Jelajahi Sumber

Mac OS patch from stopiccot

Ivan Savenko 13 tahun lalu
induk
melakukan
2643762f08

+ 4 - 2
AI/BattleAI/CMakeLists.txt

@@ -1,7 +1,7 @@
 project(battleAI)
 cmake_minimum_required(VERSION 2.6)
 
-include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
+include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
 
 set(battleAI_SRCS
         BattleAI.cpp
@@ -11,5 +11,7 @@ set(battleAI_SRCS
 add_library(BattleAI SHARED ${battleAI_SRCS})
 target_link_libraries(BattleAI vcmi)
 
-install(TARGETS BattleAI DESTINATION ${AI_LIB_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS BattleAI DESTINATION ${AI_LIB_DIR})
+endif()
 

+ 4 - 2
AI/EmptyAI/CMakeLists.txt

@@ -1,7 +1,7 @@
 project(emptyAI)
 cmake_minimum_required(VERSION 2.6)
 
-include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
+include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
 
 set(emptyAI_SRCS
         CEmptyAI.cpp
@@ -11,4 +11,6 @@ set(emptyAI_SRCS
 add_library(EmptyAI SHARED ${emptyAI_SRCS})
 target_link_libraries(EmptyAI vcmi)
 
-install(TARGETS EmptyAI DESTINATION ${AI_LIB_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS EmptyAI DESTINATION ${AI_LIB_DIR})
+endif()

+ 4 - 2
AI/StupidAI/CMakeLists.txt

@@ -1,7 +1,7 @@
 project(stupidAI)
 cmake_minimum_required(VERSION 2.6)
 
-include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
+include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
 
 set(stupidAI_SRCS
         StupidAI.cpp
@@ -11,5 +11,7 @@ set(stupidAI_SRCS
 add_library(StupidAI SHARED ${stupidAI_SRCS})
 target_link_libraries(StupidAI vcmi)
 
-install(TARGETS StupidAI DESTINATION ${AI_LIB_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS StupidAI DESTINATION ${AI_LIB_DIR})
+endif()
 

+ 4 - 2
AI/VCAI/CMakeLists.txt

@@ -1,7 +1,7 @@
 project(VCAI)
 cmake_minimum_required(VERSION 2.6)
 
-include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite)
+include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite)
 
 set(VCAI_SRCS
         main.cpp
@@ -12,4 +12,6 @@ set(VCAI_SRCS
 add_library(VCAI SHARED ${VCAI_SRCS})
 target_link_libraries(VCAI FuzzyLite_lib vcmi)
 
-install(TARGETS VCAI DESTINATION ${AI_LIB_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS VCAI DESTINATION ${AI_LIB_DIR})
+endif()

+ 38 - 6
CMakeLists.txt

@@ -15,6 +15,25 @@ option(DISABLE_ERM "Disable compilation of ERM scripting module" ON)
 #        Building section                  #
 ############################################
 
+if (APPLE)
+	# Default location for thirdparty libs
+	set(CMAKE_INCLUDE_PATH "../include")
+	set(CMAKE_LIBRARY_PATH "../lib")
+	set(CMAKE_FRAMEWORK_PATH "../Frameworks")
+	set(BOOST_ROOT "../")
+
+	set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
+	set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
+	set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
+
+	set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
+	set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks")
+
+	# Build with clang ang libc++
+	set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
+	set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
+endif()
+
 find_package(Boost 1.46.0 COMPONENTS program_options filesystem system thread REQUIRED)
 find_package(SDL REQUIRED)
 find_package(SDL_image REQUIRED)
@@ -47,6 +66,13 @@ if(WIN32) # on Win everything goes into H3 root directory
 	set(BIN_DIR "" CACHE STRING "Where to install binaries")
 	set(LIB_DIR "" CACHE STRING "Where to install main library")
 	set(DATA_DIR "" CACHE STRING "Where to install data files")
+elseif(APPLE)
+	# includes lib path which determines where to install shared libraries (either /lib or /lib64)
+	include(GNUInstallDirs)
+
+	set(BIN_DIR "." CACHE STRING "Where to install binaries")
+	set(LIB_DIR "." CACHE STRING "Where to install main library")
+	set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
 else()
 	# includes lib path which determines where to install shared libraries (either /lib or /lib64)
 	include(GNUInstallDirs)
@@ -79,17 +105,21 @@ endif()
 #    Installation section             #
 #######################################
 
