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change naming

Laserlicht 1 年之前
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26b164b7ca

+ 3 - 3
client/battle/BattleInterfaceClasses.cpp

@@ -427,7 +427,7 @@ QuickSpellPanel::QuickSpellPanel(BattleInterface & owner)
 {
 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
-	addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODI_CHANGE);
+	addUsedEvents(LCLICK | SHOW_POPUP | MOVE | INPUT_MODUS_CHANGE);
 
 	pos = Rect(0, 0, 52, 600);
 	background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), pos);
@@ -483,7 +483,7 @@ void QuickSpellPanel::create()
 		{
 			buttonsDisabled.push_back(std::make_shared<TransparentFilledRectangle>(Rect(2, 7 + 50 * i, 48, 36), ColorRGBA(0, 0, 0, 172)));
 		}
-		if(GH.input().getCurrentInputModi() == InputModi::MOUSE)
+		if(GH.input().getCurrentInputModus() == InputModus::MOUSE)
 			labels.push_back(std::make_shared<CLabel>(7, 10 + 50 * i, EFonts::FONT_TINY, ETextAlignment::TOPLEFT, Colors::WHITE, config["keyboard"]["battleSpellShortcut" + std::to_string(i)].String()));
 
 		buttons.push_back(button);
@@ -496,7 +496,7 @@ void QuickSpellPanel::show(Canvas & to)
 	CIntObject::show(to);
 }
 
-void QuickSpellPanel::inputModiChanged(InputModi modi)
+void QuickSpellPanel::inputModusChanged(InputModus modi)
 {
 	create();
 	redraw();

+ 1 - 1
client/battle/BattleInterfaceClasses.h

@@ -167,7 +167,7 @@ public:
 	void create();
 
 	void show(Canvas & to) override;
-	void inputModiChanged(InputModi modi) override;
+	void inputModusChanged(InputModus modi) override;
 };
 
 class HeroInfoBasicPanel : public CIntObject //extracted from InfoWindow to fit better as non-popup embed element

+ 14 - 14
client/eventsSDL/InputHandler.cpp

@@ -37,7 +37,7 @@ InputHandler::InputHandler()
 	: enableMouse(settings["input"]["enableMouse"].Bool())
 	, enableTouch(settings["input"]["enableTouch"].Bool())
 	, enableController(settings["input"]["enableController"].Bool())
-	, currentInputModi(InputModi::MOUSE)
+	, currentInputModus(InputModus::MOUSE)
 	, mouseHandler(std::make_unique<InputSourceMouse>())
 	, keyboardHandler(std::make_unique<InputSourceKeyboard>())
 	, fingerHandler(std::make_unique<InputSourceTouch>())
@@ -62,14 +62,14 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
 		case SDL_MOUSEMOTION:
 			if (enableMouse)
 			{
-				setCurrentInputModi(InputModi::MOUSE);
+				setCurrentInputModus(InputModus::MOUSE);
 				mouseHandler->handleEventMouseMotion(current.motion);
 			}
 			return;
 		case SDL_MOUSEBUTTONDOWN:
 			if (enableMouse)
 			{
-				setCurrentInputModi(InputModi::MOUSE);
+				setCurrentInputModus(InputModus::MOUSE);
 				mouseHandler->handleEventMouseButtonDown(current.button);
 			}
 			return;
@@ -91,14 +91,14 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
 		case SDL_FINGERMOTION:
 			if (enableTouch)
 			{
-				setCurrentInputModi(InputModi::TOUCH);
+				setCurrentInputModus(InputModus::TOUCH);
 				fingerHandler->handleEventFingerMotion(current.tfinger);
 			}
 			return;
 		case SDL_FINGERDOWN:
 			if (enableTouch)
 			{
-				setCurrentInputModi(InputModi::TOUCH);
+				setCurrentInputModus(InputModus::TOUCH);
 				fingerHandler->handleEventFingerDown(current.tfinger);
 			}
 			return;
@@ -109,14 +109,14 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
 		case SDL_CONTROLLERAXISMOTION:
 			if (enableController)
 			{
-				setCurrentInputModi(InputModi::CONTROLLER);
+				setCurrentInputModus(InputModus::CONTROLLER);
 				gameControllerHandler->handleEventAxisMotion(current.caxis);
 			}
 			return;
 		case SDL_CONTROLLERBUTTONDOWN:
 			if (enableController)
 			{
-				setCurrentInputModi(InputModi::CONTROLLER);
+				setCurrentInputModus(InputModus::CONTROLLER);
 				gameControllerHandler->handleEventButtonDown(current.cbutton);
 			}
 			return;
@@ -127,18 +127,18 @@ void InputHandler::handleCurrentEvent(const SDL_Event & current)
 	}
 }
 
-void InputHandler::setCurrentInputModi(InputModi modi)
+void InputHandler::setCurrentInputModus(InputModus modi)
 {
-	if(currentInputModi != modi)
+	if(currentInputModus != modi)
 	{
-		currentInputModi = modi;
-		GH.events().dispatchInputModiChanged(modi);
+		currentInputModus = modi;
+		GH.events().dispatchInputModusChanged(modi);
 	}
 }
 
