فهرست منبع

Fix: licenses, pragma guards, StdInc

Evgeny Malygin 1 سال پیش
والد
کامیت
25125f96da
54فایلهای تغییر یافته به همراه282 افزوده شده و 39 حذف شده
  1. 9 0
      AI/EmptyAI/StdInc.cpp
  2. 9 0
      AI/EmptyAI/StdInc.h
  3. 2 3
      AI/Nullkiller/Goals/Build.cpp
  4. 3 3
      AI/Nullkiller/Goals/Build.h
  5. 2 3
      AI/Nullkiller/Goals/GatherArmy.cpp
  6. 3 3
      AI/Nullkiller/Goals/GatherArmy.h
  7. 9 0
      AI/Nullkiller/StdInc.cpp
  8. 9 0
      AI/Nullkiller/StdInc.h
  9. 9 0
      AI/StupidAI/StdInc.cpp
  10. 9 0
      AI/StupidAI/StdInc.h
  11. 1 1
      AI/VCAI/AIhelper.cpp
  12. 9 0
      AI/VCAI/MapObjectsEvaluator.cpp
  13. 9 0
      AI/VCAI/StdInc.cpp
  14. 9 0
      AI/VCAI/StdInc.h
  15. 1 1
      client/CFocusableHelper.cpp
  16. 1 0
      client/CFocusableHelper.h
  17. 1 1
      client/Client.cpp
  18. 9 0
      client/StdInc.cpp
  19. 9 0
      client/StdInc.h
  20. 1 1
      client/gui/FramerateManager.cpp
  21. 1 0
      client/ios/GameChatKeyboardHandler.h
  22. 1 1
      client/ios/startSDL.mm
  23. 1 1
      client/render/Colors.h
  24. 9 0
      launcher/StdInc.cpp
  25. 9 0
      launcher/StdInc.h
  26. 0 8
      launcher/modManager/cmodlist.h
  27. 0 1
      lib/LoadProgress.h
  28. 9 0
      lib/StdInc.cpp
  29. 9 0
      lib/StdInc.h
  30. 2 1
      lib/battle/PossiblePlayerBattleAction.h
  31. 0 1
      lib/bonuses/IBonusBearer.h
  32. 1 1
      lib/modding/CModVersion.cpp
  33. 1 0
      lib/spells/ObstacleCasterProxy.h
  34. 3 3
      lib/spells/ViewSpellInt.h
  35. 9 0
      lib/vstd/DateUtils.cpp
  36. 9 0
      lib/vstd/StringUtils.cpp
  37. 9 0
      lobby/StdInc.cpp
  38. 9 0
      mapeditor/StdInc.cpp
  39. 9 0
      mapeditor/StdInc.h
  40. 1 1
      mapeditor/main.cpp
  41. 1 1
      mapeditor/mapsettings/victoryconditions.cpp
  42. 9 0
      scripting/erm/StdInc.cpp
  43. 9 0
      scripting/erm/StdInc.h
  44. 9 0
      scripting/lua/StdInc.cpp
  45. 9 0
      scripting/lua/StdInc.h
  46. 1 0
      server/ServerSpellCastEnvironment.h
  47. 9 0
      server/StdInc.cpp
  48. 0 0
      server/battles/ServerBattleCallback.cpp
  49. 0 0
      server/battles/ServerBattleCallback.h
  50. 9 0
      serverapp/StdInc.cpp
  51. 2 2
      test/mock/ZoneOptionsFake.h
  52. 0 2
      test/spells/targetConditions/SpellEffectConditionTest.cpp
  53. 9 0
      test/vcai/mock_ResourceManager.cpp
  54. 9 0
      test/vcai/mock_ResourceManager.h

+ 9 - 0
AI/EmptyAI/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
AI/EmptyAI/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../../Global.h"

+ 2 - 3
AI/Nullkiller/Goals/Build.cpp

@@ -1,6 +1,3 @@
-namespace Nullkiller
-{
-
 /*
 * Build.cpp, part of VCMI engine
 *
@@ -23,6 +20,8 @@ namespace Nullkiller
 #include "../../../lib/CPathfinder.h"
 #include "../../../lib/StringConstants.h"
 
+namespace Nullkiller
+{
 
 extern boost::thread_specific_ptr<CCallback> cb;
 extern boost::thread_specific_ptr<AIGateway> ai;

+ 3 - 3
AI/Nullkiller/Goals/Build.h

@@ -1,6 +1,3 @@
-namespace Nullkiller
-{
-
 /*
 * Build.h, part of VCMI engine
 *
@@ -14,6 +11,9 @@ namespace Nullkiller
 