-# copy whole directory but .svn control files and user-specific settings.json
-install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN "settings.json" EXCLUDE)
-# copy vcmi mod along with all its content
-install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
-# copy only fs.json for WoG
-install(FILES Mods/WoG/filesystem.json DESTINATION ${DATA_DIR}/Mods/WoG)
+# For apple this files will be already inside vcmiclient bundle
+if (NOT APPLE)
+	# copy whole directory but .svn control files and user-specific settings.json
+	install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE PATTERN "settings.json" EXCLUDE)
+	# copy vcmi mod along with all its content
+	install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
+	# copy only fs.json for WoG
+	install(FILES Mods/WoG/filesystem.json DESTINATION ${DATA_DIR}/Mods/WoG)
+endif()
 
 if(WIN32)
 	#TODO: install any additional dll's. This version (may be broken) will copy all dll's including H3 ones
 	#FILE(GLOB dll_files "${CMAKE_BINARY_DIR}/*.dll")
 	#INSTALL(FILES ${dll_files} DESTINATION ${BIN_DIR})
+elseif(APPLE)
 else()
 	#install icons and desktop file on Linux
 	install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
@@ -118,6 +148,8 @@ set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
 
 if(WIN32)
 	set(CPACK_GENERATOR ZIP) # just use zip? CPack has some GUI install as well
+elseif(APPLE)
+	set(CPACK_GENERATOR DragNDrop)
 else()
 	set(CPACK_GENERATOR TGZ)
 endif()

+ 1 - 0
client/BattleInterface/CBattleInterface.h

@@ -5,6 +5,7 @@
 #include "../../lib/ConstTransitivePtr.h" //may be reundant
 #include "../CAnimation.h"
 #include "../../lib/GameConstants.h"
+#include "CBattleAnimations.h"
 
 /*
  * CBattleInterface.h, part of VCMI engine

+ 10 - 1
client/CMT.cpp

@@ -177,11 +177,20 @@ static void prog_help(const po::options_description &opts)
 
 #ifdef _WIN32
 int _tmain(int argc, _TCHAR* argv[])
+#elif defined(__APPLE__)
+int SDL_main(int argc, char *argv[])
 #else
 int main(int argc, char** argv)
 #endif
 {
-	tlog0 << "Starting... " << std::endl;      
+#ifdef __APPLE__
+	// Correct working dir executable folder (not bundle folder) so we can use executable relative pathes
+    std::string executablePath = argv[0];
+    std::string workDir = executablePath.substr(0, executablePath.rfind('/'));
+    chdir(workDir.c_str());
+#endif
+    
+	tlog0 << "Starting... " << std::endl;
 	po::options_description opts("Allowed options");
 	opts.add_options()
 		("help,h", "display help and exit")

+ 38 - 4
client/CMakeLists.txt

@@ -42,11 +42,45 @@ set(client_SRCS
         NetPacksClient.cpp
 )
 
