h"
+#include "AdventureMapWidget.h"
 
 #include "AdventureMapShortcuts.h"
 #include "CInfoBar.h"
@@ -32,7 +32,7 @@
 #include "../../lib/StringConstants.h"
 #include "../../lib/filesystem/ResourceID.h"
 
-CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
+AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
 	: shortcuts(shortcuts)
 	, mapLevel(0)
 {
@@ -40,18 +40,18 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
 	pos.w = GH.screenDimensions().x;
 	pos.h = GH.screenDimensions().y;
 
-	REGISTER_BUILDER("adventureInfobar",         &CAdventureMapWidget::buildInfobox         );
-	REGISTER_BUILDER("adventureMapImage",        &CAdventureMapWidget::buildMapImage        );
-	REGISTER_BUILDER("adventureMapButton",       &CAdventureMapWidget::buildMapButton       );
-	REGISTER_BUILDER("adventureMapContainer",    &CAdventureMapWidget::buildMapContainer    );
-	REGISTER_BUILDER("adventureMapGameArea",     &CAdventureMapWidget::buildMapGameArea     );
-	REGISTER_BUILDER("adventureMapHeroList",     &CAdventureMapWidget::buildMapHeroList     );
-	REGISTER_BUILDER("adventureMapIcon",         &CAdventureMapWidget::buildMapIcon         );
-	REGISTER_BUILDER("adventureMapTownList",     &CAdventureMapWidget::buildMapTownList     );
-	REGISTER_BUILDER("adventureMinimap",         &CAdventureMapWidget::buildMinimap         );
-	REGISTER_BUILDER("adventureResourceDateBar", &CAdventureMapWidget::buildResourceDateBar );
-	REGISTER_BUILDER("adventureStatusBar",       &CAdventureMapWidget::buildStatusBar       );
-	REGISTER_BUILDER("adventurePlayerTexture",   &CAdventureMapWidget::buildTexturePlayerColored);
+	REGISTER_BUILDER("adventureInfobar",         &AdventureMapWidget::buildInfobox         );
+	REGISTER_BUILDER("adventureMapImage",        &AdventureMapWidget::buildMapImage        );
+	REGISTER_BUILDER("adventureMapButton",       &AdventureMapWidget::buildMapButton       );
+	REGISTER_BUILDER("adventureMapContainer",    &AdventureMapWidget::buildMapContainer    );
+	REGISTER_BUILDER("adventureMapGameArea",     &AdventureMapWidget::buildMapGameArea     );
+	REGISTER_BUILDER("adventureMapHeroList",     &AdventureMapWidget::buildMapHeroList     );
+	REGISTER_BUILDER("adventureMapIcon",         &AdventureMapWidget::buildMapIcon         );
+	REGISTER_BUILDER("adventureMapTownList",     &AdventureMapWidget::buildMapTownList     );
+	REGISTER_BUILDER("adventureMinimap",         &AdventureMapWidget::buildMinimap         );
+	REGISTER_BUILDER("adventureResourceDateBar", &AdventureMapWidget::buildResourceDateBar );
+	REGISTER_BUILDER("adventureStatusBar",       &AdventureMapWidget::buildStatusBar       );
+	REGISTER_BUILDER("adventurePlayerTexture",   &AdventureMapWidget::buildTexturePlayerColored);
 
 	for (const auto & entry : shortcuts->getShortcuts())
 		addShortcut(entry.shortcut, entry.callback);
@@ -68,7 +68,7 @@ CAdventureMapWidget::CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts>
 	addUsedEvents(KEYBOARD);
 }
 
-void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
+void AdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLevel)
 {
 	if(mapLevel == newMapLevel)
 		return;
@@ -77,21 +77,21 @@ void CAdventureMapWidget::onMapViewMoved(const Rect & visibleArea, int newMapLev
 	updateActiveState();
 }
 
-Rect CAdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
+Rect AdventureMapWidget::readSourceArea(const JsonNode & source, const JsonNode & sourceCommon)
 {
 	const auto & input = source.isNull() ? sourceCommon : source;
 
 	return readArea(input, Rect(Point(0, 0), Point(800, 600)));
 }
 
-Rect CAdventureMapWidget::readTargetArea(const JsonNode & source)
+Rect AdventureMapWidget::readTargetArea(const JsonNode & source)
 {
 	if(subwidgetSizes.empty())
 		return readArea(source, pos);
 	return readArea(source, subwidgetSizes.back());
 }
 
-Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
+Rect AdventureMapWidget::readArea(const JsonNode & source, const Rect & boundingBox)
 {
 	const auto & object = source.Struct();
 
@@ -127,7 +127,7 @@ Rect CAdventureMapWidget::readArea(const JsonNode & source, const Rect & boundin
 	return Rect(topLeft + boundingBox.topLeft(), dimensions);
 }
 
-std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
+std::shared_ptr<IImage> AdventureMapWidget::loadImage(const std::string & name)
 {
 	ResourceID resource(name, EResType::IMAGE);
 
@@ -138,7 +138,7 @@ std::shared_ptr<IImage> CAdventureMapWidget::loadImage(const std::string & name)
 	return images[resource.getName()];
 }
 
-std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string & name)
+std::shared_ptr<CAnimation> AdventureMapWidget::loadAnimation(const std::string & name)
 {
 	ResourceID resource(name, EResType::ANIMATION);
 
@@ -148,14 +148,14 @@ std::shared_ptr<CAnimation> CAdventureMapWidget::loadAnimation(const std::string
 	return animations[resource.getName()];
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildInfobox(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildInfobox(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	infoBar = std::make_shared<CInfoBar>(area);
 	return infoBar;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapImage(const JsonNode & input)
 {
 	Rect targetArea = readTargetArea(input["area"]);
 	Rect sourceArea = readSourceArea(input["sourceArea"], input["area"]);
@@ -164,7 +164,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapImage(const JsonNode &
 	return std::make_shared<CFilledTexture>(loadImage(image), targetArea, sourceArea);
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapButton(const JsonNode & input)
 {
 	auto position = readTargetArea(input["area"]);
 	auto image = input["image"].String();
@@ -179,7 +179,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapButton(const JsonNode &
 	return button;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapContainer(const JsonNode & input)
 {
 	auto position = readTargetArea(input["area"]);
 	std::shared_ptr<CAdventureMapContainerWidget> result;
@@ -222,14 +222,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapContainer(const JsonNod
 	return result;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapGameArea(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapGameArea(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	mapView = std::make_shared<MapView>(area.topLeft(), area.dimensions());
 	return mapView;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapHeroList(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	subwidgetSizes.push_back(area);
@@ -254,7 +254,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapHeroList(const JsonNode
 	return result;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapIcon(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	size_t index = input["index"].Integer();
@@ -264,7 +264,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapIcon(const JsonNode & i
 	return std::make_shared<CAdventureMapIcon>(area.topLeft(), loadAnimation(image), index, perPlayer);
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMapTownList(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	subwidgetSizes.push_back(area);
@@ -288,14 +288,14 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildMapTownList(const JsonNode
 	return result;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildMinimap(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildMinimap(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	minimap = std::make_shared<CMinimap>(area);
 	return minimap;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildResourceDateBar(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	std::string image = input["image"].String();
@@ -317,7 +317,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildResourceDateBar(const Json
 	return result;
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode & input)
 {
 	Rect area = readTargetArea(input["area"]);
 	std::string image = input["image"].String();
@@ -327,7 +327,7 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildStatusBar(const JsonNode &
 	return CGStatusBar::create(background);
 }
 
-std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
+std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
 {
 	logGlobal->debug("Building widget CFilledTexture");
 	auto image = input["image"].String();
@@ -335,37 +335,37 @@ std::shared_ptr<CIntObject> CAdventureMapWidget::buildTexturePlayerColored(const
 	return std::make_shared<FilledTexturePlayerColored>(image, area);
 }
 
-std::shared_ptr<CHeroList> CAdventureMapWidget::getHeroList()
+std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
 {
 	return heroList;
 }
 
-std::shared_ptr<CTownList> CAdventureMapWidget::getTownList()
+std::shared_ptr<CTownList> AdventureMapWidget::getTownList()
 {
 	return townList;
 }
 
-std::shared_ptr<CMinimap> CAdventureMapWidget::getMinimap()
+std::shared_ptr<CMinimap> AdventureMapWidget::getMinimap()
 {
 	return minimap;
 }
 
-std::shared_ptr<MapView> CAdventureMapWidget::getMapView()
+std::shared_ptr<MapView> AdventureMapWidget::getMapView()
 {
 	return mapView;
 }
 