 #include "CGoal.h"
 
+namespace Nullkiller
+{
+
 struct HeroPtr;
 class AIGateway;
 class FuzzyHelper;

+ 2 - 3
AI/Nullkiller/Goals/GatherArmy.cpp

@@ -1,6 +1,3 @@
-namespace Nullkiller
-{
-
 /*
 * GatherArmy.cpp, part of VCMI engine
 *
@@ -22,6 +19,8 @@ namespace Nullkiller
 #include "../../../lib/CPathfinder.h"
 #include "../../../lib/StringConstants.h"
 
+namespace Nullkiller
+{
 
 extern boost::thread_specific_ptr<CCallback> cb;
 extern boost::thread_specific_ptr<AIGateway> ai;

+ 3 - 3
AI/Nullkiller/Goals/GatherArmy.h

@@ -1,6 +1,3 @@
-namespace Nullkiller
-{
-
 /*
 * GatherArmy.h, part of VCMI engine
 *
@@ -14,6 +11,9 @@ namespace Nullkiller
 
 #include "CGoal.h"
 
+namespace Nullkiller
+{
+
 struct HeroPtr;
 class AIGateway;
 class FuzzyHelper;

+ 9 - 0
AI/Nullkiller/StdInc.cpp

@@ -1 +1,10 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"

+ 9 - 0
AI/Nullkiller/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma  once
 #include "../../Global.h"
 VCMI_LIB_USING_NAMESPACE

+ 9 - 0
AI/StupidAI/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
AI/StupidAI/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../../Global.h"

+ 1 - 1
AI/VCAI/AIhelper.cpp

@@ -1,5 +1,5 @@
 /*
-* AIhelper.h, part of VCMI engine
+* AIhelper.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *

+ 9 - 0
AI/VCAI/MapObjectsEvaluator.cpp

@@ -1,3 +1,12 @@
+/*
+ * MapObjectsEvaluator.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"
 #include "MapObjectsEvaluator.h"
 #include "../../lib/GameConstants.h"

+ 9 - 0
AI/VCAI/StdInc.cpp

@@ -1 +1,10 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"

+ 9 - 0
AI/VCAI/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma  once
 #include "../../Global.h"
 

+ 1 - 1
client/CFocusableHelper.cpp

@@ -7,9 +7,9 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#include "StdInc.h"
 #include "CFocusableHelper.h"
 #include "../Global.h"
-#include "StdInc.h"
 #include "widgets/TextControls.h"
 
 void removeFocusFromActiveInput()

+ 1 - 0
client/CFocusableHelper.h

@@ -7,5 +7,6 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#pragma once
 
 void removeFocusFromActiveInput();

+ 1 - 1
client/Client.cpp

@@ -7,8 +7,8 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
-#include "Global.h"
 #include "StdInc.h"
+#include "Global.h"
 #include "Client.h"
 
 #include "CGameInfo.h"

+ 9 - 0
client/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
client/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../Global.h"

+ 1 - 1
client/gui/FramerateManager.cpp

@@ -1,5 +1,5 @@
 /*
- * FramerateManager.h, part of VCMI engine
+ * FramerateManager.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 1 - 0
client/ios/GameChatKeyboardHandler.h

@@ -7,6 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#pragma once
 
 #import <UIKit/UIKit.h>
 

+ 1 - 1
client/ios/startSDL.mm

@@ -7,8 +7,8 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
-#import "startSDL.h"
 #include "StdInc.h"
+#import "startSDL.h"
 #import "GameChatKeyboardHandler.h"
 
 #include "../Global.h"

+ 1 - 1
client/render/Colors.h

@@ -1,5 +1,5 @@
 /*
- * ICursor.h, part of VCMI engine
+ * Colors.h, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 9 - 0
launcher/StdInc.cpp

@@ -1 +1,10 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"

+ 9 - 0
launcher/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../Global.h"

+ 0 - 8
launcher/modManager/cmodlist.h

@@ -9,18 +9,10 @@
  */
 #pragma once
 
-#include "StdInc.h"
-
 #include <QVariantMap>
 #include <QVariant>
 #include <QVector>
 
-VCMI_LIB_NAMESPACE_BEGIN
-
-class JsonNode;
-
-VCMI_LIB_NAMESPACE_END
-
 namespace ModStatus
 {
 enum EModStatus

+ 0 - 1
lib/LoadProgress.h

@@ -10,7 +10,6 @@
 
 #pragma once
 
-#include "StdInc.h"
 #include <atomic>
 
 namespace Load

+ 9 - 0
lib/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
lib/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../Global.h"

