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Fix incorrect sand shore id

Tomasz Zieliński 2 years ago
parent
commit
2747174810
1 changed files with 1 additions and 1 deletions
  1. 1 1
      lib/gameState/CGameState.cpp

+ 1 - 1
lib/gameState/CGameState.cpp

@@ -1244,7 +1244,7 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
 	}
 	}
 
 
 	if(map->isCoastalTile(tile)) //coastal tile is always ground
 	if(map->isCoastalTile(tile)) //coastal tile is always ground
-		return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "sand_shore"));
+		return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.sand_shore"));
 	
 	
 	return BattleField(*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
 	return BattleField(*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
 }
 }