-IF(UNIX)
-    add_executable(vcmiclient ${client_SRCS})
-ELSEIF(WIN32)
+if(WIN32)
     add_executable(vcmiclient WIN32 ${client_SRCS})
-ENDIF()
+elseif(APPLE)
+    # When building for OS X we need add SDLMain.m to source files
+    add_executable(vcmiclient MACOSX_BUNDLE ${client_SRCS} SDLMain.m ${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns)
+
+    # Because server and AI libs would be copies to bundle they need to be built before client
+    add_dependencies(vcmiclient vcmiserver VCAI EmptyAI StupidAI BattleAI)
+
+    # Copy icon file
+    set(MACOSX_BUNDLE_ICON_FILE vcmi.icns)
+    set_source_files_properties(${CMAKE_CURRENT_SOURCE_DIR}/vcmi.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
+
+    # Copy server executable, libs and game data to bundle
+    set(BUNDLE_PATH ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiclient.app/Contents)
+    set(MakeVCMIBundle
+        # Copy all needed binaries
+        mkdir -p ${BUNDLE_PATH}/MacOS/AI &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/vcmiserver ${BUNDLE_PATH}/MacOS/vcmiserver &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libvcmi.dylib ${BUNDLE_PATH}/MacOS/libvcmi.dylib &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libVCAI.dylib ${BUNDLE_PATH}/MacOS/AI/libVCAI.dylib &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libStupidAI.dylib ${BUNDLE_PATH}/MacOS/AI/libStupidAI.dylib &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libEmptyAI.dylib ${BUNDLE_PATH}/MacOS/AI/libEmptyAI.dylib &&
+        cp ${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)/libBattleAI.dylib ${BUNDLE_PATH}/MacOS/AI/libBattleAI.dylib &&
+
+        # Copy frameworks
+        cp -r ${CMAKE_HOME_DIRECTORY}/${CMAKE_FRAMEWORK_PATH} ${BUNDLE_PATH}/Frameworks &&
+
+        # Copy vcmi data
+        mkdir -p ${BUNDLE_PATH}/Data &&
+        mkdir -p ${BUNDLE_PATH}/Data/Mods &&
+        mkdir -p ${BUNDLE_PATH}/Data/Mods/WoG &&
+        cp -r ${CMAKE_HOME_DIRECTORY}/config ${BUNDLE_PATH}/Data/config &&
+        cp -r ${CMAKE_HOME_DIRECTORY}/Mods/vcmi ${BUNDLE_PATH}/Data/Mods/vcmi &&
+        cp ${CMAKE_HOME_DIRECTORY}/Mods/WoG/filesystem.json ${BUNDLE_PATH}/Data/Mods/WoG/filesystem.json)
+    add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ${MakeVCMIBundle})
+else()
+    add_executable(vcmiclient ${client_SRCS})
+endif()
 
 target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
 

+ 1 - 0
client/CPlayerInterface.h

@@ -5,6 +5,7 @@
 #include "FunctionList.h"
 #include "../lib/CGameInterface.h"
 #include "UIFramework/CIntObject.h"
+#include "CGameState.h"
 
 #ifdef __GNUC__
 #define sprintf_s snprintf

+ 20 - 5
client/CVideoHandler.cpp

@@ -837,12 +837,27 @@ bool CVideoPlayer::open(std::string fname, bool loop, bool useOverlay)
 	{
 
 		PixelFormat screenFormat = PIX_FMT_NONE;
-		switch(screen->format->BytesPerPixel)
+		if (screen->format->Bshift < screen->format->Rshift)
 		{
-		case 2: screenFormat = PIX_FMT_RGB565; break;
-		case 3: screenFormat = PIX_FMT_RGB24; break;
-		case 4: screenFormat = PIX_FMT_RGB32; break;
-		default: return false;
+			// this a BGR surface
+			switch (screen->format->BytesPerPixel)
+			{
+				case 2: screenFormat = PIX_FMT_BGR565; break;
+				case 3: screenFormat = PIX_FMT_BGR24; break;
+				case 4: screenFormat = PIX_FMT_BGR32; break;
+				default: return false;
+			}
+		}
+		else
+		{
+			// this a RGB surface
+			switch (screen->format->BytesPerPixel)
+			{
+				case 2: screenFormat = PIX_FMT_RGB565; break;
+				case 3: screenFormat = PIX_FMT_RGB24; break;
+				case 4: screenFormat = PIX_FMT_RGB32; break;
+				default: return false;
+			}
 		}
 
 		sws = sws_getContext(codecContext->width, codecContext->height,

+ 16 - 0
client/SDLMain.h

@@ -0,0 +1,16 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+       Initial Version: Darrell Walisser <[email protected]>
+       Non-NIB-Code & other changes: Max Horn <[email protected]>
+
+    Feel free to customize this file to suit your needs
+*/
+
+#ifndef _SDLMain_h_
+#define _SDLMain_h_
+
+#import <Cocoa/Cocoa.h>
+
+@interface SDLMain : NSObject
+@end
+
+#endif /* _SDLMain_h_ */

