Fixes a bug that changes rives directions when terrain type is change…
@@ -311,7 +311,7 @@ void CDrawTerrainOperation::updateTerrainViews()
if(!pattern.diffImages)
{
tile.terView = gen->nextInt(mapping.first, mapping.second);
- tile.extTileFlags = valRslt.flip;
+ tile.extTileFlags = (tile.extTileFlags & 0b11111100) | valRslt.flip;
}
else