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@@ -0,0 +1,523 @@
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+/*
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+ * CGameHandler.cpp, part of VCMI engine
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+ *
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+ * Authors: listed in file AUTHORS in main folder
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+ *
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+ * License: GNU General Public License v2.0 or later
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+ * Full text of license available in license.txt file, in main folder
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+ *
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+ */
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+#include "StdInc.h"
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+#include "PlayerMessageProcessor.h"
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+
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+#include "CGameHandler.h"
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+#include "CVCMIServer.h"
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+
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+#include "../lib/serializer/Connection.h"
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+#include "../lib/CGeneralTextHandler.h"
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+#include "../lib/CHeroHandler.h"
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+#include "../lib/CModHandler.h"
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+#include "../lib/CPlayerState.h"
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+#include "../lib/GameConstants.h"
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+#include "../lib/NetPacks.h"
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+#include "../lib/StartInfo.h"
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+#include "../lib/gameState/CGameState.h"
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+#include "../lib/mapObjects/CGTownInstance.h"
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+
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+PlayerMessageProcessor::PlayerMessageProcessor()
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+ :gameHandler(nullptr)
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+{
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+}
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+
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+PlayerMessageProcessor::PlayerMessageProcessor(CGameHandler * gameHandler)
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+ :gameHandler(gameHandler)
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+{
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+}
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+
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+void PlayerMessageProcessor::playerMessage(PlayerColor player, const std::string &message, ObjectInstanceID currObj)
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+{
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+ if (handleHostCommand(player, message))
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+ return;
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+
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+ if (handleCheatCode(message, player, currObj))
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+ {
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+ if(!gameHandler->getPlayerSettings(player)->isControlledByAI())
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+ broadcastSystemMessage(VLC->generaltexth->allTexts[260]);
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+
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+ if(!player.isSpectator())
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+ gameHandler->checkVictoryLossConditionsForPlayer(player);//Player enter win code or got required art\creature
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+
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+ return;
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+ }
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+
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+ broadcastMessage(player, message);
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+}
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+
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+bool PlayerMessageProcessor::handleHostCommand(PlayerColor player, const std::string &message)
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+{
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+ std::vector<std::string> words;
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+ boost::split(words, message, boost::is_any_of(" "));
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+
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+ bool isHost = false;
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+ for(auto & c : gameHandler->connections[player])
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+ if(gameHandler->gameLobby()->isClientHost(c->connectionID))
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+ isHost = true;
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+
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+ if(!isHost || words.size() < 2 || words[0] != "game")
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+ return false;
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+
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+ if(words[1] == "exit" || words[1] == "quit" || words[1] == "end")
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+ {
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+ broadcastSystemMessage("game was terminated");
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+ gameHandler->gameLobby()->state = EServerState::SHUTDOWN;
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+
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+ return true;
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+ }
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+ if(words.size() == 3 && words[1] == "save")
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+ {
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+ gameHandler->save("Saves/" + words[2]);
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+ broadcastSystemMessage("game saved as " + words[2]);
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+
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+ return true;
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+ }
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+ if(words.size() == 3 && words[1] == "kick")
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+ {
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+ auto playername = words[2];
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+ PlayerColor playerToKick(PlayerColor::CANNOT_DETERMINE);
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+ if(std::all_of(playername.begin(), playername.end(), ::isdigit))
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+ playerToKick = PlayerColor(std::stoi(playername));
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+ else
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+ {
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+ for(auto & c : gameHandler->connections)
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+ {
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+ if(c.first.getStr(false) == playername)
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+ playerToKick = c.first;
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+ }
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+ }
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+
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+ if(playerToKick != PlayerColor::CANNOT_DETERMINE)
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+ {
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+ PlayerCheated pc;
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+ pc.player = playerToKick;
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+ pc.losingCheatCode = true;
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+ gameHandler->sendAndApply(&pc);
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+ gameHandler->checkVictoryLossConditionsForPlayer(playerToKick);
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+ }
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+ return true;
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+ }