+ 383 - 0
client/SDLMain.m

@@ -0,0 +1,383 @@
+/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
+       Initial Version: Darrell Walisser <[email protected]>
+       Non-NIB-Code & other changes: Max Horn <[email protected]>
+
+    Feel free to customize this file to suit your needs
+*/
+
+#include "SDL.h"
+#include "SDLMain.h"
+#include <sys/param.h> /* for MAXPATHLEN */
+#include <unistd.h>
+
+/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
+ but the method still is there and works. To avoid warnings, we declare
+ it ourselves here. */
+@interface NSApplication(SDL_Missing_Methods)
+- (void)setAppleMenu:(NSMenu *)menu;
+@end
+
+/* Use this flag to determine whether we use SDLMain.nib or not */
+#define		SDL_USE_NIB_FILE	0
+
+/* Use this flag to determine whether we use CPS (docking) or not */
+#define		SDL_USE_CPS		1
+#ifdef SDL_USE_CPS
+/* Portions of CPS.h */
+typedef struct CPSProcessSerNum
+{
+	UInt32		lo;
+	UInt32		hi;
+} CPSProcessSerNum;
+
+extern OSErr	CPSGetCurrentProcess( CPSProcessSerNum *psn);
+extern OSErr 	CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
+extern OSErr	CPSSetFrontProcess( CPSProcessSerNum *psn);
+
+#endif /* SDL_USE_CPS */
+
+static int    gArgc;
+static char  **gArgv;
+static BOOL   gFinderLaunch;
+static BOOL   gCalledAppMainline = FALSE;
+
+static NSString *getApplicationName(void)
+{
+    const NSDictionary *dict;
+    NSString *appName = 0;
+
+    /* Determine the application name */
+    dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
+    if (dict)
+        appName = [dict objectForKey: @"CFBundleName"];
+    
+    if (![appName length])
+        appName = [[NSProcessInfo processInfo] processName];
+
+    return appName;
+}
+
+#if SDL_USE_NIB_FILE
+/* A helper category for NSString */
+@interface NSString (ReplaceSubString)
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
+@end
+#endif
+
+@interface SDLApplication : NSApplication
+@end
+
+@implementation SDLApplication
+/* Invoked from the Quit menu item */
+- (void)terminate:(id)sender
+{
+    /* Post a SDL_QUIT event */
+    SDL_Event event;
+    event.type = SDL_QUIT;
+    SDL_PushEvent(&event);
+}
+@end
+
+/* The main class of the application, the application's delegate */
+@implementation SDLMain
+
+/* Set the working directory to the .app's parent directory */
+- (void) setupWorkingDirectory:(BOOL)shouldChdir
+{
+    if (shouldChdir)
+    {
+        char parentdir[MAXPATHLEN];
+        CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
+        CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
+        if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
+            chdir(parentdir);   /* chdir to the binary app's parent */
+        }
+        CFRelease(url);
+        CFRelease(url2);
+    }
+}
+
+#if SDL_USE_NIB_FILE
+
+/* Fix menu to contain the real app name instead of "SDL App" */
+- (void)fixMenu:(NSMenu *)aMenu withAppName:(NSString *)appName
+{
+    NSRange aRange;
+    NSEnumerator *enumerator;
+    NSMenuItem *menuItem;
+
+    aRange = [[aMenu title] rangeOfString:@"SDL App"];
+    if (aRange.length != 0)
+        [aMenu setTitle: [[aMenu title] stringByReplacingRange:aRange with:appName]];
+
+    enumerator = [[aMenu itemArray] objectEnumerator];
+    while ((menuItem = [enumerator nextObject]))
+    {
+        aRange = [[menuItem title] rangeOfString:@"SDL App"];
+        if (aRange.length != 0)
+            [menuItem setTitle: [[menuItem title] stringByReplacingRange:aRange with:appName]];
+        if ([menuItem hasSubmenu])
+            [self fixMenu:[menuItem submenu] withAppName:appName];
+    }
+    [ aMenu sizeToFit ];
+}
+
+#else
+