-std::shared_ptr<CInfoBar> CAdventureMapWidget::getInfoBar()
+std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
 {
 	return infoBar;
 }
 
-void CAdventureMapWidget::setPlayer(const PlayerColor & player)
+void AdventureMapWidget::setPlayer(const PlayerColor & player)
 {
 	setPlayerChildren(this, player);
 }
 
-void CAdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
+void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColor & player)
 {
 	for(auto & entry : widget->children)
 	{
@@ -415,7 +415,7 @@ void CAdventureMapOverlayWidget::show(SDL_Surface * to)
 	CIntObject::showAll(to);
 }
 
-void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
+void AdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
 {
 	for(auto & entry : widget->children)
 	{
@@ -446,7 +446,7 @@ void CAdventureMapWidget::updateActiveStateChildden(CIntObject * widget)
 	}
 }
 
-void CAdventureMapWidget::updateActiveState()
+void AdventureMapWidget::updateActiveState()
 {
 	updateActiveStateChildden(this);
 

+ 3 - 3
client/adventureMap/CAdventureMapWidget.h → client/adventureMap/AdventureMapWidget.h

@@ -21,7 +21,7 @@ class AdventureMapShortcuts;
 enum class EAdventureState;
 
 /// Internal class of AdventureMapInterface that contains actual UI elements
-class CAdventureMapWidget : public InterfaceObjectConfigurable
+class AdventureMapWidget : public InterfaceObjectConfigurable
 {
 	int mapLevel;
 	/// temporary stack of sizes of currently building widgets
@@ -67,7 +67,7 @@ class CAdventureMapWidget : public InterfaceObjectConfigurable
 	void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
 	void updateActiveStateChildden(CIntObject * widget);
 public:
-	explicit CAdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
+	explicit AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts );
 
 	std::shared_ptr<CHeroList> getHeroList();
 	std::shared_ptr<CTownList> getTownList();
@@ -84,7 +84,7 @@ public:
 /// Small helper class that provides ownership for shared_ptr's of child elements
 class CAdventureMapContainerWidget : public CIntObject
 {
-	friend class CAdventureMapWidget;
+	friend class AdventureMapWidget;
 	std::vector<std::shared_ptr<CIntObject>> ownedChildren;
 	std::string disableCondition;
 };

+ 6 - 6
client/adventureMap/CAdventureOptions.cpp → client/adventureMap/AdventureOptions.cpp

@@ -9,7 +9,7 @@
  */
 
 #include "StdInc.h"
-#include "CAdventureOptions.h"
+#include "AdventureOptions.h"
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
@@ -23,18 +23,18 @@
 #include "../../CCallback.h"
 #include "../../lib/StartInfo.h"
 
-CAdventureOptions::CAdventureOptions()
+AdventureOptions::AdventureOptions()
 	: CWindowObject(PLAYER_COLORED, "ADVOPTS")
 {
 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
-	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD_X2);
+	viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
 	viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
 
-	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
+	exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&AdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
 
 	scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
-	scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
+	scenInfo->addCallback(AdventureOptions::showScenarioInfo);
 
 	puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
 	puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
@@ -46,7 +46,7 @@ CAdventureOptions::CAdventureOptions()
 		dig->block(true);
 }
 
-void CAdventureOptions::showScenarioInfo()
+void AdventureOptions::showScenarioInfo()
 {
 	if(LOCPLINT->cb->getStartInfo()->campState)
 	{

+ 2 - 2
client/adventureMap/CAdventureOptions.h → client/adventureMap/AdventureOptions.h

@@ -14,7 +14,7 @@
 class CButton;
 
 /// Adventure options dialog where you can view the world, dig, play the replay of the last turn,...
-class CAdventureOptions : public CWindowObject
+class AdventureOptions : public CWindowObject
 {
 	std::shared_ptr<CButton> exit;
 	std::shared_ptr<CButton> viewWorld;
@@ -24,7 +24,7 @@ class CAdventureOptions : public CWindowObject
 	/*std::shared_ptr<CButton> replay*/
 
 public:
-	CAdventureOptions();
+	AdventureOptions();
 
 	static void showScenarioInfo();
 };

+ 1 - 1
client/adventureMap/CInGameConsole.cpp

@@ -19,7 +19,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/Shortcut.h"
 #include "../render/Colors.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../windows/CMessage.h"
 