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+ if(words.size() == 2 && words[1] == "cheaters")
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+ {
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+ if (cheaters.empty())
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+ broadcastSystemMessage("No cheaters registered!");
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+
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+ for (auto const & entry : cheaters)
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+ broadcastSystemMessage("Player " + entry.getStr() + " is cheater!");
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+
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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+void PlayerMessageProcessor::cheatGiveSpells(PlayerColor player, const CGHeroInstance * hero)
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+{
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+ if (!hero)
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+ return;
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+
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+ ///Give hero spellbook
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+ if (!hero->hasSpellbook())
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+ gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::SPELLBOOK], ArtifactPosition::SPELLBOOK);
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+
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+ ///Give all spells with bonus (to allow banned spells)
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+ GiveBonus giveBonus(GiveBonus::ETarget::HERO);
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+ giveBonus.id = hero->id.getNum();
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+ giveBonus.bonus = Bonus(BonusDuration::PERMANENT, BonusType::SPELLS_OF_LEVEL, BonusSource::OTHER, 0, 0);
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+ //start with level 0 to skip abilities
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+ for (int level = 1; level <= GameConstants::SPELL_LEVELS; level++)
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+ {
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+ giveBonus.bonus.subtype = level;
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+ gameHandler->sendAndApply(&giveBonus);
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+ }
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+
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+ ///Give mana
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+ SetMana sm;
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+ sm.hid = hero->id;
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+ sm.val = 999;
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+ sm.absolute = true;
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+ gameHandler->sendAndApply(&sm);
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+}
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+
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+void PlayerMessageProcessor::cheatBuildTown(PlayerColor player, const CGTownInstance * town)
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+{
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+ if (!town)
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+ return;
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+
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+ for (auto & build : town->town->buildings)
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+ {
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+ if (!town->hasBuilt(build.first)
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+ && !build.second->getNameTranslated().empty()
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+ && build.first != BuildingID::SHIP)
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+ {
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+ gameHandler->buildStructure(town->id, build.first, true);
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+ }
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+ }
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+}
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+
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+void PlayerMessageProcessor::cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
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+{
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+ if (!hero)
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+ return;
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+
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+ std::string creatureIdentifier = words.empty() ? "archangel" : words[0];
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+ std::optional<int> amountPerSlot;
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+
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+ try
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+ {
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+ amountPerSlot = std::stol(words.at(1));
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+ }
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+ catch(std::exception&)
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+ {
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+ }
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+
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+ std::optional<int32_t> creatureId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatureIdentifier, false);
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+
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+ if(creatureId.has_value())
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+ {
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+ const auto * creature = CreatureID(creatureId.value()).toCreature();
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+
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+ for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
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+ {
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+ if (!hero->hasStackAtSlot(SlotID(i)))
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+ {
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+ if (amountPerSlot.has_value())
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+ gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, *amountPerSlot);
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+ else
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+ gameHandler->insertNewStack(StackLocation(hero, SlotID(i)), creature, 5 * std::pow(10, i));
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+ }
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+ }
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+ }
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+}
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+
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+void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero)
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+{
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+ if (!hero)
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+ return;
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+
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+ if (!hero->getArt(ArtifactPosition::MACH1))
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+ gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::BALLISTA], ArtifactPosition::MACH1);
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+ if (!hero->getArt(ArtifactPosition::MACH2))
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+ gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::AMMO_CART], ArtifactPosition::MACH2);
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+ if (!hero->getArt(ArtifactPosition::MACH3))
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+ gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
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+}
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+
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+void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero)
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+{
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+ if (!hero)
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+ return;
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+
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+ for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