+static void setApplicationMenu(void)
+{
+    /* warning: this code is very odd */
+    NSMenu *appleMenu;
+    NSMenuItem *menuItem;
+    NSString *title;
+    NSString *appName;
+    
+    appName = getApplicationName();
+    appleMenu = [[NSMenu alloc] initWithTitle:@""];
+    
+    /* Add menu items */
+    title = [@"About " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
+
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+
+    title = [@"Hide " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
+
+    menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
+    [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
+
+    [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
+
+    [appleMenu addItem:[NSMenuItem separatorItem]];
+
+    title = [@"Quit " stringByAppendingString:appName];
+    [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
+
+    
+    /* Put menu into the menubar */
+    menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
+    [menuItem setSubmenu:appleMenu];
+    [[NSApp mainMenu] addItem:menuItem];
+
+    /* Tell the application object that this is now the application menu */
+    [NSApp setAppleMenu:appleMenu];
+
+    /* Finally give up our references to the objects */
+    [appleMenu release];
+    [menuItem release];
+}
+
+/* Create a window menu */
+static void setupWindowMenu(void)
+{
+    NSMenu      *windowMenu;
+    NSMenuItem  *windowMenuItem;
+    NSMenuItem  *menuItem;
+
+    windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
+    
+    /* "Minimize" item */
+    menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"];
+    [windowMenu addItem:menuItem];
+    [menuItem release];
+    
+    /* Put menu into the menubar */
+    windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""];
+    [windowMenuItem setSubmenu:windowMenu];
+    [[NSApp mainMenu] addItem:windowMenuItem];
+    
+    /* Tell the application object that this is now the window menu */
+    [NSApp setWindowsMenu:windowMenu];
+
+    /* Finally give up our references to the objects */
+    [windowMenu release];
+    [windowMenuItem release];
+}
+
+/* Replacement for NSApplicationMain */
+static void CustomApplicationMain (int argc, char **argv)
+{
+    NSAutoreleasePool	*pool = [[NSAutoreleasePool alloc] init];
+    SDLMain				*sdlMain;
+
+    /* Ensure the application object is initialised */
+    [SDLApplication sharedApplication];
+    
+#ifdef SDL_USE_CPS
+    {
+        CPSProcessSerNum PSN;
+        /* Tell the dock about us */
+        if (!CPSGetCurrentProcess(&PSN))
+            if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
+                if (!CPSSetFrontProcess(&PSN))
+                    [SDLApplication sharedApplication];
+    }
+#endif /* SDL_USE_CPS */
+
+    /* Set up the menubar */
+    [NSApp setMainMenu:[[NSMenu alloc] init]];
+    setApplicationMenu();
+    setupWindowMenu();
+
+    /* Create SDLMain and make it the app delegate */
+    sdlMain = [[SDLMain alloc] init];
+    [NSApp setDelegate:sdlMain];
+    
+    /* Start the main event loop */
+    [NSApp run];
+    
+    [sdlMain release];
+    [pool release];
+}
+
+#endif
+
+
+/*
+ * Catch document open requests...this lets us notice files when the app
+ *  was launched by double-clicking a document, or when a document was
+ *  dragged/dropped on the app's icon. You need to have a
+ *  CFBundleDocumentsType section in your Info.plist to get this message,
+ *  apparently.
+ *
+ * Files are added to gArgv, so to the app, they'll look like command line
+ *  arguments. Previously, apps launched from the finder had nothing but
+ *  an argv[0].
+ *
+ * This message may be received multiple times to open several docs on launch.