-InputModi InputHandler::getCurrentInputModi()
+InputModus InputHandler::getCurrentInputModus()
 {
-	return currentInputModi;
+	return currentInputModus;
 }
 
 std::vector<SDL_Event> InputHandler::acquireEvents()
@@ -368,7 +368,7 @@ void InputHandler::stopTextInput()
 
 void InputHandler::hapticFeedback()
 {
-	if(currentInputModi == InputModi::TOUCH)
+	if(currentInputModus == InputModus::TOUCH)
 		fingerHandler->hapticFeedback();
 }
 

+ 4 - 4
client/eventsSDL/InputHandler.h

@@ -23,7 +23,7 @@ class InputSourceTouch;
 class InputSourceText;
 class InputSourceGameController;
 
-enum class InputModi
+enum class InputModus
 {
 	MOUSE,
 	TOUCH,
@@ -41,8 +41,8 @@ class InputHandler
 	const bool enableTouch;
 	const bool enableController;
 
-	InputModi currentInputModi;
-	void setCurrentInputModi(InputModi modi);
+	InputModus currentInputModus;
+	void setCurrentInputModus(InputModus modi);
 
 	std::vector<SDL_Event> acquireEvents();
 
@@ -102,5 +102,5 @@ public:
 	bool isKeyboardCtrlDown() const;
 	bool isKeyboardShiftDown() const;
 
-	InputModi getCurrentInputModi();
+	InputModus getCurrentInputModus();
 };

+ 4 - 4
client/gui/EventDispatcher.cpp

@@ -41,7 +41,7 @@ void EventDispatcher::processLists(ui16 activityFlag, const Functor & cb)
 	processList(AEventsReceiver::DOUBLECLICK, doubleClickInterested);
 	processList(AEventsReceiver::TEXTINPUT, textInterested);
 	processList(AEventsReceiver::GESTURE, panningInterested);
-	processList(AEventsReceiver::INPUT_MODI_CHANGE, inputModiChangeInterested);
+	processList(AEventsReceiver::INPUT_MODUS_CHANGE, inputModusChangeInterested);
 }
 
 void EventDispatcher::activateElement(AEventsReceiver * elem, ui16 activityFlag)
@@ -318,11 +318,11 @@ void EventDispatcher::dispatchTextEditing(const std::string & text)
 	}
 }
 
-void EventDispatcher::dispatchInputModiChanged(const InputModi & modi)
+void EventDispatcher::dispatchInputModusChanged(const InputModus & modi)
 {
-	for(auto it : inputModiChangeInterested)
+	for(auto it : inputModusChangeInterested)
 	{
-		it->inputModiChanged(modi);
+		it->inputModusChanged(modi);
 	}
 }
 

+ 3 - 3
client/gui/EventDispatcher.h

@@ -16,7 +16,7 @@ VCMI_LIB_NAMESPACE_END
 class AEventsReceiver;
 enum class MouseButton;
 enum class EShortcut;
-enum class InputModi;
+enum class InputModus;
 
 /// Class that receives events from event producers and dispatches it to UI elements that are interested in this event
 class EventDispatcher
@@ -35,7 +35,7 @@ class EventDispatcher
 	EventReceiversList doubleClickInterested;
 	EventReceiversList textInterested;
 	EventReceiversList panningInterested;
-	EventReceiversList inputModiChangeInterested;
+	EventReceiversList inputModusChangeInterested;
 
 	void handleLeftButtonClick(const Point & position, int tolerance, bool isPressed);
 	void handleDoubleButtonClick(const Point & position, int tolerance);
@@ -79,5 +79,5 @@ public:
 	void dispatchTextInput(const std::string & text);
 	void dispatchTextEditing(const std::string & text);
 
-	void dispatchInputModiChanged(const InputModi & modi);
+	void dispatchInputModusChanged(const InputModus & modi);
 };

+ 3 - 3
client/gui/EventsReceiver.h

@@ -16,7 +16,7 @@ VCMI_LIB_NAMESPACE_END
 
 class EventDispatcher;
 enum class EShortcut;
-enum class InputModi;
+enum class InputModus;
 
 /// Class that is capable of subscribing and receiving input events
 /// Acts as base class for all UI elements
@@ -76,7 +76,7 @@ public:
 
 	virtual void tick(uint32_t msPassed) {}
 
-	virtual void inputModiChanged(InputModi modi) {}
+	virtual void inputModusChanged(InputModus modi) {}
 
 public:
 	AEventsReceiver();
@@ -97,7 +97,7 @@ public:
 		TEXTINPUT = 512,
 		GESTURE = 1024,
 		DRAG = 2048,
-		INPUT_MODI_CHANGE = 4096
+		INPUT_MODUS_CHANGE = 4096
 	};
 
 	/// Returns true if element is currently hovered by mouse