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+ {
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+ if(VLC->arth->objects[g]->canBePutAt(hero))
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+ gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
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+ }
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+}
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+
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+void PlayerMessageProcessor::cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
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+{
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+ if (!hero)
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+ return;
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+
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+ int levelsToGain;
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+ try
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+ {
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+ levelsToGain = std::stol(words.at(0));
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+ }
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+ catch(std::exception&)
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+ {
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+ levelsToGain = 1;
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+ }
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+
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+ gameHandler->changePrimSkill(hero, PrimarySkill::EXPERIENCE, VLC->heroh->reqExp(hero->level + levelsToGain) - VLC->heroh->reqExp(hero->level));
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+}
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+
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+void PlayerMessageProcessor::cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
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+{
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+ if (!hero)
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+ return;
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+
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+ int expAmountProcessed;
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+
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+ try
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+ {
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+ expAmountProcessed = std::stol(words.at(0));
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+ }
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+ catch(std::exception&)
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+ {
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+ expAmountProcessed = 10000;
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+ }
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+
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+ gameHandler->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expAmountProcessed);
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+}
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+
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+void PlayerMessageProcessor::cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
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+{
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+ if (!hero)
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+ return;
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+
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+ SetMovePoints smp;
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+ smp.hid = hero->id;
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+ try
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+ {
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+ smp.val = std::stol(words.at(0));;
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+ }
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+ catch(std::exception&)
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+ {
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+ smp.val = 1000000;
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+ }
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+
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+ gameHandler->sendAndApply(&smp);
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+
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+ GiveBonus gb(GiveBonus::ETarget::HERO);
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+ gb.bonus.type = BonusType::FREE_SHIP_BOARDING;
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+ gb.bonus.duration = BonusDuration::ONE_DAY;
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+ gb.bonus.source = BonusSource::OTHER;
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+ gb.id = hero->id.getNum();
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+ gameHandler->giveHeroBonus(&gb);
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+}
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+
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+void PlayerMessageProcessor::cheatResources(PlayerColor player, std::vector<std::string> words)
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+{
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+ int baseResourceAmount;
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+ try
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+ {
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+ baseResourceAmount = std::stol(words.at(0));;
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+ }
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+ catch(std::exception&)
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+ {
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+ baseResourceAmount = 100;
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+ }
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+
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+ TResources resources;
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+ resources[EGameResID::GOLD] = baseResourceAmount * 100;
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+ for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
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+ resources[i] = baseResourceAmount;
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+
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+ gameHandler->giveResources(player, resources);
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+}
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+
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+void PlayerMessageProcessor::cheatVictory(PlayerColor player)
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+{
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+ PlayerCheated pc;
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+ pc.player = player;
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+ pc.winningCheatCode = true;
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+ gameHandler->sendAndApply(&pc);
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+}
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+
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+void PlayerMessageProcessor::cheatDefeat(PlayerColor player)
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+{
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+ PlayerCheated pc;
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+ pc.player = player;
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+ pc.losingCheatCode = true;
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+ gameHandler->sendAndApply(&pc);
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+}
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+
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+void PlayerMessageProcessor::cheatMapReveal(PlayerColor player, bool reveal)
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+{
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+ FoWChange fc;
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+ fc.mode = reveal;
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+ fc.player = player;
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+ const auto & fowMap = gameHandler->gameState()->getPlayerTeam(player)->fogOfWarMap;
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+ const auto & mapSize = gameHandler->gameState()->getMapSize();
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+ auto hlp_tab = new int3[mapSize.x * mapSize.y * mapSize.z];
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+ int lastUnc = 0;