+ 2 - 1
lib/battle/PossiblePlayerBattleAction.h

@@ -1,5 +1,5 @@
 /*
- * CBattleInfoCallback.h, part of VCMI engine
+ * PossiblePlayerBattleAction.h, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *
@@ -7,6 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+ #pragma once
 
 #include "../GameConstants.h"
 

+ 0 - 1
lib/bonuses/IBonusBearer.h

@@ -1,4 +1,3 @@
-
 /*
  * IBonusBearer.h, part of VCMI engine
  *

+ 1 - 1
lib/modding/CModVersion.cpp

@@ -1,5 +1,5 @@
 /*
- * CModVersion.h, part of VCMI engine
+ * CModVersion.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 1 - 0
lib/spells/ObstacleCasterProxy.h

@@ -7,6 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#pragma once
 
 #include "ProxyCaster.h"
 #include "../battle/BattleHex.h"

+ 3 - 3
lib/spells/ViewSpellInt.h

@@ -8,10 +8,10 @@
  *
  */
 
- #pragma once
+#pragma once
 
- #include "../int3.h"
- #include "../GameConstants.h"
+#include "../int3.h"
+#include "../GameConstants.h"
 
 VCMI_LIB_NAMESPACE_BEGIN
 

+ 9 - 0
lib/vstd/DateUtils.cpp

@@ -1,3 +1,12 @@
+/*
+ * DateUtils.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"
 #include <vstd/DateUtils.h>
 

+ 9 - 0
lib/vstd/StringUtils.cpp

@@ -1,3 +1,12 @@
+/*
+ * StringUtils.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"
 #include <vstd/StringUtils.h>
 

+ 9 - 0
lobby/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
mapeditor/StdInc.cpp

@@ -1 +1,10 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"

+ 9 - 0
mapeditor/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../Global.h"

+ 1 - 1
mapeditor/main.cpp

@@ -7,8 +7,8 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
-#include <QApplication>
 #include "StdInc.h"
+#include <QApplication>
 #include "mainwindow.h"
 
 int main(int argc, char * argv[])

+ 1 - 1
mapeditor/mapsettings/victoryconditions.cpp

@@ -1,5 +1,5 @@
 /*
- * victoryconditions.h, part of VCMI engine
+ * victoryconditions.cpp, part of VCMI engine
  *
  * Authors: listed in file AUTHORS in main folder
  *

+ 9 - 0
scripting/erm/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
scripting/erm/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../../Global.h"

+ 9 - 0
scripting/lua/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 9 - 0
scripting/lua/StdInc.h

@@ -1,3 +1,12 @@
+/*
+ * StdInc.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "../../Global.h"

+ 1 - 0
server/ServerSpellCastEnvironment.h

@@ -7,6 +7,7 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#pragma once
 
 #include "../lib/spells/ISpellMechanics.h"
 

+ 9 - 0
server/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 0 - 0
server/battles/ServerBattleCallback.cpp


+ 0 - 0
server/battles/ServerBattleCallback.h


+ 9 - 0
serverapp/StdInc.cpp

@@ -1,2 +1,11 @@
+/*
+ * StdInc.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 // Creates the precompiled header
 #include "StdInc.h"

+ 2 - 2
test/mock/ZoneOptionsFake.h

@@ -7,12 +7,12 @@
  * Full text of license available in license.txt file, in main folder
  *
  */
+#pragma once
+
 #include "../../../lib/mapping/CMap.h"
 #include "../../../lib/rmg/CMapGenOptions.h"
 #include "../../../lib/rmg/CMapGenerator.h"
 
-#pragma once
-
 class ZoneOptionsFake : public rmg::ZoneOptions
 {
 public:

+ 0 - 2
test/spells/targetConditions/SpellEffectConditionTest.cpp

@@ -9,8 +9,6 @@
  */
 #include "StdInc.h"
 
-#include "StdInc.h"
-
 #include "TargetConditionItemFixture.h"
 
 namespace test

+ 9 - 0
test/vcai/mock_ResourceManager.cpp

@@ -1,3 +1,12 @@
+/*
+ * mock_ResourceManager.cpp, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #include "StdInc.h"
 
 #include "mock_ResourceManager.h"

+ 9 - 0
test/vcai/mock_ResourceManager.h

@@ -1,3 +1,12 @@
+/*
+ * mock_ResourceManager.h, part of VCMI engine
+ *
+ * Authors: listed in file AUTHORS in main folder
+ *
+ * License: GNU General Public License v2.0 or later
+ * Full text of license available in license.txt file, in main folder
+ *
+ */
 #pragma once
 
 #include "gtest/gtest.h"