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Update documentation to suggest using option ENABLE_CCACHE instead of directly setting CMAKE_C(XX)_COMPILER_LAUNCHER

Joakim Thorén 1 년 전
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2569e1c661
2개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 1 1
      docs/developers/Building_Android.md
  2. 1 1
      docs/developers/Building_Linux.md

+ 1 - 1
docs/developers/Building_Android.md

@@ -62,7 +62,7 @@ Building for Android is a 2-step process. First, native C++ code is compiled to
 This is a traditional CMake project, you can build it from command line or some IDE. You're not required to pass any custom options (except Conan toolchain file), defaults are already good. If you wish to use your own CMake presets, inherit them from our `build-with-conan` preset. Example:
 
 ```
-cmake -S . -B ../build -G Ninja -D CMAKE_BUILD_TYPE=Debug -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -D CMAKE_C_COMPILER_LAUNCHER=ccache --toolchain ...
+cmake -S . -B ../build -G Ninja -D CMAKE_BUILD_TYPE=Debug -D ENABLE_CCACHE:BOOL=ON --toolchain ...
 cmake --build ../build
 ```
 

+ 1 - 1
docs/developers/Building_Linux.md

@@ -76,7 +76,7 @@ cmake ../vcmi
 **Notice**: The ../vcmi/ is not a typo, it will place makefile scripts into the build dir as the build dir is your working dir when calling CMake.
 
 ## To use ccache:
-`cmake ../vcmi -D CMAKE_CXX_COMPILER_LAUNCHER=ccache -D CMAKE_C_COMPILER_LAUNCHER=ccache`
+`cmake ../vcmi -D ENABLE_CCACHE:BOOL=ON`
 
 ## Trigger build