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@@ -348,10 +348,13 @@ TEST_P(HealApplyTest, Heals)
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const int32_t unitAmount = 24;
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const int32_t unitHP = 100;
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const uint32_t unitId = 42;
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+ const auto pikeman = CreatureID(unitId).toCreature();
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+
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auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
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EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
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+ EXPECT_CALL(targetUnit, unitType()).WillRepeatedly(Return(pikeman));
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targetUnit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHP, 0));
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@@ -374,6 +377,17 @@ TEST_P(HealApplyTest, Heals)
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EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Gt(0))).Times(1);
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+ //There should be battle log message if resurrect
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+ switch(healLevel)
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+ {
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+ case EHealLevel::RESURRECT:
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+ case EHealLevel::OVERHEAL:
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+ EXPECT_CALL(serverMock, apply(Matcher<BattleLogMessage *>(_))).Times(AtLeast(1));
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+ break;
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+ default:
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+ break;
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+ }
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+
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EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
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setupDefaultRNG();
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