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+
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+ for(int z = 0; z < mapSize.z; z++)
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+ for(int x = 0; x < mapSize.x; x++)
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+ for(int y = 0; y < mapSize.y; y++)
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+ if(!(*fowMap)[z][x][y] || !fc.mode)
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+ hlp_tab[lastUnc++] = int3(x, y, z);
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+
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+ fc.tiles.insert(hlp_tab, hlp_tab + lastUnc);
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+ delete [] hlp_tab;
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+ gameHandler->sendAndApply(&fc);
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+}
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+
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+bool PlayerMessageProcessor::handleCheatCode(const std::string & cheat, PlayerColor player, ObjectInstanceID currObj)
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+{
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+ std::vector<std::string> words;
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+ boost::split(words, cheat, boost::is_any_of("\t\r\n "));
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+
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+ if (words.empty())
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+ return false;
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+
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+ //Make cheat name case-insensitive, but keep words/parameters (e.g. creature name) as it
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+ std::string cheatName = boost::to_lower_copy(words[0]);
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+ words.erase(words.begin());
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+
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+ std::vector<std::string> townTargetedCheats = { "vcmiarmenelos", "vcmibuild", "nwczion" };
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+ std::vector<std::string> playerTargetedCheats = {
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+ "vcmiformenos", "vcmiresources", "nwctheconstruct",
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+ "vcmimelkor", "vcmilose", "nwcbluepill",
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+ "vcmisilmaril", "vcmiwin", "nwcredpill",
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+ "vcmieagles", "vcmimap", "nwcwhatisthematrix",
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+ "vcmiungoliant", "vcmihidemap", "nwcignoranceisbliss"
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+ };
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+ std::vector<std::string> heroTargetedCheats = {
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+ "vcmiainur", "vcmiarchangel", "nwctrinity",
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+ "vcmiangband", "vcmiblackknight", "nwcagents",
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+ "vcmiglaurung", "vcmicrystal", "vcmiazure",
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+ "vcmifaerie", "vcmiarmy", "vcminissi",
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+ "vcmiistari", "vcmispells", "nwcthereisnospoon",
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+ "vcminoldor", "vcmimachines", "nwclotsofguns",
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+ "vcmiglorfindel", "vcmilevel", "nwcneo",
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+ "vcminahar", "vcmimove", "nwcnebuchadnezzar",
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+ "vcmiforgeofnoldorking", "vcmiartifacts",
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+ "vcmiolorin", "vcmiexp",
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+ };
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+
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+ if (!vstd::contains(townTargetedCheats, cheatName) && !vstd::contains(playerTargetedCheats, cheatName) && !vstd::contains(heroTargetedCheats, cheatName))
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+ return false;
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+
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+ bool playerTargetedCheat = false;
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+
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+ for (const auto & i : gameHandler->gameState()->players)
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+ {
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+ if (words.empty())
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+ break;
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+
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+ if (i.first == PlayerColor::NEUTRAL)
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+ continue;
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+
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+ if (words.front() == "ai" && i.second.human)
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+ continue;
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+
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+ if (words.front() != "all" && words.front() != i.first.getStr())
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+ continue;
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+
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+ std::vector<std::string> parameters = words;
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+
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+ cheaters.insert(i.first);
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+ playerTargetedCheat = true;
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+ parameters.erase(parameters.begin());
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+
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+ if (vstd::contains(playerTargetedCheats, cheatName))
|
|
|
+ executeCheatCode(cheatName, i.first, ObjectInstanceID::NONE, parameters);
|
|
|
+
|
|
|
+ if (vstd::contains(townTargetedCheats, cheatName))
|
|
|
+ for (const auto & t : i.second.towns)
|
|
|
+ executeCheatCode(cheatName, i.first, t->id, parameters);
|
|
|
+
|
|
|
+ if (vstd::contains(heroTargetedCheats, cheatName))
|
|
|
+ for (const auto & h : i.second.heroes)
|
|
|
+ executeCheatCode(cheatName, i.first, h->id, parameters);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!playerTargetedCheat)
|
|
|
+ executeCheatCode(cheatName, player, currObj, words);
|
|
|
+
|
|
|
+ cheaters.insert(player);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, PlayerColor player, ObjectInstanceID currObj, const std::vector<std::string> & words)
|
|
|
+{
|
|
|
+ const CGHeroInstance * hero = gameHandler->getHero(currObj);
|
|
|
+ const CGTownInstance * town = gameHandler->getTown(currObj);
|
|
|
+ if (!town && hero)
|
|
|
+ town = hero->visitedTown;
|
|
|
+
|
|
|
+ const auto & doCheatGiveSpells = [&]() { cheatGiveSpells(player, hero); };
|
|
|
+ const auto & doCheatBuildTown = [&]() { cheatBuildTown(player, town); };
|
|
|
+ const auto & doCheatGiveArmyCustom = [&]() { cheatGiveArmy(player, hero, words); };
|
|
|
+ const auto & doCheatGiveArmyFixed = [&](std::vector<std::string> customWords) { cheatGiveArmy(player, hero, customWords); };
|
|
|
+ const auto & doCheatGiveMachines = [&]() { cheatGiveMachines(player, hero); };
|
|
|
+ const auto & doCheatGiveArtifacts = [&]() { cheatGiveArtifacts(player, hero); };
|
|
|
+ const auto & doCheatLevelup = [&]() { cheatLevelup(player, hero, words); };
|
|
|
+ const auto & doCheatExperience = [&]() { cheatExperience(player, hero, words); };
|
|
|
+ const auto & doCheatMovement = [&]() { cheatMovement(player, hero, words); };
|
|
|
+ const auto & doCheatResources = [&]() { cheatResources(player, words); };
|
|
|
+ const auto & doCheatVictory = [&]() { cheatVictory(player); };
|
|
|
+ const auto & doCheatDefeat = [&]() { cheatDefeat(player); };
|
|
|
+ const auto & doCheatMapReveal = [&]() { cheatMapReveal(player, true); };
|
|
|
+ const auto & doCheatMapHide = [&]() { cheatMapReveal(player, false); };
|
|
|
+
|
|
|
+ // Unimplemented H3 cheats:
|
|
|
+ // nwcfollowthewhiterabbit - The currently selected hero permanently gains maximum luck.
|
|
|
+ // nwcmorpheus - The currently selected hero permanently gains maximum morale.
|
|
|
+ // nwcoracle - The puzzle map is permanently revealed.
|
|
|
+ // nwcphisherprice - Changes and brightens the game colors.
