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Merge pull request #4616 from Laserlicht/show_level

show creature level
Ivan Savenko 1 year ago
parent
commit
26aeb1dd48

+ 1 - 0
Mods/vcmi/config/vcmi/english.json

@@ -12,6 +12,7 @@
 	"vcmi.adventureMap.monsterThreat.levels.9"  : "Overpowering",
 	"vcmi.adventureMap.monsterThreat.levels.10" : "Deadly",
 	"vcmi.adventureMap.monsterThreat.levels.11" : "Impossible",
+	"vcmi.adventureMap.monsterLevel"            : "\n\nLevel %LEVEL %TOWN unit",
 
 	"vcmi.adventureMap.confirmRestartGame"               : "Are you sure you want to restart the game?",
 	"vcmi.adventureMap.noTownWithMarket"                 : "There are no available marketplaces!",

+ 1 - 0
Mods/vcmi/config/vcmi/german.json

@@ -12,6 +12,7 @@
 	"vcmi.adventureMap.monsterThreat.levels.9"  : "Überwältigend",
 	"vcmi.adventureMap.monsterThreat.levels.10" : "Tödlich",
 	"vcmi.adventureMap.monsterThreat.levels.11" : "Unmöglich",
+	"vcmi.adventureMap.monsterLevel"            : "\n\nStufe %LEVEL %TOWN-Einheit",
 
 	"vcmi.adventureMap.confirmRestartGame"               : "Seid Ihr sicher, dass Ihr das Spiel neu starten wollt?",
 	"vcmi.adventureMap.noTownWithMarket"                 : "Kein Marktplatz verfügbar!",

+ 6 - 0
lib/mapObjects/CGCreature.cpp

@@ -22,6 +22,7 @@
 #include "../networkPacks/PacksForClientBattle.h"
 #include "../networkPacks/StackLocation.h"
 #include "../serializer/JsonSerializeFormat.h"
+#include "../entities/faction/CTownHandler.h"
 
 #include <vstd/RNG.h>
 
@@ -101,6 +102,11 @@ std::string CGCreature::getPopupText(const CGHeroInstance * hero) const
 
 	if (settings["general"]["enableUiEnhancements"].Bool())
 	{
+		std::string monsterLevel = VLC->generaltexth->translate("vcmi.adventureMap.monsterLevel");
+		boost::replace_first(monsterLevel, "%TOWN", (*VLC->townh)[VLC->creatures()->getById(getCreature())->getFaction()]->getNameTranslated());
+		boost::replace_first(monsterLevel, "%LEVEL", std::to_string(VLC->creatures()->getById(getCreature())->getLevel()));
+		hoverName += monsterLevel;
+
 		hoverName += VLC->generaltexth->translate("vcmi.adventureMap.monsterThreat.title");
 
 		int choice;