 #include "../../CCallback.h"

+ 1 - 1
client/adventureMap/CInfoBar.cpp

@@ -11,7 +11,7 @@
 #include "StdInc.h"
 #include "CInfoBar.h"
 
-#include "CAdventureMapInterface.h"
+#include "AdventureMapInterface.h"
 
 #include "../widgets/CComponent.h"
 #include "../widgets/Images.h"

+ 1 - 1
client/adventureMap/CList.cpp

@@ -11,7 +11,7 @@
 #include "StdInc.h"
 #include "CList.h"
 
-#include "CAdventureMapInterface.h"
+#include "AdventureMapInterface.h"
 
 #include "../widgets/Images.h"
 #include "../widgets/Buttons.h"

+ 1 - 1
client/adventureMap/CMinimap.cpp

@@ -11,7 +11,7 @@
 #include "StdInc.h"
 #include "CMinimap.h"
 
-#include "CAdventureMapInterface.h"
+#include "AdventureMapInterface.h"
 
 #include "../widgets/Images.h"
 #include "../CGameInfo.h"

+ 1 - 1
client/battle/BattleInterface.cpp

@@ -29,7 +29,7 @@
 #include "../gui/CursorHandler.h"
 #include "../gui/CGuiHandler.h"
 #include "../render/Canvas.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 
 #include "../../CCallback.h"
 #include "../../lib/CStack.h"

+ 1 - 1
client/mapView/MapRendererContextState.cpp

@@ -17,7 +17,7 @@
 #include "../../CCallback.h"
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 
 #include "../../lib/mapObjects/CGHeroInstance.h"
 #include "../../lib/mapping/CMap.h"

+ 1 - 1
client/mapView/MapView.cpp

@@ -19,7 +19,7 @@
 
 #include "../CGameInfo.h"
 #include "../CPlayerInterface.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../gui/CGuiHandler.h"
 #include "../render/CAnimation.h"
 #include "../render/Canvas.h"

+ 1 - 1
client/mapView/MapViewActions.cpp

@@ -15,7 +15,7 @@
 #include "MapViewModel.h"
 
 #include "../CGameInfo.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../gui/CGuiHandler.h"
 #include "../gui/CursorHandler.h"
 

+ 1 - 1
client/mapView/MapViewController.cpp

@@ -17,7 +17,7 @@
 #include "MapViewModel.h"
 
 #include "../CPlayerInterface.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../gui/CGuiHandler.h"
 
 #include "../../lib/CConfigHandler.h"

+ 1 - 1
client/windows/CCastleInterface.cpp

@@ -29,7 +29,7 @@
 #include "../renderSDL/SDL_Extensions.h"
 #include "../render/IImage.h"
 #include "../render/ColorFilter.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../adventureMap/CList.h"
 #include "../adventureMap/CResDataBar.h"
 

+ 1 - 1
client/windows/CQuestLog.cpp

@@ -16,7 +16,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../gui/Shortcut.h"
 #include "../widgets/CComponent.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../widgets/Buttons.h"
 #include "../adventureMap/CMinimap.h"
 #include "../renderSDL/SDL_Extensions.h"

+ 1 - 1
client/windows/CSpellWindow.cpp

@@ -27,7 +27,7 @@
 #include "../widgets/MiscWidgets.h"
 #include "../widgets/CComponent.h"
 #include "../widgets/TextControls.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../render/CAnimation.h"
 #include "../renderSDL/SDL_Extensions.h"
 

+ 1 - 1
client/windows/InfoWindows.cpp

@@ -22,7 +22,7 @@
 #include "../gui/CGuiHandler.h"
 #include "../battle/BattleInterface.h"
 #include "../battle/BattleInterfaceClasses.h"
-#include "../adventureMap/CAdventureMapInterface.h"
+#include "../adventureMap/AdventureMapInterface.h"
 #include "../windows/CMessage.h"
 #include "../renderSDL/SDL_Extensions.h"
 #include "../gui/CursorHandler.h"

+ 1 - 1
client/windows/settings/GeneralOptionsTab.h

@@ -19,7 +19,7 @@ private:
 	SettingsListener onFullscreenChanged;
 
 	std::vector<Point> supportedResolutions;
-	std::vector<double> supportedScaling;
+	std::vector<int> supportedScaling;
 
 	void setFullscreenMode( bool on);