|
|
|
+
|
|
|
+ std::map<std::string, std::function<void()>> callbacks = {
|
|
|
+ {"vcmiainur", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
|
|
+ {"nwctrinity", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
|
|
+ {"vcmiangband", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
|
|
+ {"vcmiglaurung", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
|
|
|
+ {"vcmiarchangel", [&] () {doCheatGiveArmyFixed({ "archangel", "5" });} },
|
|
|
+ {"nwcagents", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
|
|
+ {"vcmiblackknight", [&] () {doCheatGiveArmyFixed({ "blackKnight", "10" });} },
|
|
|
+ {"vcmicrystal", [&] () {doCheatGiveArmyFixed({ "crystalDragon", "5000" });} },
|
|
|
+ {"vcmiazure", [&] () {doCheatGiveArmyFixed({ "azureDragon", "5000" });} },
|
|
|
+ {"vcmifaerie", [&] () {doCheatGiveArmyFixed({ "fairieDragon", "5000" });} },
|
|
|
+ {"vcmiarmy", doCheatGiveArmyCustom },
|
|
|
+ {"vcminissi", doCheatGiveArmyCustom },
|
|
|
+ {"vcmiistari", doCheatGiveSpells },
|
|
|
+ {"vcmispells", doCheatGiveSpells },
|
|
|
+ {"nwcthereisnospoon", doCheatGiveSpells },
|
|
|
+ {"vcmiarmenelos", doCheatBuildTown },
|
|
|
+ {"vcmibuild", doCheatBuildTown },
|
|
|
+ {"nwczion", doCheatBuildTown },
|
|
|
+ {"vcminoldor", doCheatGiveMachines },
|
|
|
+ {"vcmimachines", doCheatGiveMachines },
|
|
|
+ {"nwclotsofguns", doCheatGiveMachines },
|
|
|
+ {"vcmiforgeofnoldorking", doCheatGiveArtifacts },
|
|
|
+ {"vcmiartifacts", doCheatGiveArtifacts },
|
|
|
+ {"vcmiglorfindel", doCheatLevelup },
|
|
|
+ {"vcmilevel", doCheatLevelup },
|
|
|
+ {"nwcneo", doCheatLevelup },
|
|
|
+ {"vcmiolorin", doCheatExperience },
|
|
|
+ {"vcmiexp", doCheatExperience },
|
|
|
+ {"vcminahar", doCheatMovement },
|
|
|
+ {"vcmimove", doCheatMovement },
|
|
|
+ {"nwcnebuchadnezzar", doCheatMovement },
|
|
|
+ {"vcmiformenos", doCheatResources },
|
|
|
+ {"vcmiresources", doCheatResources },
|
|
|
+ {"nwctheconstruct", doCheatResources },
|
|
|
+ {"nwcbluepill", doCheatDefeat },
|
|
|
+ {"vcmimelkor", doCheatDefeat },
|
|
|
+ {"vcmilose", doCheatDefeat },
|
|
|
+ {"nwcredpill", doCheatVictory },
|
|
|
+ {"vcmisilmaril", doCheatVictory },
|
|
|
+ {"vcmiwin", doCheatVictory },
|
|
|
+ {"nwcwhatisthematrix", doCheatMapReveal },
|
|
|
+ {"vcmieagles", doCheatMapReveal },
|
|
|
+ {"vcmimap", doCheatMapReveal },
|
|
|
+ {"vcmiungoliant", doCheatMapHide },
|
|
|
+ {"vcmihidemap", doCheatMapHide },
|
|
|
+ {"nwcignoranceisbliss", doCheatMapHide },
|
|
|
+ };
|
|
|
+
|
|
|
+ assert(callbacks.count(cheatName));
|
|
|
+ if (callbacks.count(cheatName))
|
|
|
+ callbacks.at(cheatName)();
|
|
|
+}
|
|
|
+
|
|
|
+void PlayerMessageProcessor::sendSystemMessage(std::shared_ptr<CConnection> connection, const std::string & message)
|
|
|
+{
|
|
|
+ SystemMessage sm;
|
|
|
+ sm.text = message;
|
|
|
+ connection->sendPack(&sm);
|
|
|
+}
|
|
|
+
|
|
|
+void PlayerMessageProcessor::broadcastSystemMessage(const std::string & message)
|
|
|
+{
|
|
|
+ SystemMessage sm;
|
|
|
+ sm.text = message;
|
|
|
+ gameHandler->sendToAllClients(&sm);
|
|
|
+}
|
|
|
+
|
|
|
+void PlayerMessageProcessor::broadcastMessage(PlayerColor playerSender, const std::string & message)
|
|
|
+{
|
|
|
+ PlayerMessageClient temp_message(playerSender, message);
|
|
|
+ gameHandler->sendAndApply(&temp_message);
|
|
|
+}
|