+ *
+ * This message is ignored once the app's mainline has been called.
+ */
+- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
+{
+    const char *temparg;
+    size_t arglen;
+    char *arg;
+    char **newargv;
+
+    if (!gFinderLaunch)  /* MacOS is passing command line args. */
+        return FALSE;
+
+    if (gCalledAppMainline)  /* app has started, ignore this document. */
+        return FALSE;
+
+    temparg = [filename UTF8String];
+    arglen = SDL_strlen(temparg) + 1;
+    arg = (char *) SDL_malloc(arglen);
+    if (arg == NULL)
+        return FALSE;
+
+    newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
+    if (newargv == NULL)
+    {
+        SDL_free(arg);
+        return FALSE;
+    }
+    gArgv = newargv;
+
+    SDL_strlcpy(arg, temparg, arglen);
+    gArgv[gArgc++] = arg;
+    gArgv[gArgc] = NULL;
+    return TRUE;
+}
+
+
+/* Called when the internal event loop has just started running */
+- (void) applicationDidFinishLaunching: (NSNotification *) note
+{
+    int status;
+
+    /* Set the working directory to the .app's parent directory */
+    [self setupWorkingDirectory:gFinderLaunch];
+
+#if SDL_USE_NIB_FILE
+    /* Set the main menu to contain the real app name instead of "SDL App" */
+    [self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
+#endif
+
+    /* Hand off to main application code */
+    gCalledAppMainline = TRUE;
+    status = SDL_main (gArgc, gArgv);
+
+    /* We're done, thank you for playing */
+    exit(status);
+}
+@end
+
+
+@implementation NSString (ReplaceSubString)
+
+- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString
+{
+    unsigned int bufferSize;
+    unsigned int selfLen = [self length];
+    unsigned int aStringLen = [aString length];
+    unichar *buffer;
+    NSRange localRange;
+    NSString *result;
+
+    bufferSize = selfLen + aStringLen - aRange.length;
+    buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
+    
+    /* Get first part into buffer */
+    localRange.location = 0;
+    localRange.length = aRange.location;
+    [self getCharacters:buffer range:localRange];
+    
+    /* Get middle part into buffer */
+    localRange.location = 0;
+    localRange.length = aStringLen;
+    [aString getCharacters:(buffer+aRange.location) range:localRange];
+     
+    /* Get last part into buffer */
+    localRange.location = aRange.location + aRange.length;
+    localRange.length = selfLen - localRange.location;
+    [self getCharacters:(buffer+aRange.location+aStringLen) range:localRange];
+    
+    /* Build output string */
+    result = [NSString stringWithCharacters:buffer length:bufferSize];
+    
+    NSDeallocateMemoryPages(buffer, bufferSize);
+    
+    return result;
+}
+
+@end
+
+
+
+#ifdef main
+#  undef main
+#endif
+
+
+/* Main entry point to executable - should *not* be SDL_main! */
+int main (int argc, char **argv)
+{
+    /* Copy the arguments into a global variable */
+    /* This is passed if we are launched by double-clicking */
+    if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
+        gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
+        gArgv[0] = argv[0];
+        gArgv[1] = NULL;
+        gArgc = 1;
+        gFinderLaunch = YES;
+    } else {
+        int i;
+        gArgc = argc;
+        gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
+        for (i = 0; i <= argc; i++)
+            gArgv[i] = argv[i];
+        gFinderLaunch = NO;
+    }
+
+#if SDL_USE_NIB_FILE
+    [SDLApplication poseAsClass:[NSApplication class]];
+    NSApplicationMain (argc, argv);
+#else
+    CustomApplicationMain (argc, argv);
+#endif
+    return 0;
+}
+

+ 18 - 0
client/icons/generate_icns.py

@@ -0,0 +1,18 @@
+from PIL import Image
+import os, sys, shutil
+
+img = Image.open(sys.argv[1])
+if img.size != (1024,1024):
+    print "Input image must be 1024x1024. Provided image is %dx%d" % img.size
+
+os.mkdir("vcmi.iconset")
+for i in [16, 32, 128, 256, 512]:
+    resized = img.resize((i, i), Image.ANTIALIAS)
+    resized.save("vcmi.iconset/icon_%dx%d.png" % (i, i))
+
+    resized2x = img.resize((2*i, 2*i), Image.ANTIALIAS)
+    resized2x.save("vcmi.iconset/icon_%dx%[email protected]" % (i, i))
+
+os.system("iconutil -c icns vcmi.iconset")
+shutil.rmtree("vcmi.iconset")
+

+ 2 - 1
client/mapHandler.h

@@ -2,6 +2,7 @@
 
 
 #include "../lib/int3.h"
+#include "SDL.h"
 
 /*
  * mapHandler.h, part of VCMI engine
@@ -21,7 +22,7 @@ class CGObjectInstance;
 class CDefHandler;
 struct TerrainTile;
 struct SDL_Surface;
-struct SDL_Rect;
+//struct SDL_Rect;
 class CDefEssential;
 
 struct TerrainTile2

TEMPAT SAMPAH
client/vcmi.icns


+ 4 - 0
cmake_modules/FindFFMPEG_swscale.cmake

@@ -68,5 +68,9 @@ ENDIF( FFMPEG_CONFIG )
 
 ENDIF( FFMPEG_INCLUDE_DIR )
 
+IF (APPLE)
+    SET(FFMPEG_LIBRARIES ${FFMPEG_LIBRARIES} "-framework VideoDecodeAcceleration -framework CoreVideo -lbz2")
+ENDIF()
+
 INCLUDE (FindPackageHandleStandardArgs)
 FIND_PACKAGE_HANDLE_STANDARD_ARGS(FFMPEG DEFAULT_MESSAGE FFMPEG_INCLUDE_DIR FFMPEG_LIBRARIES)

+ 5 - 2
lib/CMakeLists.txt

@@ -2,7 +2,7 @@ project(libvcmi)
 cmake_minimum_required(VERSION 2.6)
 
 include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
-include_directories(${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
+include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
 
 set(lib_SRCS
         Filesystem/CBinaryReader.cpp
@@ -70,6 +70,9 @@ set(lib_HEADERS
 )
 
 add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
+set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@executable_path/libvcmi.dylib")
 target_link_libraries(vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES})
 
-install(TARGETS vcmi DESTINATION ${LIB_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS vcmi DESTINATION ${LIB_DIR})
+endif()

+ 3 - 3
lib/CThreadHelper.cpp

@@ -3,7 +3,7 @@
 
 #ifdef _WIN32
 	#include <windows.h>
-#else
+#elif !defined(__APPLE__)
 	#include <sys/prctl.h>
 #endif
 /*
@@ -80,7 +80,7 @@ void setThreadName(const std::string &name)
 //not supported
 #endif
 
-#else
-	 prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
+#elif defined(__linux__)
+	prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
 #endif
 }

+ 10 - 3
lib/GameConstants.h

@@ -19,15 +19,22 @@ namespace GameConstants
 	 * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
 	 * LIB_DIR is where the AI libraries reside (linux only)
 	 */
-	#ifdef _WIN32
+	#if defined(_WIN32)
 		const std::string DATA_DIR = ".";
 		const std::string BIN_DIR = ".";
 		const std::string LIB_DIR = ".";
 		const std::string SERVER_NAME = "VCMI_server.exe";
 		const std::string LIB_EXT = "dll";
 		const std::string PATH_SEPARATOR = "\\";
-	#else
-		#ifndef M_DATA_DIR
+	#elif defined(__APPLE__)
+		const std::string DATA_DIR = "../Data";
+        const std::string BIN_DIR = ".";
+        const std::string LIB_DIR = ".";
+        const std::string SERVER_NAME = "./vcmiserver";
+        const std::string LIB_EXT = "dylib";
+        const std::string PATH_SEPARATOR = "/";
+    #else
+        #ifndef M_DATA_DIR
 		#error M_DATA_DIR undefined.
 		#else
 		const std::string DATA_DIR = M_DATA_DIR;

+ 7 - 5
server/CMakeLists.txt

@@ -10,13 +10,15 @@ set(server_SRCS
         NetPacksServer.cpp
 )
 
-IF(UNIX)
-    add_executable(vcmiserver ${server_SRCS})
-ELSEIF(WIN32)
+if(WIN32)
     add_executable(vcmiserver WIN32 ${server_SRCS})
-ENDIF()
+else()
+    add_executable(vcmiserver ${server_SRCS})
+endif()
 
 target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
 
-install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
+if (NOT APPLE) # Already inside vcmiclient bundle
+    install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
+endif()